diff options
author | Keith Whitwell <[email protected]> | 2009-09-23 17:37:28 +0100 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2009-09-23 17:37:28 +0100 |
commit | 890679d4322e7ba4f12f32532a3fdd277edff886 (patch) | |
tree | 37df5e8a53f7da9fdcaf2e9660c694e28e14b5bc /src/gallium/drivers | |
parent | a1fa770c01d913658900de1c267fb4c41bc6300d (diff) | |
parent | 75276ea316610a5737f2115326482024aa09d02a (diff) |
Merge branch 'softpipe-opt'
Conflicts:
progs/demos/cubemap.c
src/gallium/drivers/softpipe/sp_tex_sample.c
src/gallium/drivers/softpipe/sp_texture.c
Diffstat (limited to 'src/gallium/drivers')
42 files changed, 4510 insertions, 4267 deletions
diff --git a/src/gallium/drivers/softpipe/Makefile b/src/gallium/drivers/softpipe/Makefile index 516e3992fdd..6ab37537628 100644 --- a/src/gallium/drivers/softpipe/Makefile +++ b/src/gallium/drivers/softpipe/Makefile @@ -6,26 +6,17 @@ LIBNAME = softpipe C_SOURCES = \ sp_fs_exec.c \ sp_fs_sse.c \ - sp_fs_llvm.c \ sp_clear.c \ sp_flush.c \ sp_query.c \ sp_context.c \ sp_draw_arrays.c \ - sp_prim_setup.c \ sp_prim_vbuf.c \ sp_quad_pipe.c \ - sp_quad_alpha_test.c \ - sp_quad_blend.c \ - sp_quad_colormask.c \ - sp_quad_coverage.c \ + sp_quad_stipple.c \ sp_quad_depth_test.c \ - sp_quad_earlyz.c \ sp_quad_fs.c \ - sp_quad_occlusion.c \ - sp_quad_output.c \ - sp_quad_stencil.c \ - sp_quad_stipple.c \ + sp_quad_blend.c \ sp_screen.c \ sp_setup.c \ sp_state_blend.c \ @@ -38,6 +29,7 @@ C_SOURCES = \ sp_state_vertex.c \ sp_texture.c \ sp_tex_sample.c \ + sp_tex_tile_cache.c \ sp_tile_cache.c \ sp_surface.c diff --git a/src/gallium/drivers/softpipe/SConscript b/src/gallium/drivers/softpipe/SConscript index f8720638a76..153fe44546d 100644 --- a/src/gallium/drivers/softpipe/SConscript +++ b/src/gallium/drivers/softpipe/SConscript @@ -12,19 +12,16 @@ softpipe = env.ConvenienceLibrary( 'sp_context.c', 'sp_draw_arrays.c', 'sp_flush.c', - 'sp_prim_setup.c', 'sp_prim_vbuf.c', 'sp_setup.c', 'sp_quad_alpha_test.c', 'sp_quad_blend.c', 'sp_quad_pipe.c', - 'sp_quad_colormask.c', 'sp_quad_coverage.c', 'sp_quad_depth_test.c', 'sp_quad_earlyz.c', 'sp_quad_fs.c', 'sp_quad_occlusion.c', - 'sp_quad_output.c', 'sp_quad_stencil.c', 'sp_quad_stipple.c', 'sp_query.c', @@ -39,6 +36,7 @@ softpipe = env.ConvenienceLibrary( 'sp_state_vertex.c', 'sp_surface.c', 'sp_tex_sample.c', + 'sp_tex_tile_cache.c', 'sp_texture.c', 'sp_tile_cache.c', ]) diff --git a/src/gallium/drivers/softpipe/sp_context.c b/src/gallium/drivers/softpipe/sp_context.c index c699c433e9c..e1e31ab047a 100644 --- a/src/gallium/drivers/softpipe/sp_context.c +++ b/src/gallium/drivers/softpipe/sp_context.c @@ -31,17 +31,18 @@ */ #include "draw/draw_context.h" +#include "draw/draw_vbuf.h" #include "pipe/p_defines.h" #include "util/u_math.h" #include "util/u_memory.h" #include "sp_clear.h" #include "sp_context.h" #include "sp_flush.h" -#include "sp_prim_setup.h" #include "sp_prim_vbuf.h" #include "sp_state.h" #include "sp_surface.h" #include "sp_tile_cache.h" +#include "sp_tex_tile_cache.h" #include "sp_texture.h" #include "sp_winsys.h" #include "sp_query.h" @@ -72,13 +73,10 @@ softpipe_unmap_transfers(struct softpipe_context *sp) { uint i; - for (i = 0; i < sp->framebuffer.nr_cbufs; i++) - sp_flush_tile_cache(sp, sp->cbuf_cache[i]); - sp_flush_tile_cache(sp, sp->zsbuf_cache); - for (i = 0; i < sp->framebuffer.nr_cbufs; i++) { sp_tile_cache_unmap_transfers(sp->cbuf_cache[i]); } + sp_tile_cache_unmap_transfers(sp->zsbuf_cache); } @@ -92,26 +90,16 @@ softpipe_destroy( struct pipe_context *pipe ) if (softpipe->draw) draw_destroy( softpipe->draw ); - for (i = 0; i < SP_NUM_QUAD_THREADS; i++) { - softpipe->quad[i].polygon_stipple->destroy( softpipe->quad[i].polygon_stipple ); - softpipe->quad[i].earlyz->destroy( softpipe->quad[i].earlyz ); - softpipe->quad[i].shade->destroy( softpipe->quad[i].shade ); - softpipe->quad[i].alpha_test->destroy( softpipe->quad[i].alpha_test ); - softpipe->quad[i].depth_test->destroy( softpipe->quad[i].depth_test ); - softpipe->quad[i].stencil_test->destroy( softpipe->quad[i].stencil_test ); - softpipe->quad[i].occlusion->destroy( softpipe->quad[i].occlusion ); - softpipe->quad[i].coverage->destroy( softpipe->quad[i].coverage ); - softpipe->quad[i].blend->destroy( softpipe->quad[i].blend ); - softpipe->quad[i].colormask->destroy( softpipe->quad[i].colormask ); - softpipe->quad[i].output->destroy( softpipe->quad[i].output ); - } + softpipe->quad.shade->destroy( softpipe->quad.shade ); + softpipe->quad.depth_test->destroy( softpipe->quad.depth_test ); + softpipe->quad.blend->destroy( softpipe->quad.blend ); for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) sp_destroy_tile_cache(softpipe->cbuf_cache[i]); sp_destroy_tile_cache(softpipe->zsbuf_cache); for (i = 0; i < PIPE_MAX_SAMPLERS; i++) - sp_destroy_tile_cache(softpipe->tex_cache[i]); + sp_destroy_tex_tile_cache(softpipe->tex_cache[i]); for (i = 0; i < Elements(softpipe->constants); i++) { if (softpipe->constants[i].buffer) { @@ -246,41 +234,14 @@ softpipe_create( struct pipe_screen *screen ) softpipe->zsbuf_cache = sp_create_tile_cache( screen ); for (i = 0; i < PIPE_MAX_SAMPLERS; i++) - softpipe->tex_cache[i] = sp_create_tile_cache( screen ); + softpipe->tex_cache[i] = sp_create_tex_tile_cache( screen ); /* setup quad rendering stages */ - for (i = 0; i < SP_NUM_QUAD_THREADS; i++) { - softpipe->quad[i].polygon_stipple = sp_quad_polygon_stipple_stage(softpipe); - softpipe->quad[i].earlyz = sp_quad_earlyz_stage(softpipe); - softpipe->quad[i].shade = sp_quad_shade_stage(softpipe); - softpipe->quad[i].alpha_test = sp_quad_alpha_test_stage(softpipe); - softpipe->quad[i].depth_test = sp_quad_depth_test_stage(softpipe); - softpipe->quad[i].stencil_test = sp_quad_stencil_test_stage(softpipe); - softpipe->quad[i].occlusion = sp_quad_occlusion_stage(softpipe); - softpipe->quad[i].coverage = sp_quad_coverage_stage(softpipe); - softpipe->quad[i].blend = sp_quad_blend_stage(softpipe); - softpipe->quad[i].colormask = sp_quad_colormask_stage(softpipe); - softpipe->quad[i].output = sp_quad_output_stage(softpipe); - } + softpipe->quad.shade = sp_quad_shade_stage(softpipe); + softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe); + softpipe->quad.blend = sp_quad_blend_stage(softpipe); - /* vertex shader samplers */ - for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { - softpipe->tgsi.vert_samplers[i].base.get_samples = sp_get_samples_vertex; - softpipe->tgsi.vert_samplers[i].unit = i; - softpipe->tgsi.vert_samplers[i].sp = softpipe; - softpipe->tgsi.vert_samplers[i].cache = softpipe->tex_cache[i]; - softpipe->tgsi.vert_samplers_list[i] = &softpipe->tgsi.vert_samplers[i]; - } - - /* fragment shader samplers */ - for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { - softpipe->tgsi.frag_samplers[i].base.get_samples = sp_get_samples_fragment; - softpipe->tgsi.frag_samplers[i].unit = i; - softpipe->tgsi.frag_samplers[i].sp = softpipe; - softpipe->tgsi.frag_samplers[i].cache = softpipe->tex_cache[i]; - softpipe->tgsi.frag_samplers_list[i] = &softpipe->tgsi.frag_samplers[i]; - } /* * Create drawing context and plug our rendering stage into it. @@ -294,30 +255,28 @@ softpipe_create( struct pipe_screen *screen ) (struct tgsi_sampler **) softpipe->tgsi.vert_samplers_list); - softpipe->setup = sp_draw_render_stage(softpipe); - if (!softpipe->setup) - goto fail; - if (debug_get_bool_option( "SP_NO_RAST", FALSE )) softpipe->no_rast = TRUE; - if (debug_get_bool_option( "SP_NO_VBUF", FALSE )) { - /* Deprecated path -- vbuf is the intended interface to the draw module: - */ - draw_set_rasterize_stage(softpipe->draw, softpipe->setup); - } - else { - sp_init_vbuf(softpipe); - } + softpipe->vbuf_backend = sp_create_vbuf_backend(softpipe); + if (!softpipe->vbuf_backend) + goto fail; + + softpipe->vbuf = draw_vbuf_stage(softpipe->draw, softpipe->vbuf_backend); + if (!softpipe->vbuf) + goto fail; + + draw_set_rasterize_stage(softpipe->draw, softpipe->vbuf); + draw_set_render(softpipe->draw, softpipe->vbuf_backend); + + /* plug in AA line/point stages */ draw_install_aaline_stage(softpipe->draw, &softpipe->pipe); draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe); -#if USE_DRAW_STAGE_PSTIPPLE /* Do polygon stipple w/ texture map + frag prog? */ draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe); -#endif sp_init_surface_functions(softpipe); diff --git a/src/gallium/drivers/softpipe/sp_context.h b/src/gallium/drivers/softpipe/sp_context.h index 7888c2f644b..43a195c8ef5 100644 --- a/src/gallium/drivers/softpipe/sp_context.h +++ b/src/gallium/drivers/softpipe/sp_context.h @@ -36,24 +36,13 @@ #include "draw/draw_vertex.h" #include "sp_quad_pipe.h" -#include "sp_tex_sample.h" -/** - * This is a temporary variable for testing draw-stage polygon stipple. - * If zero, do stipple in sp_quad_stipple.c - */ -#define USE_DRAW_STAGE_PSTIPPLE 1 - -/* Number of threads working on individual quads. - * Setting to 1 disables this feature. - */ -#define SP_NUM_QUAD_THREADS 1 - struct softpipe_vbuf_render; struct draw_context; struct draw_stage; struct softpipe_tile_cache; +struct softpipe_tex_tile_cache; struct sp_fragment_shader; struct sp_vertex_shader; @@ -62,12 +51,12 @@ struct softpipe_context { struct pipe_context pipe; /**< base class */ /** Constant state objects */ - const struct pipe_blend_state *blend; - const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS]; - const struct pipe_depth_stencil_alpha_state *depth_stencil; - const struct pipe_rasterizer_state *rasterizer; - const struct sp_fragment_shader *fs; - const struct sp_vertex_shader *vs; + struct pipe_blend_state *blend; + struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS]; + struct pipe_depth_stencil_alpha_state *depth_stencil; + struct pipe_rasterizer_state *rasterizer; + struct sp_fragment_shader *fs; + struct sp_vertex_shader *vs; /** Other rendering state */ struct pipe_blend_color blend_color; @@ -107,7 +96,16 @@ struct softpipe_context { /** Which vertex shader output slot contains point size */ int psize_slot; - unsigned reduced_api_prim; /**< PIPE_PRIM_POINTS, _LINES or _TRIANGLES */ + /* The reduced version of the primitive supplied by the state + * tracker. + */ + unsigned reduced_api_prim; + + /* The reduced primitive after unfilled triangles, wide-line + * decomposition, etc, are taken into account. This is the + * primitive actually rasterized. + */ + unsigned reduced_prim; /** Derived from scissor and surface bounds: */ struct pipe_scissor_state cliprect; @@ -116,41 +114,33 @@ struct softpipe_context { /** Software quad rendering pipeline */ struct { - struct quad_stage *polygon_stipple; - struct quad_stage *earlyz; struct quad_stage *shade; - struct quad_stage *alpha_test; - struct quad_stage *stencil_test; struct quad_stage *depth_test; - struct quad_stage *occlusion; - struct quad_stage *coverage; struct quad_stage *blend; - struct quad_stage *colormask; - struct quad_stage *output; struct quad_stage *first; /**< points to one of the above stages */ - } quad[SP_NUM_QUAD_THREADS]; + } quad; /** TGSI exec things */ struct { - struct sp_shader_sampler vert_samplers[PIPE_MAX_SAMPLERS]; - struct sp_shader_sampler *vert_samplers_list[PIPE_MAX_SAMPLERS]; - struct sp_shader_sampler frag_samplers[PIPE_MAX_SAMPLERS]; - struct sp_shader_sampler *frag_samplers_list[PIPE_MAX_SAMPLERS]; + struct sp_sampler_varient *vert_samplers_list[PIPE_MAX_SAMPLERS]; + struct sp_sampler_varient *frag_samplers_list[PIPE_MAX_SAMPLERS]; } tgsi; /** The primitive drawing context */ struct draw_context *draw; - struct draw_stage *setup; + + /** Draw module backend */ + struct vbuf_render *vbuf_backend; struct draw_stage *vbuf; - struct softpipe_vbuf_render *vbuf_render; boolean dirty_render_cache; struct softpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS]; struct softpipe_tile_cache *zsbuf_cache; - - struct softpipe_tile_cache *tex_cache[PIPE_MAX_SAMPLERS]; + + unsigned tex_timestamp; + struct softpipe_tex_tile_cache *tex_cache[PIPE_MAX_SAMPLERS]; unsigned use_sse : 1; unsigned dump_fs : 1; @@ -164,5 +154,9 @@ softpipe_context( struct pipe_context *pipe ) return (struct softpipe_context *)pipe; } +void +softpipe_reset_sampler_varients(struct softpipe_context *softpipe); + + #endif /* SP_CONTEXT_H */ diff --git a/src/gallium/drivers/softpipe/sp_flush.c b/src/gallium/drivers/softpipe/sp_flush.c index 4a14d49686e..e38b767cf2c 100644 --- a/src/gallium/drivers/softpipe/sp_flush.c +++ b/src/gallium/drivers/softpipe/sp_flush.c @@ -37,6 +37,7 @@ #include "sp_surface.h" #include "sp_state.h" #include "sp_tile_cache.h" +#include "sp_tex_tile_cache.h" #include "sp_winsys.h" @@ -52,17 +53,19 @@ softpipe_flush( struct pipe_context *pipe, if (flags & PIPE_FLUSH_TEXTURE_CACHE) { for (i = 0; i < softpipe->num_textures; i++) { - sp_flush_tile_cache(softpipe, softpipe->tex_cache[i]); + sp_flush_tex_tile_cache(softpipe->tex_cache[i]); } } - if (flags & PIPE_FLUSH_RENDER_CACHE) { + if (flags & PIPE_FLUSH_SWAPBUFFERS) { + /* If this is a swapbuffers, just flush color buffers. + * + * The zbuffer changes are not discarded, but held in the cache + * in the hope that a later clear will wipe them out. + */ for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) if (softpipe->cbuf_cache[i]) - sp_flush_tile_cache(softpipe, softpipe->cbuf_cache[i]); - - if (softpipe->zsbuf_cache) - sp_flush_tile_cache(softpipe, softpipe->zsbuf_cache); + sp_flush_tile_cache(softpipe->cbuf_cache[i]); /* Need this call for hardware buffers before swapbuffers. * @@ -71,7 +74,15 @@ softpipe_flush( struct pipe_context *pipe, * to unmap surfaces when flushing. */ softpipe_unmap_transfers(softpipe); - + } + else if (flags & PIPE_FLUSH_RENDER_CACHE) { + for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) + if (softpipe->cbuf_cache[i]) + sp_flush_tile_cache(softpipe->cbuf_cache[i]); + + if (softpipe->zsbuf_cache) + sp_flush_tile_cache(softpipe->zsbuf_cache); + softpipe->dirty_render_cache = FALSE; } diff --git a/src/gallium/drivers/softpipe/sp_fs_exec.c b/src/gallium/drivers/softpipe/sp_fs_exec.c index 9ee86fe7878..c469ac63407 100644 --- a/src/gallium/drivers/softpipe/sp_fs_exec.c +++ b/src/gallium/drivers/softpipe/sp_fs_exec.c @@ -59,15 +59,34 @@ sp_exec_fragment_shader(const struct sp_fragment_shader *base) } +static void +exec_prepare( const struct sp_fragment_shader *base, + struct tgsi_exec_machine *machine, + struct tgsi_sampler **samplers ) +{ + /* + * Bind tokens/shader to the interpreter's machine state. + * Avoid redundant binding. + */ + if (machine->Tokens != base->shader.tokens) { + tgsi_exec_machine_bind_shader( machine, + base->shader.tokens, + PIPE_MAX_SAMPLERS, + samplers ); + } +} + + + /** * Compute quad X,Y,Z,W for the four fragments in a quad. * * This should really be part of the compiled shader. */ -void -sp_setup_pos_vector(const struct tgsi_interp_coef *coef, - float x, float y, - struct tgsi_exec_vector *quadpos) +static void +setup_pos_vector(const struct tgsi_interp_coef *coef, + float x, float y, + struct tgsi_exec_vector *quadpos) { uint chan; /* do X */ @@ -95,24 +114,6 @@ sp_setup_pos_vector(const struct tgsi_interp_coef *coef, } -static void -exec_prepare( const struct sp_fragment_shader *base, - struct tgsi_exec_machine *machine, - struct tgsi_sampler **samplers ) -{ - /* - * Bind tokens/shader to the interpreter's machine state. - * Avoid redundant binding. - */ - if (machine->Tokens != base->shader.tokens) { - tgsi_exec_machine_bind_shader( machine, - base->shader.tokens, - PIPE_MAX_SAMPLERS, - samplers ); - } -} - - /* TODO: hide the machine struct in here somewhere, remove from this * interface: */ @@ -122,11 +123,43 @@ exec_run( const struct sp_fragment_shader *base, struct quad_header *quad ) { /* Compute X, Y, Z, W vals for this quad */ - sp_setup_pos_vector(quad->posCoef, - (float)quad->input.x0, (float)quad->input.y0, - &machine->QuadPos); + setup_pos_vector(quad->posCoef, + (float)quad->input.x0, (float)quad->input.y0, + &machine->QuadPos); - return tgsi_exec_machine_run( machine ); + quad->inout.mask &= tgsi_exec_machine_run( machine ); + if (quad->inout.mask == 0) + return FALSE; + + /* store outputs */ + { + const ubyte *sem_name = base->info.output_semantic_name; + const ubyte *sem_index = base->info.output_semantic_index; + const uint n = base->info.num_outputs; + uint i; + for (i = 0; i < n; i++) { + switch (sem_name[i]) { + case TGSI_SEMANTIC_COLOR: + { + uint cbuf = sem_index[i]; + memcpy(quad->output.color[cbuf], + &machine->Outputs[i].xyzw[0].f[0], + sizeof(quad->output.color[0]) ); + } + break; + case TGSI_SEMANTIC_POSITION: + { + uint j; + for (j = 0; j < 4; j++) { + quad->output.depth[j] = machine->Outputs[0].xyzw[2].f[j]; + } + } + break; + } + } + } + + return TRUE; } diff --git a/src/gallium/drivers/softpipe/sp_fs_llvm.c b/src/gallium/drivers/softpipe/sp_fs_llvm.c deleted file mode 100644 index 95c0d982d12..00000000000 --- a/src/gallium/drivers/softpipe/sp_fs_llvm.c +++ /dev/null @@ -1,205 +0,0 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -/** - * Execute fragment shader using LLVM code generation. - * Authors: - * Zack Rusin - */ - -#include "sp_context.h" -#include "sp_state.h" -#include "sp_fs.h" - -#include "pipe/p_state.h" -#include "pipe/p_defines.h" -#include "util/u_memory.h" -#include "tgsi/tgsi_sse2.h" - -#if 0 - -/** - * Subclass of sp_fragment_shader - */ -struct sp_llvm_fragment_shader -{ - struct sp_fragment_shader base; - struct gallivm_prog *llvm_prog; -}; - - -static void -shade_quad_llvm(struct quad_stage *qs, - struct quad_header *quad) -{ - struct quad_shade_stage *qss = quad_shade_stage(qs); - struct softpipe_context *softpipe = qs->softpipe; - float dests[4][16][4] ALIGN16_ATTRIB; - float inputs[4][16][4] ALIGN16_ATTRIB; - const float fx = (float) quad->x0; - const float fy = (float) quad->y0; - struct gallivm_prog *llvm = qss->llvm_prog; - - inputs[0][0][0] = fx; - inputs[1][0][0] = fx + 1.0f; - inputs[2][0][0] = fx; - inputs[3][0][0] = fx + 1.0f; - - inputs[0][0][1] = fy; - inputs[1][0][1] = fy; - inputs[2][0][1] = fy + 1.0f; - inputs[3][0][1] = fy + 1.0f; - - - gallivm_prog_inputs_interpolate(llvm, inputs, quad->coef); - -#if DLLVM - debug_printf("MASK = %d\n", quad->mask); - for (int i = 0; i < 4; ++i) { - for (int j = 0; j < 2; ++j) { - debug_printf("IN(%d,%d) [%f %f %f %f]\n", i, j, - inputs[i][j][0], inputs[i][j][1], inputs[i][j][2], inputs[i][j][3]); - } - } -#endif - - quad->mask &= - gallivm_fragment_shader_exec(llvm, fx, fy, dests, inputs, - softpipe->mapped_constants[PIPE_SHADER_FRAGMENT], - qss->samplers); -#if DLLVM - debug_printf("OUT LLVM = 1[%f %f %f %f], 2[%f %f %f %f]\n", - dests[0][0][0], dests[0][0][1], dests[0][0][2], dests[0][0][3], - dests[0][1][0], dests[0][1][1], dests[0][1][2], dests[0][1][3]); -#endif - - /* store result color */ - if (qss->colorOutSlot >= 0) { - unsigned i; - /* XXX need to handle multiple color outputs someday */ - allvmrt(qss->stage.softpipe->fs->info.output_semantic_name[qss->colorOutSlot] - == TGSI_SEMANTIC_COLOR); - for (i = 0; i < QUAD_SIZE; ++i) { - quad->outputs.color[0][0][i] = dests[i][qss->colorOutSlot][0]; - quad->outputs.color[0][1][i] = dests[i][qss->colorOutSlot][1]; - quad->outputs.color[0][2][i] = dests[i][qss->colorOutSlot][2]; - quad->outputs.color[0][3][i] = dests[i][qss->colorOutSlot][3]; - } - } -#if DLLVM - for (int i = 0; i < QUAD_SIZE; ++i) { - debug_printf("QLLVM%d(%d) [%f, %f, %f, %f]\n", i, qss->colorOutSlot, - quad->outputs.color[0][0][i], - quad->outputs.color[0][1][i], - quad->outputs.color[0][2][i], - quad->outputs.color[0][3][i]); - } -#endif - - /* store result Z */ - if (qss->depthOutSlot >= 0) { - /* output[slot] is new Z */ - uint i; - for (i = 0; i < 4; i++) { - quad->outputs.depth[i] = dests[i][0][2]; - } - } - else { - /* copy input Z (which was interpolated by the executor) to output Z */ - uint i; - for (i = 0; i < 4; i++) { - quad->outputs.depth[i] = inputs[i][0][2]; - } - } -#if DLLVM - debug_printf("D [%f, %f, %f, %f] mask = %d\n", - quad->outputs.depth[0], - quad->outputs.depth[1], - quad->outputs.depth[2], - quad->outputs.depth[3], quad->mask); -#endif - - /* shader may cull fragments */ - if( quad->mask ) { - qs->next->run( qs->next, quad ); - } -} - - -unsigned -run_llvm_fs( const struct sp_fragment_shader *base, - struct foo *machine ) -{ -} - - -void -delete_llvm_fs( struct sp_fragment_shader *base ) -{ - FREE(base); -} - - -struct sp_fragment_shader * -softpipe_create_fs_llvm(struct softpipe_context *softpipe, - const struct pipe_shader_state *templ) -{ - struct sp_llvm_fragment_shader *shader = NULL; - - /* LLVM fragment shaders currently disabled: - */ - state = CALLOC_STRUCT(sp_llvm_shader_state); - if (!state) - return NULL; - - state->llvm_prog = 0; - - if (!gallivm_global_cpu_engine()) { - gallivm_cpu_engine_create(state->llvm_prog); - } - else - gallivm_cpu_jit_compile(gallivm_global_cpu_engine(), state->llvm_prog); - - if (shader) { - shader->base.run = run_llvm_fs; - shader->base.delete = delete_llvm_fs; - } - - return shader; -} - - -#else - -struct sp_fragment_shader * -softpipe_create_fs_llvm(struct softpipe_context *softpipe, - const struct pipe_shader_state *templ) -{ - return NULL; -} - -#endif diff --git a/src/gallium/drivers/softpipe/sp_fs_sse.c b/src/gallium/drivers/softpipe/sp_fs_sse.c index f4fa0905d74..9d3e4670eef 100644 --- a/src/gallium/drivers/softpipe/sp_fs_sse.c +++ b/src/gallium/drivers/softpipe/sp_fs_sse.c @@ -76,6 +76,43 @@ fs_sse_prepare( const struct sp_fragment_shader *base, } + +/** + * Compute quad X,Y,Z,W for the four fragments in a quad. + * + * This should really be part of the compiled shader. + */ +static void +setup_pos_vector(const struct tgsi_interp_coef *coef, + float x, float y, + struct tgsi_exec_vector *quadpos) +{ + uint chan; + /* do X */ + quadpos->xyzw[0].f[0] = x; + quadpos->xyzw[0].f[1] = x + 1; + quadpos->xyzw[0].f[2] = x; + quadpos->xyzw[0].f[3] = x + 1; + + /* do Y */ + quadpos->xyzw[1].f[0] = y; + quadpos->xyzw[1].f[1] = y; + quadpos->xyzw[1].f[2] = y + 1; + quadpos->xyzw[1].f[3] = y + 1; + + /* do Z and W for all fragments in the quad */ + for (chan = 2; chan < 4; chan++) { + const float dadx = coef->dadx[chan]; + const float dady = coef->dady[chan]; + const float a0 = coef->a0[chan] + dadx * x + dady * y; + quadpos->xyzw[chan].f[0] = a0; + quadpos->xyzw[chan].f[1] = a0 + dadx; + quadpos->xyzw[chan].f[2] = a0 + dady; + quadpos->xyzw[chan].f[3] = a0 + dadx + dady; + } +} + + /* TODO: codegenerate the whole run function, skip this wrapper. * TODO: break dependency on tgsi_exec_machine struct * TODO: push Position calculation into the generated shader @@ -89,9 +126,9 @@ fs_sse_run( const struct sp_fragment_shader *base, struct sp_sse_fragment_shader *shader = sp_sse_fragment_shader(base); /* Compute X, Y, Z, W vals for this quad -- place in temp[0] for now */ - sp_setup_pos_vector(quad->posCoef, - (float)quad->input.x0, (float)quad->input.y0, - machine->Temps); + setup_pos_vector(quad->posCoef, + (float)quad->input.x0, (float)quad->input.y0, + machine->Temps); /* init kill mask */ tgsi_set_kill_mask(machine, 0x0); @@ -104,7 +141,39 @@ fs_sse_run( const struct sp_fragment_shader *base, // , &machine->QuadPos ); - return ~(machine->Temps[TGSI_EXEC_TEMP_KILMASK_I].xyzw[TGSI_EXEC_TEMP_KILMASK_C].u[0]); + quad->inout.mask &= ~(machine->Temps[TGSI_EXEC_TEMP_KILMASK_I].xyzw[TGSI_EXEC_TEMP_KILMASK_C].u[0]); + if (quad->inout.mask == 0) + return FALSE; + + /* store outputs */ + { + const ubyte *sem_name = base->info.output_semantic_name; + const ubyte *sem_index = base->info.output_semantic_index; + const uint n = base->info.num_outputs; + uint i; + for (i = 0; i < n; i++) { + switch (sem_name[i]) { + case TGSI_SEMANTIC_COLOR: + { + uint cbuf = sem_index[i]; + memcpy(quad->output.color[cbuf], + &machine->Outputs[i].xyzw[0].f[0], + sizeof(quad->output.color[0]) ); + } + break; + case TGSI_SEMANTIC_POSITION: + { + uint j; + for (j = 0; j < 4; j++) { + quad->output.depth[j] = machine->Outputs[0].xyzw[2].f[j]; + } + } + break; + } + } + } + + return TRUE; } diff --git a/src/gallium/drivers/softpipe/sp_prim_setup.c b/src/gallium/drivers/softpipe/sp_prim_setup.c deleted file mode 100644 index 038ff04d4f1..00000000000 --- a/src/gallium/drivers/softpipe/sp_prim_setup.c +++ /dev/null @@ -1,190 +0,0 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -/** - * \brief A draw stage that drives our triangle setup routines from - * within the draw pipeline. One of two ways to drive setup, the - * other being in sp_prim_vbuf.c. - * - * \author Keith Whitwell <[email protected]> - * \author Brian Paul - */ - - -#include "sp_context.h" -#include "sp_setup.h" -#include "sp_state.h" -#include "sp_prim_setup.h" -#include "draw/draw_pipe.h" -#include "draw/draw_vertex.h" -#include "util/u_memory.h" - -/** - * Triangle setup info (derived from draw_stage). - * Also used for line drawing (taking some liberties). - */ -struct setup_stage { - struct draw_stage stage; /**< This must be first (base class) */ - - struct setup_context *setup; -}; - - - -/** - * Basically a cast wrapper. - */ -static INLINE struct setup_stage *setup_stage( struct draw_stage *stage ) -{ - return (struct setup_stage *)stage; -} - - -typedef const float (*cptrf4)[4]; - -static void -do_tri(struct draw_stage *stage, struct prim_header *prim) -{ - struct setup_stage *setup = setup_stage( stage ); - - setup_tri( setup->setup, - (cptrf4)prim->v[0]->data, - (cptrf4)prim->v[1]->data, - (cptrf4)prim->v[2]->data ); -} - -static void -do_line(struct draw_stage *stage, struct prim_header *prim) -{ - struct setup_stage *setup = setup_stage( stage ); - - setup_line( setup->setup, - (cptrf4)prim->v[0]->data, - (cptrf4)prim->v[1]->data ); -} - -static void -do_point(struct draw_stage *stage, struct prim_header *prim) -{ - struct setup_stage *setup = setup_stage( stage ); - - setup_point( setup->setup, - (cptrf4)prim->v[0]->data ); -} - - - - -static void setup_begin( struct draw_stage *stage ) -{ - struct setup_stage *setup = setup_stage(stage); - - setup_prepare( setup->setup ); - - stage->point = do_point; - stage->line = do_line; - stage->tri = do_tri; -} - - -static void setup_first_point( struct draw_stage *stage, - struct prim_header *header ) -{ - setup_begin(stage); - stage->point( stage, header ); -} - -static void setup_first_line( struct draw_stage *stage, - struct prim_header *header ) -{ - setup_begin(stage); - stage->line( stage, header ); -} - - -static void setup_first_tri( struct draw_stage *stage, - struct prim_header *header ) -{ - setup_begin(stage); - stage->tri( stage, header ); -} - - - -static void setup_flush( struct draw_stage *stage, - unsigned flags ) -{ - stage->point = setup_first_point; - stage->line = setup_first_line; - stage->tri = setup_first_tri; -} - - -static void reset_stipple_counter( struct draw_stage *stage ) -{ -} - - -static void render_destroy( struct draw_stage *stage ) -{ - struct setup_stage *ssetup = setup_stage(stage); - setup_destroy_context(ssetup->setup); - FREE( stage ); -} - - -/** - * Create a new primitive setup/render stage. - */ -struct draw_stage *sp_draw_render_stage( struct softpipe_context *softpipe ) -{ - struct setup_stage *sstage = CALLOC_STRUCT(setup_stage); - - sstage->setup = setup_create_context(softpipe); - sstage->stage.draw = softpipe->draw; - sstage->stage.point = setup_first_point; - sstage->stage.line = setup_first_line; - sstage->stage.tri = setup_first_tri; - sstage->stage.flush = setup_flush; - sstage->stage.reset_stipple_counter = reset_stipple_counter; - sstage->stage.destroy = render_destroy; - - return (struct draw_stage *)sstage; -} - -struct setup_context * -sp_draw_setup_context( struct draw_stage *stage ) -{ - struct setup_stage *ssetup = setup_stage(stage); - return ssetup->setup; -} - -void -sp_draw_flush( struct draw_stage *stage ) -{ - stage->flush( stage, 0 ); -} diff --git a/src/gallium/drivers/softpipe/sp_prim_setup.h b/src/gallium/drivers/softpipe/sp_prim_setup.h deleted file mode 100644 index 49bdd98ed87..00000000000 --- a/src/gallium/drivers/softpipe/sp_prim_setup.h +++ /dev/null @@ -1,85 +0,0 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -#ifndef SP_PRIM_SETUP_H -#define SP_PRIM_SETUP_H - - -/** - * vbuf is a special stage to gather the stream of triangles, lines, points - * together and reconstruct vertex buffers for hardware upload. - * - * First attempt, work in progress. - * - * TODO: - * - separate out vertex buffer building and primitive emit, ie >1 draw per vb. - * - tell vbuf stage how to build hw vertices directly - * - pass vbuf stage a buffer pointer for direct emit to agp/vram. - * - * - * - * Vertices are just an array of floats, with all the attributes - * packed. We currently assume a layout like: - * - * attr[0][0..3] - window position - * attr[1..n][0..3] - remaining attributes. - * - * Attributes are assumed to be 4 floats wide but are packed so that - * all the enabled attributes run contiguously. - */ - - -struct draw_stage; -struct softpipe_context; - - -typedef void (*vbuf_draw_func)( struct pipe_context *pipe, - unsigned prim, - const ushort *elements, - unsigned nr_elements, - const void *vertex_buffer, - unsigned nr_vertices ); - - -extern struct draw_stage * -sp_draw_render_stage( struct softpipe_context *softpipe ); - -extern struct setup_context * -sp_draw_setup_context( struct draw_stage * ); - -extern void -sp_draw_flush( struct draw_stage * ); - - -extern struct draw_stage * -sp_draw_vbuf_stage( struct draw_context *draw_context, - struct pipe_context *pipe, - vbuf_draw_func draw ); - - -#endif /* SP_PRIM_SETUP_H */ diff --git a/src/gallium/drivers/softpipe/sp_prim_vbuf.c b/src/gallium/drivers/softpipe/sp_prim_vbuf.c index 42021789ea8..e603c20fc4c 100644 --- a/src/gallium/drivers/softpipe/sp_prim_vbuf.c +++ b/src/gallium/drivers/softpipe/sp_prim_vbuf.c @@ -37,13 +37,13 @@ #include "sp_context.h" +#include "sp_setup.h" #include "sp_state.h" #include "sp_prim_vbuf.h" -#include "sp_prim_setup.h" -#include "sp_setup.h" #include "draw/draw_context.h" #include "draw/draw_vbuf.h" #include "util/u_memory.h" +#include "util/u_prim.h" #define SP_MAX_VBUF_INDEXES 1024 @@ -58,6 +58,8 @@ struct softpipe_vbuf_render { struct vbuf_render base; struct softpipe_context *softpipe; + struct setup_context *setup; + uint prim; uint vertex_size; uint nr_vertices; @@ -74,6 +76,11 @@ softpipe_vbuf_render(struct vbuf_render *vbr) } + + + + + static const struct vertex_info * sp_vbuf_get_vertex_info(struct vbuf_render *vbr) { @@ -104,36 +111,6 @@ sp_vbuf_allocate_vertices(struct vbuf_render *vbr, static void sp_vbuf_release_vertices(struct vbuf_render *vbr) { -#if 0 - { - struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr); - const struct vertex_info *info = - softpipe_get_vbuf_vertex_info(cvbr->softpipe); - const float *vtx = (const float *) cvbr->vertex_buffer; - uint i, j; - debug_printf("%s (vtx_size = %u, vtx_used = %u)\n", - __FUNCTION__, cvbr->vertex_size, cvbr->nr_vertices); - for (i = 0; i < cvbr->nr_vertices; i++) { - for (j = 0; j < info->num_attribs; j++) { - uint k; - switch (info->attrib[j].emit) { - case EMIT_4F: k = 4; break; - case EMIT_3F: k = 3; break; - case EMIT_2F: k = 2; break; - case EMIT_1F: k = 1; break; - default: assert(0); - } - debug_printf("Vert %u attr %u: ", i, j); - while (k-- > 0) { - debug_printf("%g ", vtx[0]); - vtx++; - } - debug_printf("\n"); - } - } - } -#endif - /* keep the old allocation for next time */ } @@ -159,14 +136,11 @@ static boolean sp_vbuf_set_primitive(struct vbuf_render *vbr, unsigned prim) { struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr); - - /* XXX: break this dependency - make setup_context live under - * softpipe, rename the old "setup" draw stage to something else. - */ - struct setup_context *setup_ctx = sp_draw_setup_context(cvbr->softpipe->setup); + struct setup_context *setup_ctx = cvbr->setup; setup_prepare( setup_ctx ); + cvbr->softpipe->reduced_prim = u_reduced_prim(prim); cvbr->prim = prim; return TRUE; @@ -191,14 +165,9 @@ sp_vbuf_draw(struct vbuf_render *vbr, const ushort *indices, uint nr) struct softpipe_context *softpipe = cvbr->softpipe; const unsigned stride = softpipe->vertex_info_vbuf.size * sizeof(float); const void *vertex_buffer = cvbr->vertex_buffer; + struct setup_context *setup_ctx = cvbr->setup; unsigned i; - /* XXX: break this dependency - make setup_context live under - * softpipe, rename the old "setup" draw stage to something else. - */ - struct draw_stage *setup = softpipe->setup; - struct setup_context *setup_ctx = sp_draw_setup_context(setup); - switch (cvbr->prim) { case PIPE_PRIM_POINTS: for (i = 0; i < nr; i++) { @@ -237,14 +206,16 @@ sp_vbuf_draw(struct vbuf_render *vbr, const ushort *indices, uint nr) break; case PIPE_PRIM_TRIANGLES: - for (i = 2; i < nr; i += 3) { - if (softpipe->rasterizer->flatshade_first) { + if (softpipe->rasterizer->flatshade_first) { + for (i = 2; i < nr; i += 3) { setup_tri( setup_ctx, get_vert(vertex_buffer, indices[i-1], stride), get_vert(vertex_buffer, indices[i-0], stride), get_vert(vertex_buffer, indices[i-2], stride) ); } - else { + } + else { + for (i = 2; i < nr; i += 3) { setup_tri( setup_ctx, get_vert(vertex_buffer, indices[i-2], stride), get_vert(vertex_buffer, indices[i-1], stride), @@ -254,14 +225,16 @@ sp_vbuf_draw(struct vbuf_render *vbr, const ushort *indices, uint nr) break; case PIPE_PRIM_TRIANGLE_STRIP: - for (i = 2; i < nr; i += 1) { - if (softpipe->rasterizer->flatshade_first) { + if (softpipe->rasterizer->flatshade_first) { + for (i = 2; i < nr; i += 1) { setup_tri( setup_ctx, get_vert(vertex_buffer, indices[i+(i&1)-1], stride), get_vert(vertex_buffer, indices[i-(i&1)], stride), get_vert(vertex_buffer, indices[i-2], stride) ); } - else { + } + else { + for (i = 2; i < nr; i += 1) { setup_tri( setup_ctx, get_vert(vertex_buffer, indices[i+(i&1)-2], stride), get_vert(vertex_buffer, indices[i-(i&1)-1], stride), @@ -271,14 +244,16 @@ sp_vbuf_draw(struct vbuf_render *vbr, const ushort *indices, uint nr) break; case PIPE_PRIM_TRIANGLE_FAN: - for (i = 2; i < nr; i += 1) { - if (softpipe->rasterizer->flatshade_first) { + if (softpipe->rasterizer->flatshade_first) { + for (i = 2; i < nr; i += 1) { setup_tri( setup_ctx, get_vert(vertex_buffer, indices[i-0], stride), get_vert(vertex_buffer, indices[0], stride), get_vert(vertex_buffer, indices[i-1], stride) ); } - else { + } + else { + for (i = 2; i < nr; i += 1) { setup_tri( setup_ctx, get_vert(vertex_buffer, indices[0], stride), get_vert(vertex_buffer, indices[i-1], stride), @@ -288,8 +263,8 @@ sp_vbuf_draw(struct vbuf_render *vbr, const ushort *indices, uint nr) break; case PIPE_PRIM_QUADS: - for (i = 3; i < nr; i += 4) { - if (softpipe->rasterizer->flatshade_first) { + if (softpipe->rasterizer->flatshade_first) { + for (i = 3; i < nr; i += 4) { setup_tri( setup_ctx, get_vert(vertex_buffer, indices[i-2], stride), get_vert(vertex_buffer, indices[i-1], stride), @@ -299,7 +274,9 @@ sp_vbuf_draw(struct vbuf_render *vbr, const ushort *indices, uint nr) get_vert(vertex_buffer, indices[i-0], stride), get_vert(vertex_buffer, indices[i-3], stride) ); } - else { + } + else { + for (i = 3; i < nr; i += 4) { setup_tri( setup_ctx, get_vert(vertex_buffer, indices[i-3], stride), get_vert(vertex_buffer, indices[i-2], stride), @@ -314,8 +291,8 @@ sp_vbuf_draw(struct vbuf_render *vbr, const ushort *indices, uint nr) break; case PIPE_PRIM_QUAD_STRIP: - for (i = 3; i < nr; i += 2) { - if (softpipe->rasterizer->flatshade_first) { + if (softpipe->rasterizer->flatshade_first) { + for (i = 3; i < nr; i += 2) { setup_tri( setup_ctx, get_vert(vertex_buffer, indices[i-0], stride), get_vert(vertex_buffer, indices[i-1], stride), @@ -325,7 +302,9 @@ sp_vbuf_draw(struct vbuf_render *vbr, const ushort *indices, uint nr) get_vert(vertex_buffer, indices[i-0], stride), get_vert(vertex_buffer, indices[i-3], stride) ); } - else { + } + else { + for (i = 3; i < nr; i += 2) { setup_tri( setup_ctx, get_vert(vertex_buffer, indices[i-3], stride), get_vert(vertex_buffer, indices[i-2], stride), @@ -355,11 +334,6 @@ sp_vbuf_draw(struct vbuf_render *vbr, const ushort *indices, uint nr) default: assert(0); } - - /* XXX: why are we calling this??? If we had to call something, it - * would be a function in sp_setup.c: - */ - sp_draw_flush( setup ); } @@ -372,17 +346,12 @@ sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr) { struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr); struct softpipe_context *softpipe = cvbr->softpipe; + struct setup_context *setup_ctx = cvbr->setup; const unsigned stride = softpipe->vertex_info_vbuf.size * sizeof(float); const void *vertex_buffer = (void *) get_vert(cvbr->vertex_buffer, start, stride); unsigned i; - /* XXX: break this dependency - make setup_context live under - * softpipe, rename the old "setup" draw stage to something else. - */ - struct draw_stage *setup = softpipe->setup; - struct setup_context *setup_ctx = sp_draw_setup_context(setup); - switch (cvbr->prim) { case PIPE_PRIM_POINTS: for (i = 0; i < nr; i++) { @@ -421,14 +390,16 @@ sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr) break; case PIPE_PRIM_TRIANGLES: - for (i = 2; i < nr; i += 3) { - if (softpipe->rasterizer->flatshade_first) { + if (softpipe->rasterizer->flatshade_first) { + for (i = 2; i < nr; i += 3) { setup_tri( setup_ctx, get_vert(vertex_buffer, i-1, stride), get_vert(vertex_buffer, i-0, stride), get_vert(vertex_buffer, i-2, stride) ); } - else { + } + else { + for (i = 2; i < nr; i += 3) { setup_tri( setup_ctx, get_vert(vertex_buffer, i-2, stride), get_vert(vertex_buffer, i-1, stride), @@ -438,14 +409,16 @@ sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr) break; case PIPE_PRIM_TRIANGLE_STRIP: - for (i = 2; i < nr; i++) { - if (softpipe->rasterizer->flatshade_first) { + if (softpipe->rasterizer->flatshade_first) { + for (i = 2; i < nr; i++) { setup_tri( setup_ctx, get_vert(vertex_buffer, i+(i&1)-1, stride), get_vert(vertex_buffer, i-(i&1), stride), get_vert(vertex_buffer, i-2, stride) ); } - else { + } + else { + for (i = 2; i < nr; i++) { setup_tri( setup_ctx, get_vert(vertex_buffer, i+(i&1)-2, stride), get_vert(vertex_buffer, i-(i&1)-1, stride), @@ -455,14 +428,16 @@ sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr) break; case PIPE_PRIM_TRIANGLE_FAN: - for (i = 2; i < nr; i += 1) { - if (softpipe->rasterizer->flatshade_first) { + if (softpipe->rasterizer->flatshade_first) { + for (i = 2; i < nr; i += 1) { setup_tri( setup_ctx, get_vert(vertex_buffer, i-0, stride), get_vert(vertex_buffer, 0, stride), get_vert(vertex_buffer, i-1, stride) ); } - else { + } + else { + for (i = 2; i < nr; i += 1) { setup_tri( setup_ctx, get_vert(vertex_buffer, 0, stride), get_vert(vertex_buffer, i-1, stride), @@ -472,8 +447,8 @@ sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr) break; case PIPE_PRIM_QUADS: - for (i = 3; i < nr; i += 4) { - if (softpipe->rasterizer->flatshade_first) { + if (softpipe->rasterizer->flatshade_first) { + for (i = 3; i < nr; i += 4) { setup_tri( setup_ctx, get_vert(vertex_buffer, i-2, stride), get_vert(vertex_buffer, i-1, stride), @@ -483,7 +458,9 @@ sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr) get_vert(vertex_buffer, i-0, stride), get_vert(vertex_buffer, i-3, stride) ); } - else { + } + else { + for (i = 3; i < nr; i += 4) { setup_tri( setup_ctx, get_vert(vertex_buffer, i-3, stride), get_vert(vertex_buffer, i-2, stride), @@ -497,8 +474,8 @@ sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr) break; case PIPE_PRIM_QUAD_STRIP: - for (i = 3; i < nr; i += 2) { - if (softpipe->rasterizer->flatshade_first) { + if (softpipe->rasterizer->flatshade_first) { + for (i = 3; i < nr; i += 2) { setup_tri( setup_ctx, get_vert(vertex_buffer, i-0, stride), get_vert(vertex_buffer, i-1, stride), @@ -508,7 +485,9 @@ sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr) get_vert(vertex_buffer, i-0, stride), get_vert(vertex_buffer, i-3, stride) ); } - else { + } + else { + for (i = 3; i < nr; i += 2) { setup_tri( setup_ctx, get_vert(vertex_buffer, i-3, stride), get_vert(vertex_buffer, i-2, stride), @@ -546,40 +525,38 @@ static void sp_vbuf_destroy(struct vbuf_render *vbr) { struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr); - cvbr->softpipe->vbuf_render = NULL; + setup_destroy_context(cvbr->setup); FREE(cvbr); } /** - * Initialize the post-transform vertex buffer information for the given - * context. + * Create the post-transform vertex handler for the given context. */ -void -sp_init_vbuf(struct softpipe_context *sp) +struct vbuf_render * +sp_create_vbuf_backend(struct softpipe_context *sp) { - assert(sp->draw); + struct softpipe_vbuf_render *cvbr = CALLOC_STRUCT(softpipe_vbuf_render); - sp->vbuf_render = CALLOC_STRUCT(softpipe_vbuf_render); + assert(sp->draw); - sp->vbuf_render->base.max_indices = SP_MAX_VBUF_INDEXES; - sp->vbuf_render->base.max_vertex_buffer_bytes = SP_MAX_VBUF_SIZE; - sp->vbuf_render->base.get_vertex_info = sp_vbuf_get_vertex_info; - sp->vbuf_render->base.allocate_vertices = sp_vbuf_allocate_vertices; - sp->vbuf_render->base.map_vertices = sp_vbuf_map_vertices; - sp->vbuf_render->base.unmap_vertices = sp_vbuf_unmap_vertices; - sp->vbuf_render->base.set_primitive = sp_vbuf_set_primitive; - sp->vbuf_render->base.draw = sp_vbuf_draw; - sp->vbuf_render->base.draw_arrays = sp_vbuf_draw_arrays; - sp->vbuf_render->base.release_vertices = sp_vbuf_release_vertices; - sp->vbuf_render->base.destroy = sp_vbuf_destroy; + cvbr->base.max_indices = SP_MAX_VBUF_INDEXES; + cvbr->base.max_vertex_buffer_bytes = SP_MAX_VBUF_SIZE; - sp->vbuf_render->softpipe = sp; + cvbr->base.get_vertex_info = sp_vbuf_get_vertex_info; + cvbr->base.allocate_vertices = sp_vbuf_allocate_vertices; + cvbr->base.map_vertices = sp_vbuf_map_vertices; + cvbr->base.unmap_vertices = sp_vbuf_unmap_vertices; + cvbr->base.set_primitive = sp_vbuf_set_primitive; + cvbr->base.draw = sp_vbuf_draw; + cvbr->base.draw_arrays = sp_vbuf_draw_arrays; + cvbr->base.release_vertices = sp_vbuf_release_vertices; + cvbr->base.destroy = sp_vbuf_destroy; - sp->vbuf = draw_vbuf_stage(sp->draw, &sp->vbuf_render->base); + cvbr->softpipe = sp; - draw_set_rasterize_stage(sp->draw, sp->vbuf); + cvbr->setup = setup_create_context(cvbr->softpipe); - draw_set_render(sp->draw, &sp->vbuf_render->base); + return &cvbr->base; } diff --git a/src/gallium/drivers/softpipe/sp_prim_vbuf.h b/src/gallium/drivers/softpipe/sp_prim_vbuf.h index 1de9cc2a894..ad01cc2f289 100644 --- a/src/gallium/drivers/softpipe/sp_prim_vbuf.h +++ b/src/gallium/drivers/softpipe/sp_prim_vbuf.h @@ -31,8 +31,8 @@ struct softpipe_context; -extern void -sp_init_vbuf(struct softpipe_context *softpipe); +extern struct vbuf_render * +sp_create_vbuf_backend(struct softpipe_context *softpipe); #endif /* SP_VBUF_H */ diff --git a/src/gallium/drivers/softpipe/sp_quad.h b/src/gallium/drivers/softpipe/sp_quad.h index bd6c6cb9123..a3236bd1169 100644 --- a/src/gallium/drivers/softpipe/sp_quad.h +++ b/src/gallium/drivers/softpipe/sp_quad.h @@ -97,10 +97,10 @@ struct quad_header { struct quad_header_inout inout; struct quad_header_output output; - const struct tgsi_interp_coef *coef; + /* Redundant/duplicated: + */ const struct tgsi_interp_coef *posCoef; - - unsigned nr_attrs; + const struct tgsi_interp_coef *coef; }; #endif /* SP_QUAD_H */ diff --git a/src/gallium/drivers/softpipe/sp_quad_alpha_test.c b/src/gallium/drivers/softpipe/sp_quad_alpha_test.c deleted file mode 100644 index 0845bae0e68..00000000000 --- a/src/gallium/drivers/softpipe/sp_quad_alpha_test.c +++ /dev/null @@ -1,108 +0,0 @@ - -/** - * quad alpha test - */ - -#include "sp_context.h" -#include "sp_quad.h" -#include "sp_quad_pipe.h" -#include "pipe/p_defines.h" -#include "util/u_memory.h" - - -static void -alpha_test_quad(struct quad_stage *qs, struct quad_header *quad) -{ - struct softpipe_context *softpipe = qs->softpipe; - const float ref = softpipe->depth_stencil->alpha.ref_value; - unsigned passMask = 0x0, j; - const uint cbuf = 0; /* only output[0].alpha is tested */ - const float *aaaa = quad->output.color[cbuf][3]; - - switch (softpipe->depth_stencil->alpha.func) { - case PIPE_FUNC_NEVER: - break; - case PIPE_FUNC_LESS: - /* - * If mask were an array [4] we could do this SIMD-style: - * passMask = (quad->outputs.color[0][3] <= vec4(ref)); - */ - for (j = 0; j < QUAD_SIZE; j++) { - if (aaaa[j] < ref) { - passMask |= (1 << j); - } - } - break; - case PIPE_FUNC_EQUAL: - for (j = 0; j < QUAD_SIZE; j++) { - if (aaaa[j] == ref) { - passMask |= (1 << j); - } - } - break; - case PIPE_FUNC_LEQUAL: - for (j = 0; j < QUAD_SIZE; j++) { - if (aaaa[j] <= ref) { - passMask |= (1 << j); - } - } - break; - case PIPE_FUNC_GREATER: - for (j = 0; j < QUAD_SIZE; j++) { - if (aaaa[j] > ref) { - passMask |= (1 << j); - } - } - break; - case PIPE_FUNC_NOTEQUAL: - for (j = 0; j < QUAD_SIZE; j++) { - if (aaaa[j] != ref) { - passMask |= (1 << j); - } - } - break; - case PIPE_FUNC_GEQUAL: - for (j = 0; j < QUAD_SIZE; j++) { - if (aaaa[j] >= ref) { - passMask |= (1 << j); - } - } - break; - case PIPE_FUNC_ALWAYS: - passMask = MASK_ALL; - break; - default: - assert(0); - } - - quad->inout.mask &= passMask; - - if (quad->inout.mask) - qs->next->run(qs->next, quad); -} - - -static void alpha_test_begin(struct quad_stage *qs) -{ - qs->next->begin(qs->next); -} - - -static void alpha_test_destroy(struct quad_stage *qs) -{ - FREE( qs ); -} - - -struct quad_stage * -sp_quad_alpha_test_stage( struct softpipe_context *softpipe ) -{ - struct quad_stage *stage = CALLOC_STRUCT(quad_stage); - - stage->softpipe = softpipe; - stage->begin = alpha_test_begin; - stage->run = alpha_test_quad; - stage->destroy = alpha_test_destroy; - - return stage; -} diff --git a/src/gallium/drivers/softpipe/sp_quad_blend.c b/src/gallium/drivers/softpipe/sp_quad_blend.c index b1e18805c70..e243c63fa23 100644 --- a/src/gallium/drivers/softpipe/sp_quad_blend.c +++ b/src/gallium/drivers/softpipe/sp_quad_blend.c @@ -117,644 +117,865 @@ do { \ static void -logicop_quad(struct quad_stage *qs, struct quad_header *quad) +logicop_quad(struct quad_stage *qs, + float (*quadColor)[4], + float (*dest)[4]) { struct softpipe_context *softpipe = qs->softpipe; - uint cbuf; + ubyte src[4][4], dst[4][4], res[4][4]; + uint *src4 = (uint *) src; + uint *dst4 = (uint *) dst; + uint *res4 = (uint *) res; + uint j; + + + /* convert to ubyte */ + for (j = 0; j < 4; j++) { /* loop over R,G,B,A channels */ + dst[j][0] = float_to_ubyte(dest[j][0]); /* P0 */ + dst[j][1] = float_to_ubyte(dest[j][1]); /* P1 */ + dst[j][2] = float_to_ubyte(dest[j][2]); /* P2 */ + dst[j][3] = float_to_ubyte(dest[j][3]); /* P3 */ + + src[j][0] = float_to_ubyte(quadColor[j][0]); /* P0 */ + src[j][1] = float_to_ubyte(quadColor[j][1]); /* P1 */ + src[j][2] = float_to_ubyte(quadColor[j][2]); /* P2 */ + src[j][3] = float_to_ubyte(quadColor[j][3]); /* P3 */ + } - /* loop over colorbuffer outputs */ - for (cbuf = 0; cbuf < softpipe->framebuffer.nr_cbufs; cbuf++) { - float dest[4][QUAD_SIZE]; - ubyte src[4][4], dst[4][4], res[4][4]; - uint *src4 = (uint *) src; - uint *dst4 = (uint *) dst; - uint *res4 = (uint *) res; - struct softpipe_cached_tile * - tile = sp_get_cached_tile(softpipe, - softpipe->cbuf_cache[cbuf], - quad->input.x0, quad->input.y0); - float (*quadColor)[4] = quad->output.color[cbuf]; - uint i, j; + switch (softpipe->blend->logicop_func) { + case PIPE_LOGICOP_CLEAR: + for (j = 0; j < 4; j++) + res4[j] = 0; + break; + case PIPE_LOGICOP_NOR: + for (j = 0; j < 4; j++) + res4[j] = ~(src4[j] | dst4[j]); + break; + case PIPE_LOGICOP_AND_INVERTED: + for (j = 0; j < 4; j++) + res4[j] = ~src4[j] & dst4[j]; + break; + case PIPE_LOGICOP_COPY_INVERTED: + for (j = 0; j < 4; j++) + res4[j] = ~src4[j]; + break; + case PIPE_LOGICOP_AND_REVERSE: + for (j = 0; j < 4; j++) + res4[j] = src4[j] & ~dst4[j]; + break; + case PIPE_LOGICOP_INVERT: + for (j = 0; j < 4; j++) + res4[j] = ~dst4[j]; + break; + case PIPE_LOGICOP_XOR: + for (j = 0; j < 4; j++) + res4[j] = dst4[j] ^ src4[j]; + break; + case PIPE_LOGICOP_NAND: + for (j = 0; j < 4; j++) + res4[j] = ~(src4[j] & dst4[j]); + break; + case PIPE_LOGICOP_AND: + for (j = 0; j < 4; j++) + res4[j] = src4[j] & dst4[j]; + break; + case PIPE_LOGICOP_EQUIV: + for (j = 0; j < 4; j++) + res4[j] = ~(src4[j] ^ dst4[j]); + break; + case PIPE_LOGICOP_NOOP: + for (j = 0; j < 4; j++) + res4[j] = dst4[j]; + break; + case PIPE_LOGICOP_OR_INVERTED: + for (j = 0; j < 4; j++) + res4[j] = ~src4[j] | dst4[j]; + break; + case PIPE_LOGICOP_COPY: + for (j = 0; j < 4; j++) + res4[j] = src4[j]; + break; + case PIPE_LOGICOP_OR_REVERSE: + for (j = 0; j < 4; j++) + res4[j] = src4[j] | ~dst4[j]; + break; + case PIPE_LOGICOP_OR: + for (j = 0; j < 4; j++) + res4[j] = src4[j] | dst4[j]; + break; + case PIPE_LOGICOP_SET: + for (j = 0; j < 4; j++) + res4[j] = ~0; + break; + default: + assert(0); + } - /* get/swizzle dest colors */ - for (j = 0; j < QUAD_SIZE; j++) { - int x = (quad->input.x0 & (TILE_SIZE-1)) + (j & 1); - int y = (quad->input.y0 & (TILE_SIZE-1)) + (j >> 1); - for (i = 0; i < 4; i++) { - dest[i][j] = tile->data.color[y][x][i]; - } - } + for (j = 0; j < 4; j++) { + quadColor[j][0] = ubyte_to_float(res[j][0]); + quadColor[j][1] = ubyte_to_float(res[j][1]); + quadColor[j][2] = ubyte_to_float(res[j][2]); + quadColor[j][3] = ubyte_to_float(res[j][3]); + } +} - /* convert to ubyte */ - for (j = 0; j < 4; j++) { /* loop over R,G,B,A channels */ - dst[j][0] = float_to_ubyte(dest[j][0]); /* P0 */ - dst[j][1] = float_to_ubyte(dest[j][1]); /* P1 */ - dst[j][2] = float_to_ubyte(dest[j][2]); /* P2 */ - dst[j][3] = float_to_ubyte(dest[j][3]); /* P3 */ - - src[j][0] = float_to_ubyte(quadColor[j][0]); /* P0 */ - src[j][1] = float_to_ubyte(quadColor[j][1]); /* P1 */ - src[j][2] = float_to_ubyte(quadColor[j][2]); /* P2 */ - src[j][3] = float_to_ubyte(quadColor[j][3]); /* P3 */ - } - switch (softpipe->blend->logicop_func) { - case PIPE_LOGICOP_CLEAR: - for (j = 0; j < 4; j++) - res4[j] = 0; - break; - case PIPE_LOGICOP_NOR: - for (j = 0; j < 4; j++) - res4[j] = ~(src4[j] | dst4[j]); - break; - case PIPE_LOGICOP_AND_INVERTED: - for (j = 0; j < 4; j++) - res4[j] = ~src4[j] & dst4[j]; - break; - case PIPE_LOGICOP_COPY_INVERTED: - for (j = 0; j < 4; j++) - res4[j] = ~src4[j]; - break; - case PIPE_LOGICOP_AND_REVERSE: - for (j = 0; j < 4; j++) - res4[j] = src4[j] & ~dst4[j]; - break; - case PIPE_LOGICOP_INVERT: - for (j = 0; j < 4; j++) - res4[j] = ~dst4[j]; - break; - case PIPE_LOGICOP_XOR: - for (j = 0; j < 4; j++) - res4[j] = dst4[j] ^ src4[j]; - break; - case PIPE_LOGICOP_NAND: - for (j = 0; j < 4; j++) - res4[j] = ~(src4[j] & dst4[j]); - break; - case PIPE_LOGICOP_AND: - for (j = 0; j < 4; j++) - res4[j] = src4[j] & dst4[j]; - break; - case PIPE_LOGICOP_EQUIV: - for (j = 0; j < 4; j++) - res4[j] = ~(src4[j] ^ dst4[j]); - break; - case PIPE_LOGICOP_NOOP: - for (j = 0; j < 4; j++) - res4[j] = dst4[j]; - break; - case PIPE_LOGICOP_OR_INVERTED: - for (j = 0; j < 4; j++) - res4[j] = ~src4[j] | dst4[j]; - break; - case PIPE_LOGICOP_COPY: - for (j = 0; j < 4; j++) - res4[j] = src4[j]; - break; - case PIPE_LOGICOP_OR_REVERSE: - for (j = 0; j < 4; j++) - res4[j] = src4[j] | ~dst4[j]; - break; - case PIPE_LOGICOP_OR: - for (j = 0; j < 4; j++) - res4[j] = src4[j] | dst4[j]; - break; - case PIPE_LOGICOP_SET: - for (j = 0; j < 4; j++) - res4[j] = ~0; - break; - default: - assert(0); - } - for (j = 0; j < 4; j++) { - quadColor[j][0] = ubyte_to_float(res[j][0]); - quadColor[j][1] = ubyte_to_float(res[j][1]); - quadColor[j][2] = ubyte_to_float(res[j][2]); - quadColor[j][3] = ubyte_to_float(res[j][3]); - } +static void +blend_quad(struct quad_stage *qs, + float (*quadColor)[4], + float (*dest)[4]) +{ + static const float zero[4] = { 0, 0, 0, 0 }; + static const float one[4] = { 1, 1, 1, 1 }; + struct softpipe_context *softpipe = qs->softpipe; + float source[4][QUAD_SIZE]; + + /* + * Compute src/first term RGB + */ + switch (softpipe->blend->rgb_src_factor) { + case PIPE_BLENDFACTOR_ONE: + VEC4_COPY(source[0], quadColor[0]); /* R */ + VEC4_COPY(source[1], quadColor[1]); /* G */ + VEC4_COPY(source[2], quadColor[2]); /* B */ + break; + case PIPE_BLENDFACTOR_SRC_COLOR: + VEC4_MUL(source[0], quadColor[0], quadColor[0]); /* R */ + VEC4_MUL(source[1], quadColor[1], quadColor[1]); /* G */ + VEC4_MUL(source[2], quadColor[2], quadColor[2]); /* B */ + break; + case PIPE_BLENDFACTOR_SRC_ALPHA: + { + const float *alpha = quadColor[3]; + VEC4_MUL(source[0], quadColor[0], alpha); /* R */ + VEC4_MUL(source[1], quadColor[1], alpha); /* G */ + VEC4_MUL(source[2], quadColor[2], alpha); /* B */ + } + break; + case PIPE_BLENDFACTOR_DST_COLOR: + VEC4_MUL(source[0], quadColor[0], dest[0]); /* R */ + VEC4_MUL(source[1], quadColor[1], dest[1]); /* G */ + VEC4_MUL(source[2], quadColor[2], dest[2]); /* B */ + break; + case PIPE_BLENDFACTOR_DST_ALPHA: + { + const float *alpha = dest[3]; + VEC4_MUL(source[0], quadColor[0], alpha); /* R */ + VEC4_MUL(source[1], quadColor[1], alpha); /* G */ + VEC4_MUL(source[2], quadColor[2], alpha); /* B */ + } + break; + case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: + { + const float *alpha = quadColor[3]; + float diff[4], temp[4]; + VEC4_SUB(diff, one, dest[3]); + VEC4_MIN(temp, alpha, diff); + VEC4_MUL(source[0], quadColor[0], temp); /* R */ + VEC4_MUL(source[1], quadColor[1], temp); /* G */ + VEC4_MUL(source[2], quadColor[2], temp); /* B */ + } + break; + case PIPE_BLENDFACTOR_CONST_COLOR: + { + float comp[4]; + VEC4_SCALAR(comp, softpipe->blend_color.color[0]); /* R */ + VEC4_MUL(source[0], quadColor[0], comp); /* R */ + VEC4_SCALAR(comp, softpipe->blend_color.color[1]); /* G */ + VEC4_MUL(source[1], quadColor[1], comp); /* G */ + VEC4_SCALAR(comp, softpipe->blend_color.color[2]); /* B */ + VEC4_MUL(source[2], quadColor[2], comp); /* B */ + } + break; + case PIPE_BLENDFACTOR_CONST_ALPHA: + { + float alpha[4]; + VEC4_SCALAR(alpha, softpipe->blend_color.color[3]); + VEC4_MUL(source[0], quadColor[0], alpha); /* R */ + VEC4_MUL(source[1], quadColor[1], alpha); /* G */ + VEC4_MUL(source[2], quadColor[2], alpha); /* B */ + } + break; + case PIPE_BLENDFACTOR_SRC1_COLOR: + assert(0); /* to do */ + break; + case PIPE_BLENDFACTOR_SRC1_ALPHA: + assert(0); /* to do */ + break; + case PIPE_BLENDFACTOR_ZERO: + VEC4_COPY(source[0], zero); /* R */ + VEC4_COPY(source[1], zero); /* G */ + VEC4_COPY(source[2], zero); /* B */ + break; + case PIPE_BLENDFACTOR_INV_SRC_COLOR: + { + float inv_comp[4]; + VEC4_SUB(inv_comp, one, quadColor[0]); /* R */ + VEC4_MUL(source[0], quadColor[0], inv_comp); /* R */ + VEC4_SUB(inv_comp, one, quadColor[1]); /* G */ + VEC4_MUL(source[1], quadColor[1], inv_comp); /* G */ + VEC4_SUB(inv_comp, one, quadColor[2]); /* B */ + VEC4_MUL(source[2], quadColor[2], inv_comp); /* B */ + } + break; + case PIPE_BLENDFACTOR_INV_SRC_ALPHA: + { + float inv_alpha[4]; + VEC4_SUB(inv_alpha, one, quadColor[3]); + VEC4_MUL(source[0], quadColor[0], inv_alpha); /* R */ + VEC4_MUL(source[1], quadColor[1], inv_alpha); /* G */ + VEC4_MUL(source[2], quadColor[2], inv_alpha); /* B */ + } + break; + case PIPE_BLENDFACTOR_INV_DST_ALPHA: + { + float inv_alpha[4]; + VEC4_SUB(inv_alpha, one, dest[3]); + VEC4_MUL(source[0], quadColor[0], inv_alpha); /* R */ + VEC4_MUL(source[1], quadColor[1], inv_alpha); /* G */ + VEC4_MUL(source[2], quadColor[2], inv_alpha); /* B */ + } + break; + case PIPE_BLENDFACTOR_INV_DST_COLOR: + { + float inv_comp[4]; + VEC4_SUB(inv_comp, one, dest[0]); /* R */ + VEC4_MUL(source[0], quadColor[0], inv_comp); /* R */ + VEC4_SUB(inv_comp, one, dest[1]); /* G */ + VEC4_MUL(source[1], quadColor[1], inv_comp); /* G */ + VEC4_SUB(inv_comp, one, dest[2]); /* B */ + VEC4_MUL(source[2], quadColor[2], inv_comp); /* B */ + } + break; + case PIPE_BLENDFACTOR_INV_CONST_COLOR: + { + float inv_comp[4]; + /* R */ + VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[0]); + VEC4_MUL(source[0], quadColor[0], inv_comp); + /* G */ + VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[1]); + VEC4_MUL(source[1], quadColor[1], inv_comp); + /* B */ + VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[2]); + VEC4_MUL(source[2], quadColor[2], inv_comp); + } + break; + case PIPE_BLENDFACTOR_INV_CONST_ALPHA: + { + float inv_alpha[4]; + VEC4_SCALAR(inv_alpha, 1.0f - softpipe->blend_color.color[3]); + VEC4_MUL(source[0], quadColor[0], inv_alpha); /* R */ + VEC4_MUL(source[1], quadColor[1], inv_alpha); /* G */ + VEC4_MUL(source[2], quadColor[2], inv_alpha); /* B */ + } + break; + case PIPE_BLENDFACTOR_INV_SRC1_COLOR: + assert(0); /* to do */ + break; + case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: + assert(0); /* to do */ + break; + default: + assert(0); + } + + /* + * Compute src/first term A + */ + switch (softpipe->blend->alpha_src_factor) { + case PIPE_BLENDFACTOR_ONE: + VEC4_COPY(source[3], quadColor[3]); /* A */ + break; + case PIPE_BLENDFACTOR_SRC_COLOR: + /* fall-through */ + case PIPE_BLENDFACTOR_SRC_ALPHA: + { + const float *alpha = quadColor[3]; + VEC4_MUL(source[3], quadColor[3], alpha); /* A */ + } + break; + case PIPE_BLENDFACTOR_DST_COLOR: + /* fall-through */ + case PIPE_BLENDFACTOR_DST_ALPHA: + VEC4_MUL(source[3], quadColor[3], dest[3]); /* A */ + break; + case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: + /* multiply alpha by 1.0 */ + VEC4_COPY(source[3], quadColor[3]); /* A */ + break; + case PIPE_BLENDFACTOR_CONST_COLOR: + /* fall-through */ + case PIPE_BLENDFACTOR_CONST_ALPHA: + { + float comp[4]; + VEC4_SCALAR(comp, softpipe->blend_color.color[3]); /* A */ + VEC4_MUL(source[3], quadColor[3], comp); /* A */ + } + break; + case PIPE_BLENDFACTOR_ZERO: + VEC4_COPY(source[3], zero); /* A */ + break; + case PIPE_BLENDFACTOR_INV_SRC_COLOR: + /* fall-through */ + case PIPE_BLENDFACTOR_INV_SRC_ALPHA: + { + float inv_alpha[4]; + VEC4_SUB(inv_alpha, one, quadColor[3]); + VEC4_MUL(source[3], quadColor[3], inv_alpha); /* A */ + } + break; + case PIPE_BLENDFACTOR_INV_DST_COLOR: + /* fall-through */ + case PIPE_BLENDFACTOR_INV_DST_ALPHA: + { + float inv_alpha[4]; + VEC4_SUB(inv_alpha, one, dest[3]); + VEC4_MUL(source[3], quadColor[3], inv_alpha); /* A */ + } + break; + case PIPE_BLENDFACTOR_INV_CONST_COLOR: + /* fall-through */ + case PIPE_BLENDFACTOR_INV_CONST_ALPHA: + { + float inv_comp[4]; + /* A */ + VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[3]); + VEC4_MUL(source[3], quadColor[3], inv_comp); + } + break; + default: + assert(0); } - /* pass quad to next stage */ - qs->next->run(qs->next, quad); -} + /* + * Compute dest/second term RGB + */ + switch (softpipe->blend->rgb_dst_factor) { + case PIPE_BLENDFACTOR_ONE: + /* dest = dest * 1 NO-OP, leave dest as-is */ + break; + case PIPE_BLENDFACTOR_SRC_COLOR: + VEC4_MUL(dest[0], dest[0], quadColor[0]); /* R */ + VEC4_MUL(dest[1], dest[1], quadColor[1]); /* G */ + VEC4_MUL(dest[2], dest[2], quadColor[2]); /* B */ + break; + case PIPE_BLENDFACTOR_SRC_ALPHA: + VEC4_MUL(dest[0], dest[0], quadColor[3]); /* R * A */ + VEC4_MUL(dest[1], dest[1], quadColor[3]); /* G * A */ + VEC4_MUL(dest[2], dest[2], quadColor[3]); /* B * A */ + break; + case PIPE_BLENDFACTOR_DST_ALPHA: + VEC4_MUL(dest[0], dest[0], dest[3]); /* R * A */ + VEC4_MUL(dest[1], dest[1], dest[3]); /* G * A */ + VEC4_MUL(dest[2], dest[2], dest[3]); /* B * A */ + break; + case PIPE_BLENDFACTOR_DST_COLOR: + VEC4_MUL(dest[0], dest[0], dest[0]); /* R */ + VEC4_MUL(dest[1], dest[1], dest[1]); /* G */ + VEC4_MUL(dest[2], dest[2], dest[2]); /* B */ + break; + case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: + assert(0); /* illegal */ + break; + case PIPE_BLENDFACTOR_CONST_COLOR: + { + float comp[4]; + VEC4_SCALAR(comp, softpipe->blend_color.color[0]); /* R */ + VEC4_MUL(dest[0], dest[0], comp); /* R */ + VEC4_SCALAR(comp, softpipe->blend_color.color[1]); /* G */ + VEC4_MUL(dest[1], dest[1], comp); /* G */ + VEC4_SCALAR(comp, softpipe->blend_color.color[2]); /* B */ + VEC4_MUL(dest[2], dest[2], comp); /* B */ + } + break; + case PIPE_BLENDFACTOR_CONST_ALPHA: + { + float comp[4]; + VEC4_SCALAR(comp, softpipe->blend_color.color[3]); /* A */ + VEC4_MUL(dest[0], dest[0], comp); /* R */ + VEC4_MUL(dest[1], dest[1], comp); /* G */ + VEC4_MUL(dest[2], dest[2], comp); /* B */ + } + break; + case PIPE_BLENDFACTOR_ZERO: + VEC4_COPY(dest[0], zero); /* R */ + VEC4_COPY(dest[1], zero); /* G */ + VEC4_COPY(dest[2], zero); /* B */ + break; + case PIPE_BLENDFACTOR_SRC1_COLOR: + case PIPE_BLENDFACTOR_SRC1_ALPHA: + /* XXX what are these? */ + assert(0); + break; + case PIPE_BLENDFACTOR_INV_SRC_COLOR: + { + float inv_comp[4]; + VEC4_SUB(inv_comp, one, quadColor[0]); /* R */ + VEC4_MUL(dest[0], inv_comp, dest[0]); /* R */ + VEC4_SUB(inv_comp, one, quadColor[1]); /* G */ + VEC4_MUL(dest[1], inv_comp, dest[1]); /* G */ + VEC4_SUB(inv_comp, one, quadColor[2]); /* B */ + VEC4_MUL(dest[2], inv_comp, dest[2]); /* B */ + } + break; + case PIPE_BLENDFACTOR_INV_SRC_ALPHA: + { + float one_minus_alpha[QUAD_SIZE]; + VEC4_SUB(one_minus_alpha, one, quadColor[3]); + VEC4_MUL(dest[0], dest[0], one_minus_alpha); /* R */ + VEC4_MUL(dest[1], dest[1], one_minus_alpha); /* G */ + VEC4_MUL(dest[2], dest[2], one_minus_alpha); /* B */ + } + break; + case PIPE_BLENDFACTOR_INV_DST_ALPHA: + { + float inv_comp[4]; + VEC4_SUB(inv_comp, one, dest[3]); /* A */ + VEC4_MUL(dest[0], inv_comp, dest[0]); /* R */ + VEC4_MUL(dest[1], inv_comp, dest[1]); /* G */ + VEC4_MUL(dest[2], inv_comp, dest[2]); /* B */ + } + break; + case PIPE_BLENDFACTOR_INV_DST_COLOR: + { + float inv_comp[4]; + VEC4_SUB(inv_comp, one, dest[0]); /* R */ + VEC4_MUL(dest[0], dest[0], inv_comp); /* R */ + VEC4_SUB(inv_comp, one, dest[1]); /* G */ + VEC4_MUL(dest[1], dest[1], inv_comp); /* G */ + VEC4_SUB(inv_comp, one, dest[2]); /* B */ + VEC4_MUL(dest[2], dest[2], inv_comp); /* B */ + } + break; + case PIPE_BLENDFACTOR_INV_CONST_COLOR: + { + float inv_comp[4]; + /* R */ + VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[0]); + VEC4_MUL(dest[0], dest[0], inv_comp); + /* G */ + VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[1]); + VEC4_MUL(dest[1], dest[1], inv_comp); + /* B */ + VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[2]); + VEC4_MUL(dest[2], dest[2], inv_comp); + } + break; + case PIPE_BLENDFACTOR_INV_CONST_ALPHA: + { + float inv_comp[4]; + VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[3]); + VEC4_MUL(dest[0], dest[0], inv_comp); + VEC4_MUL(dest[1], dest[1], inv_comp); + VEC4_MUL(dest[2], dest[2], inv_comp); + } + break; + case PIPE_BLENDFACTOR_INV_SRC1_COLOR: + case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: + /* XXX what are these? */ + assert(0); + break; + default: + assert(0); + } + /* + * Compute dest/second term A + */ + switch (softpipe->blend->alpha_dst_factor) { + case PIPE_BLENDFACTOR_ONE: + /* dest = dest * 1 NO-OP, leave dest as-is */ + break; + case PIPE_BLENDFACTOR_SRC_COLOR: + /* fall-through */ + case PIPE_BLENDFACTOR_SRC_ALPHA: + VEC4_MUL(dest[3], dest[3], quadColor[3]); /* A * A */ + break; + case PIPE_BLENDFACTOR_DST_COLOR: + /* fall-through */ + case PIPE_BLENDFACTOR_DST_ALPHA: + VEC4_MUL(dest[3], dest[3], dest[3]); /* A */ + break; + case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: + assert(0); /* illegal */ + break; + case PIPE_BLENDFACTOR_CONST_COLOR: + /* fall-through */ + case PIPE_BLENDFACTOR_CONST_ALPHA: + { + float comp[4]; + VEC4_SCALAR(comp, softpipe->blend_color.color[3]); /* A */ + VEC4_MUL(dest[3], dest[3], comp); /* A */ + } + break; + case PIPE_BLENDFACTOR_ZERO: + VEC4_COPY(dest[3], zero); /* A */ + break; + case PIPE_BLENDFACTOR_INV_SRC_COLOR: + /* fall-through */ + case PIPE_BLENDFACTOR_INV_SRC_ALPHA: + { + float one_minus_alpha[QUAD_SIZE]; + VEC4_SUB(one_minus_alpha, one, quadColor[3]); + VEC4_MUL(dest[3], dest[3], one_minus_alpha); /* A */ + } + break; + case PIPE_BLENDFACTOR_INV_DST_COLOR: + /* fall-through */ + case PIPE_BLENDFACTOR_INV_DST_ALPHA: + { + float inv_comp[4]; + VEC4_SUB(inv_comp, one, dest[3]); /* A */ + VEC4_MUL(dest[3], inv_comp, dest[3]); /* A */ + } + break; + case PIPE_BLENDFACTOR_INV_CONST_COLOR: + /* fall-through */ + case PIPE_BLENDFACTOR_INV_CONST_ALPHA: + { + float inv_comp[4]; + VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[3]); + VEC4_MUL(dest[3], dest[3], inv_comp); + } + break; + default: + assert(0); + } + /* + * Combine RGB terms + */ + switch (softpipe->blend->rgb_func) { + case PIPE_BLEND_ADD: + VEC4_ADD_SAT(quadColor[0], source[0], dest[0]); /* R */ + VEC4_ADD_SAT(quadColor[1], source[1], dest[1]); /* G */ + VEC4_ADD_SAT(quadColor[2], source[2], dest[2]); /* B */ + break; + case PIPE_BLEND_SUBTRACT: + VEC4_SUB_SAT(quadColor[0], source[0], dest[0]); /* R */ + VEC4_SUB_SAT(quadColor[1], source[1], dest[1]); /* G */ + VEC4_SUB_SAT(quadColor[2], source[2], dest[2]); /* B */ + break; + case PIPE_BLEND_REVERSE_SUBTRACT: + VEC4_SUB_SAT(quadColor[0], dest[0], source[0]); /* R */ + VEC4_SUB_SAT(quadColor[1], dest[1], source[1]); /* G */ + VEC4_SUB_SAT(quadColor[2], dest[2], source[2]); /* B */ + break; + case PIPE_BLEND_MIN: + VEC4_MIN(quadColor[0], source[0], dest[0]); /* R */ + VEC4_MIN(quadColor[1], source[1], dest[1]); /* G */ + VEC4_MIN(quadColor[2], source[2], dest[2]); /* B */ + break; + case PIPE_BLEND_MAX: + VEC4_MAX(quadColor[0], source[0], dest[0]); /* R */ + VEC4_MAX(quadColor[1], source[1], dest[1]); /* G */ + VEC4_MAX(quadColor[2], source[2], dest[2]); /* B */ + break; + default: + assert(0); + } + + /* + * Combine A terms + */ + switch (softpipe->blend->alpha_func) { + case PIPE_BLEND_ADD: + VEC4_ADD_SAT(quadColor[3], source[3], dest[3]); /* A */ + break; + case PIPE_BLEND_SUBTRACT: + VEC4_SUB_SAT(quadColor[3], source[3], dest[3]); /* A */ + break; + case PIPE_BLEND_REVERSE_SUBTRACT: + VEC4_SUB_SAT(quadColor[3], dest[3], source[3]); /* A */ + break; + case PIPE_BLEND_MIN: + VEC4_MIN(quadColor[3], source[3], dest[3]); /* A */ + break; + case PIPE_BLEND_MAX: + VEC4_MAX(quadColor[3], source[3], dest[3]); /* A */ + break; + default: + assert(0); + } +} static void -blend_quad(struct quad_stage *qs, struct quad_header *quad) +colormask_quad(struct quad_stage *qs, + float (*quadColor)[4], + float (*dest)[4]) { - static const float zero[4] = { 0, 0, 0, 0 }; - static const float one[4] = { 1, 1, 1, 1 }; + struct softpipe_context *softpipe = qs->softpipe; + /* R */ + if (!(softpipe->blend->colormask & PIPE_MASK_R)) + COPY_4V(quadColor[0], dest[0]); + + /* G */ + if (!(softpipe->blend->colormask & PIPE_MASK_G)) + COPY_4V(quadColor[1], dest[1]); + + /* B */ + if (!(softpipe->blend->colormask & PIPE_MASK_B)) + COPY_4V(quadColor[2], dest[2]); + + /* A */ + if (!(softpipe->blend->colormask & PIPE_MASK_A)) + COPY_4V(quadColor[3], dest[3]); +} + + +static void +blend_fallback(struct quad_stage *qs, + struct quad_header *quads[], + unsigned nr) +{ struct softpipe_context *softpipe = qs->softpipe; - uint cbuf; + const struct pipe_blend_state *blend = softpipe->blend; + unsigned cbuf; + + for (cbuf = 0; cbuf < softpipe->framebuffer.nr_cbufs; cbuf++) + { + float dest[4][QUAD_SIZE]; + struct softpipe_cached_tile *tile + = sp_get_cached_tile(softpipe->cbuf_cache[cbuf], + quads[0]->input.x0, + quads[0]->input.y0); + uint q, i, j; + + for (q = 0; q < nr; q++) { + struct quad_header *quad = quads[q]; + float (*quadColor)[4] = quad->output.color[cbuf]; + const int itx = (quad->input.x0 & (TILE_SIZE-1)); + const int ity = (quad->input.y0 & (TILE_SIZE-1)); + + /* get/swizzle dest colors + */ + for (j = 0; j < QUAD_SIZE; j++) { + int x = itx + (j & 1); + int y = ity + (j >> 1); + for (i = 0; i < 4; i++) { + dest[i][j] = tile->data.color[y][x][i]; + } + } - if (softpipe->blend->logicop_enable) { - logicop_quad(qs, quad); - return; + + if (blend->logicop_enable) { + logicop_quad( qs, quadColor, dest ); + } + else if (blend->blend_enable) { + blend_quad( qs, quadColor, dest ); + } + + if (blend->colormask != 0xf) + colormask_quad( qs, quadColor, dest ); + + /* Output color values + */ + for (j = 0; j < QUAD_SIZE; j++) { + if (quad->inout.mask & (1 << j)) { + int x = itx + (j & 1); + int y = ity + (j >> 1); + for (i = 0; i < 4; i++) { /* loop over color chans */ + tile->data.color[y][x][i] = quadColor[i][j]; + } + } + } + } } +} - /* loop over colorbuffer outputs */ - for (cbuf = 0; cbuf < softpipe->framebuffer.nr_cbufs; cbuf++) { - float source[4][QUAD_SIZE], dest[4][QUAD_SIZE]; - struct softpipe_cached_tile *tile - = sp_get_cached_tile(softpipe, - softpipe->cbuf_cache[cbuf], - quad->input.x0, quad->input.y0); - float (*quadColor)[4] = quad->output.color[cbuf]; - uint i, j; +static void +blend_single_add_src_alpha_inv_src_alpha(struct quad_stage *qs, + struct quad_header *quads[], + unsigned nr) +{ + static const float one[4] = { 1, 1, 1, 1 }; + float one_minus_alpha[QUAD_SIZE]; + float dest[4][QUAD_SIZE]; + float source[4][QUAD_SIZE]; + uint i, j, q; + + struct softpipe_cached_tile *tile + = sp_get_cached_tile(qs->softpipe->cbuf_cache[0], + quads[0]->input.x0, + quads[0]->input.y0); + + for (q = 0; q < nr; q++) { + struct quad_header *quad = quads[q]; + float (*quadColor)[4] = quad->output.color[0]; + const float *alpha = quadColor[3]; + const int itx = (quad->input.x0 & (TILE_SIZE-1)); + const int ity = (quad->input.y0 & (TILE_SIZE-1)); + /* get/swizzle dest colors */ for (j = 0; j < QUAD_SIZE; j++) { - int x = (quad->input.x0 & (TILE_SIZE-1)) + (j & 1); - int y = (quad->input.y0 & (TILE_SIZE-1)) + (j >> 1); + int x = itx + (j & 1); + int y = ity + (j >> 1); for (i = 0; i < 4; i++) { dest[i][j] = tile->data.color[y][x][i]; } } - /* - * Compute src/first term RGB - */ - switch (softpipe->blend->rgb_src_factor) { - case PIPE_BLENDFACTOR_ONE: - VEC4_COPY(source[0], quadColor[0]); /* R */ - VEC4_COPY(source[1], quadColor[1]); /* G */ - VEC4_COPY(source[2], quadColor[2]); /* B */ - break; - case PIPE_BLENDFACTOR_SRC_COLOR: - VEC4_MUL(source[0], quadColor[0], quadColor[0]); /* R */ - VEC4_MUL(source[1], quadColor[1], quadColor[1]); /* G */ - VEC4_MUL(source[2], quadColor[2], quadColor[2]); /* B */ - break; - case PIPE_BLENDFACTOR_SRC_ALPHA: - { - const float *alpha = quadColor[3]; - VEC4_MUL(source[0], quadColor[0], alpha); /* R */ - VEC4_MUL(source[1], quadColor[1], alpha); /* G */ - VEC4_MUL(source[2], quadColor[2], alpha); /* B */ - } - break; - case PIPE_BLENDFACTOR_DST_COLOR: - VEC4_MUL(source[0], quadColor[0], dest[0]); /* R */ - VEC4_MUL(source[1], quadColor[1], dest[1]); /* G */ - VEC4_MUL(source[2], quadColor[2], dest[2]); /* B */ - break; - case PIPE_BLENDFACTOR_DST_ALPHA: - { - const float *alpha = dest[3]; - VEC4_MUL(source[0], quadColor[0], alpha); /* R */ - VEC4_MUL(source[1], quadColor[1], alpha); /* G */ - VEC4_MUL(source[2], quadColor[2], alpha); /* B */ - } - break; - case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: - { - const float *alpha = quadColor[3]; - float diff[4], temp[4]; - VEC4_SUB(diff, one, dest[3]); - VEC4_MIN(temp, alpha, diff); - VEC4_MUL(source[0], quadColor[0], temp); /* R */ - VEC4_MUL(source[1], quadColor[1], temp); /* G */ - VEC4_MUL(source[2], quadColor[2], temp); /* B */ - } - break; - case PIPE_BLENDFACTOR_CONST_COLOR: - { - float comp[4]; - VEC4_SCALAR(comp, softpipe->blend_color.color[0]); /* R */ - VEC4_MUL(source[0], quadColor[0], comp); /* R */ - VEC4_SCALAR(comp, softpipe->blend_color.color[1]); /* G */ - VEC4_MUL(source[1], quadColor[1], comp); /* G */ - VEC4_SCALAR(comp, softpipe->blend_color.color[2]); /* B */ - VEC4_MUL(source[2], quadColor[2], comp); /* B */ - } - break; - case PIPE_BLENDFACTOR_CONST_ALPHA: - { - float alpha[4]; - VEC4_SCALAR(alpha, softpipe->blend_color.color[3]); - VEC4_MUL(source[0], quadColor[0], alpha); /* R */ - VEC4_MUL(source[1], quadColor[1], alpha); /* G */ - VEC4_MUL(source[2], quadColor[2], alpha); /* B */ - } - break; - case PIPE_BLENDFACTOR_SRC1_COLOR: - assert(0); /* to do */ - break; - case PIPE_BLENDFACTOR_SRC1_ALPHA: - assert(0); /* to do */ - break; - case PIPE_BLENDFACTOR_ZERO: - VEC4_COPY(source[0], zero); /* R */ - VEC4_COPY(source[1], zero); /* G */ - VEC4_COPY(source[2], zero); /* B */ - break; - case PIPE_BLENDFACTOR_INV_SRC_COLOR: - { - float inv_comp[4]; - VEC4_SUB(inv_comp, one, quadColor[0]); /* R */ - VEC4_MUL(source[0], quadColor[0], inv_comp); /* R */ - VEC4_SUB(inv_comp, one, quadColor[1]); /* G */ - VEC4_MUL(source[1], quadColor[1], inv_comp); /* G */ - VEC4_SUB(inv_comp, one, quadColor[2]); /* B */ - VEC4_MUL(source[2], quadColor[2], inv_comp); /* B */ - } - break; - case PIPE_BLENDFACTOR_INV_SRC_ALPHA: - { - float inv_alpha[4]; - VEC4_SUB(inv_alpha, one, quadColor[3]); - VEC4_MUL(source[0], quadColor[0], inv_alpha); /* R */ - VEC4_MUL(source[1], quadColor[1], inv_alpha); /* G */ - VEC4_MUL(source[2], quadColor[2], inv_alpha); /* B */ - } - break; - case PIPE_BLENDFACTOR_INV_DST_ALPHA: - { - float inv_alpha[4]; - VEC4_SUB(inv_alpha, one, dest[3]); - VEC4_MUL(source[0], quadColor[0], inv_alpha); /* R */ - VEC4_MUL(source[1], quadColor[1], inv_alpha); /* G */ - VEC4_MUL(source[2], quadColor[2], inv_alpha); /* B */ - } - break; - case PIPE_BLENDFACTOR_INV_DST_COLOR: - { - float inv_comp[4]; - VEC4_SUB(inv_comp, one, dest[0]); /* R */ - VEC4_MUL(source[0], quadColor[0], inv_comp); /* R */ - VEC4_SUB(inv_comp, one, dest[1]); /* G */ - VEC4_MUL(source[1], quadColor[1], inv_comp); /* G */ - VEC4_SUB(inv_comp, one, dest[2]); /* B */ - VEC4_MUL(source[2], quadColor[2], inv_comp); /* B */ - } - break; - case PIPE_BLENDFACTOR_INV_CONST_COLOR: - { - float inv_comp[4]; - /* R */ - VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[0]); - VEC4_MUL(source[0], quadColor[0], inv_comp); - /* G */ - VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[1]); - VEC4_MUL(source[1], quadColor[1], inv_comp); - /* B */ - VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[2]); - VEC4_MUL(source[2], quadColor[2], inv_comp); - } - break; - case PIPE_BLENDFACTOR_INV_CONST_ALPHA: - { - float inv_alpha[4]; - VEC4_SCALAR(inv_alpha, 1.0f - softpipe->blend_color.color[3]); - VEC4_MUL(source[0], quadColor[0], inv_alpha); /* R */ - VEC4_MUL(source[1], quadColor[1], inv_alpha); /* G */ - VEC4_MUL(source[2], quadColor[2], inv_alpha); /* B */ + VEC4_MUL(source[0], quadColor[0], alpha); /* R */ + VEC4_MUL(source[1], quadColor[1], alpha); /* G */ + VEC4_MUL(source[2], quadColor[2], alpha); /* B */ + VEC4_MUL(source[3], quadColor[3], alpha); /* A */ + + VEC4_SUB(one_minus_alpha, one, alpha); + VEC4_MUL(dest[0], dest[0], one_minus_alpha); /* R */ + VEC4_MUL(dest[1], dest[1], one_minus_alpha); /* G */ + VEC4_MUL(dest[2], dest[2], one_minus_alpha); /* B */ + VEC4_MUL(dest[3], dest[3], one_minus_alpha); /* B */ + + VEC4_ADD_SAT(quadColor[0], source[0], dest[0]); /* R */ + VEC4_ADD_SAT(quadColor[1], source[1], dest[1]); /* G */ + VEC4_ADD_SAT(quadColor[2], source[2], dest[2]); /* B */ + VEC4_ADD_SAT(quadColor[3], source[3], dest[3]); /* A */ + + for (j = 0; j < QUAD_SIZE; j++) { + if (quad->inout.mask & (1 << j)) { + int x = itx + (j & 1); + int y = ity + (j >> 1); + for (i = 0; i < 4; i++) { /* loop over color chans */ + tile->data.color[y][x][i] = quadColor[i][j]; + } } - break; - case PIPE_BLENDFACTOR_INV_SRC1_COLOR: - assert(0); /* to do */ - break; - case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: - assert(0); /* to do */ - break; - default: - assert(0); } + } +} - /* - * Compute src/first term A - */ - switch (softpipe->blend->alpha_src_factor) { - case PIPE_BLENDFACTOR_ONE: - VEC4_COPY(source[3], quadColor[3]); /* A */ - break; - case PIPE_BLENDFACTOR_SRC_COLOR: - /* fall-through */ - case PIPE_BLENDFACTOR_SRC_ALPHA: - { - const float *alpha = quadColor[3]; - VEC4_MUL(source[3], quadColor[3], alpha); /* A */ - } - break; - case PIPE_BLENDFACTOR_DST_COLOR: - /* fall-through */ - case PIPE_BLENDFACTOR_DST_ALPHA: - VEC4_MUL(source[3], quadColor[3], dest[3]); /* A */ - break; - case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: - /* multiply alpha by 1.0 */ - VEC4_COPY(source[3], quadColor[3]); /* A */ - break; - case PIPE_BLENDFACTOR_CONST_COLOR: - /* fall-through */ - case PIPE_BLENDFACTOR_CONST_ALPHA: - { - float comp[4]; - VEC4_SCALAR(comp, softpipe->blend_color.color[3]); /* A */ - VEC4_MUL(source[3], quadColor[3], comp); /* A */ - } - break; - case PIPE_BLENDFACTOR_ZERO: - VEC4_COPY(source[3], zero); /* A */ - break; - case PIPE_BLENDFACTOR_INV_SRC_COLOR: - /* fall-through */ - case PIPE_BLENDFACTOR_INV_SRC_ALPHA: - { - float inv_alpha[4]; - VEC4_SUB(inv_alpha, one, quadColor[3]); - VEC4_MUL(source[3], quadColor[3], inv_alpha); /* A */ - } - break; - case PIPE_BLENDFACTOR_INV_DST_COLOR: - /* fall-through */ - case PIPE_BLENDFACTOR_INV_DST_ALPHA: - { - float inv_alpha[4]; - VEC4_SUB(inv_alpha, one, dest[3]); - VEC4_MUL(source[3], quadColor[3], inv_alpha); /* A */ - } - break; - case PIPE_BLENDFACTOR_INV_CONST_COLOR: - /* fall-through */ - case PIPE_BLENDFACTOR_INV_CONST_ALPHA: - { - float inv_comp[4]; - /* A */ - VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[3]); - VEC4_MUL(source[3], quadColor[3], inv_comp); +static void +blend_single_add_one_one(struct quad_stage *qs, + struct quad_header *quads[], + unsigned nr) +{ + float dest[4][QUAD_SIZE]; + uint i, j, q; + + struct softpipe_cached_tile *tile + = sp_get_cached_tile(qs->softpipe->cbuf_cache[0], + quads[0]->input.x0, + quads[0]->input.y0); + + for (q = 0; q < nr; q++) { + struct quad_header *quad = quads[q]; + float (*quadColor)[4] = quad->output.color[0]; + const int itx = (quad->input.x0 & (TILE_SIZE-1)); + const int ity = (quad->input.y0 & (TILE_SIZE-1)); + + /* get/swizzle dest colors */ + for (j = 0; j < QUAD_SIZE; j++) { + int x = itx + (j & 1); + int y = ity + (j >> 1); + for (i = 0; i < 4; i++) { + dest[i][j] = tile->data.color[y][x][i]; } - break; - default: - assert(0); } + + VEC4_ADD_SAT(quadColor[0], quadColor[0], dest[0]); /* R */ + VEC4_ADD_SAT(quadColor[1], quadColor[1], dest[1]); /* G */ + VEC4_ADD_SAT(quadColor[2], quadColor[2], dest[2]); /* B */ + VEC4_ADD_SAT(quadColor[3], quadColor[3], dest[3]); /* A */ - - /* - * Compute dest/second term RGB - */ - switch (softpipe->blend->rgb_dst_factor) { - case PIPE_BLENDFACTOR_ONE: - /* dest = dest * 1 NO-OP, leave dest as-is */ - break; - case PIPE_BLENDFACTOR_SRC_COLOR: - VEC4_MUL(dest[0], dest[0], quadColor[0]); /* R */ - VEC4_MUL(dest[1], dest[1], quadColor[1]); /* G */ - VEC4_MUL(dest[2], dest[2], quadColor[2]); /* B */ - break; - case PIPE_BLENDFACTOR_SRC_ALPHA: - VEC4_MUL(dest[0], dest[0], quadColor[3]); /* R * A */ - VEC4_MUL(dest[1], dest[1], quadColor[3]); /* G * A */ - VEC4_MUL(dest[2], dest[2], quadColor[3]); /* B * A */ - break; - case PIPE_BLENDFACTOR_DST_ALPHA: - VEC4_MUL(dest[0], dest[0], dest[3]); /* R * A */ - VEC4_MUL(dest[1], dest[1], dest[3]); /* G * A */ - VEC4_MUL(dest[2], dest[2], dest[3]); /* B * A */ - break; - case PIPE_BLENDFACTOR_DST_COLOR: - VEC4_MUL(dest[0], dest[0], dest[0]); /* R */ - VEC4_MUL(dest[1], dest[1], dest[1]); /* G */ - VEC4_MUL(dest[2], dest[2], dest[2]); /* B */ - break; - case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: - assert(0); /* illegal */ - break; - case PIPE_BLENDFACTOR_CONST_COLOR: - { - float comp[4]; - VEC4_SCALAR(comp, softpipe->blend_color.color[0]); /* R */ - VEC4_MUL(dest[0], dest[0], comp); /* R */ - VEC4_SCALAR(comp, softpipe->blend_color.color[1]); /* G */ - VEC4_MUL(dest[1], dest[1], comp); /* G */ - VEC4_SCALAR(comp, softpipe->blend_color.color[2]); /* B */ - VEC4_MUL(dest[2], dest[2], comp); /* B */ - } - break; - case PIPE_BLENDFACTOR_CONST_ALPHA: - { - float comp[4]; - VEC4_SCALAR(comp, softpipe->blend_color.color[3]); /* A */ - VEC4_MUL(dest[0], dest[0], comp); /* R */ - VEC4_MUL(dest[1], dest[1], comp); /* G */ - VEC4_MUL(dest[2], dest[2], comp); /* B */ - } - break; - case PIPE_BLENDFACTOR_ZERO: - VEC4_COPY(dest[0], zero); /* R */ - VEC4_COPY(dest[1], zero); /* G */ - VEC4_COPY(dest[2], zero); /* B */ - break; - case PIPE_BLENDFACTOR_SRC1_COLOR: - case PIPE_BLENDFACTOR_SRC1_ALPHA: - /* XXX what are these? */ - assert(0); - break; - case PIPE_BLENDFACTOR_INV_SRC_COLOR: - { - float inv_comp[4]; - VEC4_SUB(inv_comp, one, quadColor[0]); /* R */ - VEC4_MUL(dest[0], inv_comp, dest[0]); /* R */ - VEC4_SUB(inv_comp, one, quadColor[1]); /* G */ - VEC4_MUL(dest[1], inv_comp, dest[1]); /* G */ - VEC4_SUB(inv_comp, one, quadColor[2]); /* B */ - VEC4_MUL(dest[2], inv_comp, dest[2]); /* B */ - } - break; - case PIPE_BLENDFACTOR_INV_SRC_ALPHA: - { - float one_minus_alpha[QUAD_SIZE]; - VEC4_SUB(one_minus_alpha, one, quadColor[3]); - VEC4_MUL(dest[0], dest[0], one_minus_alpha); /* R */ - VEC4_MUL(dest[1], dest[1], one_minus_alpha); /* G */ - VEC4_MUL(dest[2], dest[2], one_minus_alpha); /* B */ - } - break; - case PIPE_BLENDFACTOR_INV_DST_ALPHA: - { - float inv_comp[4]; - VEC4_SUB(inv_comp, one, dest[3]); /* A */ - VEC4_MUL(dest[0], inv_comp, dest[0]); /* R */ - VEC4_MUL(dest[1], inv_comp, dest[1]); /* G */ - VEC4_MUL(dest[2], inv_comp, dest[2]); /* B */ - } - break; - case PIPE_BLENDFACTOR_INV_DST_COLOR: - { - float inv_comp[4]; - VEC4_SUB(inv_comp, one, dest[0]); /* R */ - VEC4_MUL(dest[0], dest[0], inv_comp); /* R */ - VEC4_SUB(inv_comp, one, dest[1]); /* G */ - VEC4_MUL(dest[1], dest[1], inv_comp); /* G */ - VEC4_SUB(inv_comp, one, dest[2]); /* B */ - VEC4_MUL(dest[2], dest[2], inv_comp); /* B */ - } - break; - case PIPE_BLENDFACTOR_INV_CONST_COLOR: - { - float inv_comp[4]; - /* R */ - VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[0]); - VEC4_MUL(dest[0], dest[0], inv_comp); - /* G */ - VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[1]); - VEC4_MUL(dest[1], dest[1], inv_comp); - /* B */ - VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[2]); - VEC4_MUL(dest[2], dest[2], inv_comp); - } - break; - case PIPE_BLENDFACTOR_INV_CONST_ALPHA: - { - float inv_comp[4]; - VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[3]); - VEC4_MUL(dest[0], dest[0], inv_comp); - VEC4_MUL(dest[1], dest[1], inv_comp); - VEC4_MUL(dest[2], dest[2], inv_comp); + for (j = 0; j < QUAD_SIZE; j++) { + if (quad->inout.mask & (1 << j)) { + int x = itx + (j & 1); + int y = ity + (j >> 1); + for (i = 0; i < 4; i++) { /* loop over color chans */ + tile->data.color[y][x][i] = quadColor[i][j]; + } } - break; - case PIPE_BLENDFACTOR_INV_SRC1_COLOR: - case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: - /* XXX what are these? */ - assert(0); - break; - default: - assert(0); } + } +} - /* - * Compute dest/second term A - */ - switch (softpipe->blend->alpha_dst_factor) { - case PIPE_BLENDFACTOR_ONE: - /* dest = dest * 1 NO-OP, leave dest as-is */ - break; - case PIPE_BLENDFACTOR_SRC_COLOR: - /* fall-through */ - case PIPE_BLENDFACTOR_SRC_ALPHA: - VEC4_MUL(dest[3], dest[3], quadColor[3]); /* A * A */ - break; - case PIPE_BLENDFACTOR_DST_COLOR: - /* fall-through */ - case PIPE_BLENDFACTOR_DST_ALPHA: - VEC4_MUL(dest[3], dest[3], dest[3]); /* A */ - break; - case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: - assert(0); /* illegal */ - break; - case PIPE_BLENDFACTOR_CONST_COLOR: - /* fall-through */ - case PIPE_BLENDFACTOR_CONST_ALPHA: - { - float comp[4]; - VEC4_SCALAR(comp, softpipe->blend_color.color[3]); /* A */ - VEC4_MUL(dest[3], dest[3], comp); /* A */ - } - break; - case PIPE_BLENDFACTOR_ZERO: - VEC4_COPY(dest[3], zero); /* A */ - break; - case PIPE_BLENDFACTOR_INV_SRC_COLOR: - /* fall-through */ - case PIPE_BLENDFACTOR_INV_SRC_ALPHA: - { - float one_minus_alpha[QUAD_SIZE]; - VEC4_SUB(one_minus_alpha, one, quadColor[3]); - VEC4_MUL(dest[3], dest[3], one_minus_alpha); /* A */ - } - break; - case PIPE_BLENDFACTOR_INV_DST_COLOR: - /* fall-through */ - case PIPE_BLENDFACTOR_INV_DST_ALPHA: - { - float inv_comp[4]; - VEC4_SUB(inv_comp, one, dest[3]); /* A */ - VEC4_MUL(dest[3], inv_comp, dest[3]); /* A */ - } - break; - case PIPE_BLENDFACTOR_INV_CONST_COLOR: - /* fall-through */ - case PIPE_BLENDFACTOR_INV_CONST_ALPHA: - { - float inv_comp[4]; - VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[3]); - VEC4_MUL(dest[3], dest[3], inv_comp); + +static void +single_output_color(struct quad_stage *qs, + struct quad_header *quads[], + unsigned nr) +{ + uint i, j, q; + + struct softpipe_cached_tile *tile + = sp_get_cached_tile(qs->softpipe->cbuf_cache[0], + quads[0]->input.x0, + quads[0]->input.y0); + + for (q = 0; q < nr; q++) { + struct quad_header *quad = quads[q]; + float (*quadColor)[4] = quad->output.color[0]; + const int itx = (quad->input.x0 & (TILE_SIZE-1)); + const int ity = (quad->input.y0 & (TILE_SIZE-1)); + + for (j = 0; j < QUAD_SIZE; j++) { + if (quad->inout.mask & (1 << j)) { + int x = itx + (j & 1); + int y = ity + (j >> 1); + for (i = 0; i < 4; i++) { /* loop over color chans */ + tile->data.color[y][x][i] = quadColor[i][j]; + } } - break; - default: - assert(0); } + } +} + +static void +blend_noop(struct quad_stage *qs, + struct quad_header *quads[], + unsigned nr) +{ +} - /* - * Combine RGB terms - */ - switch (softpipe->blend->rgb_func) { - case PIPE_BLEND_ADD: - VEC4_ADD_SAT(quadColor[0], source[0], dest[0]); /* R */ - VEC4_ADD_SAT(quadColor[1], source[1], dest[1]); /* G */ - VEC4_ADD_SAT(quadColor[2], source[2], dest[2]); /* B */ - break; - case PIPE_BLEND_SUBTRACT: - VEC4_SUB_SAT(quadColor[0], source[0], dest[0]); /* R */ - VEC4_SUB_SAT(quadColor[1], source[1], dest[1]); /* G */ - VEC4_SUB_SAT(quadColor[2], source[2], dest[2]); /* B */ - break; - case