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author | Roland Scheidegger <[email protected]> | 2013-06-01 20:02:17 +0200 |
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committer | Roland Scheidegger <[email protected]> | 2013-06-01 20:03:59 +0200 |
commit | 6b53e2b0380ce1617402217cb77d5670a44c3fb5 (patch) | |
tree | 9f08e11c326a16d420b6421538d32c4682bafd03 /src/gallium/include/pipe/p_shader_tokens.h | |
parent | 458a9a0f85b93e3520c33dd3b502e26a31f08e4b (diff) |
gallium: add support for layered rendering
Since pipe_surface already has all the necessary fields no interface
changes are necessary except adding a new shader semantic value
(TGSI_SEMANTIC_LAYER).
(Note that what GL knows as "gl_Layer" variable d3d10 is naming
"RENDER_TARGET_ARRAY_INDEX".)
v2: drop cap bit (just tied to geometry shader), add docs.
Diffstat (limited to 'src/gallium/include/pipe/p_shader_tokens.h')
-rw-r--r-- | src/gallium/include/pipe/p_shader_tokens.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/include/pipe/p_shader_tokens.h b/src/gallium/include/pipe/p_shader_tokens.h index b33cf1d5213..c984d50abe9 100644 --- a/src/gallium/include/pipe/p_shader_tokens.h +++ b/src/gallium/include/pipe/p_shader_tokens.h @@ -165,7 +165,8 @@ struct tgsi_declaration_interp #define TGSI_SEMANTIC_TEXCOORD 19 /**< texture or sprite coordinates */ #define TGSI_SEMANTIC_PCOORD 20 /**< point sprite coordinate */ #define TGSI_SEMANTIC_VIEWPORT_INDEX 21 /**< viewport index */ -#define TGSI_SEMANTIC_COUNT 22 /**< number of semantic values */ +#define TGSI_SEMANTIC_LAYER 22 /**< layer (rendertarget index) */ +#define TGSI_SEMANTIC_COUNT 23 /**< number of semantic values */ struct tgsi_declaration_semantic { |