diff options
author | Jan Zielinski <[email protected]> | 2019-08-02 11:59:03 +0200 |
---|---|---|
committer | Jan Zielinski <[email protected]> | 2019-08-30 07:31:45 +0000 |
commit | 2263e6a8955b2fc5706879978d5c7db7de850266 (patch) | |
tree | db4f28c1b32dcd419bc7a420db0375d6decca75a /src/gallium/drivers | |
parent | 6b96c94b5a8ef29a9cb710f59f4b5b7a5aeb47b1 (diff) |
swr/rasterizer: Fix GS attributes processing
Input to GS is just a set of attributes, so remove explicit setup of
'position' which is meaningless for GS input processing.
Reviewed-by: Alok Hota <[email protected]>
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/swr/rasterizer/core/frontend.cpp | 16 | ||||
-rw-r--r-- | src/gallium/drivers/swr/rasterizer/core/state.h | 11 | ||||
-rw-r--r-- | src/gallium/drivers/swr/swr_shader.cpp | 7 |
3 files changed, 10 insertions, 24 deletions
diff --git a/src/gallium/drivers/swr/rasterizer/core/frontend.cpp b/src/gallium/drivers/swr/rasterizer/core/frontend.cpp index 1aa98f49fd7..13e92e8640a 100644 --- a/src/gallium/drivers/swr/rasterizer/core/frontend.cpp +++ b/src/gallium/drivers/swr/rasterizer/core/frontend.cpp @@ -851,29 +851,21 @@ static void GeometryShaderStage(DRAW_CONTEXT* pDC, gsContext.inputVertStride = pState->inputVertStride; for (uint32_t slot = 0; slot < pState->numInputAttribs; ++slot) { - uint32_t srcAttribSlot = pState->srcVertexAttribOffset + slot; - uint32_t attribSlot = pState->vertexAttribOffset + slot; - pa.Assemble(srcAttribSlot, attrib); + uint32_t attribOffset = slot + pState->vertexAttribOffset; + pa.Assemble(attribOffset, attrib); for (uint32_t i = 0; i < numVertsPerPrim; ++i) { - gsContext.pVerts[attribSlot + pState->inputVertStride * i] = attrib[i]; + gsContext.pVerts[attribOffset + pState->inputVertStride * i] = attrib[i]; } } - // assemble position - pa.Assemble(VERTEX_POSITION_SLOT, attrib); - for (uint32_t i = 0; i < numVertsPerPrim; ++i) - { - gsContext.pVerts[VERTEX_POSITION_SLOT + pState->inputVertStride * i] = attrib[i]; - } - // record valid prims from the frontend to avoid over binning the newly generated // prims from the GS #if USE_SIMD16_FRONTEND uint32_t numInputPrims = numPrims_simd8; #else - uint32_t numInputPrims = pa.NumPrims(); + uint32_t numInputPrims = pa.NumPrims(); #endif for (uint32_t instance = 0; instance < pState->instanceCount; ++instance) diff --git a/src/gallium/drivers/swr/rasterizer/core/state.h b/src/gallium/drivers/swr/rasterizer/core/state.h index 66144bbef75..66a23bd9b08 100644 --- a/src/gallium/drivers/swr/rasterizer/core/state.h +++ b/src/gallium/drivers/swr/rasterizer/core/state.h @@ -747,13 +747,11 @@ struct SWR_GS_STATE // Total amount of memory to allocate for one instance of the shader output in bytes uint32_t allocationSize; - // Offset to the start of the attributes of the input vertices, in simdvector units, as read by - // the GS + // Offset to start reading data per input vertex in simdvector units. This can be used to + // skip over any vertex data output from the previous stage that is unused in the GS, removing + // unnecessary vertex processing. uint32_t vertexAttribOffset; - // Offset to the attributes as stored by the preceding shader stage. - uint32_t srcVertexAttribOffset; - // Size of the control data section which contains cut or streamID data, in simdscalar units. // Should be sized to handle the maximum number of verts output by the GS. Can be 0 if there are // no cuts or streamID bits. @@ -772,10 +770,7 @@ struct SWR_GS_STATE // shader is expected to store the final vertex count in the first dword of the gs output // stream. uint32_t staticVertexCount; - - uint32_t pad; }; -static_assert(sizeof(SWR_GS_STATE) == 64, "Adjust padding to keep size (or remove this assert)"); ////////////////////////////////////////////////////////////////////////// /// SWR_TS_OUTPUT_TOPOLOGY - Defines data output by the tessellator / DS diff --git a/src/gallium/drivers/swr/swr_shader.cpp b/src/gallium/drivers/swr/swr_shader.cpp index cbffaef0b12..9b27652d8bc 100644 --- a/src/gallium/drivers/swr/swr_shader.cpp +++ b/src/gallium/drivers/swr/swr_shader.cpp @@ -555,7 +555,7 @@ BuilderSWR::CompileGS(struct swr_context *ctx, swr_jit_gs_key &key) pGS->gsEnable = true; - pGS->numInputAttribs = info->num_inputs; + pGS->numInputAttribs = (VERTEX_ATTRIB_START_SLOT - VERTEX_POSITION_SLOT) + info->num_inputs; pGS->outputTopology = swr_convert_prim_topology(info->properties[TGSI_PROPERTY_GS_OUTPUT_PRIM]); pGS->maxNumVerts = info->properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES]; @@ -565,8 +565,7 @@ BuilderSWR::CompileGS(struct swr_context *ctx, swr_jit_gs_key &key) pGS->isSingleStream = true; pGS->singleStreamID = 0; - pGS->vertexAttribOffset = VERTEX_ATTRIB_START_SLOT; // TODO: optimize - pGS->srcVertexAttribOffset = VERTEX_ATTRIB_START_SLOT; // TODO: optimize + pGS->vertexAttribOffset = VERTEX_POSITION_SLOT; pGS->inputVertStride = pGS->numInputAttribs + pGS->vertexAttribOffset; pGS->outputVertexSize = SWR_VTX_NUM_SLOTS; pGS->controlDataSize = 8; // GS ouputs max of 8 32B units @@ -793,7 +792,7 @@ BuilderSWR::CompileVS(struct swr_context *ctx, swr_jit_vs_key &key) pWorkerData->setName("pWorkerData"); Value *pVsCtx = &*argitr++; pVsCtx->setName("vsCtx"); - + Value *consts_ptr = GEP(hPrivateData, {C(0), C(swr_draw_context_constantVS)}); consts_ptr->setName("vs_constants"); |