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authorKenneth Graunke <[email protected]>2016-03-04 21:19:49 -0800
committerKenneth Graunke <[email protected]>2016-03-07 14:09:55 -0800
commitaf41c0b7e05f8d2b4b01a1a178b2bfa209236bfe (patch)
tree3f7a9f70210a01c3cb517fda1903dfe968f8762e /src/gallium/drivers
parentc4960068d5d1b4f882734b0e686092a94c80c9bf (diff)
glsl: Add function parameters to the parser symbol table.
In a shader such as: struct S { float f; } float identity(float S) { return S; } we would think that "S" in "return S" referred to a structure, even though it's shadowed by the "float S" parameter in the inner struct. This led to the parser's grammar seeing TYPE_IDENTIFIER and getting confused. Fixes dEQP-GLES2.functional.shaders.scoping.valid. function_parameter_hides_struct_type_{vertex,fragment}. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/gallium/drivers')
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