summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers
diff options
context:
space:
mode:
authorTim Rowley <[email protected]>2017-02-21 11:20:38 -0800
committerTim Rowley <[email protected]>2017-03-20 18:04:53 -0500
commita508c2c2ac5ebee7d8ee6b65733b7f78926ba355 (patch)
tree5ab77be191ac234f50e4550805df2dd9c6cf42ca /src/gallium/drivers
parent2cbac00221606fdda6af839afaf64ef649a73f83 (diff)
swr: [rasterizer core] Implement double pumped SIMD16 TESS
Reviewed-by: Bruce Cherniak <[email protected]>
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r--src/gallium/drivers/swr/rasterizer/core/frontend.cpp256
1 files changed, 177 insertions, 79 deletions
diff --git a/src/gallium/drivers/swr/rasterizer/core/frontend.cpp b/src/gallium/drivers/swr/rasterizer/core/frontend.cpp
index 761e0445b2c..b2f46432fd7 100644
--- a/src/gallium/drivers/swr/rasterizer/core/frontend.cpp
+++ b/src/gallium/drivers/swr/rasterizer/core/frontend.cpp
@@ -575,6 +575,68 @@ static void StreamOut(
AR_END(FEStreamout, 1);
}
+#if USE_SIMD16_FRONTEND
+//////////////////////////////////////////////////////////////////////////
+/// Is value an even number (a multiple of two)
+///
+template <typename T>
+INLINE static bool IsEven(T value)
+{
+ return (value & 1) == 0;
+}
+
+//////////////////////////////////////////////////////////////////////////
+/// Round up value to an even number (a multiple of two)
+///
+template <typename T>
+INLINE static T RoundUpEven(T value)
+{
+ return (value + 1) & ~1;
+}
+
+//////////////////////////////////////////////////////////////////////////
+/// Round down value to an even number (a multiple of two)
+///
+template <typename T>
+INLINE static T RoundDownEven(T value)
+{
+ return value & ~1;
+}
+
+//////////////////////////////////////////////////////////////////////////
+/// Pack pairs of simdvertexes into simd16vertexes, in-place
+///
+/// vertexCount is in terms of the source simdvertexes and must be even
+///
+/// attribCount will limit the vector copies to those attribs specified
+///
+void PackPairsOfSimdVertexIntoSimd16VertexInPlace(simdvertex *vertex, uint32_t vertexCount, uint32_t attribCount)
+{
+ SWR_ASSERT(vertex);
+ SWR_ASSERT(IsEven(vertexCount));
+ SWR_ASSERT(attribCount <= KNOB_NUM_ATTRIBUTES);
+
+ simd16vertex temp;
+
+ for (uint32_t i = 0; i < vertexCount; i += 2)
+ {
+ for (uint32_t j = 0; j < attribCount; j += 1)
+ {
+ for (uint32_t k = 0; k < 4; k += 1)
+ {
+ temp.attrib[j][k] = _simd16_insert_ps(_simd16_setzero_ps(), vertex[i].attrib[j][k], 0);
+ temp.attrib[j][k] = _simd16_insert_ps(temp.attrib[j][k], vertex[i + 1].attrib[j][k], 1);
+ }
+ }
+
+ for (uint32_t j = 0; j < attribCount; j += 1)
+ {
+ reinterpret_cast<simd16vertex *>(vertex)[i >> 1].attrib[j] = temp.attrib[j];
+ }
+ }
+}
+
+#endif
//////////////////////////////////////////////////////////////////////////
/// @brief Computes number of invocations. The current index represents
