diff options
author | Brian Paul <[email protected]> | 2010-05-11 11:48:35 -0600 |
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committer | Brian Paul <[email protected]> | 2010-05-11 11:52:06 -0600 |
commit | 08e443a1c8218e43dcd953859843d95d9020a892 (patch) | |
tree | de7399ea845c7aa81a0e6ed842570fe488109795 /src/gallium/drivers | |
parent | fea189d6e4f0c09eb0d005c5fa06db43b56e2e37 (diff) |
llvmpipe: fix texture image size calculation
We were allocating too much memory for linear layouts. The block_size
factor is already included in the row_stride and should not be used in
the img_stride calculation. This is typically a 4x savings!
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/llvmpipe/lp_texture.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_texture.c b/src/gallium/drivers/llvmpipe/lp_texture.c index 9129fa46baf..4eed687ac71 100644 --- a/src/gallium/drivers/llvmpipe/lp_texture.c +++ b/src/gallium/drivers/llvmpipe/lp_texture.c @@ -134,7 +134,7 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen, lpr->row_stride[level] = align(nblocksx * block_size, 16); - lpr->img_stride[level] = lpr->row_stride[level] * nblocksy * block_size; + lpr->img_stride[level] = lpr->row_stride[level] * nblocksy; } /* Size of the image in tiles (for tiled layout) */ |