diff options
author | Brian Paul <[email protected]> | 2017-04-04 13:48:46 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2017-04-07 13:46:44 -0600 |
commit | 0baa372b6fa4b21e0214e8f208fe08b2ab2b0ecc (patch) | |
tree | 621d1bb3db764a403345d444be3301b4d1ca05cb /src/gallium/drivers | |
parent | 690fe77835f8684cf32d4688f30d2beb1d7dbfc5 (diff) |
svga: remove pre-SVGA3D_HWVERSION_WS8_B1 code
3D wasn't officially supported before virtual HW version 8 so we can
remove this old code.
Reviewed-by: Charmaine Lee <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/svga/svga_state_constants.c | 76 |
1 files changed, 5 insertions, 71 deletions
diff --git a/src/gallium/drivers/svga/svga_state_constants.c b/src/gallium/drivers/svga/svga_state_constants.c index 8d6b46a1cae..31e4be0624c 100644 --- a/src/gallium/drivers/svga/svga_state_constants.c +++ b/src/gallium/drivers/svga/svga_state_constants.c @@ -264,50 +264,6 @@ svga_get_extra_gs_constants(struct svga_context *svga, float *dest) return count; } -/** - * Check and emit one shader constant register. - * \param shader PIPE_SHADER_FRAGMENT or PIPE_SHADER_VERTEX - * \param i which float[4] constant to change - * \param value the new float[4] value - */ -static enum pipe_error -emit_const(struct svga_context *svga, enum pipe_shader_type shader, unsigned i, - const float *value) -{ - enum pipe_error ret = PIPE_OK; - - assert(shader < PIPE_SHADER_TYPES); - assert(i < SVGA3D_CONSTREG_MAX); - assert(!svga_have_vgpu10(svga)); - - if (memcmp(svga->state.hw_draw.cb[shader][i], value, - 4 * sizeof(float)) != 0) { - if (SVGA_DEBUG & DEBUG_CONSTS) - debug_printf("%s %s %u: %f %f %f %f\n", - __FUNCTION__, - shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG", - i, - value[0], - value[1], - value[2], - value[3]); - - ret = SVGA3D_SetShaderConst( svga->swc, - i, - svga_shader_type(shader), - SVGA3D_CONST_TYPE_FLOAT, - value ); - if (ret != PIPE_OK) - return ret; - - memcpy(svga->state.hw_draw.cb[shader][i], value, 4 * sizeof(float)); - - svga->hud.num_const_updates++; - } - - return ret; -} - /* * Check and emit a range of shader constant registers, trying to coalesce @@ -442,11 +398,9 @@ static enum pipe_error emit_consts_vgpu9(struct svga_context *svga, enum pipe_shader_type shader) { const struct pipe_constant_buffer *cbuf; - struct svga_screen *ss = svga_screen(svga->pipe.screen); struct pipe_transfer *transfer = NULL; unsigned count; const float (*data)[4] = NULL; - unsigned i; enum pipe_error ret = PIPE_OK; const unsigned offset = 0; @@ -469,24 +423,13 @@ emit_consts_vgpu9(struct svga_context *svga, enum pipe_shader_type shader) } /* sanity check */ - assert(cbuf->buffer->width0 >= - cbuf->buffer_size); + assert(cbuf->buffer->width0 >= cbuf->buffer_size); /* Use/apply the constant buffer size and offsets here */ count = cbuf->buffer_size / (4 * sizeof(float)); data += cbuf->buffer_offset / (4 * sizeof(float)); - if (ss->hw_version >= SVGA3D_HWVERSION_WS8_B1) { - ret = emit_const_range( svga, shader, offset, count, data ); - } - else { - for (i = 0; i < count; i++) { - ret = emit_const( svga, shader, offset + i, data[i] ); - if (ret != PIPE_OK) { - break; - } - } - } + ret = emit_const_range( svga, shader, offset, count, data ); pipe_buffer_unmap(&svga->pipe, transfer); @@ -500,7 +443,7 @@ emit_consts_vgpu9(struct svga_context *svga, enum pipe_shader_type shader) const struct svga_shader_variant *variant = NULL; unsigned offset; float extras[MAX_EXTRA_CONSTS][4]; - unsigned count, i; + unsigned count; switch (shader) { case PIPE_SHADER_VERTEX: @@ -521,17 +464,8 @@ emit_consts_vgpu9(struct svga_context *svga, enum pipe_shader_type shader) assert(count <= ARRAY_SIZE(extras)); if (count > 0) { - if (ss->hw_version >= SVGA3D_HWVERSION_WS8_B1) { - ret = emit_const_range(svga, shader, offset, count, - (const float (*) [4])extras); - } - else { - for (i = 0; i < count; i++) { - ret = emit_const(svga, shader, offset + i, extras[i]); - if (ret != PIPE_OK) - return ret; - } - } + ret = emit_const_range(svga, shader, offset, count, + (const float (*) [4])extras); } } |