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authorMarek Olšák <[email protected]>2016-07-15 15:44:29 +0200
committerMarek Olšák <[email protected]>2016-07-22 22:34:49 +0200
commitd17b35e671ae7c6ab6b89973506d12b958d2264d (patch)
tree299af8d8958fe2dd3850d22a99ad2f08fb82e219 /src/gallium/include/pipe/p_defines.h
parent4cdc482283f87b2325d51f5d6369fa44434902ae (diff)
gallium: add PIPE_FLUSH_DEFERRED
There are 2 uses: - Asynchronous flushing for multithreaded drivers. - Return a fence without flushing (mid-command-buffer fence). The driver can defer flushing until fence_finish is called. This is required to make Bioshock Infinite faster, which creates 1000 fences (flushes) per frame. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/include/pipe/p_defines.h')
-rw-r--r--src/gallium/include/pipe/p_defines.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h
index 3ab6c2f62b0..2524e424d7b 100644
--- a/src/gallium/include/pipe/p_defines.h
+++ b/src/gallium/include/pipe/p_defines.h
@@ -348,7 +348,8 @@ enum pipe_transfer_usage
*/
enum pipe_flush_flags
{
- PIPE_FLUSH_END_OF_FRAME = (1 << 0)
+ PIPE_FLUSH_END_OF_FRAME = (1 << 0),
+ PIPE_FLUSH_DEFERRED = (1 << 1),
};
/**