diff options
author | Nicolai Hähnle <[email protected]> | 2016-02-06 17:34:04 -0500 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2016-03-09 15:02:27 +0100 |
commit | ff7e9412be9d1f5fdfedefb179483cc43b276c89 (patch) | |
tree | 21bf5fd7bc40c8b2eb81c9af224cfe8211e73314 /src/gallium/drivers | |
parent | 1197c69bdd4d2c99a2e05944af18488d7a3425be (diff) |
radeonsi: extract the texture descriptor computation into its own function
This will allow this code to be re-used for shader images.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state.c | 350 |
1 files changed, 186 insertions, 164 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c index 5d65791f844..8190913df8a 100644 --- a/src/gallium/drivers/radeonsi/si_state.c +++ b/src/gallium/drivers/radeonsi/si_state.c @@ -2835,85 +2835,31 @@ si_make_buffer_descriptor(struct si_screen *screen, struct r600_resource *buf, } /** - * Create a sampler view. - * - * @param ctx context - * @param texture texture - * @param state sampler view template - * @param width0 width0 override (for compressed textures as int) - * @param height0 height0 override (for compressed textures as int) - * @param force_level set the base address to the level (for compressed textures) + * Build the sampler view descriptor for a texture. */ -struct pipe_sampler_view * -si_create_sampler_view_custom(struct pipe_context *ctx, - struct pipe_resource *texture, - const struct pipe_sampler_view *state, - unsigned width0, unsigned height0, - unsigned force_level) -{ - struct si_context *sctx = (struct si_context*)ctx; - struct si_sampler_view *view = CALLOC_STRUCT(si_sampler_view); - struct r600_texture *tmp = (struct r600_texture*)texture; +static void +si_make_texture_descriptor(struct si_screen *screen, + struct r600_texture *tex, + enum pipe_texture_target target, + enum pipe_format pipe_format, + const unsigned char state_swizzle[4], + unsigned base_level, unsigned first_level, unsigned last_level, + unsigned first_layer, unsigned last_layer, + unsigned width, unsigned height, unsigned depth, + uint32_t *state, + uint32_t *fmask_state) +{ + struct pipe_resource *res = &tex->resource.b.b; + const struct radeon_surf_level *surflevel = tex->surface.level; const struct util_format_description *desc; - unsigned format, num_format, base_level, first_level, last_level; - uint32_t pitch = 0; - unsigned char state_swizzle[4], swizzle[4]; - unsigned height, depth, width; - enum pipe_format pipe_format = state->format; - struct radeon_surf_level *surflevel; + unsigned char swizzle[4]; int first_non_void; + unsigned num_format, data_format; + uint32_t pitch; uint64_t va; - unsigned last_layer = state->u.tex.last_layer; - - if (!view) - return NULL; - - /* initialize base object */ - view->base = *state; - view->base.texture = NULL; - view->base.reference.count = 1; - view->base.context = ctx; - - /* NULL resource, obey swizzle (only ZERO and ONE make sense). */ - if (!texture) { - view->state[3] = S_008F1C_DST_SEL_X(si_map_swizzle(state->swizzle_r)) | - S_008F1C_DST_SEL_Y(si_map_swizzle(state->swizzle_g)) | - S_008F1C_DST_SEL_Z(si_map_swizzle(state->swizzle_b)) | - S_008F1C_DST_SEL_W(si_map_swizzle(state->swizzle_a)) | - S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D); - return &view->base; - } - - pipe_resource_reference(&view->base.texture, texture); - - if (state->format == PIPE_FORMAT_X24S8_UINT || - state->format == PIPE_FORMAT_S8X24_UINT || - state->format == PIPE_FORMAT_X32_S8X24_UINT || - state->format == PIPE_FORMAT_S8_UINT) - view->is_stencil_sampler = true; - - /* Buffer resource. */ - if (texture->target == PIPE_BUFFER) { - si_make_buffer_descriptor(sctx->screen, - (struct r600_resource *)texture, - state->format, - state->u.buf.first_element, - state->u.buf.last_element, - view->state); - - LIST_ADDTAIL(&view->list, &sctx->b.texture_buffers); - return &view->base; - } - - state_swizzle[0] = state->swizzle_r; - state_swizzle[1] = state->swizzle_g; - state_swizzle[2] = state->swizzle_b; - state_swizzle[3] = state->swizzle_a; - - surflevel = tmp->surface.level; /* Texturing with separate depth and stencil. */ - if (tmp->is_depth && !tmp->is_flushing_texture) { + if (tex->is_depth && !tex->is_flushing_texture) { switch (pipe_format) { case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: pipe_format = PIPE_FORMAT_Z32_FLOAT; @@ -2927,7 +2873,7 @@ si_create_sampler_view_custom(struct pipe_context *ctx, case PIPE_FORMAT_S8X24_UINT: case PIPE_FORMAT_X32_S8X24_UINT: pipe_format = PIPE_FORMAT_S8_UINT; - surflevel = tmp->surface.stencil_level; + surflevel = tex->surface.stencil_level; break; default:; } @@ -3021,89 +2967,63 @@ si_create_sampler_view_custom(struct pipe_context *ctx, } } - format = si_translate_texformat(ctx->screen, pipe_format, desc, first_non_void); - if (format == ~0) { - format = 0; - } - - base_level = 0; - first_level = state->u.tex.first_level; - last_level = state->u.tex.last_level; - width = width0; - height = height0; - depth = texture->depth0; - - if (force_level) { - assert(force_level == first_level && - force_level == last_level); - base_level = force_level; - first_level = 0; - last_level = 0; - width = u_minify(width, force_level); - height = u_minify(height, force_level); - depth = u_minify(depth, force_level); + data_format = si_translate_texformat(&screen->b.b, pipe_format, desc, first_non_void); + if (data_format == ~0) { + data_format = 0; } - pitch = surflevel[base_level].nblk_x * util_format_get_blockwidth(pipe_format); - - if (texture->target == PIPE_TEXTURE_1D_ARRAY) { + if (res->target == PIPE_TEXTURE_1D_ARRAY) { height = 1; - depth = texture->array_size; - } else if (texture->target == PIPE_TEXTURE_2D_ARRAY) { - depth = texture->array_size; - } else if (texture->target == PIPE_TEXTURE_CUBE_ARRAY) - depth = texture->array_size / 6; - - /* This is not needed if state trackers set last_layer correctly. */ - if (state->target == PIPE_TEXTURE_1D || - state->target == PIPE_TEXTURE_2D || - state->target == PIPE_TEXTURE_RECT || - state->target == PIPE_TEXTURE_CUBE) - last_layer = state->u.tex.first_layer; + depth = res->array_size; + } else if (res->target == PIPE_TEXTURE_2D_ARRAY) { + depth = res->array_size; + } else if (res->target == PIPE_TEXTURE_CUBE_ARRAY) + depth = res->array_size / 6; - va = tmp->resource.gpu_address + surflevel[base_level].offset; - - view->state[0] = va >> 8; - view->state[1] = (S_008F14_BASE_ADDRESS_HI(va >> 40) | - S_008F14_DATA_FORMAT(format) | - S_008F14_NUM_FORMAT(num_format)); - view->state[2] = (S_008F18_WIDTH(width - 1) | - S_008F18_HEIGHT(height - 1)); - view->state[3] = (S_008F1C_DST_SEL_X(si_map_swizzle(swizzle[0])) | - S_008F1C_DST_SEL_Y(si_map_swizzle(swizzle[1])) | - S_008F1C_DST_SEL_Z(si_map_swizzle(swizzle[2])) | - S_008F1C_DST_SEL_W(si_map_swizzle(swizzle[3])) | - S_008F1C_BASE_LEVEL(texture->nr_samples > 1 ? - 0 : first_level) | - S_008F1C_LAST_LEVEL(texture->nr_samples > 1 ? - util_logbase2(texture->nr_samples) : - last_level) | - S_008F1C_TILING_INDEX(si_tile_mode_index(tmp, base_level, false)) | - S_008F1C_POW2_PAD(texture->last_level > 0) | - S_008F1C_TYPE(si_tex_dim(texture->target, state->target, - texture->nr_samples))); - view->state[4] = (S_008F20_DEPTH(depth - 1) | S_008F20_PITCH(pitch - 1)); - view->state[5] = (S_008F24_BASE_ARRAY(state->u.tex.first_layer) | - S_008F24_LAST_ARRAY(last_layer)); - - if (tmp->dcc_offset) { + pitch = surflevel[base_level].nblk_x * util_format_get_blockwidth(pipe_format); + va = tex->resource.gpu_address + surflevel[base_level].offset; + + state[0] = va >> 8; + state[1] = (S_008F14_BASE_ADDRESS_HI(va >> 40) | + S_008F14_DATA_FORMAT(data_format) | + S_008F14_NUM_FORMAT(num_format)); + state[2] = (S_008F18_WIDTH(width - 1) | + S_008F18_HEIGHT(height - 1)); + state[3] = (S_008F1C_DST_SEL_X(si_map_swizzle(swizzle[0])) | + S_008F1C_DST_SEL_Y(si_map_swizzle(swizzle[1])) | + S_008F1C_DST_SEL_Z(si_map_swizzle(swizzle[2])) | + S_008F1C_DST_SEL_W(si_map_swizzle(swizzle[3])) | + S_008F1C_BASE_LEVEL(res->nr_samples > 1 ? + 0 : first_level) | + S_008F1C_LAST_LEVEL(res->nr_samples > 1 ? + util_logbase2(res->nr_samples) : + last_level) | + S_008F1C_TILING_INDEX(si_tile_mode_index(tex, base_level, false)) | + S_008F1C_POW2_PAD(res->last_level > 0) | + S_008F1C_TYPE(si_tex_dim(res->target, target, res->nr_samples))); + state[4] = (S_008F20_DEPTH(depth - 1) | S_008F20_PITCH(pitch - 1)); + state[5] = (S_008F24_BASE_ARRAY(first_layer) | + S_008F24_LAST_ARRAY(last_layer)); + + if (tex->dcc_offset) { unsigned swap = r600_translate_colorswap(pipe_format); - view->state[6] = S_008F28_COMPRESSION_EN(1) | S_008F28_ALPHA_IS_ON_MSB(swap <= 1); - view->state[7] = (tmp->resource.gpu_address + - tmp->dcc_offset + - surflevel[base_level].dcc_offset) >> 8; + state[6] = S_008F28_COMPRESSION_EN(1) | S_008F28_ALPHA_IS_ON_MSB(swap <= 1); + state[7] = (tex->resource.gpu_address + + tex->dcc_offset + + surflevel[base_level].dcc_offset) >> 8; } else { - view->state[6] = 0; - view->state[7] = 0; + state[6] = 0; + state[7] = 0; } /* Initialize the sampler view for FMASK. */ - if (tmp->fmask.size) { - uint64_t va = tmp->resource.gpu_address + tmp->fmask.offset; + if (tex->fmask.size) { uint32_t fmask_format; - switch (texture->nr_samples) { + va = tex->resource.gpu_address + tex->fmask.offset; + + switch (res->nr_samples) { case 2: fmask_format = V_008F14_IMG_DATA_FORMAT_FMASK8_S2_F2; break; @@ -3118,27 +3038,129 @@ si_create_sampler_view_custom(struct pipe_context *ctx, fmask_format = V_008F14_IMG_DATA_FORMAT_INVALID; } - view->fmask_state[0] = va >> 8; - view->fmask_state[1] = S_008F14_BASE_ADDRESS_HI(va >> 40) | - S_008F14_DATA_FORMAT(fmask_format) | - S_008F14_NUM_FORMAT(V_008F14_IMG_NUM_FORMAT_UINT); - view->fmask_state[2] = S_008F18_WIDTH(width - 1) | - S_008F18_HEIGHT(height - 1); - view->fmask_state[3] = S_008F1C_DST_SEL_X(V_008F1C_SQ_SEL_X) | - S_008F1C_DST_SEL_Y(V_008F1C_SQ_SEL_X) | - S_008F1C_DST_SEL_Z(V_008F1C_SQ_SEL_X) | - S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_X) | - S_008F1C_TILING_INDEX(tmp->fmask.tile_mode_index) | - S_008F1C_TYPE(si_tex_dim(texture->target, - state->target, 0)); - view->fmask_state[4] = S_008F20_DEPTH(depth - 1) | - S_008F20_PITCH(tmp->fmask.pitch_in_pixels - 1); - view->fmask_state[5] = S_008F24_BASE_ARRAY(state->u.tex.first_layer) | - S_008F24_LAST_ARRAY(last_layer); - view->fmask_state[6] = 0; - view->fmask_state[7] = 0; + fmask_state[0] = va >> 8; + fmask_state[1] = S_008F14_BASE_ADDRESS_HI(va >> 40) | + S_008F14_DATA_FORMAT(fmask_format) | + S_008F14_NUM_FORMAT(V_008F14_IMG_NUM_FORMAT_UINT); + fmask_state[2] = S_008F18_WIDTH(width - 1) | + S_008F18_HEIGHT(height - 1); + fmask_state[3] = S_008F1C_DST_SEL_X(V_008F1C_SQ_SEL_X) | + S_008F1C_DST_SEL_Y(V_008F1C_SQ_SEL_X) | + S_008F1C_DST_SEL_Z(V_008F1C_SQ_SEL_X) | + S_008F1C_DST_SEL_W(V_008F1C_SQ_SEL_X) | + S_008F1C_TILING_INDEX(tex->fmask.tile_mode_index) | + S_008F1C_TYPE(si_tex_dim(res->target, target, 