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authorAlyssa Rosenzweig <[email protected]>2019-06-17 10:08:47 -0700
committerAlyssa Rosenzweig <[email protected]>2019-06-17 10:45:52 -0700
commitfbbb29aa5b5ee62b53c1af290c5dec58ccc7b40c (patch)
tree55ae8c1a9e2cbc4ab8342b96c67ddc926c085787 /src/gallium/drivers
parent565c446dab75b754c4dd5e33009f977e489092f7 (diff)
panfrost: Don't accidentally include blend shader
Some residual dirty state can leak through across frames; zero this out. Signed-off-by: Alyssa Rosenzweig <[email protected]>
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r--src/gallium/drivers/panfrost/pan_context.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/panfrost/pan_context.c b/src/gallium/drivers/panfrost/pan_context.c
index f7033006494..7f5741da48e 100644
--- a/src/gallium/drivers/panfrost/pan_context.c
+++ b/src/gallium/drivers/panfrost/pan_context.c
@@ -1141,6 +1141,8 @@ panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
if (ctx->blend->has_blend_shader) {
ctx->fragment_shader_core.blend.shader = ctx->blend->blend_shader;
+ } else {
+ ctx->fragment_shader_core.blend.shader = 0;
}
if (ctx->require_sfbd) {