diff options
author | Brian Paul <[email protected]> | 2010-03-08 14:01:30 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-03-08 16:26:44 -0700 |
commit | ac2e8491117dcf4a608eff4f52a9e34c1bea2a03 (patch) | |
tree | e562503dc4c871968adf34bec959f8bb9a4ddf10 /src/gallium/drivers | |
parent | 156585c12ea4ffc6ada703d68c80ed49137da59c (diff) |
r300g: define R300_MAX_TEXTURE_LEVELS
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/r300/r300_context.h | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h index 8c52d880a36..c2825d5f267 100644 --- a/src/gallium/drivers/r300/r300_context.h +++ b/src/gallium/drivers/r300/r300_context.h @@ -124,13 +124,15 @@ struct r300_texture_format_state { uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */ }; +#define R300_MAX_TEXTURE_LEVELS 13 + struct r300_texture_fb_state { /* Colorbuffer. */ - uint32_t colorpitch[PIPE_MAX_TEXTURE_LEVELS]; /* R300_RB3D_COLORPITCH[0-3]*/ + uint32_t colorpitch[R300_MAX_TEXTURE_LEVELS]; /* R300_RB3D_COLORPITCH[0-3]*/ uint32_t us_out_fmt; /* R300_US_OUT_FMT[0-3] */ /* Zbuffer. */ - uint32_t depthpitch[PIPE_MAX_TEXTURE_LEVELS]; /* R300_RB3D_DEPTHPITCH */ + uint32_t depthpitch[R300_MAX_TEXTURE_LEVELS]; /* R300_RB3D_DEPTHPITCH */ uint32_t zb_format; /* R300_ZB_FORMAT */ }; @@ -236,16 +238,16 @@ struct r300_texture { struct pipe_texture tex; /* Offsets into the buffer. */ - unsigned offset[PIPE_MAX_TEXTURE_LEVELS]; + unsigned offset[R300_MAX_TEXTURE_LEVELS]; /* A pitch for each mip-level */ - unsigned pitch[PIPE_MAX_TEXTURE_LEVELS]; + unsigned pitch[R300_MAX_TEXTURE_LEVELS]; /* Size of one zslice or face based on the texture target */ - unsigned layer_size[PIPE_MAX_TEXTURE_LEVELS]; + unsigned layer_size[R300_MAX_TEXTURE_LEVELS]; /* Whether the mipmap level is macrotiled. */ - enum r300_buffer_tiling mip_macrotile[PIPE_MAX_TEXTURE_LEVELS]; + enum r300_buffer_tiling mip_macrotile[R300_MAX_TEXTURE_LEVELS]; /** * If non-zero, override the natural texture layout with |