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authorTimothy Arceri <[email protected]>2019-02-27 14:30:29 +1100
committerTimothy Arceri <[email protected]>2019-02-28 11:54:06 +1100
commite907337fad51ec2f78b202c65a3a25d6b88ffcd8 (patch)
treea7d656224b29c61c3d88f4d1d5aa16d2edf1a4d6 /src/gallium/drivers
parent7536af670b7501228628a8c90f9e8456b5aec9e1 (diff)
radeonsi/nir: move si_lower_nir() call into compiler thread
This helps improve compile times. For example the shader-db dolphin shader shaders/dolphin/ubershaders/120.shader_test goes from ~1.69 -> ~1.57 seconds on my machine with this change. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 9e052e1efce..5bdfd4f6ac1 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -2043,6 +2043,9 @@ static void si_init_shader_selector_async(void *job, int thread_index)
assert(thread_index < ARRAY_SIZE(sscreen->compiler));
compiler = &sscreen->compiler[thread_index];
+ if (sel->nir)
+ si_lower_nir(sel);
+
/* Compile the main shader part for use with a prolog and/or epilog.
* If this fails, the driver will try to compile a monolithic shader
* on demand.
@@ -2239,8 +2242,6 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
si_nir_scan_shader(sel->nir, &sel->info);
si_nir_scan_tess_ctrl(sel->nir, &sel->tcs_info);
-
- si_lower_nir(sel);
}
sel->type = sel->info.processor;