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authorZack Rusin <[email protected]>2009-12-24 09:30:00 -0500
committerZack Rusin <[email protected]>2009-12-25 05:52:20 -0500
commit519a6d308d201a5ccedecf87344fd7542e90bb0f (patch)
tree68c93018a17900a7fc9633f61a4bf166d56463db /src/gallium/drivers
parenta00da63e6612607044e93f2900fba21bddfd0cad (diff)
gallium: geometry shader can be always enabled and we don't need a cap for that
using the draw module allows us to enable geometry shading even on hardware that doesn't support it.
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r--src/gallium/drivers/softpipe/sp_screen.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gallium/drivers/softpipe/sp_screen.c b/src/gallium/drivers/softpipe/sp_screen.c
index a32312d29b9..bd3532de4f4 100644
--- a/src/gallium/drivers/softpipe/sp_screen.c
+++ b/src/gallium/drivers/softpipe/sp_screen.c
@@ -89,8 +89,6 @@ softpipe_get_param(struct pipe_screen *screen, int param)
return 13; /* max 4Kx4K */
case PIPE_CAP_TGSI_CONT_SUPPORTED:
return 1;
- case PIPE_CAP_GEOMETRY_SHADER4:
- return 1;
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
return 1;
default: