diff options
author | Dave Airlie <[email protected]> | 2019-04-04 11:18:26 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2019-04-05 09:57:44 +1000 |
commit | 0ea386128b8fe4a4c0dc32101c4d4dd565723341 (patch) | |
tree | ae0745ae9556005c513335b2e8694a982fc52ff4 /src/gallium/drivers | |
parent | 42f63e6334c925f0eb11805f8b9279e4f449d976 (diff) |
iris: avoid use after free in shader destruction
While playing with compute shaders, I was getting a random crash,
noticed that bind_state was using the old shader info for comparision,
but gallium allows the shader to be deleted while bound, so this could
lead to a use after free.
This can't happen using the cso cache. As it tracks all of this.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/iris/iris_program.c | 56 |
1 files changed, 49 insertions, 7 deletions
diff --git a/src/gallium/drivers/iris/iris_program.c b/src/gallium/drivers/iris/iris_program.c index ebddcc2fb58..3ac917c6e76 100644 --- a/src/gallium/drivers/iris/iris_program.c +++ b/src/gallium/drivers/iris/iris_program.c @@ -1620,14 +1620,56 @@ iris_create_compute_state(struct pipe_context *ctx, * Frees the iris_uncompiled_shader. */ static void -iris_delete_shader_state(struct pipe_context *ctx, void *state) +iris_delete_shader_state(struct pipe_context *ctx, void *state, gl_shader_stage stage) { struct iris_uncompiled_shader *ish = state; + struct iris_context *ice = (void *) ctx; + + if (ice->shaders.uncompiled[stage] == ish) { + ice->shaders.uncompiled[stage] = NULL; + ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_VS << stage; + } ralloc_free(ish->nir); free(ish); } +static void +iris_delete_vs_state(struct pipe_context *ctx, void *state) +{ + iris_delete_shader_state(ctx, state, MESA_SHADER_VERTEX); +} + +static void +iris_delete_tcs_state(struct pipe_context *ctx, void *state) +{ + iris_delete_shader_state(ctx, state, MESA_SHADER_TESS_CTRL); +} + +static void +iris_delete_tes_state(struct pipe_context *ctx, void *state) +{ + iris_delete_shader_state(ctx, state, MESA_SHADER_TESS_EVAL); +} + +static void +iris_delete_gs_state(struct pipe_context *ctx, void *state) +{ + iris_delete_shader_state(ctx, state, MESA_SHADER_GEOMETRY); +} + +static void +iris_delete_fs_state(struct pipe_context *ctx, void *state) +{ + iris_delete_shader_state(ctx, state, MESA_SHADER_FRAGMENT); +} + +static void +iris_delete_cs_state(struct pipe_context *ctx, void *state) +{ + iris_delete_shader_state(ctx, state, MESA_SHADER_COMPUTE); +} + /** * The pipe->bind_[stage]_state() driver hook. * @@ -1737,12 +1779,12 @@ iris_init_program_functions(struct pipe_context *ctx) ctx->create_fs_state = iris_create_fs_state; ctx->create_compute_state = iris_create_compute_state; - ctx->delete_vs_state = iris_delete_shader_state; - ctx->delete_tcs_state = iris_delete_shader_state; - ctx->delete_tes_state = iris_delete_shader_state; - ctx->delete_gs_state = iris_delete_shader_state; - ctx->delete_fs_state = iris_delete_shader_state; - ctx->delete_compute_state = iris_delete_shader_state; + ctx->delete_vs_state = iris_delete_vs_state; + ctx->delete_tcs_state = iris_delete_tcs_state; + ctx->delete_tes_state = iris_delete_tes_state; + ctx->delete_gs_state = iris_delete_gs_state; + ctx->delete_fs_state = iris_delete_fs_state; + ctx->delete_compute_state = iris_delete_cs_state; ctx->bind_vs_state = iris_bind_vs_state; ctx->bind_tcs_state = iris_bind_tcs_state; |