/// the start of the SIMD. The max index represents how much work
@@ -647,7 +709,7 @@ struct GsBufferInfo
{
#if USE_SIMD16_FRONTEND
// TEMPORARY: pad up to multiple of two, to support in-place conversion from simdvertex to simd16vertex
- const uint32_t vertexCount = (gsState.maxNumVerts + 1) & ~1;
+ const uint32_t vertexCount = RoundUpEven(gsState.maxNumVerts);
#else
const uint32_t vertexCount = gsState.maxNumVerts;
#endif
@@ -703,7 +765,7 @@ static void GeometryShaderStage(
void* pStreamCutBuffer,
uint32_t* pSoPrimData,
#if USE_SIMD16_FRONTEND
- uint32_t numPrims,
+ uint32_t numPrims_simd8,
#endif
simdscalari primID)
{
@@ -748,7 +810,7 @@ static void GeometryShaderStage(
// record valid prims from the frontend to avoid over binning the newly generated
// prims from the GS
#if USE_SIMD16_FRONTEND
- uint32_t numInputPrims = numPrims;
+ uint32_t numInputPrims = numPrims_simd8;
#else
uint32_t numInputPrims = pa.NumPrims();
#endif
@@ -834,61 +896,12 @@ static void GeometryShaderStage(
#if USE_SIMD16_FRONTEND
// TEMPORARY: GS outputs simdvertex, PA inputs simd16vertex, so convert simdvertex to simd16vertex, in-place
- {
- const simdvertex * source = reinterpret_cast<simdvertex *>(pBase);
- simd16vertex * dest = reinterpret_cast<simd16vertex *>(pBase);
- simd16vertex temp;
-
- const uint32_t numEmitted = numEmittedVerts & ~1; // round down to multiple of two
-
- for (uint32_t i = 0; i < numEmitted; i += 2) // do two at a time..
- {
- const uint32_t numAttribs = VERTEX_ATTRIB_START_SLOT + pState->numInputAttribs;
-
- for (uint32_t j = 0; j < numAttribs; j += 1)
- {
- for (uint32_t k = 0; k < 4; k += 1)
- {
- temp.attrib[j][k] = _simd16_insert_ps(_simd16_setzero_ps(), source[i].attrib[j][k], 0); // lo
- temp.attrib[j][k] = _simd16_insert_ps(temp.attrib[j][k], source[i + 1].attrib[j][k], 1); // hi
- }
- }
+ const uint32_t attribCount = VERTEX_ATTRIB_START_SLOT + pState->numInputAttribs;
-#if 1
-
- for (uint32_t j = 0; j < numAttribs; j += 1)
- {
- dest[i >> 1].attrib[j] = temp.attrib[j];
- }
-#else
-
- dest[i >> 1]= temp;
-#endif
- }
-
- if (numEmittedVerts & 1) // do the odd last one
- {
- const uint32_t numAttribs = VERTEX_ATTRIB_START_SLOT + pState->numInputAttribs;
-
- for (uint32_t j = 0; j < numAttribs; j += 1)
- {
- for (uint32_t k = 0; k < 4; k += 1)
- {
- temp.attrib[j][k] = _simd16_insert_ps(_simd16_setzero_ps(), source[numEmittedVerts - 1].attrib[j][k], 0); // lo
- }
- }
-
-#if 1
-
- for (uint32_t j = 0; j < numAttribs; j += 1)
- {
- dest[numEmittedVerts >> 1].attrib[j] = temp.attrib[j];
- }
-#else
- dest[numEmittedVerts >> 1] = temp;
-#endif
- }
- }
+ PackPairsOfSimdVertexIntoSimd16VertexInPlace(
+ reinterpret_cast<simdvertex *>(pBase),
+ RoundUpEven(numEmittedVerts), // simd8 -> simd16
+ attribCount);
#endif
#if USE_SIMD16_FRONTEND
@@ -903,7 +916,7 @@ static void GeometryShaderStage(
do
{
#if USE_SIMD16_FRONTEND
- simd16vector attrib_simd16[3]; // MAX_ATTRIBUTES ??
