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authorRoland Scheidegger <[email protected]>2015-05-13 22:16:44 +0200
committerRoland Scheidegger <[email protected]>2015-05-13 22:57:50 +0200
commite6c66f4fb060cf2566d2b5e091b76a098566344d (patch)
tree4087f6c8921cb492d9e03a06343f06ae4e5f61c4 /src/gallium/drivers
parent2712f70d57a0df25db6371496eb567564a588e13 (diff)
llvmpipe: enable ARB_texture_view
All the functionality was pretty much there, just not tested. Trivially fix up the missing pieces (take target info from view not resource), and add some missing bits for cubes. Also add some minimal debug validation to detect uninitialized target values in the view... 49 new piglits, 47 pass, 2 fail (both related to fake multisampling, not texture_view itself). No other piglit changes. v2: move sampler view validation to sampler view creation, update docs. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_screen.c3
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup.c10
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_sampler.c40
3 files changed, 44 insertions, 9 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_screen.c b/src/gallium/drivers/llvmpipe/lp_screen.c
index 509b9bce116..09ac9af50ec 100644
--- a/src/gallium/drivers/llvmpipe/lp_screen.c
+++ b/src/gallium/drivers/llvmpipe/lp_screen.c
@@ -258,8 +258,9 @@ llvmpipe_get_param(struct pipe_screen *screen, enum pipe_cap param)
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
return 1;
case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
- case PIPE_CAP_SAMPLER_VIEW_TARGET:
return 0;
+ case PIPE_CAP_SAMPLER_VIEW_TARGET:
+ return 1;
case PIPE_CAP_FAKE_SW_MSAA:
return 1;
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c
index 96cc77c250c..56292c68c5f 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup.c
@@ -854,9 +854,10 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
jit_tex->img_stride[j] = lp_tex->img_stride[j];
}
- if (res->target == PIPE_TEXTURE_1D_ARRAY ||
- res->target == PIPE_TEXTURE_2D_ARRAY ||
- res->target == PIPE_TEXTURE_CUBE_ARRAY) {
+ if (view->target == PIPE_TEXTURE_1D_ARRAY ||
+ view->target == PIPE_TEXTURE_2D_ARRAY ||
+ view->target == PIPE_TEXTURE_CUBE ||
+ view->target == PIPE_TEXTURE_CUBE_ARRAY) {
/*
* For array textures, we don't have first_layer, instead
* adjust last_layer (stored as depth) plus the mip level offsets
@@ -868,7 +869,8 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
jit_tex->mip_offsets[j] += view->u.tex.first_layer *
lp_tex->img_stride[j];
}
- if (res->target == PIPE_TEXTURE_CUBE_ARRAY) {
+ if (view->target == PIPE_TEXTURE_CUBE ||
+ view->target == PIPE_TEXTURE_CUBE_ARRAY) {
assert(jit_tex->depth % 6 == 0);
}
assert(view->u.tex.first_layer <= view->u.tex.last_layer);
diff --git a/src/gallium/drivers/llvmpipe/lp_state_sampler.c b/src/gallium/drivers/llvmpipe/lp_state_sampler.c
index 21da6290574..b205f02fdba 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_sampler.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_sampler.c
@@ -170,6 +170,36 @@ llvmpipe_create_sampler_view(struct pipe_context *pipe,
view->texture = NULL;
pipe_resource_reference(&view->texture, texture);
view->context = pipe;
+
+#ifdef DEBUG
+ /*
+ * This is possibly too lenient, but the primary reason is just
+ * to catch state trackers which forget to initialize this, so
+ * it only catches clearly impossible view targets.
+ */
+ if (view->target != texture->target) {
+ if (view->target == PIPE_TEXTURE_1D)
+ assert(texture->target == PIPE_TEXTURE_1D_ARRAY);
+ else if (view->target == PIPE_TEXTURE_1D_ARRAY)
+ assert(texture->target == PIPE_TEXTURE_1D);
+ else if (view->target == PIPE_TEXTURE_2D)
+ assert(texture->target == PIPE_TEXTURE_2D_ARRAY ||
+ texture->target == PIPE_TEXTURE_CUBE ||
+ texture->target == PIPE_TEXTURE_CUBE_ARRAY);
+ else if (view->target == PIPE_TEXTURE_2D_ARRAY)
+ assert(texture->target == PIPE_TEXTURE_2D ||
+ texture->target == PIPE_TEXTURE_CUBE ||
+ texture->target == PIPE_TEXTURE_CUBE_ARRAY);
+ else if (view->target == PIPE_TEXTURE_CUBE)
+ assert(texture->target == PIPE_TEXTURE_CUBE_ARRAY ||
+ texture->target == PIPE_TEXTURE_2D_ARRAY);
+ else if (view->target == PIPE_TEXTURE_CUBE_ARRAY)
+ assert(texture->target == PIPE_TEXTURE_CUBE ||
+ texture->target == PIPE_TEXTURE_2D_ARRAY);
+ else
+ assert(0);
+ }
+#endif
}
return view;
@@ -245,15 +275,17 @@ prepare_shader_sampling(
row_stride[j] = lp_tex->row_stride[j];
img_stride[j] = lp_tex->img_stride[j];
}
- if (res->target == PIPE_TEXTURE_1D_ARRAY ||
- res->target == PIPE_TEXTURE_2D_ARRAY ||
- res->target == PIPE_TEXTURE_CUBE_ARRAY) {
+ if (view->target == PIPE_TEXTURE_1D_ARRAY ||
+ view->target == PIPE_TEXTURE_2D_ARRAY ||
+ view->target == PIPE_TEXTURE_CUBE ||
+ view->target == PIPE_TEXTURE_CUBE_ARRAY) {
num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
for (j = first_level; j <= last_level; j++) {
mip_offsets[j] += view->u.tex.first_layer *
lp_tex->img_stride[j];
}
- if (res->target == PIPE_TEXTURE_CUBE_ARRAY) {
+ if (view->target == PIPE_TEXTURE_CUBE ||
+ view->target == PIPE_TEXTURE_CUBE_ARRAY) {
assert(num_layers % 6 == 0);
}
assert(view->u.tex.first_layer <= view->u.tex.last_layer);