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authorZack Rusin <[email protected]>2009-12-14 17:11:46 -0500
committerZack Rusin <[email protected]>2009-12-25 05:52:16 -0500
commit89d8577fb3036547ef0b47498cc8dc5c77f886e0 (patch)
tree9356cc45b0cdaad4f979b0d328ad0562686a66e8 /src/gallium/include/pipe/p_defines.h
parent57cce7a409724a261c6dae6c979496a630167742 (diff)
gallium: add geometry shader support to gallium
Diffstat (limited to 'src/gallium/include/pipe/p_defines.h')
-rw-r--r--src/gallium/include/pipe/p_defines.h30
1 files changed, 18 insertions, 12 deletions
diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h
index fe1390d765f..90fc3331d1c 100644
--- a/src/gallium/include/pipe/p_defines.h
+++ b/src/gallium/include/pipe/p_defines.h
@@ -321,23 +321,28 @@ enum pipe_transfer_usage {
*/
#define PIPE_SHADER_VERTEX 0
#define PIPE_SHADER_FRAGMENT 1
-#define PIPE_SHADER_TYPES 2
+#define PIPE_SHADER_GEOMETRY 2
+#define PIPE_SHADER_TYPES 3
/**
* Primitive types:
*/
-#define PIPE_PRIM_POINTS 0
-#define PIPE_PRIM_LINES 1
-#define PIPE_PRIM_LINE_LOOP 2
-#define PIPE_PRIM_LINE_STRIP 3
-#define PIPE_PRIM_TRIANGLES 4
-#define PIPE_PRIM_TRIANGLE_STRIP 5
-#define PIPE_PRIM_TRIANGLE_FAN 6
-#define PIPE_PRIM_QUADS 7
-#define PIPE_PRIM_QUAD_STRIP 8
-#define PIPE_PRIM_POLYGON 9
-#define PIPE_PRIM_MAX 10
+#define PIPE_PRIM_POINTS 0
+#define PIPE_PRIM_LINES 1
+#define PIPE_PRIM_LINE_LOOP 2
+#define PIPE_PRIM_LINE_STRIP 3
+#define PIPE_PRIM_TRIANGLES 4
+#define PIPE_PRIM_TRIANGLE_STRIP 5
+#define PIPE_PRIM_TRIANGLE_FAN 6
+#define PIPE_PRIM_QUADS 7
+#define PIPE_PRIM_QUAD_STRIP 8
+#define PIPE_PRIM_POLYGON 9
+#define PIPE_PRIM_LINES_ADJACENCY 10
+#define PIPE_PRIM_LINE_STRIP_ADJACENCY 11
+#define PIPE_PRIM_TRIANGLES_ADJACENCY 12
+#define PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY 13
+#define PIPE_PRIM_MAX 14
/**
@@ -393,6 +398,7 @@ enum pipe_transfer_usage {
#define PIPE_CAP_MAX_PREDICATE_REGISTERS 30
#define PIPE_CAP_MAX_COMBINED_SAMPLERS 31 /*< Maximum texture image units accessible from vertex
and fragment shaders combined */
+#define PIPE_CAP_GEOMETRY_SHADER4 32
/**