diff options
author | Nicolai Hähnle <[email protected]> | 2017-05-03 11:40:07 +0200 |
---|---|---|
committer | Nicolai Hähnle <[email protected]> | 2017-05-08 17:42:17 +0200 |
commit | 0549ea15ec380f3ca6df76ce53ff4c30bfc21dbf (patch) | |
tree | de23cc6ecb224bec035facb9327033ad328331e4 /src/gallium/drivers | |
parent | 854ed47f3e1501e4cc87bf9f19c6d4a1ad2bab08 (diff) |
radeonsi: fix primitive ID in fragment shader when using tessellation
In a VS->TCS->TES->PS pipeline, the primitive ID is read from TES exports,
so it is as if TES were using the primitive ID.
Specifically, this fixes a bug where the primitive ID is not reset at
the start of a new instance.
Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state_shaders.c | 27 |
1 files changed, 17 insertions, 10 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 8c09ff12687..9138706acd0 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -2138,6 +2138,17 @@ static void si_bind_vs_shader(struct pipe_context *ctx, void *state) r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx)); } +static void si_update_tcs_tes_uses_prim_id(struct si_context *sctx) +{ + sctx->ia_multi_vgt_param_key.u.tcs_tes_uses_prim_id = + (sctx->tes_shader.cso && + sctx->tes_shader.cso->info.uses_primid) || + (sctx->tcs_shader.cso && + sctx->tcs_shader.cso->info.uses_primid) || + (sctx->ps_shader.cso && !sctx->gs_shader.cso && + sctx->ps_shader.cso->info.uses_primid); +} + static void si_bind_gs_shader(struct pipe_context *ctx, void *state) { struct si_context *sctx = (struct si_context *)ctx; @@ -2154,20 +2165,14 @@ static void si_bind_gs_shader(struct pipe_context *ctx, void *state) si_mark_atom_dirty(sctx, &sctx->clip_regs); sctx->last_rast_prim = -1; /* reset this so that it gets updated */ - if (enable_changed) + if (enable_changed) { si_shader_change_notify(sctx); + if (sctx->ia_multi_vgt_param_key.u.uses_tess) + si_update_tcs_tes_uses_prim_id(sctx); + } r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx)); } -static void si_update_tcs_tes_uses_prim_id(struct si_context *sctx) -{ - sctx->ia_multi_vgt_param_key.u.tcs_tes_uses_prim_id = - (sctx->tes_shader.cso && - sctx->tes_shader.cso->info.uses_primid) || - (sctx->tcs_shader.cso && - sctx->tcs_shader.cso->info.uses_primid); -} - static void si_bind_tcs_shader(struct pipe_context *ctx, void *state) { struct si_context *sctx = (struct si_context *)ctx; @@ -2222,6 +2227,8 @@ static void si_bind_ps_shader(struct pipe_context *ctx, void *state) sctx->ps_shader.cso = sel; sctx->ps_shader.current = sel ? sel->first_variant : NULL; sctx->do_update_shaders = true; + if (sel && sctx->ia_multi_vgt_param_key.u.uses_tess) + si_update_tcs_tes_uses_prim_id(sctx); si_mark_atom_dirty(sctx, &sctx->cb_render_state); } |