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authorTimothy Arceri <[email protected]>2017-12-06 13:32:17 +1100
committerTimothy Arceri <[email protected]>2018-01-05 11:58:55 +1100
commit71f82dc9a3d9823f91e4cf9d5ab9d54047ba8ce4 (patch)
tree18138812c8eb55ac178e5363b25d59c8a6a90081 /src/gallium/drivers
parent9755eeb15a1396e36afc068d31aa109adbdd3082 (diff)
st/glsl_to_nir/radeonsi: enable tessellation shaders
Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r--src/gallium/drivers/radeonsi/si_shader_nir.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c
index d331dfeaaa7..d5b8f835b91 100644
--- a/src/gallium/drivers/radeonsi/si_shader_nir.c
+++ b/src/gallium/drivers/radeonsi/si_shader_nir.c
@@ -157,6 +157,8 @@ void si_nir_scan_shader(const struct nir_shader *nir,
assert(nir->info.stage == MESA_SHADER_VERTEX ||
nir->info.stage == MESA_SHADER_GEOMETRY ||
+ nir->info.stage == MESA_SHADER_TESS_CTRL ||
+ nir->info.stage == MESA_SHADER_TESS_EVAL ||
nir->info.stage == MESA_SHADER_FRAGMENT);
info->processor = pipe_shader_type_from_mesa(nir->info.stage);