diff options
author | Eric Anholt <[email protected]> | 2014-10-15 16:16:09 +0100 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2014-10-15 18:12:03 +0100 |
commit | 57de9bbb632ed7639d07d37965dcee5a1fe3bf30 (patch) | |
tree | 7f441f00a62ae1e973e18aa84baf22cede2531da /src/gallium/drivers | |
parent | 201d4c0b2a6f7f0c1d59c4fd5cce4916fc48a2d2 (diff) |
vc4: Fix the uniform debug output.
I dropped the shader index when moving to the compiled shader struct, but
didn't update the format string here.
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_program.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c index f4b723ae820..70a2b867ad8 100644 --- a/src/gallium/drivers/vc4/vc4_program.c +++ b/src/gallium/drivers/vc4/vc4_program.c @@ -2466,7 +2466,7 @@ vc4_write_uniforms(struct vc4_context *vc4, struct vc4_compiled_shader *shader, } #if 0 uint32_t written_val = *(uint32_t *)(vc4->uniforms.next - 4); - fprintf(stderr, "%p/%d: %d: 0x%08x (%f)\n", + fprintf(stderr, "%p: %d / 0x%08x (%f)\n", shader, i, written_val, uif(written_val)); #endif } |