+ simd16vector attrib_simd16[3];
bool assemble = gsPa.Assemble_simd16(VERTEX_POSITION_SLOT, attrib_simd16);
@@ -1131,6 +1144,9 @@ static void TessellationStages(
void* pCutBuffer,
void* pCutStreamBuffer,
uint32_t* pSoPrimData,
+#if USE_SIMD16_FRONTEND
+ uint32_t numPrims_simd8,
+#endif
simdscalari primID)
{
SWR_CONTEXT *pContext = pDC->pContext;
@@ -1193,7 +1209,11 @@ static void TessellationStages(
memset(hsContext.pCPout, 0x90, sizeof(ScalarPatch) * KNOB_SIMD_WIDTH);
#endif
+#if USE_SIMD16_FRONTEND
+ uint32_t numPrims = numPrims_simd8;
+#else
uint32_t numPrims = pa.NumPrims();
+#endif
hsContext.mask = GenerateMask(numPrims);
// Run the HS
@@ -1223,12 +1243,20 @@ static void TessellationStages(
// Allocate DS Output memory
uint32_t requiredDSVectorInvocations = AlignUp(tsData.NumDomainPoints, KNOB_SIMD_WIDTH) / KNOB_SIMD_WIDTH;
size_t requiredDSOutputVectors = requiredDSVectorInvocations * tsState.numDsOutputAttribs;
+#if USE_SIMD16_FRONTEND
+ size_t requiredAllocSize = sizeof(simdvector) * RoundUpEven(requiredDSOutputVectors); // simd8 -> simd16, padding
+#else
size_t requiredAllocSize = sizeof(simdvector) * requiredDSOutputVectors;
+#endif
if (requiredDSOutputVectors > gt_pTessellationThreadData->numDSOutputVectors)
{
AlignedFree(gt_pTessellationThreadData->pDSOutput);
gt_pTessellationThreadData->pDSOutput = (simdscalar*)AlignedMalloc(requiredAllocSize, 64);
+#if USE_SIMD16_FRONTEND
+ gt_pTessellationThreadData->numDSOutputVectors = RoundUpEven(requiredDSOutputVectors); // simd8 -> simd16, padding
+#else
gt_pTessellationThreadData->numDSOutputVectors = requiredDSOutputVectors;
+#endif
}
SWR_ASSERT(gt_pTessellationThreadData->pDSOutput);
SWR_ASSERT(gt_pTessellationThreadData->numDSOutputVectors >= requiredDSOutputVectors);
@@ -1260,10 +1288,24 @@ static void TessellationStages(
}
UPDATE_STAT_FE(DsInvocations, tsData.NumDomainPoints);
+#if USE_SIMD16_FRONTEND
+ // TEMPORARY: DS outputs simdvertex, PA inputs simd16vertex, so convert simdvertex to simd16vertex, in-place
+
+ PackPairsOfSimdVertexIntoSimd16VertexInPlace(
+ reinterpret_cast<simdvertex *>(dsContext.pOutputData),
+ RoundUpEven(dsContext.vectorStride), // simd8 -> simd16
+ tsState.numDsOutputAttribs);
+
+#endif
PA_TESS tessPa(
pDC,
+#if USE_SIMD16_FRONTEND
+ reinterpret_cast<const simd16scalar *>(dsContext.pOutputData), // simd8 -> simd16
+ RoundUpEven(dsContext.vectorStride) / 2, // simd8 -> simd16
+#else
dsContext.pOutputData,
dsContext.vectorStride,
+#endif
tsState.numDsOutputAttribs,
tsData.ppIndices,
tsData.NumPrimitives,
@@ -1271,11 +1313,36 @@ static void TessellationStages(
while (tessPa.HasWork())
{
+#if USE_SIMD16_FRONTEND
+ const uint32_t numPrims = tessPa.NumPrims();
+ const uint32_t numPrims_lo = std::min<uint32_t>(numPrims, KNOB_SIMD_WIDTH);
