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author | Tom Stellard <[email protected]> | 2011-03-31 23:45:26 -0700 |
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committer | Tom Stellard <[email protected]> | 2011-03-31 23:45:26 -0700 |
commit | 9f013a8233197d4a0482661cb37cfeac1a61b804 (patch) | |
tree | 80f5fa70877771a9f43472a9a5fec165ddeea02f /src/gallium/include/pipe/p_defines.h | |
parent | 18dcbd358f1d4fd5e4a40fa26c6d3bf99485884e (diff) |
r300/compiler: Remove obsolete compiler passes
Branch emulation and loop unrolling are done in the GLSL frontend.
Transforming loops is no longer needed for fragment shaders, but it is still
necessary for vertex shaders.
Diffstat (limited to 'src/gallium/include/pipe/p_defines.h')
0 files changed, 0 insertions, 0 deletions