diff options
author | Marek Olšák <[email protected]> | 2016-07-19 21:41:03 +0200 |
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committer | Marek Olšák <[email protected]> | 2016-07-26 23:06:46 +0200 |
commit | 6bf81de339289b0d005553414ce568b136a0ca5f (patch) | |
tree | 81b305d0fa4434db18b4caf3789475fa5727d103 /src/gallium/include/pipe/p_context.h | |
parent | 9ace2c13550609dfe78164f104500d438821f383 (diff) |
gallium: rework flags for pipe_context::dump_debug_state
The pipelined hang detection mode will not want to dump everything.
(and it's also time consuming) It will only dump shaders after a draw call
and then dump the status registers separately if a hang is detected.
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/include/pipe/p_context.h')
-rw-r--r-- | src/gallium/include/pipe/p_context.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/include/pipe/p_context.h b/src/gallium/include/pipe/p_context.h index fe567b67197..f1de189b676 100644 --- a/src/gallium/include/pipe/p_context.h +++ b/src/gallium/include/pipe/p_context.h @@ -690,7 +690,7 @@ struct pipe_context { * * \param ctx pipe context * \param stream where the output should be written to - * \param flags a mask of PIPE_DEBUG_* flags + * \param flags a mask of PIPE_DUMP_* flags */ void (*dump_debug_state)(struct pipe_context *ctx, FILE *stream, unsigned flags); |