diff options
author | Marek Olšák <[email protected]> | 2017-06-24 22:39:01 +0200 |
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committer | Marek Olšák <[email protected]> | 2017-06-26 23:35:19 +0200 |
commit | ccf963ed2984a77a25915adbf2d87ddfacc27cb5 (patch) | |
tree | 05c39c51aa191d4f66a458fbcc6dc1c34495965f /src/gallium/drivers | |
parent | 1b101ca809debb9b730d99b92e8f0153f08aeb57 (diff) |
radeonsi: don't flush and wait for CB after depth-only rendering
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state.c b/src/gallium/drivers/radeonsi/si_state.c index 0f39ede0c7e..b236bed3065 100644 --- a/src/gallium/drivers/radeonsi/si_state.c +++ b/src/gallium/drivers/radeonsi/si_state.c @@ -2535,8 +2535,11 @@ static void si_set_framebuffer_state(struct pipe_context *ctx, * (after FMASK decompression). Shader write -> FB read transitions * cannot happen for MSAA textures, because MSAA shader images are * not supported. + * + * Only flush and wait for CB if there is actually a bound color buffer. */ - if (sctx->framebuffer.nr_samples <= 1) { + if (sctx->framebuffer.nr_samples <= 1 && + sctx->framebuffer.state.nr_cbufs) { sctx->b.flags |= SI_CONTEXT_INV_VMEM_L1 | SI_CONTEXT_INV_GLOBAL_L2 | SI_CONTEXT_FLUSH_AND_INV_CB; |