diff options
author | Chia-I Wu <[email protected]> | 2013-10-28 11:18:43 +0800 |
---|---|---|
committer | Chia-I Wu <[email protected]> | 2013-10-28 11:40:41 +0800 |
commit | d2fdc0d634f8fecebfe46d9ec2a3c3a03663d8b3 (patch) | |
tree | 50644ec7e60c7eadec5336b1a9d6d4aae0605838 /src/gallium/drivers | |
parent | d1d3b1e3617f84523cd581e3c12d7715d496e19b (diff) |
ilo: minor cleanups for recent interface changes
Kill ilo_bind_sampler_states2 and ilo_set_sampler_views2. Map
PIPE_FORMAT_R10G10B10A2_UINT to BRW_SURFACEFORMAT_R10G10B10A2_UINT.
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/ilo/ilo_format.c | 1 | ||||
-rw-r--r-- | src/gallium/drivers/ilo/ilo_screen.c | 3 | ||||
-rw-r--r-- | src/gallium/drivers/ilo/ilo_state.c | 161 |
3 files changed, 9 insertions, 156 deletions
diff --git a/src/gallium/drivers/ilo/ilo_format.c b/src/gallium/drivers/ilo/ilo_format.c index 40b5ffa75c7..72575f43fb4 100644 --- a/src/gallium/drivers/ilo/ilo_format.c +++ b/src/gallium/drivers/ilo/ilo_format.c @@ -589,6 +589,7 @@ ilo_translate_color_format(enum pipe_format format) [PIPE_FORMAT_R16A16_SINT] = 0, [PIPE_FORMAT_R32A32_UINT] = 0, [PIPE_FORMAT_R32A32_SINT] = 0, + [PIPE_FORMAT_R10G10B10A2_UINT] = BRW_SURFACEFORMAT_R10G10B10A2_UINT, }; int sfmt = format_mapping[format]; diff --git a/src/gallium/drivers/ilo/ilo_screen.c b/src/gallium/drivers/ilo/ilo_screen.c index ddf11ff9679..a345b70b658 100644 --- a/src/gallium/drivers/ilo/ilo_screen.c +++ b/src/gallium/drivers/ilo/ilo_screen.c @@ -286,7 +286,6 @@ ilo_get_param(struct pipe_screen *screen, enum pipe_cap param) switch (param) { case PIPE_CAP_NPOT_TEXTURES: - case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES: case PIPE_CAP_TWO_SIDED_STENCIL: return true; case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS: @@ -428,6 +427,8 @@ ilo_get_param(struct pipe_screen *screen, enum pipe_cap param) return ILO_MAX_VIEWPORTS; case PIPE_CAP_ENDIANNESS: return PIPE_ENDIAN_LITTLE; + case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES: + return true; default: return 0; diff --git a/src/gallium/drivers/ilo/ilo_state.c b/src/gallium/drivers/ilo/ilo_state.c index 91d7c7637f4..fc120f88b94 100644 --- a/src/gallium/drivers/ilo/ilo_state.c +++ b/src/gallium/drivers/ilo/ilo_state.c @@ -308,84 +308,6 @@ ilo_bind_sampler_states(struct pipe_context *pipe, unsigned shader, } static void -ilo_bind_fragment_sampler_states(struct pipe_context *pipe, - unsigned num_samplers, - void **samplers) -{ - struct ilo_context *ilo = ilo_context(pipe); - - ilo_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, - 0, num_samplers, samplers); - - if (ilo->sampler[PIPE_SHADER_FRAGMENT].count > num_samplers) { - ilo_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, num_samplers, - ilo->sampler[PIPE_SHADER_FRAGMENT].count - num_samplers, NULL); - } -} - -static void -ilo_bind_vertex_sampler_states(struct pipe_context *pipe, - unsigned num_samplers, - void **samplers) -{ - struct ilo_context *ilo = ilo_context(pipe); - - ilo_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, - 0, num_samplers, samplers); - - if (ilo->sampler[PIPE_SHADER_VERTEX].count > num_samplers) { - ilo_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, num_samplers, - ilo->sampler[PIPE_SHADER_VERTEX].count - num_samplers, NULL); - } -} - -static void -ilo_bind_geometry_sampler_states(struct pipe_context *pipe, - unsigned num_samplers, - void **samplers) -{ - struct ilo_context *ilo = ilo_context(pipe); - - ilo_bind_sampler_states(pipe, PIPE_SHADER_GEOMETRY, - 0, num_samplers, samplers); - - if (ilo->sampler[PIPE_SHADER_GEOMETRY].count > num_samplers) { - ilo_bind_sampler_states(pipe, PIPE_SHADER_GEOMETRY, num_samplers, - ilo->sampler[PIPE_SHADER_GEOMETRY].count - num_samplers, NULL); - } -} - -static void -ilo_bind_compute_sampler_states(struct pipe_context *pipe, - unsigned start_slot, - unsigned num_samplers, - void **samplers) -{ - ilo_bind_sampler_states(pipe, PIPE_SHADER_COMPUTE, - start_slot, num_samplers, samplers); -} - -static void -ilo_bind_sampler_states2(struct pipe_context *pipe, unsigned shader, - unsigned start, unsigned count, void **samplers) -{ - switch (shader) { - case PIPE_SHADER_VERTEX: - ilo_bind_vertex_sampler_states(pipe, count, samplers); - break; - case PIPE_SHADER_GEOMETRY: - ilo_bind_geometry_sampler_states(pipe, count, samplers); - break; - case PIPE_SHADER_FRAGMENT: - ilo_bind_fragment_sampler_states(pipe, count, samplers); - break; - case PIPE_SHADER_COMPUTE: - ilo_bind_compute_sampler_states(pipe, start, count, samplers); - break; - } -} - -static void ilo_delete_sampler_state(struct pipe_context *pipe, void *state) { FREE(state); @@ -826,94 +748,23 @@ ilo_set_sampler_views(struct pipe_context *pipe, unsigned shader, dst->count = count; } -} - -static void -ilo_set_fragment_sampler_views(struct pipe_context *pipe, - unsigned num_views, - struct pipe_sampler_view **views) -{ - struct ilo_context *ilo = ilo_context(pipe); - - ilo_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num_views, views); - - if (ilo->view[PIPE_SHADER_FRAGMENT].count > num_views) { - ilo_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, num_views, - ilo->view[PIPE_SHADER_FRAGMENT].count - num_views, NULL); - } - - ilo->dirty |= ILO_DIRTY_VIEW_FS; -} - -static void -ilo_set_vertex_sampler_views(struct pipe_context *pipe, - unsigned num_views, - struct pipe_sampler_view **views) -{ - struct ilo_context *ilo = ilo_context(pipe); - - ilo_set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, num_views, views); - - if (ilo->view[PIPE_SHADER_VERTEX].count > num_views) { - ilo_set_sampler_views(pipe, PIPE_SHADER_VERTEX, num_views, - ilo->view[PIPE_SHADER_VERTEX].count - num_views, NULL); - } - - ilo->dirty |= ILO_DIRTY_VIEW_VS; -} - -static void -ilo_set_geometry_sampler_views(struct pipe_context *pipe, - unsigned num_views, - struct pipe_sampler_view **views) -{ - struct ilo_context *ilo = ilo_context(pipe); - - ilo_set_sampler_views(pipe, PIPE_SHADER_GEOMETRY, 0, num_views, views); - - if (ilo->view[PIPE_SHADER_GEOMETRY].count > num_views) { - ilo_set_sampler_views(pipe, PIPE_SHADER_GEOMETRY, num_views, - ilo->view[PIPE_SHADER_GEOMETRY].count - num_views, NULL); - } - - ilo->dirty |= ILO_DIRTY_VIEW_GS; -} -static void -ilo_set_compute_sampler_views(struct pipe_context *pipe, - unsigned start_slot, unsigned num_views, - struct pipe_sampler_view **views) -{ - struct ilo_context *ilo = ilo_context(pipe); - - ilo_set_sampler_views(pipe, PIPE_SHADER_COMPUTE, - start_slot, num_views, views); - - ilo->dirty |= ILO_DIRTY_VIEW_CS; -} - -static void -ilo_set_sampler_views2(struct pipe_context *pipe, unsigned shader, - unsigned start_slot, unsigned num_views, - struct pipe_sampler_view **views) -{ switch (shader) { case PIPE_SHADER_VERTEX: - ilo_set_vertex_sampler_views(pipe, num_views, views); + ilo->dirty |= ILO_DIRTY_VIEW_VS; break; case PIPE_SHADER_GEOMETRY: - ilo_set_geometry_sampler_views(pipe, num_views, views); + ilo->dirty |= ILO_DIRTY_VIEW_GS; break; case PIPE_SHADER_FRAGMENT: - ilo_set_fragment_sampler_views(pipe, num_views, views); + ilo->dirty |= ILO_DIRTY_VIEW_FS; break; case PIPE_SHADER_COMPUTE: - ilo_set_compute_sampler_views(pipe, start_slot, num_views, views); + ilo->dirty |= ILO_DIRTY_VIEW_CS; break; } } - static void ilo_set_shader_resources(struct pipe_context *pipe, unsigned start, unsigned count, @@ -1281,7 +1132,7 @@ ilo_init_state_functions(struct ilo_context *ilo) ilo->base.bind_blend_state = ilo_bind_blend_state; ilo->base.delete_blend_state = ilo_delete_blend_state; ilo->base.create_sampler_state = ilo_create_sampler_state; - ilo->base.bind_sampler_states = ilo_bind_sampler_states2; + ilo->base.bind_sampler_states = ilo_bind_sampler_states; ilo->base.delete_sampler_state = ilo_delete_sampler_state; ilo->base.create_rasterizer_state = ilo_create_rasterizer_state; ilo->base.bind_rasterizer_state = ilo_bind_rasterizer_state; @@ -1311,7 +1162,7 @@ ilo_init_state_functions(struct ilo_context *ilo) ilo->base.set_polygon_stipple = ilo_set_polygon_stipple; ilo->base.set_scissor_states = ilo_set_scissor_states; ilo->base.set_viewport_states = ilo_set_viewport_states; - ilo->base.set_sampler_views = ilo_set_sampler_views2; + ilo->base.set_sampler_views = ilo_set_sampler_views; ilo->base.set_shader_resources = ilo_set_shader_resources; ilo->base.set_vertex_buffers = ilo_set_vertex_buffers; ilo->base.set_index_buffer = ilo_set_index_buffer; |