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authorJonathan Adamczewski <[email protected]>2009-01-04 18:46:44 -0700
committerBrian Paul <[email protected]>2009-01-04 18:46:44 -0700
commit921ec940f0c639831d378d425dbc454d496da9eb (patch)
tree8e1f3e087425d552629b4e59b7548e760ed56bc5 /src/gallium/drivers
parent8f6e2f8620b73c706c21ce4c58bad894d08809a7 (diff)
cell: new spu_shuffle.h header
Facilitates creation of shuffle patterns for use with spu_shuffle() and si_shufb() intrinsics. To be used by subsequent patches.
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r--src/gallium/drivers/cell/spu/spu_shuffle.h186
1 files changed, 186 insertions, 0 deletions
diff --git a/src/gallium/drivers/cell/spu/spu_shuffle.h b/src/gallium/drivers/cell/spu/spu_shuffle.h
new file mode 100644
index 00000000000..7cbdb814d28
--- /dev/null
+++ b/src/gallium/drivers/cell/spu/spu_shuffle.h
@@ -0,0 +1,186 @@
+#ifndef SPU_SHUFFLE_H
+#define SPU_SHUFFLE_H
+
+/*
+ * Generate shuffle patterns with minimal fuss.
+ *
+ * Based on ideas from
+ * http://www.insomniacgames.com/tech/articles/0408/files/shuffles.pdf
+ *
+ * A-P indicates 0-15th position in first vector
+ * a-p indicates 0-15th position in second vector
+ *
+ * +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
+ * |00|01|02|03|04|05|06|07|08|09|0a|0b|0c|0d|0e|0f|
+ * +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
+ * | A| B| C| D|
+ * +-----+-----+-----+-----+-----+-----+-----+-----+
+ * | A| B| C| D| E| F| G| H|
+ * +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
+ * | A| B| C| D| E| F| G| H| I| J| K| L| M| N| O| P|
+ * +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
+ *
+ * x or X indicates 0xff
+ * 8 indicates 0x80
+ * 0 indicates 0x00
+ *
+ * The macros SHUFFLE4() SHUFFLE8() and SHUFFLE16() provide a const vector
+ * unsigned char literal suitable for use with spu_shuffle().
+ *
+ * The macros SHUFB4() SHUFB8() and SHUFB16() provide a const qword vector
+ * literal suitable for use with si_shufb().
+ *
+ *
+ * For example :
+ * SHUFB4(A,A,A,A)
+ * expands to :
+ * ((const qword){0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3})
+ *
+ * SHUFFLE8(A,B,a,b,C,c,8,8)
+ * expands to :
+ * ((const vector unsigned char){0x00,0x01,0x02,0x03,0x10,0x11,0x12,0x13,
+ * 0x04,0x05,0x14,0x15,0xe0,0xe0,0xe0,0xe0})
+ *
+ */
+
+#include <spu_intrinsics.h>
+
+#define SHUFFLE_PATTERN_4_A__ 0x00, 0x01, 0x02, 0x03
+#define SHUFFLE_PATTERN_4_B__ 0x04, 0x05, 0x06, 0x07
+#define SHUFFLE_PATTERN_4_C__ 0x08, 0x09, 0x0a, 0x0b
+#define SHUFFLE_PATTERN_4_D__ 0x0c, 0x0d, 0x0e, 0x0f
+#define SHUFFLE_PATTERN_4_a__ 0x10, 0x11, 0x12, 0x13
+#define SHUFFLE_PATTERN_4_b__ 0x14, 0x15, 0x16, 0x17
+#define SHUFFLE_PATTERN_4_c__ 0x18, 0x19, 0x1a, 0x1b
+#define SHUFFLE_PATTERN_4_d__ 0x1c, 0x1d, 0x1e, 0x1f
+#define SHUFFLE_PATTERN_4_X__ 0xc0, 0xc0, 0xc0, 0xc0
+#define SHUFFLE_PATTERN_4_x__ 0xc0, 0xc0, 0xc0, 0xc0
+#define SHUFFLE_PATTERN_4_0__ 0x80, 0x80, 0x80, 0x80
+#define SHUFFLE_PATTERN_4_8__ 0xe0, 0xe0, 0xe0, 0xe0
+
+#define SHUFFLE_VECTOR_4__(A, B, C, D) \
+ SHUFFLE_PATTERN_4_##A##__, \
+ SHUFFLE_PATTERN_4_##B##__, \
+ SHUFFLE_PATTERN_4_##C##__, \
+ SHUFFLE_PATTERN_4_##D##__
+
+#define SHUFFLE4(A, B, C, D) \
+ ((const vector unsigned char){ \
+ SHUFFLE_VECTOR_4__(A, B, C, D) \
+ })
+
+#define SHUFB4(A, B, C, D) \
+ ((const qword){ \
+ SHUFFLE_VECTOR_4__(A, B, C, D) \
+ })
+
+
+#define SHUFFLE_PATTERN_8_A__ 0x00, 0x01
+#define SHUFFLE_PATTERN_8_B__ 0x02, 0x03
+#define SHUFFLE_PATTERN_8_C__ 0x04, 0x05
+#define SHUFFLE_PATTERN_8_D__ 0x06, 0x07