0)); + fmask_state[4] = S_008F20_DEPTH(depth - 1) | + S_008F20_PITCH(tex->fmask.pitch_in_pixels - 1); + fmask_state[5] = S_008F24_BASE_ARRAY(first_layer) | + S_008F24_LAST_ARRAY(last_layer); + fmask_state[6] = 0; + fmask_state[7] = 0; + } +} + +/** + * Create a sampler view. + * + * @param ctx context + * @param texture texture + * @param state sampler view template + * @param width0 width0 override (for compressed textures as int) + * @param height0 height0 override (for compressed textures as int) + * @param force_level set the base address to the level (for compressed textures) + */ +struct pipe_sampler_view * +si_create_sampler_view_custom(struct pipe_context *ctx, + struct pipe_resource *texture, + const struct pipe_sampler_view *state, + unsigned width0, unsigned height0, + unsigned force_level) +{ + struct si_context *sctx = (struct si_context*)ctx; + struct si_sampler_view *view = CALLOC_STRUCT(si_sampler_view); + struct r600_texture *tmp = (struct r600_texture*)texture; + unsigned base_level, first_level, last_level; + unsigned char state_swizzle[4]; + unsigned height, depth, width; + unsigned last_layer = state->u.tex.last_layer; + + if (!view) + return NULL; + + /* initialize base object */ + view->base = *state; + view->base.texture = NULL; + view->base.reference.count = 1; + view->base.context = ctx; + + /* NULL resource, obey swizzle (only ZERO and ONE make sense). */ + if (!texture) { + view->state[3] = S_008F1C_DST_SEL_X(si_map_swizzle(state->swizzle_r)) | + S_008F1C_DST_SEL_Y(si_map_swizzle(state->swizzle_g)) | + S_008F1C_DST_SEL_Z(si_map_swizzle(state->swizzle_b)) | + S_008F1C_DST_SEL_W(si_map_swizzle(state->swizzle_a)) | + S_008F1C_TYPE(V_008F1C_SQ_RSRC_IMG_1D); + return &view->base; + } + + pipe_resource_reference(&view->base.texture, texture); + + if (state->format == PIPE_FORMAT_X24S8_UINT || + state->format == PIPE_FORMAT_S8X24_UINT || + state->format == PIPE_FORMAT_X32_S8X24_UINT || + state->format == PIPE_FORMAT_S8_UINT) + view->is_stencil_sampler = true; + + /* Buffer resource. */ + if (texture->target == PIPE_BUFFER) { + si_make_buffer_descriptor(sctx->screen, + (struct r600_resource *)texture, + state->format, + state->u.buf.first_element, + state->u.buf.last_element, + view->state); + + LIST_ADDTAIL(&view->list, &sctx->b.texture_buffers); + return &view->base; + } + + state_swizzle[0] = state->swizzle_r; + state_swizzle[1] = state->swizzle_g; + state_swizzle[2] = state->swizzle_b; + state_swizzle[3] = state->swizzle_a; + + base_level = 0; + first_level = state->u.tex.first_level; + last_level = state->u.tex.last_level; + width = width0; + height = height0; + depth = texture->depth0; + + if (force_level) { + assert(force_level == first_level && + force_level == last_level); + base_level = force_level; + first_level = 0; + last_level = 0; + width = u_minify(width, force_level); + height = u_minify(height, force_level); + depth = u_minify(depth, force_level); } + /* This is not needed if state trackers set last_layer correctly. */ + if (state->target == PIPE_TEXTURE_1D || + state->target == PIPE_TEXTURE_2D || + state->target == PIPE_TEXTURE_RECT || + state->target == PIPE_TEXTURE_CUBE) + last_layer = state->u.tex.first_layer; + + si_make_texture_descriptor(sctx->screen, tmp, state->target, + state->format, state_swizzle, + base_level, first_level, last_level, + state->u.tex.first_layer, last_layer, + width, height, depth, + view->state, view->fmask_state); + return &view->base; } |