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authorZack Rusin <[email protected]>2013-04-26 23:00:38 -0400
committerZack Rusin <[email protected]>2013-04-26 23:01:23 -0400
commit5d9ef5b3652e59a14bf8e2ce20a61118b2a074dc (patch)
tree41c1dbb8ab4d921f3862c66b9a450a3293d18bfd /src/gallium/include/pipe/p_state.h
parent562835bcdf8a0b005d46d641f68ba4bcf3fb2a48 (diff)
gallium: increase the number of available stream output decls
There can be more stream output decls than shader outputs because individual components from them can be split and distributed among different so buffers. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/gallium/include/pipe/p_state.h')
-rw-r--r--src/gallium/include/pipe/p_state.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h
index c0b2bcd0cef..28249d2261a 100644
--- a/src/gallium/include/pipe/p_state.h
+++ b/src/gallium/include/pipe/p_state.h
@@ -64,6 +64,7 @@ extern "C" {
#define PIPE_MAX_SHADER_RESOURCES 32
#define PIPE_MAX_TEXTURE_LEVELS 16
#define PIPE_MAX_SO_BUFFERS 4
+#define PIPE_MAX_SO_OUTPUTS 64
struct pipe_reference
@@ -198,7 +199,7 @@ struct pipe_stream_output_info
unsigned num_components:3; /** 1 to 4 */
unsigned output_buffer:3; /**< 0 to PIPE_MAX_SO_BUFFERS */
unsigned dst_offset:16; /**< offset into the buffer in dwords */
- } output[PIPE_MAX_SHADER_OUTPUTS];
+ } output[PIPE_MAX_SO_OUTPUTS];
};