+#define SHUFFLE_PATTERN_8_E__ 0x08, 0x09
+#define SHUFFLE_PATTERN_8_F__ 0x0a, 0x0b
+#define SHUFFLE_PATTERN_8_G__ 0x0c, 0x0d
+#define SHUFFLE_PATTERN_8_H__ 0x0e, 0x0f
+#define SHUFFLE_PATTERN_8_a__ 0x10, 0x11
+#define SHUFFLE_PATTERN_8_b__ 0x12, 0x13
+#define SHUFFLE_PATTERN_8_c__ 0x14, 0x15
+#define SHUFFLE_PATTERN_8_d__ 0x16, 0x17
+#define SHUFFLE_PATTERN_8_e__ 0x18, 0x19
+#define SHUFFLE_PATTERN_8_f__ 0x1a, 0x1b
+#define SHUFFLE_PATTERN_8_g__ 0x1c, 0x1d
+#define SHUFFLE_PATTERN_8_h__ 0x1e, 0x1f
+#define SHUFFLE_PATTERN_8_X__ 0xc0, 0xc0
+#define SHUFFLE_PATTERN_8_x__ 0xc0, 0xc0
+#define SHUFFLE_PATTERN_8_0__ 0x80, 0x80
+#define SHUFFLE_PATTERN_8_8__ 0xe0, 0xe0
+
+
+#define SHUFFLE_VECTOR_8__(A, B, C, D, E, F, G, H) \
+ SHUFFLE_PATTERN_8_##A##__, \
+ SHUFFLE_PATTERN_8_##B##__, \
+ SHUFFLE_PATTERN_8_##C##__, \
+ SHUFFLE_PATTERN_8_##D##__, \
+ SHUFFLE_PATTERN_8_##E##__, \
+ SHUFFLE_PATTERN_8_##F##__, \
+ SHUFFLE_PATTERN_8_##G##__, \
+ SHUFFLE_PATTERN_8_##H##__
+
+#define SHUFFLE8(A, B, C, D, E, F, G, H) \
+ ((const vector unsigned char){ \
+ SHUFFLE_VECTOR_8__(A, B, C, D, E, F, G, H) \
+ })
+
+#define SHUFB8(A, B, C, D, E, F, G, H) \
+ ((const qword){ \
+ SHUFFLE_VECTOR_8__(A, B, C, D, E, F, G, H) \
+ })
+
+
+#define SHUFFLE_PATTERN_16_A__ 0x00
+#define SHUFFLE_PATTERN_16_B__ 0x01
+#define SHUFFLE_PATTERN_16_C__ 0x02
+#define SHUFFLE_PATTERN_16_D__ 0x03
+#define SHUFFLE_PATTERN_16_E__ 0x04
+#define SHUFFLE_PATTERN_16_F__ 0x05
+#define SHUFFLE_PATTERN_16_G__ 0x06
+#define SHUFFLE_PATTERN_16_H__ 0x07
+#define SHUFFLE_PATTERN_16_I__ 0x08
+#define SHUFFLE_PATTERN_16_J__ 0x09
+#define SHUFFLE_PATTERN_16_K__ 0x0a
+#define SHUFFLE_PATTERN_16_L__ 0x0b
+#define SHUFFLE_PATTERN_16_M__ 0x0c
+#define SHUFFLE_PATTERN_16_N__ 0x0d
+#define SHUFFLE_PATTERN_16_O__ 0x0e
+#define SHUFFLE_PATTERN_16_P__ 0x0f
+#define SHUFFLE_PATTERN_16_a__ 0x10
+#define SHUFFLE_PATTERN_16_b__ 0x11
+#define SHUFFLE_PATTERN_16_c__ 0x12
+#define SHUFFLE_PATTERN_16_d__ 0x13
+#define SHUFFLE_PATTERN_16_e__ 0x14
+#define SHUFFLE_PATTERN_16_f__ 0x15
+#define SHUFFLE_PATTERN_16_g__ 0x16
+#define SHUFFLE_PATTERN_16_h__ 0x17
+#define SHUFFLE_PATTERN_16_i__ 0x18
+#define SHUFFLE_PATTERN_16_j__ 0x19
+#define SHUFFLE_PATTERN_16_k__ 0x1a
+#define SHUFFLE_PATTERN_16_l__ 0x1b
+#define SHUFFLE_PATTERN_16_m__ 0x1c
+#define SHUFFLE_PATTERN_16_n__ 0x1d
+#define SHUFFLE_PATTERN_16_o__ 0x1e
+#define SHUFFLE_PATTERN_16_p__ 0x1f
+#define SHUFFLE_PATTERN_16_X__ 0xc0
+#define SHUFFLE_PATTERN_16_x__ 0xc0
+#define SHUFFLE_PATTERN_16_0__ 0x80
+#define SHUFFLE_PATTERN_16_8__ 0xe0
+
+#define SHUFFLE_VECTOR_16__(A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P) \
+ SHUFFLE_PATTERN_16_##A##__, \
+ SHUFFLE_PATTERN_16_##B##__, \
+ SHUFFLE_PATTERN_16_##C##__, \
+ SHUFFLE_PATTERN_16_##D##__, \
+ SHUFFLE_PATTERN_16_##E##__, \
+ SHUFFLE_PATTERN_16_##F##__, \
+ SHUFFLE_PATTERN_16_##G##__, \
+ SHUFFLE_PATTERN_16_##H##__, \
+ SHUFFLE_PATTERN_16_##I##__, \
+ SHUFFLE_PATTERN_16_##J##__, \
+ SHUFFLE_PATTERN_16_##K##__, \
+ SHUFFLE_PATTERN_16_##L##__, \
+ SHUFFLE_PATTERN_16_##M##__, \
+ SHUFFLE_PATTERN_16_##N##__, \
+ SHUFFLE_PATTERN_16_##O##__, \
+ SHUFFLE_PATTERN_16_##P
+
+#define SHUFFLE16(A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P) \
+ ((const vector unsigned char){ \
+ SHUFFLE_VECTOR_16__(A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P) \
+ })
+
+#define SHUFB16(A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P) \
+ ((const qword){ \
+ SHUFFLE_VECTOR_16__(A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P) \
+ })
+
+#endif