diff options
author | Marek Olšák <[email protected]> | 2010-02-28 19:28:31 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2010-02-28 19:30:39 +0100 |
commit | d2ac3d5e79bdf5a32a2dca135403d963ac6c83e4 (patch) | |
tree | b085f2a15561c80d66c54b768ff21ce1ee950233 /src/gallium/drivers | |
parent | 942762cd973af0df75040de21d3321cd19829e70 (diff) |
r300g: atomize texture and sampler states
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/r300/r300_blit.c | 8 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_context.c | 3 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_context.h | 35 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_emit.c | 117 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_emit.h | 11 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_fs.c | 7 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_state.c | 43 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_state_derived.c | 62 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_texture.c | 2 |
9 files changed, 153 insertions, 135 deletions
diff --git a/src/gallium/drivers/r300/r300_blit.c b/src/gallium/drivers/r300/r300_blit.c index 187b4bf384e..32d05749bdb 100644 --- a/src/gallium/drivers/r300/r300_blit.c +++ b/src/gallium/drivers/r300/r300_blit.c @@ -98,6 +98,8 @@ static void r300_hw_copy(struct pipe_context* pipe, unsigned width, unsigned height) { struct r300_context* r300 = r300_context(pipe); + struct r300_textures_state* state = + (struct r300_textures_state*)r300->textures_state.state; /* Yeah we have to save all those states to ensure this blitter operation * is really transparent. The states will be restored by the blitter once @@ -106,11 +108,11 @@ static void r300_hw_copy(struct pipe_context* pipe, util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state); util_blitter_save_fragment_sampler_states( - r300->blitter, r300->sampler_count, (void**)r300->sampler_states); + r300->blitter, state->sampler_count, (void**)state->sampler_states); util_blitter_save_fragment_sampler_textures( - r300->blitter, r300->texture_count, - (struct pipe_texture**)r300->textures); + r300->blitter, state->texture_count, + (struct pipe_texture**)state->textures); /* Do a copy */ util_blitter_copy(r300->blitter, diff --git a/src/gallium/drivers/r300/r300_context.c b/src/gallium/drivers/r300/r300_context.c index 1d7d598b24b..86b98a4ba52 100644 --- a/src/gallium/drivers/r300/r300_context.c +++ b/src/gallium/drivers/r300/r300_context.c @@ -59,6 +59,7 @@ static void r300_destroy_context(struct pipe_context* context) FREE(r300->fb_state.state); FREE(r300->rs_block_state.state); FREE(r300->scissor_state.state); + FREE(r300->textures_state.state); FREE(r300->vertex_stream_state.state); FREE(r300->vap_output_state.state); FREE(r300->viewport_state.state); @@ -133,6 +134,7 @@ static void r300_setup_atoms(struct r300_context* r300) R300_INIT_ATOM(pvs_flush, 2); R300_INIT_ATOM(vs_state, 0); R300_INIT_ATOM(texture_cache_inval, 2); + R300_INIT_ATOM(textures_state, 0); /* Some non-CSO atoms need explicit space to store the state locally. */ r300->blend_color_state.state = CALLOC_STRUCT(r300_blend_color_state); @@ -140,6 +142,7 @@ static void r300_setup_atoms(struct r300_context* r300) r300->fb_state.state = CALLOC_STRUCT(pipe_framebuffer_state); r300->rs_block_state.state = CALLOC_STRUCT(r300_rs_block); r300->scissor_state.state = CALLOC_STRUCT(pipe_scissor_state); + r300->textures_state.state = CALLOC_STRUCT(r300_textures_state); r300->vertex_stream_state.state = CALLOC_STRUCT(r300_vertex_stream_state); r300->vap_output_state.state = CALLOC_STRUCT(r300_vap_output_state); r300->viewport_state.state = CALLOC_STRUCT(r300_viewport_state); diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h index 3eb884a0cf0..b98fe347b88 100644 --- a/src/gallium/drivers/r300/r300_context.h +++ b/src/gallium/drivers/r300/r300_context.h @@ -118,7 +118,7 @@ struct r300_sampler_state { unsigned min_lod, max_lod; }; -struct r300_texture_state { +struct r300_texture_format_state { uint32_t format0; /* R300_TX_FORMAT0: 0x4480 */ uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */ uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */ @@ -134,6 +134,25 @@ struct r300_texture_fb_state { uint32_t zb_format; /* R300_ZB_FORMAT */ }; +struct r300_textures_state { + /* Textures. */ + struct r300_texture *textures[8]; + int texture_count; + /* Sampler states. */ + struct r300_sampler_state *sampler_states[8]; + int sampler_count; + + /* These is the merge of the texture and sampler states. */ + unsigned count; + uint32_t tx_enable; /* R300_TX_ENABLE: 0x4101 */ + struct r300_texture_sampler_state { + uint32_t format[3]; /* R300_TX_FORMAT[0-2] */ + uint32_t filter[2]; /* R300_TX_FILTER[0-1] */ + uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */ + uint32_t tile_config; /* R300_TX_OFFSET (subset thereof) */ + } regs[8]; +}; + struct r300_vertex_stream_state { /* R300_VAP_PROG_STREAK_CNTL_[0-7] */ uint32_t vap_prog_stream_cntl[8]; @@ -165,10 +184,6 @@ struct r300_ztop_state { #define R300_NEW_FRAGMENT_SHADER 0x00000020 #define R300_NEW_FRAGMENT_SHADER_CONSTANTS 0x00000040 -#define R300_NEW_SAMPLER 0x00000200 -#define R300_ANY_NEW_SAMPLERS 0x0001fe00 -#define R300_NEW_TEXTURE 0x00040000 -#define R300_ANY_NEW_TEXTURES 0x03fc0000 #define R300_NEW_VERTEX_SHADER_CONSTANTS 0x10000000 #define R300_NEW_QUERY 0x40000000 #define R300_NEW_KITCHEN_SINK 0x7fffffff @@ -254,7 +269,7 @@ struct r300_texture { struct pipe_buffer* buffer; /* Registers carrying texture format data. */ - struct r300_texture_state state; + struct r300_texture_format_state state; struct r300_texture_fb_state fb_state; /* Buffer tiling */ @@ -306,14 +321,10 @@ struct r300_context { struct r300_atom rs_state; /* RS block state. */ struct r300_atom rs_block_state; - /* Sampler states. */ - struct r300_sampler_state* sampler_states[8]; - int sampler_count; /* Scissor state. */ struct r300_atom scissor_state; - /* Texture states. */ - struct r300_texture* textures[8]; - int texture_count; + /* Textures state. */ + struct r300_atom textures_state; /* Vertex stream formatting state. */ struct r300_atom vertex_stream_state; /* VAP (vertex shader) output mapping state. */ diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c index 6a6771399a8..17d55ba3b43 100644 --- a/src/gallium/drivers/r300/r300_emit.c +++ b/src/gallium/drivers/r300/r300_emit.c @@ -146,6 +146,8 @@ static const float * get_shader_constant( { struct r300_viewport_state* viewport = (struct r300_viewport_state*)r300->viewport_state.state; + struct r300_textures_state* texstate = + (struct r300_textures_state*)r300->textures_state.state; static float vec[4] = { 0.0, 0.0, 0.0, 1.0 }; struct pipe_texture *tex; @@ -161,7 +163,7 @@ static const float * get_shader_constant( /* Factor for converting rectangle coords to * normalized coords. Should only show up on non-r500. */ case RC_STATE_R300_TEXRECT_FACTOR: - tex = &r300->textures[constant->u.State[1]]->tex; + tex = &texstate->textures[constant->u.State[1]]->tex; vec[0] = 1.0 / tex->width0; vec[1] = 1.0 / tex->height0; break; @@ -728,49 +730,35 @@ void r300_emit_scissor_state(struct r300_context* r300, END_CS; } -void r300_emit_texture(struct r300_context* r300, - struct r300_sampler_state* sampler, - struct r300_texture* tex, - unsigned offset) +void r300_emit_textures_state(struct r300_context *r300, + unsigned size, void *state) { - uint32_t filter0 = sampler->filter0; - uint32_t format0 = tex->state.format0; - unsigned min_level, max_level; + struct r300_textures_state *allstate = (struct r300_textures_state*)state; + struct r300_texture_sampler_state *texstate; + unsigned i; CS_LOCALS(r300); - /* to emulate 1D textures through 2D ones correctly */ - if (tex->tex.target == PIPE_TEXTURE_1D) { - filter0 &= ~R300_TX_WRAP_T_MASK; - filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE); - } + BEGIN_CS(size); + OUT_CS_REG(R300_TX_ENABLE, allstate->tx_enable); - if (tex->is_npot) { - /* NPOT textures don't support mip filter, unfortunately. - * This prevents incorrect rendering. */ - filter0 &= ~R300_TX_MIN_FILTER_MIP_MASK; - } else { - /* determine min/max levels */ - /* the MAX_MIP level is the largest (finest) one */ - max_level = MIN2(sampler->max_lod, tex->tex.last_level); - min_level = MIN2(sampler->min_lod, max_level); - format0 |= R300_TX_NUM_LEVELS(max_level); - filter0 |= R300_TX_MAX_MIP_LEVEL(min_level); - } + for (i = 0; i < allstate->count; i++) { + if ((1 << i) & allstate->tx_enable) { + texstate = &allstate->regs[i]; + + OUT_CS_REG(R300_TX_FILTER0_0 + (i * 4), texstate->filter[0]); + OUT_CS_REG(R300_TX_FILTER1_0 + (i * 4), texstate->filter[1]); + OUT_CS_REG(R300_TX_BORDER_COLOR_0 + (i * 4), + texstate->border_color); + + OUT_CS_REG(R300_TX_FORMAT0_0 + (i * 4), texstate->format[0]); + OUT_CS_REG(R300_TX_FORMAT1_0 + (i * 4), texstate->format[1]); + OUT_CS_REG(R300_TX_FORMAT2_0 + (i * 4), texstate->format[2]); - BEGIN_CS(16); - OUT_CS_REG(R300_TX_FILTER0_0 + (offset * 4), filter0 | - (offset << 28)); - OUT_CS_REG(R300_TX_FILTER1_0 + (offset * 4), sampler->filter1); - OUT_CS_REG(R300_TX_BORDER_COLOR_0 + (offset * 4), sampler->border_color); - - OUT_CS_REG(R300_TX_FORMAT0_0 + (offset * 4), format0); - OUT_CS_REG(R300_TX_FORMAT1_0 + (offset * 4), tex->state.format1); - OUT_CS_REG(R300_TX_FORMAT2_0 + (offset * 4), tex->state.format2); - OUT_CS_REG_SEQ(R300_TX_OFFSET_0 + (offset * 4), 1); - OUT_CS_RELOC(tex->buffer, - R300_TXO_MACRO_TILE(tex->macrotile) | - R300_TXO_MICRO_TILE(tex->microtile), - RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0, 0); + OUT_CS_REG_SEQ(R300_TX_OFFSET_0 + (i * 4), 1); + OUT_CS_RELOC(allstate->textures[i]->buffer, texstate->tile_config, + RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0, 0); + } + } END_CS; } @@ -976,27 +964,6 @@ void r300_emit_viewport_state(struct r300_context* r300, } } -void r300_emit_texture_count(struct r300_context* r300) -{ - uint32_t tx_enable = 0; - int i; - CS_LOCALS(r300); - - /* Notice that texture_count and sampler_count are just sizes - * of the respective arrays. We still have to check for the individual - * elements. */ - for (i = 0; i < MIN2(r300->sampler_count, r300->texture_count); i++) { - if (r300->textures[i]) { - tx_enable |= 1 << i; - } - } - - BEGIN_CS(2); - OUT_CS_REG(R300_TX_ENABLE, tx_enable); - END_CS; - -} - void r300_emit_ztop_state(struct r300_context* r300, unsigned size, void* state) { @@ -1023,6 +990,8 @@ void r300_emit_buffer_validate(struct r300_context *r300, { struct pipe_framebuffer_state* fb = (struct pipe_framebuffer_state*)r300->fb_state.state; + struct