diff options
author | Boris Brezillon <[email protected]> | 2019-09-15 20:33:13 +0200 |
---|---|---|
committer | Boris Brezillon <[email protected]> | 2019-10-03 16:55:38 -0400 |
commit | 1ac33aae49af5df188e0df7d1932ad50a0f7b084 (patch) | |
tree | f8179794675436e2619f24f16cfd1c6fe8b6c754 /src/gallium/drivers | |
parent | 70cf93c4d76c573e816c63d4809c0fcc538dbcd4 (diff) |
panfrost: Get rid of the flush in panfrost_set_framebuffer_state()
Now that we have track inter-batch dependencies, the flush done in
panfrost_set_framebuffer_state() is no longer needed. Let's get rid of
it.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/panfrost/pan_context.c | 46 |
1 files changed, 3 insertions, 43 deletions
diff --git a/src/gallium/drivers/panfrost/pan_context.c b/src/gallium/drivers/panfrost/pan_context.c index a956221b049..a8fda5dcee6 100644 --- a/src/gallium/drivers/panfrost/pan_context.c +++ b/src/gallium/drivers/panfrost/pan_context.c @@ -2293,50 +2293,10 @@ panfrost_set_framebuffer_state(struct pipe_context *pctx, { struct panfrost_context *ctx = pan_context(pctx); - /* Flush when switching framebuffers, but not if the framebuffer - * state is being restored by u_blitter - */ - - struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx); - bool is_scanout = panfrost_batch_is_scanout(batch); - bool has_draws = batch->last_job.gpu; - - /* Bail out early when the current and new states are the same. */ - if (util_framebuffer_state_equal(&ctx->pipe_framebuffer, fb)) - return; - - /* The wallpaper logic sets a new FB state before doing the blit and - * restore the old one when it's done. Those FB states are reported to - * be different because the surface they are pointing to are different, - * but those surfaces actually point to the same cbufs/zbufs. In that - * case we definitely don't want new FB descs to be emitted/attached - * since the job is expected to be flushed just after the blit is done, - * so let's just copy the new state and return here. - */ - if (ctx->wallpaper_batch) { - util_copy_framebuffer_state(&ctx->pipe_framebuffer, fb); - return; - } - - if (!is_scanout || has_draws) - panfrost_flush_all_batches(ctx, true); - else - assert(!ctx->payloads[PIPE_SHADER_VERTEX].postfix.framebuffer && - !ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.framebuffer); - - /* Invalidate the FBO job cache since we've just been assigned a new - * FB state. - */ - ctx->batch = NULL; - + panfrost_hint_afbc(pan_screen(pctx->screen), fb); util_copy_framebuffer_state(&ctx->pipe_framebuffer, fb); - - /* Given that we're rendering, we'd love to have compression */ - struct panfrost_screen *screen = pan_screen(ctx->base.screen); - - panfrost_hint_afbc(screen, &ctx->pipe_framebuffer); - for (unsigned i = 0; i < PIPE_SHADER_TYPES; ++i) - ctx->payloads[i].postfix.framebuffer = 0; + ctx->batch = NULL; + panfrost_invalidate_frame(ctx); } static void * |