diff options
author | Alyssa Rosenzweig <[email protected]> | 2019-06-04 23:48:17 +0000 |
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committer | Alyssa Rosenzweig <[email protected]> | 2019-06-12 14:29:05 -0700 |
commit | 1acffb56718c46c443822c01a4c20bebd502063b (patch) | |
tree | 60d03ca7cadfadcc8dfd09fa5be65996857d9aad /src/gallium/drivers | |
parent | f8a4090f80cfd87d9648e90c39292b0d0611b2e6 (diff) |
panfrost: Unify bind_vs/fs_state
This replaces bind_vs/fs_state calls to a unified bind_shader_state
call, removing a great deal of duplicated logic related to variant
selection.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/panfrost/pan_context.c | 106 |
1 files changed, 49 insertions, 57 deletions
diff --git a/src/gallium/drivers/panfrost/pan_context.c b/src/gallium/drivers/panfrost/pan_context.c index d9939641cff..53c2fe3cee7 100644 --- a/src/gallium/drivers/panfrost/pan_context.c +++ b/src/gallium/drivers/panfrost/pan_context.c @@ -1785,88 +1785,80 @@ panfrost_variant_matches(struct panfrost_context *ctx, struct panfrost_shader_st } static void -panfrost_bind_fs_state( +panfrost_bind_shader_state( struct pipe_context *pctx, - void *hwcso) + void *hwcso, + enum pipe_shader_type type) { struct panfrost_context *ctx = pan_context(pctx); - ctx->fs = hwcso; + if (type == PIPE_SHADER_FRAGMENT) { + ctx->fs = hwcso; + ctx->dirty |= PAN_DIRTY_FS; + } else { + ctx->vs = hwcso; + ctx->dirty |= PAN_DIRTY_VS; + } - if (hwcso) { - /* Match the appropriate variant */ + if (!hwcso) return; - signed variant = -1; + /* Match the appropriate variant */ - struct panfrost_shader_variants *variants = (struct panfrost_shader_variants *) hwcso; + signed variant = -1; + struct panfrost_shader_variants *variants = (struct panfrost_shader_variants *) hwcso; - for (unsigned i = 0; i < variants->variant_count; ++i) { - if (panfrost_variant_matches(ctx, &variants->variants[i])) { - variant = i; - break; - } + for (unsigned i = 0; i < variants->variant_count; ++i) { + if (panfrost_variant_matches(ctx, &variants->variants[i])) { + variant = i; + break; } + } + + if (variant == -1) { + /* No variant matched, so create a new one */ + variant = variants->variant_count++; + assert(variants->variant_count < MAX_SHADER_VARIANTS); - if (variant == -1) { - /* No variant matched, so create a new one */ - variant = variants->variant_count++; - assert(variants->variant_count < MAX_SHADER_VARIANTS); + variants->variants[variant].base = hwcso; - variants->variants[variant].base = hwcso; + if (type == PIPE_SHADER_FRAGMENT) variants->variants[variant].alpha_state = ctx->depth_stencil->alpha; - /* Allocate the mapped descriptor ahead-of-time. TODO: Use for FS as well as VS */ - struct panfrost_context *ctx = pan_context(pctx); - struct panfrost_transfer transfer = panfrost_allocate_chunk(ctx, sizeof(struct mali_shader_meta), HEAP_DESCRIPTOR); + /* Allocate the mapped descriptor ahead-of-time. */ + struct panfrost_context *ctx = pan_context(pctx); + struct panfrost_transfer transfer = panfrost_allocate_chunk(ctx, sizeof(struct mali_shader_meta), HEAP_DESCRIPTOR); - variants->variants[variant].tripipe = (struct mali_shader_meta *) transfer.cpu; - variants->variants[variant].tripipe_gpu = transfer.gpu; + variants->variants[variant].tripipe = (struct mali_shader_meta *) transfer.cpu; + variants->variants[variant].tripipe_gpu = transfer.gpu; - } + } - /* Select this variant */ - variants->active_variant = variant; + /* Select this variant */ + variants->active_variant = variant; - struct panfrost_shader_state *shader_state = &variants->variants[variant]; - assert(panfrost_variant_matches(ctx, shader_state)); + struct panfrost_shader_state *shader_state = &variants->variants[variant]; + assert(panfrost_variant_matches(ctx, shader_state)); - /* Now we have a variant selected, so compile and go */ + /* We finally have a variant, so compile it */ - if (!shader_state->compiled) { - panfrost_shader_compile(ctx, shader_state->tripipe, NULL, - panfrost_job_type_for_pipe(PIPE_SHADER_FRAGMENT), shader_state); - shader_state->compiled = true; - } - } + if (!shader_state->compiled) { + panfrost_shader_compile(ctx, shader_state->tripipe, NULL, + panfrost_job_type_for_pipe(type), shader_state); - ctx->dirty |= PAN_DIRTY_FS; + shader_state->compiled = true; + } } static void -panfrost_bind_vs_state( - struct pipe_context *pctx, - void *hwcso) +panfrost_bind_vs_state(struct pipe_context *pctx, void *hwcso) { - struct panfrost_context *ctx = pan_context(pctx); - - ctx->vs = hwcso; - - if (hwcso) { - if (!ctx->vs->variants[0].compiled) { - ctx->vs->variants[0].base = hwcso; - - /* TODO DRY from above */ - struct panfrost_transfer transfer = panfrost_allocate_chunk(ctx, sizeof(struct mali_shader_meta), HEAP_DESCRIPTOR); - ctx->vs->variants[0].tripipe = (struct mali_shader_meta *) transfer.cpu; - ctx->vs->variants[0].tripipe_gpu = transfer.gpu; - - panfrost_shader_compile(ctx, ctx->vs->variants[0].tripipe, NULL, - panfrost_job_type_for_pipe(PIPE_SHADER_VERTEX), &ctx->vs->variants[0]); - ctx->vs->variants[0].compiled = true; - } - } + panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_VERTEX); +} - ctx->dirty |= PAN_DIRTY_VS; +static void +panfrost_bind_fs_state(struct pipe_context *pctx, void *hwcso) +{ + panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_FRAGMENT); } static void |