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authorRoland Scheidegger <[email protected]>2015-03-29 23:40:31 +0200
committerRoland Scheidegger <[email protected]>2015-03-31 17:23:51 +0200
commit0753b135f6e83b171d8a1b08aea967374f3542bc (patch)
tree972574248be573747f373964f352a18f2853682c /src/gallium/drivers
parent73c6914195bd3cc81f52192d4ec8e23fc6239c41 (diff)
gallivm: implement TG4 for ARB_texture_gather
This is quite trivial, essentially just follow all the same code you'd use with linear min/mag (and no mip) filter, then just skip the filtering after looking up the texels in favor of direct assignment of the right channel to the result. (This is though not true for the multi-offset version if we'd want to support it - for this would probably need to do something along the lines of 4x nearest sampling due to the necessity of doing coord wrapping individually per texel.) Supports multi-channel formats. From the SM5 gather cap bit, should support non-constant offsets, plus shadow comparisons (the former untested), but not component selection (should be easy to implement but all this stuff is not really exposable anyway for now). Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers')
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