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authorIlia Mirkin <[email protected]>2016-02-27 15:30:34 -0500
committerIlia Mirkin <[email protected]>2016-02-27 16:26:34 -0500
commitaa3b85fd18d32a49f2e0051ef434d6c16d4a5d18 (patch)
tree07f71236a8ac47969ee2a27bbdaeb662467154b6 /src/gallium/drivers
parente2dce1a340c89d8c910eb7a632160097389c9735 (diff)
nv50,nvc0: bump minimum texture buffer offset alignment
It appears that it actually needs to be aligned to the datum size, so it was 1 when testing with R8, but it can be as high as 16 with RGBA32. Signed-off-by: Ilia Mirkin <[email protected]> Cc: "11.1 11.2" <[email protected]>
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r--src/gallium/drivers/nouveau/nv50/nv50_screen.c2
-rw-r--r--src/gallium/drivers/nouveau/nvc0/nvc0_screen.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_screen.c b/src/gallium/drivers/nouveau/nv50/nv50_screen.c
index 8d11dd7bf21..0bd5de91d1f 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_screen.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_screen.c
@@ -121,7 +121,7 @@ nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 256;
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
- return 1; /* 256 for binding as RT, but that's not possible in GL */
+ return 16; /* 256 for binding as RT, but that's not possible in GL */
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
case PIPE_CAP_MAX_VIEWPORTS:
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
index 998e9ea47ef..37620ea8ba6 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
@@ -112,7 +112,7 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 256;
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
- return 1; /* 256 for binding as RT, but that's not possible in GL */
+ return 16; /* 256 for binding as RT, but that's not possible in GL */
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
return 16;
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT: