diff options
author | Sonny Jiang <[email protected]> | 2018-10-03 11:53:14 -0400 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2018-10-05 19:04:13 -0400 |
commit | 084cf3b9668c94350aef1d22af71604ddf95c845 (patch) | |
tree | 99983774782710f2693d2e26ed959e8d0e1a1c92 /src/gallium/drivers | |
parent | ce1d72609d4e6f020373fde914d83c4427b7d9ad (diff) |
radeonsi:optimizing SET_CONTEXT_REG for shaders vgt_vertex_reuse
Signed-off-by: Sonny Jiang <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_gfx_cs.c | 1 | ||||
-rw-r--r-- | src/gallium/drivers/radeonsi/si_shader.h | 1 | ||||
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state.h | 1 | ||||
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state_shaders.c | 17 |
4 files changed, 18 insertions, 2 deletions
diff --git a/src/gallium/drivers/radeonsi/si_gfx_cs.c b/src/gallium/drivers/radeonsi/si_gfx_cs.c index 532a6365bf1..3ddd7864d1c 100644 --- a/src/gallium/drivers/radeonsi/si_gfx_cs.c +++ b/src/gallium/drivers/radeonsi/si_gfx_cs.c @@ -377,6 +377,7 @@ void si_begin_new_gfx_cs(struct si_context *ctx) ctx->tracked_regs.reg_value[SI_TRACKED_SPI_SHADER_COL_FORMAT] = 0x00000000; ctx->tracked_regs.reg_value[SI_TRACKED_CB_SHADER_MASK] = 0xffffffff; ctx->tracked_regs.reg_value[SI_TRACKED_VGT_TF_PARAM] = 0x00000000; + ctx->tracked_regs.reg_value[SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL] = 0x0000001e; /* From VI */ /* Set all saved registers state to saved. */ ctx->tracked_regs.reg_saved = 0xffffffffffffffff; diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h index 49b1ccd5823..09dd558d789 100644 --- a/src/gallium/drivers/radeonsi/si_shader.h +++ b/src/gallium/drivers/radeonsi/si_shader.h @@ -689,6 +689,7 @@ struct si_shader { /*For save precompute registers value */ unsigned vgt_tf_param; /* VGT_TF_PARAM */ + unsigned vgt_vertex_reuse_block_cntl; /* VGT_VERTEX_REUSE_BLOCK_CNTL */ }; struct si_shader_part { diff --git a/src/gallium/drivers/radeonsi/si_state.h b/src/gallium/drivers/radeonsi/si_state.h index 54b03e0992f..fffc63680d0 100644 --- a/src/gallium/drivers/radeonsi/si_state.h +++ b/src/gallium/drivers/radeonsi/si_state.h @@ -313,6 +313,7 @@ enum si_tracked_reg { SI_TRACKED_CB_SHADER_MASK, SI_TRACKED_VGT_TF_PARAM, + SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL, SI_NUM_TRACKED_REGS, }; diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index e493f991a1b..2bdac33586b 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -440,8 +440,8 @@ static void polaris_set_vgt_vertex_reuse(struct si_screen *sscreen, PIPE_TESS_SPACING_FRACTIONAL_ODD) vtx_reuse_depth = 14; - si_pm4_set_reg(pm4, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL, - vtx_reuse_depth); + assert(pm4->shader); + pm4->shader->vgt_vertex_reuse_block_cntl = vtx_reuse_depth; } } @@ -574,6 +574,10 @@ static void si_emit_shader_es(struct si_context *sctx) SI_TRACKED_VGT_TF_PARAM, shader->vgt_tf_param); + if (shader->vgt_vertex_reuse_block_cntl) + radeon_opt_set_context_reg(sctx, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL, + SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL, + shader->vgt_vertex_reuse_block_cntl); } static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader) @@ -813,6 +817,10 @@ static void si_emit_shader_gs(struct si_context *sctx) radeon_opt_set_context_reg(sctx, R_028B6C_VGT_TF_PARAM, SI_TRACKED_VGT_TF_PARAM, shader->vgt_tf_param); + if (shader->vgt_vertex_reuse_block_cntl) + radeon_opt_set_context_reg(sctx, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL, + SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL, + shader->vgt_vertex_reuse_block_cntl); } } @@ -981,6 +989,11 @@ static void si_emit_shader_vs(struct si_context *sctx) radeon_opt_set_context_reg(sctx, R_028B6C_VGT_TF_PARAM, SI_TRACKED_VGT_TF_PARAM, shader->vgt_tf_param); + + if (shader->vgt_vertex_reuse_block_cntl) + radeon_opt_set_context_reg(sctx, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL, + SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL, + shader->vgt_vertex_reuse_block_cntl); } /** |