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author | Dave Airlie <[email protected]> | 2015-07-23 11:19:15 +1000 |
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committer | Dave Airlie <[email protected]> | 2015-07-24 11:11:59 +1000 |
commit | 7c4768540dacab8a4853f1310413cb976b5fb351 (patch) | |
tree | b21565af7a0ceb468247f70b4bc012722de00c1d /src/gallium/drivers | |
parent | 80511d176a49e754a18ce585bab413db7af63bf7 (diff) |
docs/GL3.txt: ARB_shader_precision
This extension is about setting expectation on GL4.1 implementations
rather than actually enforcing things. So once you support GLSL 410
then you support this in theory.
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/drivers')
0 files changed, 0 insertions, 0 deletions