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authorIlia Mirkin <[email protected]>2016-03-26 22:32:43 -0400
committerIlia Mirkin <[email protected]>2016-03-28 08:35:38 -0400
commit41100b6b44e747b9003937f123fce571fd3dec46 (patch)
tree56bfcded59071a26bc402bd243e68e43be3b18b1 /src/gallium/drivers
parentf667d15561820ee9dd8e836d43cce3ee52a4780e (diff)
nvc0: disable primitive restart and index bias during blits
Back in the dawn of time, we used to do immediate uploads for the vertex data, and all was well. However Maxwell dropped support for immediate vertex data, so we started feeding in a VBO (in all cases). But we forgot to disable some things that apply in such cases, specifically primitive restart and index bias. The latter was causing WoW and other Blizzard games trouble as they use a pattern where they draw with a base vertex (aka index bias), followed by texture uploads (aka blits, internally). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91526 Cc: "11.1 11.2" <[email protected]> Signed-off-by: Ilia Mirkin <[email protected]> Tested-by: Karol Herbst <[email protected]>
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r--src/gallium/drivers/nouveau/nvc0/nvc0_surface.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c b/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c
index e8b3a4d549a..3ebacb6b234 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c
@@ -1303,6 +1303,17 @@ nvc0_blit_3d(struct nvc0_context *nvc0, const struct pipe_blit_info *info)
}
nvc0->state.num_vtxelts = 2;
+ if (nvc0->state.prim_restart) {
+ IMMED_NVC0(push, NVC0_3D(PRIM_RESTART_ENABLE), 0);
+ nvc0->state.prim_restart = 0;
+ }
+
+ if (nvc0->state.index_bias) {
+ IMMED_NVC0(push, NVC0_3D(VB_ELEMENT_BASE), 0);
+ IMMED_NVC0(push, NVC0_3D(VERTEX_ID_BASE), 0);
+ nvc0->state.index_bias = 0;
+ }
+
for (i = 0; i < info->dst.box.depth; ++i, z += dz) {
if (info->dst.box.z + i) {
BEGIN_NVC0(push, NVC0_3D(LAYER), 1);