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authorMarek Olšák <[email protected]>2016-07-19 21:41:03 +0200
committerMarek Olšák <[email protected]>2016-07-26 23:06:46 +0200
commit6bf81de339289b0d005553414ce568b136a0ca5f (patch)
tree81b305d0fa4434db18b4caf3789475fa5727d103 /src/gallium/include/pipe/p_context.h
parent9ace2c13550609dfe78164f104500d438821f383 (diff)
gallium: rework flags for pipe_context::dump_debug_state
The pipelined hang detection mode will not want to dump everything. (and it's also time consuming) It will only dump shaders after a draw call and then dump the status registers separately if a hang is detected. Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/include/pipe/p_context.h')
-rw-r--r--src/gallium/include/pipe/p_context.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/include/pipe/p_context.h b/src/gallium/include/pipe/p_context.h
index fe567b67197..f1de189b676 100644
--- a/src/gallium/include/pipe/p_context.h
+++ b/src/gallium/include/pipe/p_context.h
@@ -690,7 +690,7 @@ struct pipe_context {
*
* \param ctx pipe context
* \param stream where the output should be written to
- * \param flags a mask of PIPE_DEBUG_* flags
+ * \param flags a mask of PIPE_DUMP_* flags
*/
void (*dump_debug_state)(struct pipe_context *ctx, FILE *stream,
unsigned flags);