diff options
author | Rob Clark <[email protected]> | 2015-04-22 13:05:53 -0400 |
---|---|---|
committer | Rob Clark <[email protected]> | 2015-04-22 13:20:28 -0400 |
commit | 13527df143be1ca6e2f69bf4728f69efaebb3b13 (patch) | |
tree | 68733b911437aea29dcd1f8c438489701c88cf8a /src/gallium/drivers | |
parent | 48a651e98ce764a9dae3d4dfd6e18044414be18b (diff) |
freedreno/a4xx: wire up integer texture sampling
Similar to a3xx, the compiler needs to know the return type of the sam,
etc, instructions.
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/freedreno/a4xx/fd4_context.h | 7 | ||||
-rw-r--r-- | src/gallium/drivers/freedreno/a4xx/fd4_draw.c | 8 | ||||
-rw-r--r-- | src/gallium/drivers/freedreno/a4xx/fd4_texture.c | 34 |
3 files changed, 44 insertions, 5 deletions
diff --git a/src/gallium/drivers/freedreno/a4xx/fd4_context.h b/src/gallium/drivers/freedreno/a4xx/fd4_context.h index 87e69fa613a..384602a2e4f 100644 --- a/src/gallium/drivers/freedreno/a4xx/fd4_context.h +++ b/src/gallium/drivers/freedreno/a4xx/fd4_context.h @@ -76,12 +76,15 @@ struct fd4_context { /* bitmask of sampler which needs coords clamped for vertex * shader: */ - unsigned vsaturate_s, vsaturate_t, vsaturate_r; + uint16_t vsaturate_s, vsaturate_t, vsaturate_r; /* bitmask of sampler which needs coords clamped for frag * shader: */ - unsigned fsaturate_s, fsaturate_t, fsaturate_r; + uint16_t fsaturate_s, fsaturate_t, fsaturate_r; + + /* bitmask of integer texture samplers */ + uint16_t vinteger_s, finteger_s; /* some state changes require a different shader variant. Keep * track of this so we know when we need to re-emit shader state diff --git a/src/gallium/drivers/freedreno/a4xx/fd4_draw.c b/src/gallium/drivers/freedreno/a4xx/fd4_draw.c index 6c54f61cc66..ae407f753fe 100644 --- a/src/gallium/drivers/freedreno/a4xx/fd4_draw.c +++ b/src/gallium/drivers/freedreno/a4xx/fd4_draw.c @@ -82,7 +82,8 @@ fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key) if (last_key->has_per_samp || key->has_per_samp) { if ((last_key->vsaturate_s != key->vsaturate_s) || (last_key->vsaturate_t != key->vsaturate_t) || - (last_key->vsaturate_r != key->vsaturate_r)) + (last_key->vsaturate_r != key->vsaturate_r) || + (last_key->vinteger_s != key->vinteger_s)) ctx->prog.dirty |= FD_SHADER_DIRTY_VP; if ((last_key->fsaturate_s != key->fsaturate_s) || @@ -121,13 +122,16 @@ fd4_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info) // TODO set .half_precision based on render target format, // ie. float16 and smaller use half, float32 use full.. .half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF), - .has_per_samp = fd4_ctx->fsaturate || fd4_ctx->vsaturate, + .has_per_samp = (fd4_ctx->fsaturate || fd4_ctx->vsaturate || + fd4_ctx->vinteger_s || fd4_ctx->finteger_s), .vsaturate_s = fd4_ctx->vsaturate_s, .vsaturate_t = fd4_ctx->vsaturate_t, .vsaturate_r = fd4_ctx->vsaturate_r, .fsaturate_s = fd4_ctx->fsaturate_s, .fsaturate_t = fd4_ctx->fsaturate_t, .fsaturate_r = fd4_ctx->fsaturate_r, + .vinteger_s = fd4_ctx->vinteger_s, + .finteger_s = fd4_ctx->finteger_s, }, .format = fd4_emit_format(pfb->cbufs[0]), .pformat = pipe_surface_format(pfb->cbufs[0]), diff --git a/src/gallium/drivers/freedreno/a4xx/fd4_texture.c b/src/gallium/drivers/freedreno/a4xx/fd4_texture.c index 6ba25d0816d..ff1ff8f0d34 100644 --- a/src/gallium/drivers/freedreno/a4xx/fd4_texture.c +++ b/src/gallium/drivers/freedreno/a4xx/fd4_texture.c @@ -205,11 +205,43 @@ fd4_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc, return &so->base; } +static void +fd4_set_sampler_views(struct pipe_context *pctx, unsigned shader, + unsigned start, unsigned nr, struct pipe_sampler_view **views) +{ + struct fd_context *ctx = fd_context(pctx); + struct fd4_context *fd4_ctx = fd4_context(ctx); + struct fd_texture_stateobj *tex; + uint16_t integer_s = 0, *ptr; + int i; + + fd_set_sampler_views(pctx, shader, start, nr, views); + + switch (shader) { + case PIPE_SHADER_FRAGMENT: + tex = &ctx->fragtex; + ptr = &fd4_ctx->finteger_s; + break; + case PIPE_SHADER_VERTEX: + tex = &ctx->verttex; + ptr = &fd4_ctx->vinteger_s; + break; + default: + return; + } + + for (i = 0; i < tex->num_textures; i++) + if (util_format_is_pure_integer(tex->textures[i]->format)) + integer_s |= 1 << i; + + *ptr = integer_s; +} + void fd4_texture_init(struct pipe_context *pctx) { pctx->create_sampler_state = fd4_sampler_state_create; pctx->bind_sampler_states = fd_sampler_states_bind; pctx->create_sampler_view = fd4_sampler_view_create; - pctx->set_sampler_views = fd_set_sampler_views; + pctx->set_sampler_views = fd4_set_sampler_views; } |