diff options
author | Marek Olšák <[email protected]> | 2009-11-20 04:52:49 +0100 |
---|---|---|
committer | Corbin Simpson <[email protected]> | 2009-11-21 14:52:26 -0800 |
commit | 44c0aaf990f46c6dcb46d58dda0c182f5d40cb42 (patch) | |
tree | f1e4732c7d839d636360db49075b536629d659d6 /src/gallium/drivers | |
parent | 3a2cd66af8774af15eabef655ded9b48e67242d5 (diff) |
r300g: do not reallocate r300_vertex_info and r300_rs_block all the time
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/r300/r300_context.c | 2 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_state_derived.c | 42 |
2 files changed, 20 insertions, 24 deletions
diff --git a/src/gallium/drivers/r300/r300_context.c b/src/gallium/drivers/r300/r300_context.c index 26db536248e..769733b6dd9 100644 --- a/src/gallium/drivers/r300/r300_context.c +++ b/src/gallium/drivers/r300/r300_context.c @@ -69,6 +69,7 @@ static void r300_destroy_context(struct pipe_context* context) FREE(r300->blend_color_state); FREE(r300->rs_block); FREE(r300->scissor_state); + FREE(r300->vertex_info); FREE(r300->viewport_state); FREE(r300); } @@ -152,6 +153,7 @@ struct pipe_context* r300_create_context(struct pipe_screen* screen, r300->blend_color_state = CALLOC_STRUCT(r300_blend_color_state); r300->rs_block = CALLOC_STRUCT(r300_rs_block); r300->scissor_state = CALLOC_STRUCT(r300_scissor_state); + r300->vertex_info = CALLOC_STRUCT(r300_vertex_info); r300->viewport_state = CALLOC_STRUCT(r300_viewport_state); /* Open up the OQ BO. */ diff --git a/src/gallium/drivers/r300/r300_state_derived.c b/src/gallium/drivers/r300/r300_state_derived.c index 45aeefb483b..6fb780cb299 100644 --- a/src/gallium/drivers/r300/r300_state_derived.c +++ b/src/gallium/drivers/r300/r300_state_derived.c @@ -63,10 +63,9 @@ int r300_shader_key_compare(void* key1, void* key2) { /* Set up the vs_output_tab and routes. */ static void r300_vs_output_tab_routes(struct r300_context* r300, - struct r300_vertex_info* vformat, int* vs_output_tab) { - struct vertex_info* vinfo = &vformat->vinfo; + struct vertex_info* vinfo = &r300->vertex_info->vinfo; boolean pos = FALSE, psize = FALSE, fog = FALSE; int i, texs = 0, cols = 0; struct tgsi_shader_info* info = &r300->fs->info; @@ -185,9 +184,9 @@ static void r300_vs_output_tab_routes(struct r300_context* r300, } /* Update the PSC tables. */ -static void r300_vertex_psc(struct r300_context* r300, - struct r300_vertex_info* vformat) +static void r300_vertex_psc(struct r300_context* r300) { + struct r300_vertex_info *vformat = r300->vertex_info; uint16_t type, swizzle; enum pipe_format format; unsigned i; @@ -229,9 +228,9 @@ static void r300_vertex_psc(struct r300_context* r300, /* Update the PSC tables for SW TCL, using Draw. */ static void r300_swtcl_vertex_psc(struct r300_context* r300, - struct r300_vertex_info* vformat, int* vs_output_tab) { + struct r300_vertex_info *vformat = r300->vertex_info; struct vertex_info* vinfo = &vformat->vinfo; uint16_t type, swizzle; enum pipe_format format; @@ -283,9 +282,9 @@ static void r300_swtcl_vertex_psc(struct r300_context* r300, /* Set up the RS block. This is the part of the chipset that actually does * the rasterization of vertices into fragments. This is also the part of the * chipset that locks up if any part of it is even slightly wrong. */ -static void r300_update_rs_block(struct r300_context* r300, - struct r300_rs_block* rs) +static void r300_update_rs_block(struct r300_context* r300) { + struct r300_rs_block* rs = r300->rs_block; struct tgsi_shader_info* info = &r300->fs->info; int col_count = 0, fp_offset = 0, i, tex_count = 0; int rs_tex_comp = 0; @@ -392,14 +391,9 @@ static void r300_update_rs_block(struct r300_context* r300, static void r300_update_derived_shader_state(struct r300_context* r300) { struct r300_screen* r300screen = r300_screen(r300->context.screen); - struct r300_vertex_info* vformat; - struct r300_rs_block* rs_block; int vs_output_tab[16]; int i; - for (i = 0; i < 16; i++) { - vs_output_tab[i] = -1; - } /* struct r300_shader_key* key; @@ -427,25 +421,25 @@ static void r300_update_derived_shader_state(struct r300_context* r300) (void*)key, (void*)value); } */ - /* XXX This will be refactored ASAP. */ - vformat = CALLOC_STRUCT(r300_vertex_info); - rs_block = CALLOC_STRUCT(r300_rs_block); + /* Reset structures */ + memset(r300->rs_block, 0, sizeof(struct r300_rs_block)); + memset(r300->vertex_info, 0, sizeof(struct r300_vertex_info)); - r300_vs_output_tab_routes(r300, vformat, vs_output_tab); + for (i = 0; i < 16; i++) { + vs_output_tab[i] = -1; + } + + /* Update states */ + r300_vs_output_tab_routes(r300, vs_output_tab); if (r300screen->caps->has_tcl) { - r300_vertex_psc(r300, vformat); + r300_vertex_psc(r300); } else { - r300_swtcl_vertex_psc(r300, vformat, vs_output_tab); + r300_swtcl_vertex_psc(r300, vs_output_tab); } - r300_update_rs_block(r300, rs_block); - - FREE(r300->vertex_info); - FREE(r300->rs_block); + r300_update_rs_block(r300); - r300->vertex_info = vformat; - r300->rs_block = rs_block; r300->dirty_state |= R300_NEW_RS_BLOCK; } |