diff options
author | Brian Paul <[email protected]> | 2013-09-12 15:18:59 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2013-10-03 14:05:28 -0600 |
commit | 22480c5b5b23d1626d56b6bedd2e68b29ed23bf0 (patch) | |
tree | 05b88b9bf2fea019722591834d6ddeb455a3ddbb /src/gallium/drivers | |
parent | dd4816e3fd949ae8b431b370288ee1aa2dd0bf0c (diff) |
identity: remove old bind_*_sampler_states() functions
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/identity/id_context.c | 42 |
1 files changed, 1 insertions, 41 deletions
diff --git a/src/gallium/drivers/identity/id_context.c b/src/gallium/drivers/identity/id_context.c index 61c9e51f71e..0aff75f5e9f 100644 --- a/src/gallium/drivers/identity/id_context.c +++ b/src/gallium/drivers/identity/id_context.c @@ -168,45 +168,7 @@ identity_bind_sampler_states(struct pipe_context *_pipe, struct identity_context *id_pipe = identity_context(_pipe); struct pipe_context *pipe = id_pipe->pipe; - if (pipe->bind_sampler_states) { - pipe->bind_sampler_states(pipe, shader, start, num_samplers, samplers); - } - else { - /* remove this when we have pipe->bind_sampler_states(..., start, ...) */ - assert(start == 0); - - switch (shader) { - case PIPE_SHADER_VERTEX: - pipe->bind_vertex_sampler_states(pipe, num_samplers, samplers); - break; - case PIPE_SHADER_GEOMETRY: - pipe->bind_geometry_sampler_states(pipe, num_samplers, samplers); - break; - case PIPE_SHADER_FRAGMENT: - pipe->bind_fragment_sampler_states(pipe, num_samplers, samplers); - break; - default: - debug_error("Unexpected shader in identity_bind_sampler_states()"); - } - } -} - -static void -identity_bind_fragment_sampler_states(struct pipe_context *_pipe, - unsigned num_samplers, - void **samplers) -{ - identity_bind_sampler_states(_pipe, PIPE_SHADER_FRAGMENT, - 0, num_samplers, samplers); -} - -static void -identity_bind_vertex_sampler_states(struct pipe_context *_pipe, - unsigned num_samplers, - void **samplers) -{ - identity_bind_sampler_states(_pipe, PIPE_SHADER_VERTEX, - 0, num_samplers, samplers); + pipe->bind_sampler_states(pipe, shader, start, num_samplers, samplers); } static void @@ -907,8 +869,6 @@ identity_context_create(struct pipe_screen *_screen, struct pipe_context *pipe) id_pipe->base.delete_blend_state = identity_delete_blend_state; id_pipe->base.create_sampler_state = identity_create_sampler_state; id_pipe->base.bind_sampler_states = identity_bind_sampler_states; - id_pipe->base.bind_fragment_sampler_states = identity_bind_fragment_sampler_states; - id_pipe->base.bind_vertex_sampler_states = identity_bind_vertex_sampler_states; id_pipe->base.delete_sampler_state = identity_delete_sampler_state; id_pipe->base.create_rasterizer_state = identity_create_rasterizer_state; id_pipe->base.bind_rasterizer_state = identity_bind_rasterizer_state; |