diff options
author | Eric Anholt <[email protected]> | 2015-10-06 16:12:50 -0700 |
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committer | Eric Anholt <[email protected]> | 2015-10-06 16:29:14 -0700 |
commit | 922e0680f9152aaacde12636d91b97346b05d61c (patch) | |
tree | 7ea1b3195d3f3f52867a8b80c33529616866cea1 /src/gallium/drivers | |
parent | 38610102137d546afc3f543604414f061f1aec88 (diff) |
vc4: Fix a memory leak in the simulator case.
We validate per draw call, and need to free the shader per draw call, too.
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_simulator.c | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/gallium/drivers/vc4/vc4_simulator.c b/src/gallium/drivers/vc4/vc4_simulator.c index 7cfd236349d..76980ca32af 100644 --- a/src/gallium/drivers/vc4/vc4_simulator.c +++ b/src/gallium/drivers/vc4/vc4_simulator.c @@ -106,10 +106,15 @@ vc4_simulator_unpin_bos(struct vc4_exec_info *exec) { for (int i = 0; i < exec->bo_count; i++) { struct drm_gem_cma_object *obj = exec->bo[i]; - struct vc4_bo *bo = to_vc4_bo(&obj->base)->bo; + struct drm_vc4_bo *drm_bo = to_vc4_bo(&obj->base); + struct vc4_bo *bo = drm_bo->bo; memcpy(bo->map, obj->vaddr, bo->size); + if (drm_bo->validated_shader) { + free(drm_bo->validated_shader->texture_samples); + free(drm_bo->validated_shader); + } free(obj); } |