diff options
author | Timothy Arceri <[email protected]> | 2017-11-10 21:33:37 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-12-04 12:52:19 +1100 |
commit | 27888977c1f1104d52caac8f023eeeaad7fabbec (patch) | |
tree | 7fabd710f644fd95134234b03857dd470d36cd5f /src/gallium/drivers | |
parent | ccd1810bbaf38ee31bd973f903bc9871cc8b1171 (diff) |
st/glsl_to_nir/radeonsi: enable gs support for nir backend
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_get.c | 3 | ||||
-rw-r--r-- | src/gallium/drivers/radeonsi/si_shader_nir.c | 61 |
2 files changed, 35 insertions, 29 deletions
diff --git a/src/gallium/drivers/radeonsi/si_get.c b/src/gallium/drivers/radeonsi/si_get.c index 7646ea82550..1c84a252ef3 100644 --- a/src/gallium/drivers/radeonsi/si_get.c +++ b/src/gallium/drivers/radeonsi/si_get.c @@ -227,7 +227,7 @@ static int si_get_param(struct pipe_screen *pscreen, enum pipe_cap param) case PIPE_CAP_GLSL_FEATURE_LEVEL: if (sscreen->debug_flags & DBG(NIR)) - return 140; /* no geometry and tessellation shaders yet */ + return 150; /* no tessellation shaders yet */ if (si_have_tgsi_compute(sscreen)) return 450; return 420; @@ -452,6 +452,7 @@ static int si_get_shader_param(struct pipe_screen* pscreen, case PIPE_SHADER_CAP_PREFERRED_IR: if (sscreen->debug_flags & DBG(NIR) && (shader == PIPE_SHADER_VERTEX || + shader == PIPE_SHADER_GEOMETRY || shader == PIPE_SHADER_FRAGMENT)) return PIPE_SHADER_IR_NIR; return PIPE_SHADER_IR_TGSI; diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c index 1b502b33e91..4138e04dcb5 100644 --- a/src/gallium/drivers/radeonsi/si_shader_nir.c +++ b/src/gallium/drivers/radeonsi/si_shader_nir.c @@ -130,6 +130,7 @@ void si_nir_scan_shader(const struct nir_shader *nir, unsigned i; assert(nir->info.stage == MESA_SHADER_VERTEX || + nir->info.stage == MESA_SHADER_GEOMETRY || nir->info.stage == MESA_SHADER_FRAGMENT); info->processor = pipe_shader_type_from_mesa(nir->info.stage); @@ -151,8 +152,6 @@ void si_nir_scan_shader(const struct nir_shader *nir, unsigned attrib_count = glsl_count_attribute_slots(variable->type, nir->info.stage == MESA_SHADER_VERTEX); - assert(attrib_count == 1 && "not implemented"); - /* Vertex shader inputs don't have semantics. The state * tracker has already mapped them to attributes via * variable->data.driver_location. @@ -160,6 +159,9 @@ void si_nir_scan_shader(const struct nir_shader *nir, if (nir->info.stage == MESA_SHADER_VERTEX) continue; + assert(nir->info.stage != MESA_SHADER_FRAGMENT || + (attrib_count == 1 && "not implemented")); + /* Fragment shader position is a system value. */ if (nir->info.stage == MESA_SHADER_FRAGMENT && variable->data.location == VARYING_SLOT_POS) { @@ -559,33 +561,36 @@ bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir) { struct tgsi_shader_info *info = &ctx->shader->selector->info; - uint64_t processed_inputs = 0; - nir_foreach_variable(variable, &nir->inputs) { - unsigned attrib_count = glsl_count_attribute_slots(variable->type, - nir->info.stage == MESA_SHADER_VERTEX); - unsigned input_idx = variable->data.driver_location; - - assert(attrib_count == 1); - - LLVMValueRef data[4]; - unsigned loc = variable->data.location; - - /* Packed components share the same location so skip - * them if we have already processed the location. - */ - if (processed_inputs & ((uint64_t)1 << loc)) - continue; - - if (nir->info.stage == MESA_SHADER_VERTEX) - declare_nir_input_vs(ctx, variable, data); - else if (nir->info.stage == MESA_SHADER_FRAGMENT) - declare_nir_input_fs(ctx, variable, input_idx / 4, data); - - for (unsigned chan = 0; chan < 4; chan++) { - ctx->inputs[input_idx + chan] = - LLVMBuildBitCast(ctx->ac.builder, data[chan], ctx->ac.i32, ""); + if (nir->info.stage == MESA_SHADER_VERTEX || + nir->info.stage == MESA_SHADER_FRAGMENT) { + uint64_t processed_inputs = 0; + nir_foreach_variable(variable, &nir->inputs) { + unsigned attrib_count = glsl_count_attribute_slots(variable->type, + nir->info.stage == MESA_SHADER_VERTEX); + unsigned input_idx = variable->data.driver_location; + + assert(attrib_count == 1); + + LLVMValueRef data[4]; + unsigned loc = variable->data.location; + + /* Packed components share the same location so skip + * them if we have already processed the location. + */ + if (processed_inputs & ((uint64_t)1 << loc)) + continue; + + if (nir->info.stage == MESA_SHADER_VERTEX) + declare_nir_input_vs(ctx, variable, data); + else if (nir->info.stage == MESA_SHADER_FRAGMENT) + declare_nir_input_fs(ctx, variable, input_idx / 4, data); + + for (unsigned chan = 0; chan < 4; chan++) { + ctx->inputs[input_idx + chan] = + LLVMBuildBitCast(ctx->ac.builder, data[chan], ctx->ac.i32, ""); + } + processed_inputs |= ((uint64_t)1 << loc); } - processed_inputs |= ((uint64_t)1 << loc); } ctx->abi.inputs = &ctx->inputs[0]; |