diff options
author | Kenneth Graunke <[email protected]> | 2016-05-20 21:05:34 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2016-05-23 16:44:11 -0700 |
commit | 70048eb1e3bc155b2b6f3554e6a03fb239082f2d (patch) | |
tree | 577ef7c86c7a01bfb24bf8179c666cbdb3816b34 /src/gallium/include/pipe/p_defines.h | |
parent | 015035027beb38fb9a3b06f8cd94aadc96a8f728 (diff) |
gallium: Add a pipe cap for whether primitive restart works for patches.
Some hardware supports primitive restart on patch primitives, and other
hardware does not. Modern GL and ES include a query for this feature;
adding a capability bit will allow us to answer it.
As far as I know, AMD hardware does not support this feature, while
NVIDIA and Intel hardware does. However, most Gallium drivers do not
appear to support tessellation shaders yet. So, I've enabled it for
nvc0 and disabled it everywhere else.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/include/pipe/p_defines.h')
-rw-r--r-- | src/gallium/include/pipe/p_defines.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h index c23102258a9..aba5afb1eef 100644 --- a/src/gallium/include/pipe/p_defines.h +++ b/src/gallium/include/pipe/p_defines.h @@ -727,6 +727,7 @@ enum pipe_cap PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT, PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR, PIPE_CAP_CULL_DISTANCE, + PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES, }; #define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0) |