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authorEric Anholt <[email protected]>2018-12-19 16:53:25 -0800
committerEric Anholt <[email protected]>2018-12-20 11:29:30 -0800
commitd80761b8f36245ed3529709b40a8f5d3721f0806 (patch)
treef4a7f921cb027c07aee80f815fefae310a3d8494 /src/gallium/drivers
parent0e2758daada1fb858091078f4422bc2c2d6b6d19 (diff)
v3d: Drop shadow comparison state from shader variant key.
The shadow state is now in the sampler.
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r--src/gallium/drivers/v3d/v3d_program.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gallium/drivers/v3d/v3d_program.c b/src/gallium/drivers/v3d/v3d_program.c
index 6c9d5c461ab..5047ff75c55 100644
--- a/src/gallium/drivers/v3d/v3d_program.c
+++ b/src/gallium/drivers/v3d/v3d_program.c
@@ -386,8 +386,6 @@ v3d_setup_shared_key(struct v3d_context *v3d, struct v3d_key *key,
}
if (sampler) {
- key->tex[i].compare_mode = sampler_state->compare_mode;
- key->tex[i].compare_func = sampler_state->compare_func;
key->tex[i].clamp_s =
sampler_state->wrap_s == PIPE_TEX_WRAP_CLAMP;
key->tex[i].clamp_t =