r300_textures_state *texstate = + (struct r300_textures_state*)r300->textures_state.state; struct r300_texture* tex; struct pipe_vertex_buffer *vbuf = r300->vertex_buffer; struct pipe_vertex_element *velem = r300->vertex_element; @@ -1055,9 +1024,9 @@ validate: } } /* ...textures... */ - for (i = 0; i < r300->texture_count; i++) { - tex = r300->textures[i]; - if (!tex) + for (i = 0; i < texstate->count; i++) { + tex = texstate->textures[i]; + if (!tex || !texstate->sampler_states[i]) continue; if (!r300->winsys->add_buffer(r300->winsys, tex->buffer, RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0)) { @@ -1136,7 +1105,6 @@ void r300_emit_dirty_state(struct r300_context* r300) { struct r300_screen* r300screen = r300_screen(r300->context.screen); struct r300_atom* atom; - unsigned i; if (r300->dirty_state & R300_NEW_QUERY) { r300_emit_query_start(r300); @@ -1171,27 +1139,6 @@ void r300_emit_dirty_state(struct r300_context* r300) r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER_CONSTANTS; } - /* Samplers and textures are tracked separately but emitted together. */ - if (r300->dirty_state & - (R300_ANY_NEW_SAMPLERS | R300_ANY_NEW_TEXTURES)) { - r300_emit_texture_count(r300); - - for (i = 0; i < MIN2(r300->sampler_count, r300->texture_count); i++) { - if (r300->dirty_state & - ((R300_NEW_SAMPLER << i) | (R300_NEW_TEXTURE << i))) { - if (r300->textures[i]) { - r300_emit_texture(r300, - r300->sampler_states[i], - r300->textures[i], - i); - } - r300->dirty_state &= - ~((R300_NEW_SAMPLER << i) | (R300_NEW_TEXTURE << i)); - } - } - r300->dirty_state &= ~(R300_ANY_NEW_SAMPLERS | R300_ANY_NEW_TEXTURES); - } - if (r300->dirty_state & R300_NEW_VERTEX_SHADER_CONSTANTS) { struct r300_vertex_shader* vs = r300->vs_state.state; r300_emit_vs_constant_buffer(r300, &vs->code.constants); diff --git a/src/gallium/drivers/r300/r300_emit.h b/src/gallium/drivers/r300/r300_emit.h index a2c2a91b880..449e640a884 100644 --- a/src/gallium/drivers/r300/r300_emit.h +++ b/src/gallium/drivers/r300/r300_emit.h @@ -70,10 +70,8 @@ void r300_emit_rs_block_state(struct r300_context* r300, void r300_emit_scissor_state(struct r300_context* r300, unsigned size, void* state); -void r300_emit_texture(struct r300_context* r300, - struct r300_sampler_state* sampler, - struct r300_texture* tex, - unsigned offset); +void r300_emit_textures_state(struct r300_context *r300, + unsigned size, void *state); void r300_emit_vertex_buffer(struct r300_context* r300); @@ -83,9 +81,6 @@ void r300_emit_vertex_stream_state(struct r300_context* r300, void r300_emit_vap_output_state(struct r300_context* r300, unsigned size, void* state); -void r300_emit_vertex_program_code(struct r300_context* r300, - struct r300_vertex_program_code* code); - void r300_emit_vs_constant_buffer(struct r300_context* r300, struct rc_constant_list* constants); @@ -94,8 +89,6 @@ void r300_emit_vs_state(struct r300_context* r300, unsigned size, void* state); void r300_emit_viewport_state(struct r300_context* r300, unsigned size, void* state); -void r300_emit_texture_count(struct r300_context* r300); - void r300_emit_ztop_state(struct r300_context* r300, unsigned size, void* state); diff --git a/src/gallium/drivers/r300/r300_fs.c b/src/gallium/drivers/r300/r300_fs.c index ae4c62b2f1d..3c2625269b8 100644 --- a/src/gallium/drivers/r300/r300_fs.c +++ b/src/gallium/drivers/r300/r300_fs.c @@ -133,10 +133,13 @@ static void get_compare_state( struct r300_fragment_program_external_state* state, unsigned shadow_samplers) { + struct r300_textures_state *texstate = + (struct r300_textures_state*)r300->textures_state.state; + memset(state, 0, sizeof(*state)); - for (int i = 0; i < r300->sampler_count; i++) { - struct r300_sampler_state* s = r300->sampler_states[i]; + for (int i = 0; i < texstate->sampler_count; i++) { + struct r300_sampler_state* s = texstate->sampler_states[i]; if (s && s->state.compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) { /* XXX Gallium doesn't provide us with any information regarding diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c index 5a471584005..12bf0838711 100644 --- a/src/gallium/drivers/r300/r300_state.c +++ b/src/gallium/drivers/r300/r300_state.c @@ -859,7 +859,7 @@ static void* state->max_anisotropy > 0); /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */ - /* We must pass these to the emit function to clamp them properly. */ + /* We must pass these to the merge function to clamp them properly. */ sampler->min_lod = MAX2((unsigned)state->min_lod, 0); sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0); @@ -885,23 +885,20 @@ static void r300_bind_sampler_states(struct pipe_context* pipe, void** states) { struct r300_context* r300 = r300_context(pipe); - int i; + struct r300_textures_state* state = + (struct r300_textures_state*)r300->textures_state.state; if (count > 8) { return; } - for (i = 0; i < count; i++) { - if (r300->sampler_states[i] != states[i]) { - r300->sampler_states[i] = (struct r300_sampler_state*)states[i]; - r300->dirty_state |= (R300_NEW_SAMPLER << i); - } - } + memcpy(state->sampler_states, states, sizeof(void*) * count); + state->sampler_count = count; - r300->sampler_count = count; + r300->textures_state.dirty = TRUE; /* Pick a fragment shader based on the texture compare state. */ - if (r300->fs && (r300->dirty_state & R300_ANY_NEW_SAMPLERS)) { + if (r300->fs && count) { if (r300_pick_fragment_shader(r300)) { r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS; @@ -925,24 +922,25 @@ static void r300_set_sampler_textures(struct pipe_context* pipe, struct pipe_texture** texture) { struct r300_context* r300 = r300_context(pipe); + struct r300_textures_state* state = + (struct r300_textures_state*)r300->textures_state.state; + unsigned i; boolean is_r500 = r300_screen(r300->context.screen)->caps->is_r500; boolean dirty_tex = FALSE; - int i; /* XXX magic num */ if (count > 8) { return; } - + for (i = 0; i < count; i++) { - if (r300->textures[i] != (struct r300_texture*)texture[i]) { - pipe_texture_reference((struct pipe_texture**)&r300->textures[i], - texture[i]); - r300->dirty_state |= (R300_NEW_TEXTURE << i); + if (state->textures[i] != (struct r300_texture*)texture[i]) { + pipe_texture_reference((struct pipe_texture**)&state->textures[i], + texture[i]); dirty_tex = TRUE; - /* R300-specific - set the texrect factor in a fragment shader */ - if (!is_r500 && r300->textures[i]->is_npot) { + /* R300-specific - set the texrect factor in the fragment shader */ + if (!is_r500 && state->textures[i]->is_npot) { /* XXX It would be nice to re-emit just 1 constant, * XXX not all of them */ r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS; @@ -951,14 +949,15 @@ static void r300_set_sampler_textures(struct pipe_context* pipe, } for (i = count; i < 8; i++) { - if (r300->textures[i]) { - pipe_texture_reference((struct pipe_texture**)&r300->textures[i], + if (state->textures[i]) { + pipe_texture_reference((struct pipe_texture**)&state->textures[i], NULL); - r300->dirty_state |= (R300_NEW_TEXTURE << i); } } - r300->texture_count = count; + state->texture_count = count; + + r300->textures_state.dirty = TRUE; if (dirty_tex) { r300->texture_cache_inval.dirty = TRUE; diff --git a/src/gallium/drivers/r300/r300_state_derived.c b/src/gallium/drivers/r300/r300_state_derived.c index 0574d98e071..6eb7f2bfd19 100644 --- a/src/gallium/drivers/r300/r300_state_derived.c +++ b/src/gallium/drivers/r300/r300_state_derived.c @@ -431,7 +431,6 @@ static void r300_update_rs_block(struct r300_context* r300, if (memcmp(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block))) { memcpy(r300->rs_block_state.state, &rs, sizeof(struct r300_rs_block)); r300->rs_block_state.size = 5 + count*2; - r300->rs_block_state.dirty = TRUE; } } @@ -529,6 +528,63 @@ static void r300_update_ztop(struct r300_context* r300) r300->ztop_state.dirty = TRUE; } +static void r300_merge_textures_and_samplers(struct r300_context* r300) +{ + struct r300_textures_state *state = + (struct r300_textures_state*)r300->textures_state.state; + struct r300_texture_sampler_state *texstate; + struct r300_sampler_state *sampler; + struct r300_texture *tex; + unsigned min_level, max_level, i, size; + unsigned count = MIN2(state->texture_count, state->sampler_count); + + state->tx_enable = 0; + size = 2; + + for (i = 0; i < count; i++) { + if (state->textures[i] && state->sampler_states[i]) { + state->tx_enable |= 1 << i; + + tex = state->textures[i]; + sampler = state->sampler_states[i]; + + texstate = &state->regs[i]; + memcpy(texstate->format, &tex->state, sizeof(uint32_t)*3); + texstate->filter[0] = sampler->filter0; + texstate->filter[1] = sampler->filter1; + texstate->border_color = sampler->border_color; + texstate->tile_config = R300_TXO_MACRO_TILE(tex->macrotile) | + R300_TXO_MICRO_TILE(tex->microtile); + + /* to emulate 1D textures through 2D ones correctly */ + if (tex->tex.target == PIPE_TEXTURE_1D) { + texstate->filter[0] &= ~R300_TX_WRAP_T_MASK; + texstate->filter[0] |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE); + } + + if (tex->is_npot) { + /* NPOT textures don't support mip filter, unfortunately. + * This prevents incorrect rendering. */ + texstate->filter[0] &= ~R300_TX_MIN_FILTER_MIP_MASK; + } else { + /* determine min/max levels */ + /* the MAX_MIP level is the largest (finest) one */ + max_level = MIN2(sampler->max_lod, tex->tex.last_level); + min_level = MIN2(sampler->min_lod, max_level); + texstate->format[0] |= R300_TX_NUM_LEVELS(max_level); + texstate->filter[0] |= R300_TX_MAX_MIP_LEVEL(min_level); + } + + texstate->filter[0] |= i << 28; + + size += 16; + state->count = i+1; + } + } + + r300->textures_state.size = size; +} + void r300_update_derived_state(struct r300_context* r300) { if (r300->rs_block_state.dirty || @@ -537,5 +593,9 @@ void r300_update_derived_state(struct r300_context* r300) r300_update_derived_shader_state(r300); } + if (r300->textures_state.dirty) { + r300_merge_textures_and_samplers(r300); + } + r300_update_ztop(r300); } diff --git a/src/gallium/drivers/r300/r300_texture.c b/src/gallium/drivers/r300/r300_texture.c index 7c3b781c0bf..2246c75056c 100644 --- a/src/gallium/drivers/r300/r300_texture.c +++ b/src/gallium/drivers/r300/r300_texture.c @@ -505,7 +505,7 @@ boolean r300_is_sampler_format_supported(enum pipe_format format) static void r300_setup_texture_state(struct r300_screen* screen, struct r300_texture* tex) { - struct r300_texture_state* state = &tex->state; + struct r300_texture_format_state* state = &tex->state; struct pipe_texture *pt = &tex->tex; unsigned i; boolean is_r500 = screen->caps->is_r500; |