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authorRob Clark <[email protected]>2015-10-17 13:34:24 -0400
committerRob Clark <[email protected]>2016-05-11 12:20:11 -0400
commit425dc4c4b3663c619634de9f9f00c7765e7d0320 (patch)
tree3053cbc43904815fe895d625e554bcf48235aac8 /src/gallium/include/pipe/p_state.h
parent4500d17245d0c4bd0b52bf444cf1d90bab932794 (diff)
gallium: refactor pipe_shader_state to support multiple IR's
The goal is to allow the pipe driver to request something other than TGSI, but detect whether what is getting is TGSI vs what it requested. The pipe drivers will always have to support TGSI (and convert that into whatever it is that they prefer), but in some cases we should be able to skip the TGSI intermediate step (such as glsl->nir vs glsl->tgsi->nir). I think pipe_compute_state should get similar treatment. Currently, afaict, it has one user and one consumer, which has allowed it to be sloppy wrt. supporting alternative IR's. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/include/pipe/p_state.h')
-rw-r--r--src/gallium/include/pipe/p_state.h26
1 files changed, 25 insertions, 1 deletions
diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h
index 9e466cefd8c..3f14e41dff1 100644
--- a/src/gallium/include/pipe/p_state.h
+++ b/src/gallium/include/pipe/p_state.h
@@ -211,13 +211,37 @@ struct pipe_stream_output_info
} output[PIPE_MAX_SO_OUTPUTS];
};
-
+/**
+ * The 'type' parameter identifies whether the shader state contains TGSI
+ * tokens, etc. If the driver returns 'PIPE_SHADER_IR_TGSI' for the
+ * 'PIPE_SHADER_CAP_PREFERRED_IR' shader param, the ir will *always* be
+ * 'PIPE_SHADER_IR_TGSI' and the tokens ptr will be valid. If the driver
+ * requests a different 'pipe_shader_ir' type, then it must check the 'type'
+ * enum to see if it is getting TGSI tokens or its preferred IR.
+ *
+ * TODO pipe_compute_state should probably get similar treatment to handle
+ * multiple IR's in a cleaner way..
+ */
struct pipe_shader_state
{
+ enum pipe_shader_ir type;
+ /* TODO move tokens into union. */
const struct tgsi_token *tokens;
+ union {
+ void *llvm;
+ void *native;
+ } ir;
struct pipe_stream_output_info stream_output;
};
+static inline void
+pipe_shader_state_from_tgsi(struct pipe_shader_state *state,
+ const struct tgsi_token *tokens)
+{
+ state->type = PIPE_SHADER_IR_TGSI;
+ state->tokens = tokens;
+ memset(&state->stream_output, 0, sizeof(state->stream_output));
+}
struct pipe_depth_state
{