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authorJason Ekstrand <[email protected]>2015-09-09 17:18:55 -0700
committerJason Ekstrand <[email protected]>2015-09-15 12:38:48 -0700
commit29348631fe7bf732a38856ea842cfc7aa2263468 (patch)
tree6a682b7036ca7c1ff9bf5447f283b9335f9b8a5b /src/gallium/drivers
parenta88ce0c1c4c1f77209b71d5a6858f952642f385a (diff)
nir/lower_vec_to_movs: Coalesce into destinations of fdot instructions
Now that we have a replicating fdot instruction, we can actually coalesce into the destinations of vec4 instructions. We couldn't really do this before because, if the destination had to end up in .z, we couldn't reswizzle the instruction. With a replicated destination, the result ends up in all channels so we can just set the writemask and we're done. Shader-db results for vec4 programs on Haswell: total instructions in shared programs: 1747753 -> 1746280 (-0.08%) instructions in affected programs: 143274 -> 141801 (-1.03%) helped: 667 HURT: 0 It turns out that dot-products matter... Reviewed-by: Eduardo Lima Mitev <[email protected]>
Diffstat (limited to 'src/gallium/drivers')
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