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authorMarek Olšák <[email protected]>2017-06-06 15:23:42 +0200
committerMarek Olšák <[email protected]>2017-06-08 23:29:07 +0200
commit391673af7ad1565a5f6ac8fc2f8c9fcdd1fe9908 (patch)
tree968f54761e23772b15aeebb14094a5a626a57d46 /src/gallium/drivers
parent4b8d0c2b1d25c2cf1b3ce57c9c1d997bff1b9408 (diff)
radeonsi: disable the patch ID workaround on SI when the patch ID isn't used (v2)
The workaround causes a massive performance decrease on 1-SE parts. (Cape Verde, Hainan, Oland) The performance regression is already part of 17.0 and 17.1. v2: check tess_uses_prim_id Cc: 17.0 17.1 <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r--src/gallium/drivers/radeonsi/si_pipe.h1
-rw-r--r--src/gallium/drivers/radeonsi/si_state_draw.c35
2 files changed, 21 insertions, 15 deletions
diff --git a/src/gallium/drivers/radeonsi/si_pipe.h b/src/gallium/drivers/radeonsi/si_pipe.h
index 108929c10c6..55599464843 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.h
+++ b/src/gallium/drivers/radeonsi/si_pipe.h
@@ -371,6 +371,7 @@ struct si_context {
struct si_shader_selector *last_tcs;
int last_num_tcs_input_cp;
int last_tes_sh_base;
+ bool last_tess_uses_primid;
unsigned last_num_patches;
/* Debug state. */
diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c
index cd069e31a64..8508259ad87 100644
--- a/src/gallium/drivers/radeonsi/si_state_draw.c
+++ b/src/gallium/drivers/radeonsi/si_state_draw.c
@@ -102,6 +102,9 @@ static void si_emit_derived_tess_state(struct si_context *sctx,
* It would be wrong to think that TCS = TES. */
struct si_shader_selector *tcs =
sctx->tcs_shader.cso ? sctx->tcs_shader.cso : sctx->tes_shader.cso;
+ unsigned tess_uses_primid = sctx->ia_multi_vgt_param_key.u.tess_uses_prim_id;
+ bool has_primid_instancing_bug = sctx->b.chip_class == SI &&
+ sctx->b.screen->info.max_se == 1;
unsigned tes_sh_base = sctx->shader_userdata.sh_base[PIPE_SHADER_TESS_EVAL];
unsigned num_tcs_input_cp = info->vertices_per_patch;
unsigned num_tcs_output_cp, num_tcs_inputs, num_tcs_outputs;
@@ -128,7 +131,9 @@ static void si_emit_derived_tess_state(struct si_context *sctx,
if (sctx->last_ls == ls_current &&
sctx->last_tcs == tcs &&
sctx->last_tes_sh_base == tes_sh_base &&
- sctx->last_num_tcs_input_cp == num_tcs_input_cp) {
+ sctx->last_num_tcs_input_cp == num_tcs_input_cp &&
+ (!has_primid_instancing_bug ||
+ (sctx->last_tess_uses_primid == tess_uses_primid))) {
*num_patches = sctx->last_num_patches;
return;
}
@@ -137,6 +142,7 @@ static void si_emit_derived_tess_state(struct si_context *sctx,
sctx->last_tcs = tcs;
sctx->last_tes_sh_base = tes_sh_base;
sctx->last_num_tcs_input_cp = num_tcs_input_cp;
+ sctx->last_tess_uses_primid = tess_uses_primid;
/* This calculates how shader inputs and outputs among VS, TCS, and TES
* are laid out in LDS. */
@@ -194,22 +200,21 @@ static void si_emit_derived_tess_state(struct si_context *sctx,
*/
unsigned one_wave = 64 / MAX2(num_tcs_input_cp, num_tcs_output_cp);
*num_patches = MIN2(*num_patches, one_wave);
-
- if (sctx->screen->b.info.max_se == 1) {
- /* The VGT HS block increments the patch ID unconditionally
- * within a single threadgroup. This results in incorrect
- * patch IDs when instanced draws are used.
- *
- * The intended solution is to restrict threadgroups to
- * a single instance by setting SWITCH_ON_EOI, which
- * should cause IA to split instances up. However, this
- * doesn't work correctly on SI when there is no other
- * SE to switch to.
- */
- *num_patches = 1;
- }
}
+ /* The VGT HS block increments the patch ID unconditionally
+ * within a single threadgroup. This results in incorrect
+ * patch IDs when instanced draws are used.
+ *
+ * The intended solution is to restrict threadgroups to
+ * a single instance by setting SWITCH_ON_EOI, which
+ * should cause IA to split instances up. However, this
+ * doesn't work correctly on SI when there is no other
+ * SE to switch to.
+ */
+ if (has_primid_instancing_bug)
+ *num_patches = 1;
+
sctx->last_num_patches = *num_patches;
output_patch0_offset = input_patch_size * *num_patches;