+ const uint32_t numPrims_hi = std::max<uint32_t>(numPrims, KNOB_SIMD_WIDTH) - KNOB_SIMD_WIDTH;
+
+ const uint32_t primMask = GenMask(numPrims);
+ const uint32_t primMask_lo = primMask & 255;
+ const uint32_t primMask_hi = (primMask >> 8) & 255;
+
+ const simd16scalari primID = _simd16_set1_epi32(dsContext.PrimitiveID);
+ const simdscalari primID_lo = _simd16_extract_si(primID, 0);
+ const simdscalari primID_hi = _simd16_extract_si(primID, 1);
+
+#endif
if (HasGeometryShaderT::value)
{
+#if USE_SIMD16_FRONTEND
+ tessPa.useAlternateOffset = false;
+ GeometryShaderStage<HasStreamOutT, HasRastT>(pDC, workerId, tessPa, pGsOut, pCutBuffer, pCutStreamBuffer, pSoPrimData, numPrims_lo, primID_lo);
+
+ if (numPrims_hi)
+ {
+ tessPa.useAlternateOffset = true;
+ GeometryShaderStage<HasStreamOutT, HasRastT>(pDC, workerId, tessPa, pGsOut, pCutBuffer, pCutStreamBuffer, pSoPrimData, numPrims_hi, primID_hi);
+ }
+#else
GeometryShaderStage<HasStreamOutT, HasRastT>(
pDC, workerId, tessPa, pGsOut, pCutBuffer, pCutStreamBuffer, pSoPrimData,
_simd_set1_epi32(dsContext.PrimitiveID));
+#endif
}
else
{
@@ -1286,18 +1353,52 @@ static void TessellationStages(
if (HasRastT::value)
{
- simdvector prim[3]; // Only deal with triangles, lines, or points
+ simdvector prim[3]; // Only deal with triangles, lines, or points
+#if USE_SIMD16_FRONTEND
+ simd16vector prim_simd16[3];
+#endif
AR_BEGIN(FEPAAssemble, pDC->drawId);
#if SWR_ENABLE_ASSERTS
bool assemble =
#endif
+#if USE_SIMD16_FRONTEND
+ tessPa.Assemble_simd16(VERTEX_POSITION_SLOT, prim_simd16);
+#else
tessPa.Assemble(VERTEX_POSITION_SLOT, prim);
+#endif
AR_END(FEPAAssemble, 1);
SWR_ASSERT(assemble);
SWR_ASSERT(pfnClipFunc);
+#if USE_SIMD16_FRONTEND
+ for (uint32_t i = 0; i < 3; i += 1)
+ {
+ for (uint32_t j = 0; j < 4; j += 1)
+ {
+ prim[i][j] = _simd16_extract_ps(prim_simd16[i][j], 0);
+ }
+ }
+
+ tessPa.useAlternateOffset = false;
+ pfnClipFunc(pDC, tessPa, workerId, prim, primMask_lo, primID_lo, _simd_set1_epi32(0));
+
+ if (primMask_hi)
+ {
+ for (uint32_t i = 0; i < 3; i += 1)
+ {
+ for (uint32_t j = 0; j < 4; j += 1)
+ {
+ prim[i][j] = _simd16_extract_ps(prim_simd16[i][j], 1);
+ }
+ }
+
+ tessPa.useAlternateOffset = true;
+ pfnClipFunc(pDC, tessPa, workerId, prim, primMask_hi, primID_hi, _simd_set1_epi32(0));
+ }
+#else
pfnClipFunc(pDC, tessPa, workerId, prim,
GenMask(tessPa.NumPrims()), _simd_set1_epi32(dsContext.PrimitiveID), _simd_set1_epi32(0));
+#endif
}
}
@@ -1467,8 +1568,8 @@ void ProcessDraw(
{
vIndex = _simd16_add_epi32(_simd16_set1_epi32(work.startVertexID), vScale);
- fetchInfo_lo.pIndices = (const int32_t *)&vIndex.lo;
- fetchInfo_hi.pIndices = (const int32_t *)&vIndex.hi;
+ fetchInfo_lo.pIndices = (const int32_t *)&vIndex;
