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authorRoland Scheidegger <[email protected]>2010-05-28 23:57:47 +0200
committerRoland Scheidegger <[email protected]>2010-05-28 23:57:47 +0200
commit0cd70b554cb0bb9280f83fddf4f1451fddd37230 (patch)
tree39c4dfc0433c6190d78f1716ae8e54c96a757568 /src/gallium/include/pipe/p_context.h
parentd3f598a506d911e7cbbe561a798d284a154da3cd (diff)
gallium: clear interface changes
clears were a bit limited in gallium: - no scissoring (OGL only) nor explicit rectangle list (d3d9) - no color/stencil masks (OGL only) - no separate depth/stencil clears (d3d9/d3d10/OGL) - cannot really clear single color buffer (only with resource_fill_region) Additionally, d3d can clear surfaces not currently bound to the framebuffer. It is, however, not easy to find some common ground what a clear should be able to do, due to both API requirements and also hw differences (a case which might be able to use a special clear path on one hw might need a "normal" quad render on another). Hence several clear methods are provided, and a driver should implement all of them. - clear: slightly modified to also be able to clear only depth or stencil in a combined depth/stencil surface. This is however optional based on driver capability though ideally it wouldn't be optional. AFAIK this is in fact something used by applications quite a bit. Otherwise, for now still doesn't allow clearing with scissors/mask (or single color buffers) - clearRT: clears a single (potentially unbound) color surface. This was formerly roughly known as resource_fill_region. mesa st will not currently use this, though potentially would be useful for GL ClearBuffer. - clearDS: similar to above except for depth stencil surfaces. Note that clearDS/clearRT currently handle can handle partial clear. This might change however.
Diffstat (limited to 'src/gallium/include/pipe/p_context.h')
-rw-r--r--src/gallium/include/pipe/p_context.h39
1 files changed, 26 insertions, 13 deletions
diff --git a/src/gallium/include/pipe/p_context.h b/src/gallium/include/pipe/p_context.h
index 6b729831768..51f52406d1d 100644
--- a/src/gallium/include/pipe/p_context.h
+++ b/src/gallium/include/pipe/p_context.h
@@ -257,17 +257,6 @@ struct pipe_context {
unsigned width, unsigned height);
/**
- * Fill a region of a resource with a constant value.
- * Resources with nr_samples > 1 are not allowed.
- */
- void (*resource_fill_region)(struct pipe_context *pipe,
- struct pipe_resource *dst,
- struct pipe_subresource subdst,
- unsigned dstx, unsigned dsty, unsigned dstz,
- unsigned width, unsigned height,
- unsigned value);
-
- /**
* Resolve a multisampled resource into a non-multisampled one.
* Source and destination must have the same size and same format.
*/
@@ -290,9 +279,33 @@ struct pipe_context {
*/
void (*clear)(struct pipe_context *pipe,
unsigned buffers,
- const float *rgba,
+ const float *rgba,
double depth,
- unsigned stencil);
+ unsigned stencil);
+
+ /**
+ * Clear a color rendertarget surface.
+ * \param rgba pointer to an array of one float for each of r, g, b, a.
+ */
+ void (*clearRT)(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ const float *rgba,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height);
+
+ /**
+ * Clear a depth-stencil surface.
+ * \param clear_flags bitfield of PIPE_CLEAR_DEPTH/STENCIL values.
+ * \param depth depth clear value in [0,1].
+ * \param stencil stencil clear value
+ */
+ void (*clearDS)(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ unsigned clear_flags,
+ double depth,
+ unsigned stencil,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height);
/** Flush rendering
* \param flags bitmask of PIPE_FLUSH_x tokens)