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authorRoland Scheidegger <[email protected]>2013-06-01 20:02:17 +0200
committerRoland Scheidegger <[email protected]>2013-06-01 20:03:59 +0200
commit6b53e2b0380ce1617402217cb77d5670a44c3fb5 (patch)
tree9f08e11c326a16d420b6421538d32c4682bafd03 /src/gallium/include/pipe/p_shader_tokens.h
parent458a9a0f85b93e3520c33dd3b502e26a31f08e4b (diff)
gallium: add support for layered rendering
Since pipe_surface already has all the necessary fields no interface changes are necessary except adding a new shader semantic value (TGSI_SEMANTIC_LAYER). (Note that what GL knows as "gl_Layer" variable d3d10 is naming "RENDER_TARGET_ARRAY_INDEX".) v2: drop cap bit (just tied to geometry shader), add docs.
Diffstat (limited to 'src/gallium/include/pipe/p_shader_tokens.h')
-rw-r--r--src/gallium/include/pipe/p_shader_tokens.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/include/pipe/p_shader_tokens.h b/src/gallium/include/pipe/p_shader_tokens.h
index b33cf1d5213..c984d50abe9 100644
--- a/src/gallium/include/pipe/p_shader_tokens.h
+++ b/src/gallium/include/pipe/p_shader_tokens.h
@@ -165,7 +165,8 @@ struct tgsi_declaration_interp
#define TGSI_SEMANTIC_TEXCOORD 19 /**< texture or sprite coordinates */
#define TGSI_SEMANTIC_PCOORD 20 /**< point sprite coordinate */
#define TGSI_SEMANTIC_VIEWPORT_INDEX 21 /**< viewport index */
-#define TGSI_SEMANTIC_COUNT 22 /**< number of semantic values */
+#define TGSI_SEMANTIC_LAYER 22 /**< layer (rendertarget index) */
+#define TGSI_SEMANTIC_COUNT 23 /**< number of semantic values */
struct tgsi_declaration_semantic
{