+ fetchInfo_hi.pIndices = (const int32_t *)&vIndex + KNOB_SIMD_WIDTH; // 1/2 of KNOB_SIMD16_WIDTH
}
fetchInfo_lo.CurInstance = instanceNum;
@@ -1544,7 +1645,7 @@ void ProcessDraw(
{
for (uint32_t j = 0; j < 4; j += 1)
{
- vout.attrib[i][j].lo = vout_lo.attrib[i][j];
+ vout.attrib[i][j] = _simd16_insert_ps(_simd16_setzero_ps(), vout_lo.attrib[i][j], 0);
}
}
}
@@ -1561,7 +1662,7 @@ void ProcessDraw(
{
for (uint32_t j = 0; j < 4; j += 1)
{
- vout.attrib[i][j].hi = vout_hi.attrib[i][j];
+ vout.attrib[i][j] = _simd16_insert_ps(vout.attrib[i][j], vout_hi.attrib[i][j], 1);
}
}
}
@@ -1605,32 +1706,29 @@ void ProcessDraw(
const simdscalari primID_lo = _simd16_extract_si(primID, 0);
const simdscalari primID_hi = _simd16_extract_si(primID, 1);
-#if 1
- if (HasGeometryShaderT::value)
+ if (HasTessellationT::value)
{
pa.useAlternateOffset = false;
- GeometryShaderStage<HasStreamOutT, HasRastT>(pDC, workerId, pa, pGsOut, pCutBuffer, pStreamCutBuffer, pSoPrimData, numPrims_lo, primID_lo);
+ TessellationStages<HasGeometryShaderT, HasStreamOutT, HasRastT>(pDC, workerId, pa, pGsOut, pCutBuffer, pStreamCutBuffer, pSoPrimData, numPrims_lo, primID_lo);
if (numPrims_hi)
{
pa.useAlternateOffset = true;
- GeometryShaderStage<HasStreamOutT, HasRastT>(pDC, workerId, pa, pGsOut, pCutBuffer, pStreamCutBuffer, pSoPrimData, numPrims_hi, primID_hi);
+ TessellationStages<HasGeometryShaderT, HasStreamOutT, HasRastT>(pDC, workerId, pa, pGsOut, pCutBuffer, pStreamCutBuffer, pSoPrimData, numPrims_hi, primID_hi);
}
}
- else
-#else
- if (HasTessellationT::value)
- {
- TessellationStages<HasGeometryShaderT, HasStreamOutT, HasRastT>(
- pDC, workerId, pa, pGsOut, pCutBuffer, pStreamCutBuffer, pSoPrimData, pa.GetPrimID(work.startPrimID));
- }
else if (HasGeometryShaderT::value)
{
- GeometryShaderStage<HasStreamOutT, HasRastT>(
- pDC, workerId, pa, pGsOut, pCutBuffer, pStreamCutBuffer, pSoPrimData, pa.GetPrimID(work.startPrimID));
+ pa.useAlternateOffset = false;
+ GeometryShaderStage<HasStreamOutT, HasRastT>(pDC, workerId, pa, pGsOut, pCutBuffer, pStreamCutBuffer, pSoPrimData, numPrims_lo, primID_lo);
+
+ if (numPrims_hi)
+ {
+ pa.useAlternateOffset = true;
+ GeometryShaderStage<HasStreamOutT, HasRastT>(pDC, workerId, pa, pGsOut, pCutBuffer, pStreamCutBuffer, pSoPrimData, numPrims_hi, primID_hi);
+ }
}
else
-#endif
{
// If streamout is enabled then stream vertices out to memory.
if (HasStreamOutT::value)
@@ -1649,7 +1747,7 @@ void ProcessDraw(
{
for (uint32_t j = 0; j < 4; j += 1)
{
- prim[i][j] = prim_simd16[i][j].lo;
+ prim[i][j] = _simd16_extract_ps(prim_simd16[i][j], 0);
}
}
@@ -1662,7 +1760,7 @@ void ProcessDraw(
{
for (uint32_t j = 0; j < 4; j += 1)
{
- prim[i][j] = prim_simd16[i][j].hi;
+ prim[i][j] = _simd16_extract_ps(prim_simd16[i][j], 1);
}
}