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authorEric Anholt <[email protected]>2018-06-26 15:58:21 -0700
committerEric Anholt <[email protected]>2018-06-27 09:13:48 -0700
commit9f80bcc2bc2d9221a67b39715b1b5443b263a091 (patch)
tree288268dd727b97a1eacd7a1a4506893a59afcce0 /src/gallium/drivers
parent18b1bb0b63f3e5b726458523bc3eecb688f9d3cb (diff)
v3d: Convert a bunch of our "minus one" fields over to the new XML attr.
This fixes up their formatting for CLIF files and makes the code more legible.
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r--src/gallium/drivers/v3d/v3d_program.c2
-rw-r--r--src/gallium/drivers/v3d/v3dx_draw.c11
-rw-r--r--src/gallium/drivers/v3d/v3dx_rcl.c7
3 files changed, 11 insertions, 9 deletions
diff --git a/src/gallium/drivers/v3d/v3d_program.c b/src/gallium/drivers/v3d/v3d_program.c
index ef7dd375bf7..c67104df234 100644
--- a/src/gallium/drivers/v3d/v3d_program.c
+++ b/src/gallium/drivers/v3d/v3d_program.c
@@ -121,7 +121,7 @@ v3d_set_transform_feedback_outputs(struct v3d_uncompiled_shader *so,
* values at the start.
*/
.first_shaded_vertex_value_to_output = vpm_start_offset,
- .number_of_consecutive_vertex_values_to_output_as_32_bit_values_minus_1 = write_size - 1,
+ .number_of_consecutive_vertex_values_to_output_as_32_bit_values = write_size,
.output_buffer_to_write_to = buffer,
};
diff --git a/src/gallium/drivers/v3d/v3dx_draw.c b/src/gallium/drivers/v3d/v3dx_draw.c
index 1cf4d803f68..1e8b472a27d 100644
--- a/src/gallium/drivers/v3d/v3dx_draw.c
+++ b/src/gallium/drivers/v3d/v3dx_draw.c
@@ -78,10 +78,10 @@ v3d_start_draw(struct v3d_context *v3d)
cl_emit(&job->bcl, TILE_BINNING_MODE_CONFIGURATION_PART1, config) {
#if V3D_VERSION >= 40
- config.width_in_pixels_minus_1 = v3d->framebuffer.width - 1;
- config.height_in_pixels_minus_1 = v3d->framebuffer.height - 1;
- config.number_of_render_targets_minus_1 =
- MAX2(v3d->framebuffer.nr_cbufs, 1) - 1;
+ config.width_in_pixels = v3d->framebuffer.width;
+ config.height_in_pixels = v3d->framebuffer.height;
+ config.number_of_render_targets =
+ MAX2(v3d->framebuffer.nr_cbufs, 1);
#else /* V3D_VERSION < 40 */
config.tile_state_data_array_base_address =
cl_address(job->tile_state, 0);
@@ -214,6 +214,9 @@ v3d_emit_gl_shader_state(struct v3d_context *v3d,
shader.fragment_shader_uniforms_address = fs_uniforms;
#if V3D_VERSION >= 41
+ shader.min_coord_shader_input_segments_required_in_play = 1;
+ shader.min_vertex_shader_input_segments_required_in_play = 1;
+
shader.coordinate_shader_4_way_threadable =
v3d->prog.cs->prog_data.vs->base.threads == 4;
shader.vertex_shader_4_way_threadable =
diff --git a/src/gallium/drivers/v3d/v3dx_rcl.c b/src/gallium/drivers/v3d/v3dx_rcl.c
index 766f7909c17..549ad1a456e 100644
--- a/src/gallium/drivers/v3d/v3dx_rcl.c
+++ b/src/gallium/drivers/v3d/v3dx_rcl.c
@@ -539,8 +539,7 @@ v3dX(emit_rcl)(struct v3d_job *job)
config.image_width_pixels = job->draw_width;
config.image_height_pixels = job->draw_height;
- config.number_of_render_targets_minus_1 =
- MAX2(nr_cbufs, 1) - 1;
+ config.number_of_render_targets = MAX2(nr_cbufs, 1);
config.multisample_mode_4x = job->msaa;
@@ -709,8 +708,8 @@ v3dX(emit_rcl)(struct v3d_job *job)
config.total_frame_width_in_tiles = job->draw_tiles_x;
config.total_frame_height_in_tiles = job->draw_tiles_y;
- config.supertile_width_in_tiles_minus_1 = supertile_w - 1;
- config.supertile_height_in_tiles_minus_1 = supertile_h - 1;
+ config.supertile_width_in_tiles = supertile_w;
+ config.supertile_height_in_tiles = supertile_h;
config.total_frame_width_in_supertiles = frame_w_in_supertiles;
config.total_frame_height_in_supertiles = frame_h_in_supertiles;