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authorIlia Mirkin <[email protected]>2016-11-09 01:18:05 -0500
committerIlia Mirkin <[email protected]>2016-11-09 20:10:52 -0500
commit4b5b87e7abf86b9b75a50d912a486042a770829e (patch)
treeb008052a95fc4baf6d8b8703c33710ae44b5aa46 /src/gallium/drivers
parent4af25e713113e5a50c0e03685ce7de20d3828961 (diff)
swr: [rasterizer core] allow an OpenGL driver to specify halfz clipping
With ARB_clip_control, GL may also do 0..1 depth clipping, not just -1..1. This removes clip's reliance on driver type. DX users will need to be updated to set the new clipHalfZ flag to get proper clipping functionality. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tim Rowley <[email protected]>
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r--src/gallium/drivers/swr/rasterizer/core/clip.h13
-rw-r--r--src/gallium/drivers/swr/rasterizer/core/state.h1
2 files changed, 7 insertions, 7 deletions
diff --git a/src/gallium/drivers/swr/rasterizer/core/clip.h b/src/gallium/drivers/swr/rasterizer/core/clip.h
index 43bc5222c8d..3d86b2827a8 100644
--- a/src/gallium/drivers/swr/rasterizer/core/clip.h
+++ b/src/gallium/drivers/swr/rasterizer/core/clip.h
@@ -63,7 +63,7 @@ void Clip(const float *pTriangle, const float *pAttribs, int numAttribs, float *
int *numVerts, float *pOutAttribs);
INLINE
-void ComputeClipCodes(DRIVER_TYPE type, const API_STATE& state, const simdvector& vertex, simdscalar& clipCodes, simdscalari viewportIndexes)
+void ComputeClipCodes(const API_STATE& state, const simdvector& vertex, simdscalar& clipCodes, simdscalari viewportIndexes)
{
clipCodes = _simd_setzero_ps();
@@ -90,7 +90,7 @@ void ComputeClipCodes(DRIVER_TYPE type, const API_STATE& state, const simdvector
{
// FRUSTUM_NEAR
// DX clips depth [0..w], GL clips [-w..w]
- if (type == DX)
+ if (state.rastState.clipHalfZ)
{
vRes = _simd_cmplt_ps(vertex.z, _simd_setzero_ps());
}
@@ -135,7 +135,7 @@ class Clipper
{
public:
Clipper(uint32_t in_workerId, DRAW_CONTEXT* in_pDC) :
- workerId(in_workerId), driverType(in_pDC->pContext->driverType), pDC(in_pDC), state(GetApiState(in_pDC))
+ workerId(in_workerId), pDC(in_pDC), state(GetApiState(in_pDC))
{
static_assert(NumVertsPerPrim >= 1 && NumVertsPerPrim <= 3, "Invalid NumVertsPerPrim");
}
@@ -144,7 +144,7 @@ public:
{
for (uint32_t i = 0; i < NumVertsPerPrim; ++i)
{
- ::ComputeClipCodes(this->driverType, this->state, vertex[i], this->clipCodes[i], viewportIndexes);
+ ::ComputeClipCodes(this->state, vertex[i], this->clipCodes[i], viewportIndexes);
}
}
@@ -640,7 +640,7 @@ private:
case FRUSTUM_BOTTOM: t = ComputeInterpFactor(_simd_sub_ps(v1[3], v1[1]), _simd_sub_ps(v2[3], v2[1])); break;
case FRUSTUM_NEAR:
// DX Znear plane is 0, GL is -w
- if (this->driverType == DX)
+ if (this->state.rastState.clipHalfZ)
{
t = ComputeInterpFactor(v1[2], v2[2]);
}
@@ -708,7 +708,7 @@ private:
case FRUSTUM_RIGHT: return _simd_cmple_ps(v[0], v[3]);
case FRUSTUM_TOP: return _simd_cmpge_ps(v[1], _simd_mul_ps(v[3], _simd_set1_ps(-1.0f)));
case FRUSTUM_BOTTOM: return _simd_cmple_ps(v[1], v[3]);
- case FRUSTUM_NEAR: return _simd_cmpge_ps(v[2], this->driverType == DX ? _simd_setzero_ps() : _simd_mul_ps(v[3], _simd_set1_ps(-1.0f)));
+ case FRUSTUM_NEAR: return _simd_cmpge_ps(v[2], this->state.rastState.clipHalfZ ? _simd_setzero_ps() : _simd_mul_ps(v[3], _simd_set1_ps(-1.0f)));
case FRUSTUM_FAR: return _simd_cmple_ps(v[2], v[3]);
default:
SWR_ASSERT(false, "invalid clipping plane: %d", ClippingPlane);
@@ -942,7 +942,6 @@ private:
}
const uint32_t workerId{ 0 };
- const DRIVER_TYPE driverType{ DX };
DRAW_CONTEXT* pDC{ nullptr };
const API_STATE& state;
simdscalar clipCodes[NumVertsPerPrim];
diff --git a/src/gallium/drivers/swr/rasterizer/core/state.h b/src/gallium/drivers/swr/rasterizer/core/state.h
index 93e4565735a..5ee12e8ef79 100644
--- a/src/gallium/drivers/swr/rasterizer/core/state.h
+++ b/src/gallium/drivers/swr/rasterizer/core/state.h
@@ -932,6 +932,7 @@ struct SWR_RASTSTATE
uint32_t frontWinding : 1;
uint32_t scissorEnable : 1;
uint32_t depthClipEnable : 1;
+ uint32_t clipHalfZ : 1;
uint32_t pointParam : 1;
uint32_t pointSpriteEnable : 1;
uint32_t pointSpriteTopOrigin : 1;