PIPE_BLEND_REVERSE_SUBTRACT: - VEC4_SUB_SAT(quadColor[0], dest[0], source[0]); /* R */ - VEC4_SUB_SAT(quadColor[1], dest[1], source[1]); /* G */ - VEC4_SUB_SAT(quadColor[2], dest[2], source[2]); /* B */ - break; - case PIPE_BLEND_MIN: - VEC4_MIN(quadColor[0], source[0], dest[0]); /* R */ - VEC4_MIN(quadColor[1], source[1], dest[1]); /* G */ - VEC4_MIN(quadColor[2], source[2], dest[2]); /* B */ - break; - case PIPE_BLEND_MAX: - VEC4_MAX(quadColor[0], source[0], dest[0]); /* R */ - VEC4_MAX(quadColor[1], source[1], dest[1]); /* G */ - VEC4_MAX(quadColor[2], source[2], dest[2]); /* B */ - break; - default: - assert(0); - } - /* - * Combine A terms - */ - switch (softpipe->blend->alpha_func) { - case PIPE_BLEND_ADD: - VEC4_ADD_SAT(quadColor[3], source[3], dest[3]); /* A */ - break; - case PIPE_BLEND_SUBTRACT: - VEC4_SUB_SAT(quadColor[3], source[3], dest[3]); /* A */ - break; - case PIPE_BLEND_REVERSE_SUBTRACT: - VEC4_SUB_SAT(quadColor[3], dest[3], source[3]); /* A */ - break; - case PIPE_BLEND_MIN: - VEC4_MIN(quadColor[3], source[3], dest[3]); /* A */ - break; - case PIPE_BLEND_MAX: - VEC4_MAX(quadColor[3], source[3], dest[3]); /* A */ - break; - default: - assert(0); +static void +choose_blend_quad(struct quad_stage *qs, + struct quad_header *quads[], + unsigned nr) +{ + struct softpipe_context *softpipe = qs->softpipe; + const struct pipe_blend_state *blend = softpipe->blend; + + qs->run = blend_fallback; + + if (softpipe->framebuffer.nr_cbufs == 0) { + qs->run = blend_noop; + } + else if (!softpipe->blend->logicop_enable && + softpipe->blend->colormask == 0xf) + { + if (!blend->blend_enable) { + qs->run = single_output_color; } + else if (blend->rgb_src_factor == blend->alpha_src_factor && + blend->rgb_dst_factor == blend->alpha_dst_factor && + blend->rgb_func == blend->alpha_func && + softpipe->framebuffer.nr_cbufs == 1) + { + if (blend->alpha_func == PIPE_BLEND_ADD) { + if (blend->rgb_src_factor == PIPE_BLENDFACTOR_ONE && + blend->rgb_dst_factor == PIPE_BLENDFACTOR_ONE) { + qs->run = blend_single_add_one_one; + } + else if (blend->rgb_src_factor == PIPE_BLENDFACTOR_SRC_ALPHA && + blend->rgb_dst_factor == PIPE_BLENDFACTOR_INV_SRC_ALPHA) + qs->run = blend_single_add_src_alpha_inv_src_alpha; - } /* cbuf loop */ + } + } + } - /* pass blended quad to next stage */ - qs->next->run(qs->next, quad); + qs->run(qs, quads, nr); } static void blend_begin(struct quad_stage *qs) { - qs->next->begin(qs->next); + qs->run = choose_blend_quad; } @@ -770,7 +991,7 @@ struct quad_stage *sp_quad_blend_stage( struct softpipe_context *softpipe ) stage->softpipe = softpipe; stage->begin = blend_begin; - stage->run = blend_quad; + stage->run = choose_blend_quad; stage->destroy = blend_destroy; return stage; diff --git a/src/gallium/drivers/softpipe/sp_quad_bufloop.c b/src/gallium/drivers/softpipe/sp_quad_bufloop.c deleted file mode 100644 index 953d8516b90..00000000000 --- a/src/gallium/drivers/softpipe/sp_quad_bufloop.c +++ /dev/null @@ -1,74 +0,0 @@ - -#include "util/u_memory.h" -#include "sp_context.h" -#include "sp_quad.h" -#include "sp_surface.h" -#include "sp_quad_pipe.h" - - -/** - * Loop over colorbuffers, passing quad to next stage each time. - */ -static void -cbuf_loop_quad(struct quad_stage *qs, struct quad_header *quad) -{ - struct softpipe_context *softpipe = qs->softpipe; - float tmp[PIPE_MAX_COLOR_BUFS][4][QUAD_SIZE]; - unsigned i; - - assert(sizeof(quad->outputs.color) == sizeof(tmp)); - assert(softpipe->framebuffer.nr_cbufs <= PIPE_MAX_COLOR_BUFS); - - /* make copy of original colors since they can get modified - * by blending and masking. - * XXX we won't have to do this if the fragment program actually emits - * N separate colors and we're drawing to N color buffers (MRT). - * But if we emitted one color and glDrawBuffer(GL_FRONT_AND_BACK) is - * in effect, we need to save/restore colors like this. - */ - memcpy(tmp, quad->outputs.color, sizeof(tmp)); - - for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) { - /* set current cbuffer */ -#if 0 /* obsolete & going away */ - softpipe->current_cbuf = i; -#endif - - /* pass blended quad to next stage */ - qs->next->run(qs->next, quad); - - /* restore quad's colors for next buffer */ - memcpy(quad->outputs.color, tmp, sizeof(tmp)); - } -} - - -static void cbuf_loop_begin(struct quad_stage *qs) -{ - qs->next->begin(qs->next); -} - - -static void cbuf_loop_destroy(struct quad_stage *qs) -{ - FREE( qs ); -} - - -/** - * Create the colorbuffer loop stage. - * This is used to implement multiple render targets and GL_FRONT_AND_BACK - * rendering. - */ -struct quad_stage *sp_quad_bufloop_stage( struct softpipe_context *softpipe ) -{ - struct quad_stage *stage = CALLOC_STRUCT(quad_stage); - - stage->softpipe = softpipe; - stage->begin = cbuf_loop_begin; - stage->run = cbuf_loop_quad; - stage->destroy = cbuf_loop_destroy; - - return stage; -} - diff --git a/src/gallium/drivers/softpipe/sp_quad_colormask.c b/src/gallium/drivers/softpipe/sp_quad_colormask.c deleted file mode 100644 index dc90e5d5e99..00000000000 --- a/src/gallium/drivers/softpipe/sp_quad_colormask.c +++ /dev/null @@ -1,116 +0,0 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -/** - * \brief quad colormask stage - * \author Brian Paul - */ - -#include "pipe/p_defines.h" -#include "util/u_math.h" -#include "util/u_memory.h" -#include "sp_context.h" -#include "sp_quad.h" -#include "sp_surface.h" -#include "sp_quad_pipe.h" -#include "sp_tile_cache.h" - - - -/** - * XXX colormask could be rolled into blending... - */ -static void -colormask_quad(struct quad_stage *qs, struct quad_header *quad) -{ - struct softpipe_context *softpipe = qs->softpipe; - uint cbuf; - - /* loop over colorbuffer outputs */ - for (cbuf = 0; cbuf < softpipe->framebuffer.nr_cbufs; cbuf++) { - float dest[4][QUAD_SIZE]; - struct softpipe_cached_tile *tile - = sp_get_cached_tile(softpipe, - softpipe->cbuf_cache[cbuf], - quad->input.x0, quad->input.y0); - float (*quadColor)[4] = quad->output.color[cbuf]; - uint i, j; - - /* get/swizzle dest colors */ - for (j = 0; j < QUAD_SIZE; j++) { - int x = (quad->input.x0 & (TILE_SIZE-1)) + (j & 1); - int y = (quad->input.y0 & (TILE_SIZE-1)) + (j >> 1); - for (i = 0; i < 4; i++) { - dest[i][j] = tile->data.color[y][x][i]; - } - } - - /* R */ - if (!(softpipe->blend->colormask & PIPE_MASK_R)) - COPY_4V(quadColor[0], dest[0]); - - /* G */ - if (!(softpipe->blend->colormask & PIPE_MASK_G)) - COPY_4V(quadColor[1], dest[1]); - - /* B */ - if (!(softpipe->blend->colormask & PIPE_MASK_B)) - COPY_4V(quadColor[2], dest[2]); - - /* A */ - if (!(softpipe->blend->colormask & PIPE_MASK_A)) - COPY_4V(quadColor[3], dest[3]); - } - - /* pass quad to next stage */ - qs->next->run(qs->next, quad); -} - - -static void colormask_begin(struct quad_stage *qs) -{ - qs->next->begin(qs->next); -} - - -static void colormask_destroy(struct quad_stage *qs) -{ - FREE( qs ); -} - - -struct quad_stage *sp_quad_colormask_stage( struct softpipe_context *softpipe ) -{ - struct quad_stage *stage = CALLOC_STRUCT(quad_stage); - - stage->softpipe = softpipe; - stage->begin = colormask_begin; - stage->run = colormask_quad; - stage->destroy = colormask_destroy; - - return stage; -} diff --git a/src/gallium/drivers/softpipe/sp_quad_coverage.c b/src/gallium/drivers/softpipe/sp_quad_coverage.c deleted file mode 100644 index 4aeee858705..00000000000 --- a/src/gallium/drivers/softpipe/sp_quad_coverage.c +++ /dev/null @@ -1,94 +0,0 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -/** - * \brief Apply AA coverage to quad alpha valus - * \author Brian Paul - */ - - -#include "pipe/p_defines.h" -#include "util/u_memory.h" -#include "sp_context.h" -#include "sp_quad.h" -#include "sp_quad_pipe.h" - - -/** - * Multiply quad's alpha values by the fragment coverage. - */ -static void -coverage_quad(struct quad_stage *qs, struct quad_header *quad) -{ - struct softpipe_context *softpipe = qs->softpipe; - const uint prim = quad->input.prim; - - if ((softpipe->rasterizer->poly_smooth && prim == QUAD_PRIM_TRI) || - (softpipe->rasterizer->line_smooth && prim == QUAD_PRIM_LINE) || - (softpipe->rasterizer->point_smooth && prim == QUAD_PRIM_POINT)) { - uint cbuf; - - /* loop over colorbuffer outputs */ - for (cbuf = 0; cbuf < softpipe->framebuffer.nr_cbufs; cbuf++) { - float (*quadColor)[4] = quad->output.color[cbuf]; - unsigned j; - for (j = 0; j < QUAD_SIZE; j++) { - assert(quad->input.coverage[j] >= 0.0); - assert(quad->input.coverage[j] <= 1.0); - quadColor[3][j] *= quad->input.coverage[j]; - } - } - } - - qs->next->run(qs->next, quad); -} - - -static void coverage_begin(struct quad_stage *qs) -{ - qs->next->begin(qs->next); -} - - -static void coverage_destroy(struct quad_stage *qs) -{ - FREE( qs ); -} - - -struct quad_stage *sp_quad_coverage_stage( struct softpipe_context *softpipe ) -{ - struct quad_stage *stage = CALLOC_STRUCT(quad_stage); - - stage->softpipe = softpipe; - stage->begin = coverage_begin; - stage->run = coverage_quad; - stage->destroy = coverage_destroy; - - return stage; -} diff --git a/src/gallium/drivers/softpipe/sp_quad_depth_test.c b/src/gallium/drivers/softpipe/sp_quad_depth_test.c index d463930bae1..0ca86c4e1cb 100644 --- a/src/gallium/drivers/softpipe/sp_quad_depth_test.c +++ b/src/gallium/drivers/softpipe/sp_quad_depth_test.c @@ -31,61 +31,109 @@ #include "pipe/p_defines.h" #include "util/u_memory.h" +#include "tgsi/tgsi_scan.h" #include "sp_context.h" #include "sp_quad.h" #include "sp_surface.h" #include "sp_quad_pipe.h" #include "sp_tile_cache.h" +#include "sp_state.h" /* for sp_fragment_shader */ -/** - * Do depth testing for a quad. - * Not static since it's used by the stencil code. - */ +struct depth_data { + struct pipe_surface *ps; + enum pipe_format format; + unsigned bzzzz[QUAD_SIZE]; /**< Z values fetched from depth buffer */ + unsigned qzzzz[QUAD_SIZE]; /**< Z values from the quad */ + ubyte stencilVals[QUAD_SIZE]; + struct softpipe_cached_tile *tile; +}; -/* - * To increase efficiency, we should probably have multiple versions - * of this function that are specifically for Z16, Z32 and FP Z buffers. - * Try to effectively do that with codegen... - */ -void -sp_depth_test_quad(struct quad_stage *qs, struct quad_header *quad) + +static void +get_depth_stencil_values( struct depth_data *data, + const struct quad_header *quad ) { - struct softpipe_context *softpipe = qs->softpipe; - struct pipe_surface *ps = softpipe->framebuffer.zsbuf; - const enum pipe_format format = ps->format; - unsigned bzzzz[QUAD_SIZE]; /**< Z values fetched from depth buffer */ - unsigned qzzzz[QUAD_SIZE]; /**< Z values from the quad */ - unsigned zmask = 0; unsigned j; - struct softpipe_cached_tile *tile - = sp_get_cached_tile(softpipe, softpipe->zsbuf_cache, quad->input.x0, quad->input.y0); + const struct softpipe_cached_tile *tile = data->tile; + + switch (data->format) { + case PIPE_FORMAT_Z16_UNORM: + for (j = 0; j < QUAD_SIZE; j++) { + int x = quad->input.x0 % TILE_SIZE + (j & 1); + int y = quad->input.y0 % TILE_SIZE + (j >> 1); + data->bzzzz[j] = tile->data.depth16[y][x]; + } + break; + case PIPE_FORMAT_Z32_UNORM: + for (j = 0; j < QUAD_SIZE; j++) { + int x = quad->input.x0 % TILE_SIZE + (j & 1); + int y = quad->input.y0 % TILE_SIZE + (j >> 1); + data->bzzzz[j] = tile->data.depth32[y][x]; + } + break; + case PIPE_FORMAT_X8Z24_UNORM: + case PIPE_FORMAT_S8Z24_UNORM: + for (j = 0; j < QUAD_SIZE; j++) { + int x = quad->input.x0 % TILE_SIZE + (j & 1); + int y = quad->input.y0 % TILE_SIZE + (j >> 1); + data->bzzzz[j] = tile->data.depth32[y][x] & 0xffffff; + data->stencilVals[j] = tile->data.depth32[y][x] >> 24; + } + break; + case PIPE_FORMAT_Z24X8_UNORM: + case PIPE_FORMAT_Z24S8_UNORM: + for (j = 0; j < QUAD_SIZE; j++) { + int x = quad->input.x0 % TILE_SIZE + (j & 1); + int y = quad->input.y0 % TILE_SIZE + (j >> 1); + data->bzzzz[j] = tile->data.depth32[y][x] >> 8; + data->stencilVals[j] = tile->data.depth32[y][x] & 0xff; + } + break; + default: + assert(0); + } +} - assert(ps); /* shouldn't get here if there's no zbuffer */ +/* If the shader has not been run, interpolate the depth values + * ourselves. + */ +static void +interpolate_quad_depth( struct quad_header *quad ) +{ + const float fx = (float) quad->input.x0; + const float fy = (float) quad->input.y0; + const float dzdx = quad->posCoef->dadx[2]; + const float dzdy = quad->posCoef->dady[2]; + const float z0 = quad->posCoef->a0[2] + dzdx * fx + dzdy * fy; - /* - * Convert quad's float depth values to int depth values (qzzzz). + quad->output.depth[0] = z0; + quad->output.depth[1] = z0 + dzdx; + quad->output.depth[2] = z0 + dzdy; + quad->output.depth[3] = z0 + dzdx + dzdy; +} + + +static void +convert_quad_depth( struct depth_data *data, + const struct quad_header *quad ) +{ + unsigned j; + + /* Convert quad's float depth values to int depth values (qzzzz). * If the Z buffer stores integer values, we _have_ to do the depth * compares with integers (not floats). Otherwise, the float->int->float * conversion of Z values (which isn't an identity function) will cause * Z-fighting errors. - * - * Also, get the zbuffer values (bzzzz) from the cached tile. */ - switch (format) { + switch (data->format) { case PIPE_FORMAT_Z16_UNORM: { float scale = 65535.0; for (j = 0; j < QUAD_SIZE; j++) { - qzzzz[j] = (unsigned) (quad->output.depth[j] * scale); - } - - for (j = 0; j < QUAD_SIZE; j++) { - int x = quad->input.x0 % TILE_SIZE + (j & 1); - int y = quad->input.y0 % TILE_SIZE + (j >> 1); - bzzzz[j] = tile->data.depth16[y][x]; + data->qzzzz[j] = (unsigned) (quad->output.depth[j] * scale); } } break; @@ -94,47 +142,247 @@ sp_depth_test_quad(struct quad_stage *qs, struct quad_header *quad) double scale = (double) (uint) ~0UL; for (j = 0; j < QUAD_SIZE; j++) { - qzzzz[j] = (unsigned) (quad->output.depth[j] * scale); - } - - for (j = 0; j < QUAD_SIZE; j++) { - int x = quad->input.x0 % TILE_SIZE + (j & 1); - int y = quad->input.y0 % TILE_SIZE + (j >> 1); - bzzzz[j] = tile->data.depth32[y][x]; + data->qzzzz[j] = (unsigned) (quad->output.depth[j] * scale); } } break; case PIPE_FORMAT_X8Z24_UNORM: - /* fall-through */ case PIPE_FORMAT_S8Z24_UNORM: { float scale = (float) ((1 << 24) - 1); for (j = 0; j < QUAD_SIZE; j++) { - qzzzz[j] = (unsigned) (quad->output.depth[j] * scale); - } - - for (j = 0; j < QUAD_SIZE; j++) { - int x = quad->input.x0 % TILE_SIZE + (j & 1); - int y = quad->input.y0 % TILE_SIZE + (j >> 1); - bzzzz[j] = tile->data.depth32[y][x] & 0xffffff; + data->qzzzz[j] = (unsigned) (quad->output.depth[j] * scale); } } break; case PIPE_FORMAT_Z24X8_UNORM: - /* fall-through */ case PIPE_FORMAT_Z24S8_UNORM: { float scale = (float) ((1 << 24) - 1); for (j = 0; j < QUAD_SIZE; j++) { - qzzzz[j] = (unsigned) (quad->output.depth[j] * scale); + data->qzzzz[j] = (unsigned) (quad->output.depth[j] * scale); } + } + break; + default: + assert(0); + } +} - for (j = 0; j < QUAD_SIZE; j++) { - int x = quad->input.x0 % TILE_SIZE + (j & 1); - int y = quad->input.y0 % TILE_SIZE + (j >> 1); - bzzzz[j] = tile->data.depth32[y][x] >> 8; + + +static void +write_depth_stencil_values( struct depth_data *data, + struct quad_header *quad ) +{ + struct softpipe_cached_tile *tile = data->tile; + unsigned j; + + /* put updated Z values back into cached tile */ + switch (data->format) { + case PIPE_FORMAT_Z16_UNORM: + for (j = 0; j < QUAD_SIZE; j++) { + int x = quad->input.x0 % TILE_SIZE + (j & 1); + int y = quad->input.y0 % TILE_SIZE + (j >> 1); + tile->data.depth16[y][x] = (ushort) data->bzzzz[j]; + } + break; + case PIPE_FORMAT_X8Z24_UNORM: + case PIPE_FORMAT_Z32_UNORM: + for (j = 0; j < QUAD_SIZE; j++) { + int x = quad->input.x0 % TILE_SIZE + (j & 1); + int y = quad->input.y0 % TILE_SIZE + (j >> 1); + tile->data.depth32[y][x] = data->bzzzz[j]; + } + break; + case PIPE_FORMAT_S8Z24_UNORM: + for (j = 0; j < QUAD_SIZE; j++) { + int x = quad->input.x0 % TILE_SIZE + (j & 1); + int y = quad->input.y0 % TILE_SIZE + (j >> 1); + tile->data.depth32[y][x] = (data->stencilVals[j] << 24) | data->bzzzz[j]; + } + break; + case PIPE_FORMAT_Z24S8_UNORM: + for (j = 0; j < QUAD_SIZE; j++) { + int x = quad->input.x0 % TILE_SIZE + (j & 1); + int y = quad->input.y0 % TILE_SIZE + (j >> 1); + tile->data.depth32[y][x] = (data->bzzzz[j] << 8) | data->stencilVals[j]; + } + break; + case PIPE_FORMAT_Z24X8_UNORM: + for (j = 0; j < QUAD_SIZE; j++) { + int x = quad->input.x0 % TILE_SIZE + (j & 1); + int y = quad->input.y0 % TILE_SIZE + (j >> 1); + tile->data.depth32[y][x] = data->bzzzz[j] << 8; + } + break; + default: + assert(0); + } +} + + + + +/** Only 8-bit stencil supported */ +#define STENCIL_MAX 0xff + + +/** + * Do the basic stencil test (compare stencil buffer values against the + * reference value. + * + * \param data->stencilVals the stencil values from the stencil buffer + * \param func the stencil func (PIPE_FUNC_x) + * \param ref the stencil reference value + * \param valMask the stencil value mask indicating which bits of the stencil + * values and ref value are to be used. + * \return mask indicating which pixels passed the stencil test + */ +static unsigned +do_stencil_test(struct depth_data *data, + unsigned func, + unsigned ref, unsigned valMask) +{ + unsigned passMask = 0x0; + unsigned j; + + ref &= valMask; + + switch (func) { + case PIPE_FUNC_NEVER: + /* passMask = 0x0 */ + break; + case PIPE_FUNC_LESS: + for (j = 0; j < QUAD_SIZE; j++) { + if (ref < (data->stencilVals[j] & valMask)) { + passMask |= (1 << j); + } + } + break; + case PIPE_FUNC_EQUAL: + for (j = 0; j < QUAD_SIZE; j++) { + if (ref == (data->stencilVals[j] & valMask)) { + passMask |= (1 << j); + } + } + break; + case PIPE_FUNC_LEQUAL: + for (j = 0; j < QUAD_SIZE; j++) { + if (ref <= (data->stencilVals[j] & valMask)) { + passMask |= (1 << j); + } + } + break; + case PIPE_FUNC_GREATER: + for (j = 0; j < QUAD_SIZE; j++) { + if (ref > (data->stencilVals[j] & valMask)) { + passMask |= (1 << j); + } + } + break; + case PIPE_FUNC_NOTEQUAL: + for (j = 0; j < QUAD_SIZE; j++) { + if (ref != (data->stencilVals[j] & valMask)) { + passMask |= (1 << j); + } + } + break; + case PIPE_FUNC_GEQUAL: + for (j = 0; j < QUAD_SIZE; j++) { + if (ref >= (data->stencilVals[j] & valMask)) { + passMask |= (1 << j); + } + } + break; + case PIPE_FUNC_ALWAYS: + passMask = MASK_ALL; + break; + default: + assert(0); + } + + return passMask; +} + + +/** + * Apply the stencil operator to stencil values. + * + * \param data->stencilVals the stencil buffer values (read and written) + * \param mask indicates which pixels to update + * \param op the stencil operator (PIPE_STENCIL_OP_x) + * \param ref the stencil reference value + * \param wrtMask writemask controlling which bits are changed in the + * stencil values + */ +static void +apply_stencil_op(struct depth_data *data, + unsigned mask, unsigned op, ubyte ref, ubyte wrtMask) +{ + unsigned j; + ubyte newstencil[QUAD_SIZE]; + + for (j = 0; j < QUAD_SIZE; j++) { + newstencil[j] = data->stencilVals[j]; + } + + switch (op) { + case PIPE_STENCIL_OP_KEEP: + /* no-op */ + break; + case PIPE_STENCIL_OP_ZERO: + for (j = 0; j < QUAD_SIZE; j++) { + if (mask & (1 << j)) { + newstencil[j] = 0; + } + } + break; + case PIPE_STENCIL_OP_REPLACE: + for (j = 0; j < QUAD_SIZE; j++) { + if (mask & (1 << j)) { + newstencil[j] = ref; + } + } + break; + case PIPE_STENCIL_OP_INCR: + for (j = 0; j < QUAD_SIZE; j++) { + if (mask & (1 << j)) { + if (data->stencilVals[j] < STENCIL_MAX) { + newstencil[j] = data->stencilVals[j] + 1; + } + } + } + break; + case PIPE_STENCIL_OP_DECR: + for (j = 0; j < QUAD_SIZE; j++) { + if (mask & (1 << j)) { + if (data->stencilVals[j] > 0) { + newstencil[j] = data->stencilVals[j] - 1; + } + } + } + break; + case PIPE_STENCIL_OP_INCR_WRAP: + for (j = 0; j < QUAD_SIZE; j++) { + if (mask & (1 << j)) { + newstencil[j] = data->stencilVals[j] + 1; + } + } + break; + case PIPE_STENCIL_OP_DECR_WRAP: + for (j = 0; j < QUAD_SIZE; j++) { + if (mask & (1 << j)) { + newstencil[j] = data->stencilVals[j] - 1; + } + } + break; + case PIPE_STENCIL_OP_INVERT: + for (j = 0; j < QUAD_SIZE; j++) { + if (mask & (1 << j)) { + newstencil[j] = ~data->stencilVals[j]; } } break; @@ -142,6 +390,39 @@ sp_depth_test_quad(struct quad_stage *qs, struct quad_header *quad) assert(0); } + /* + * update the stencil values + */ + if (wrtMask != STENCIL_MAX) { + /* apply bit-wise stencil buffer writemask */ + for (j = 0; j < QUAD_SIZE; j++) { + data->stencilVals[j] = (wrtMask & newstencil[j]) | (~wrtMask & data->stencilVals[j]); + } + } + else { + for (j = 0; j < QUAD_SIZE; j++) { + data->stencilVals[j] = newstencil[j]; + } + } +} + + + +/* + * To increase efficiency, we should probably have multiple versions + * of this function that are specifically for Z16, Z32 and FP Z buffers. + * Try to effectively do that with codegen... + */ + +static boolean +depth_test_quad(struct quad_stage *qs, + struct depth_data *data, + struct quad_header *quad) +{ + struct softpipe_context *softpipe = qs->softpipe; + unsigned zmask = 0; + unsigned j; + switch (softpipe->depth_stencil->depth.func) { case PIPE_FUNC_NEVER: /* zmask = 0 */ @@ -151,37 +432,37 @@ sp_depth_test_quad(struct quad_stage *qs, struct quad_header *quad) * Like this: quad->mask &= (quad->outputs.depth < zzzz); */ for (j = 0; j < QUAD_SIZE; j++) { - if (qzzzz[j] < bzzzz[j]) + if (data->qzzzz[j] < data->bzzzz[j]) zmask |= 1 << j; } break; case PIPE_FUNC_EQUAL: for (j = 0; j < QUAD_SIZE; j++) { - if (qzzzz[j] == bzzzz[j]) + if (data->qzzzz[j] == data->bzzzz[j]) zmask |= 1 << j; } break; case PIPE_FUNC_LEQUAL: for (j = 0; j < QUAD_SIZE; j++) { - if (qzzzz[j] <= bzzzz[j]) + if (data->qzzzz[j] <= data->bzzzz[j]) zmask |= (1 << j); } break; case PIPE_FUNC_GREATER: for (j = 0; j < QUAD_SIZE; j++) { - if (qzzzz[j] > bzzzz[j]) + if (data->qzzzz[j] > data->bzzzz[j]) zmask |= (1 << j); } break; case PIPE_FUNC_NOTEQUAL: for (j = 0; j < QUAD_SIZE; j++) { - if (qzzzz[j] != bzzzz[j]) + if (data->qzzzz[j] != data->bzzzz[j]) zmask |= (1 << j); } break; case PIPE_FUNC_GEQUAL: for (j = 0; j < QUAD_SIZE; j++) { - if (qzzzz[j] >= bzzzz[j]) + if (data->qzzzz[j] >= data->bzzzz[j]) zmask |= (1 << j); } break; @@ -193,80 +474,480 @@ sp_depth_test_quad(struct quad_stage *qs, struct quad_header *quad) } quad->inout.mask &= zmask; + if (quad->inout.mask == 0) + return FALSE; + /* Update our internal copy only if writemask set. Even if + * depth.writemask is FALSE, may still need to write out buffer + * data due to stencil changes. + */ if (softpipe->depth_stencil->depth.writemask) { - - /* This is also efficient with sse / spe instructions: - */ for (j = 0; j < QUAD_SIZE; j++) { - if (quad->inout.mask & (1 << j)) { - bzzzz[j] = qzzzz[j]; - } + if (quad->inout.mask & (1 << j)) { + data->bzzzz[j] = data->qzzzz[j]; + } } + } - /* put updated Z values back into cached tile */ - switch (format) { - case PIPE_FORMAT_Z16_UNORM: - for (j = 0; j < QUAD_SIZE; j++) { - int x = quad->input.x0 % TILE_SIZE + (j & 1); - int y = quad->input.y0 % TILE_SIZE + (j >> 1); - tile->data.depth16[y][x] = (ushort) bzzzz[j]; + return TRUE; +} + + + +/** + * Do stencil (and depth) testing. Stenciling depends on the outcome of + * depth testing. + */ +static void +depth_stencil_test_quad(struct quad_stage *qs, + struct depth_data *data, + struct quad_header *quad) +{ + struct softpipe_context *softpipe = qs->softpipe; + unsigned func, zFailOp, zPassOp, failOp; + ubyte ref, wrtMask, valMask; + uint face = quad->input.facing; + + if (!softpipe->depth_stencil->stencil[1].enabled) { + /* single-sided stencil test, use front (face=0) state */ + face = 0; + } + + /* choose front or back face function, operator, etc */ + /* XXX we could do these initializations once per primitive */ + func = softpipe->depth_stencil->stencil[face].func; + failOp = softpipe->depth_stencil->stencil[face].fail_op; + zFailOp = softpipe->depth_stencil->stencil[face].zfail_op; + zPassOp = softpipe->depth_stencil->stencil[face].zpass_op; + ref = softpipe->depth_stencil->stencil[face].ref_value; + wrtMask = softpipe->depth_stencil->stencil[face].writemask; + valMask = softpipe->depth_stencil->stencil[face].valuemask; + + + /* do the stencil test first */ + { + unsigned passMask, failMask; + passMask = do_stencil_test(data, func, ref, valMask); + failMask = quad->inout.mask & ~passMask; + quad->inout.mask &= passMask; + + if (failOp != PIPE_STENCIL_OP_KEEP) { + apply_stencil_op(data, failMask, failOp, ref, wrtMask); + } + } + + if (quad->inout.mask) { + /* now the pixels that passed the stencil test are depth tested */ + if (softpipe->depth_stencil->depth.enabled) { + const unsigned origMask = quad->inout.mask; + + depth_test_quad(qs, data, quad); /* quad->mask is updated */ + + /* update stencil buffer values according to z pass/fail result */ + if (zFailOp != PIPE_STENCIL_OP_KEEP) { + const unsigned zFailMask = origMask & ~quad->inout.mask; + apply_stencil_op(data, zFailMask, zFailOp, ref, wrtMask); } - break; - case PIPE_FORMAT_X8Z24_UNORM: - /* fall-through */ - /* (yes, this falls through to a different case than above) */ - case PIPE_FORMAT_Z32_UNORM: - for (j = 0; j < QUAD_SIZE; j++) { - int x = quad->input.x0 % TILE_SIZE + (j & 1); - int y = quad->input.y0 % TILE_SIZE + (j >> 1); - tile->data.depth32[y][x] = bzzzz[j]; + + if (zPassOp != PIPE_STENCIL_OP_KEEP) { + const unsigned zPassMask = origMask & quad->inout.mask; + apply_stencil_op(data, zPassMask, zPassOp, ref, wrtMask); } - break; - case PIPE_FORMAT_S8Z24_UNORM: - for (j = 0; j < QUAD_SIZE; j++) { - int x = quad->input.x0 % TILE_SIZE + (j & 1); - int y = quad->input.y0 % TILE_SIZE + (j >> 1); - uint s8z24 = tile->data.depth32[y][x]; - s8z24 = (s8z24 & 0xff000000) | bzzzz[j]; - tile->data.depth32[y][x] = s8z24; + } + else { + /* no depth test, apply Zpass operator to stencil buffer values */ + apply_stencil_op(data, quad->inout.mask, zPassOp, ref, wrtMask); + } + } +} + + +#define ALPHATEST( FUNC, COMP ) \ + static int \ + alpha_test_quads_##FUNC( struct quad_stage *qs, \ + struct quad_header *quads[], \ + unsigned nr ) \ + { \ + const float ref = qs->softpipe->depth_stencil->alpha.ref_value; \ + const uint cbuf = 0; /* only output[0].alpha is tested */ \ + unsigned pass_nr = 0; \ + unsigned i; \ + \ + for (i = 0; i < nr; i++) { \ + const float *aaaa = quads[i]->output.color[cbuf][3]; \ + unsigned passMask = 0; \ + \ + if (aaaa[0] COMP ref) passMask |= (1 << 0); \ + if (aaaa[1] COMP ref) passMask |= (1 << 1); \ + if (aaaa[2] COMP ref) passMask |= (1 << 2); \ + if (aaaa[3] COMP ref) passMask |= (1 << 3); \ + \ + quads[i]->inout.mask &= passMask; \ + \ + if (quads[i]->inout.mask) \ + quads[pass_nr++] = quads[i]; \ + } \ + \ + return pass_nr; \ + } + + +ALPHATEST( LESS, < ) +ALPHATEST( EQUAL, == ) +ALPHATEST( LEQUAL, <= ) +ALPHATEST( GREATER, > ) +ALPHATEST( NOTEQUAL, != ) +ALPHATEST( GEQUAL, >= ) + + +/* XXX: Incorporate into shader using KILP. + */ +static int +alpha_test_quads(struct quad_stage *qs, + struct quad_header *quads[], + unsigned nr) +{ + switch (qs->softpipe->depth_stencil->alpha.func) { + case PIPE_FUNC_LESS: + return alpha_test_quads_LESS( qs, quads, nr ); + case PIPE_FUNC_EQUAL: + return alpha_test_quads_EQUAL( qs, quads, nr ); + break; + case PIPE_FUNC_LEQUAL: + return alpha_test_quads_LEQUAL( qs, quads, nr ); + case PIPE_FUNC_GREATER: + return alpha_test_quads_GREATER( qs, quads, nr ); + case PIPE_FUNC_NOTEQUAL: + return alpha_test_quads_NOTEQUAL( qs, quads, nr ); + case PIPE_FUNC_GEQUAL: + return alpha_test_quads_GEQUAL( qs, quads, nr ); + case PIPE_FUNC_ALWAYS: + return nr; + case PIPE_FUNC_NEVER: + default: + return 0; + } +} + +static unsigned mask_count[16] = +{ + 0, /* 0x0 */ + 1, /* 0x1 */ + 1, /* 0x2 */ + 2, /* 0x3 */ + 1, /* 0x4 */ + 2, /* 0x5 */ + 2, /* 0x6 */ + 3, /* 0x7 */ + 1, /* 0x8 */ + 2, /* 0x9 */ + 2, /* 0xa */ + 3, /* 0xb */ + 2, /* 0xc */ + 3, /* 0xd */ + 3, /* 0xe */ + 4, /* 0xf */ +}; + + + +static void +depth_test_quads_fallback(struct quad_stage *qs, + struct quad_header *quads[], + unsigned nr) +{ + unsigned i, pass = 0; + const struct sp_fragment_shader *fs = qs->softpipe->fs; + boolean interp_depth = !fs->info.writes_z; + struct depth_data data; + + + if (qs->softpipe->depth_stencil->alpha.enabled) { + nr = alpha_test_quads(qs, quads, nr); + } + + if (qs->softpipe->framebuffer.zsbuf && + (qs->softpipe->depth_stencil->depth.enabled || + qs->softpipe->depth_stencil->stencil[0].enabled)) { + + data.ps = qs->softpipe->framebuffer.zsbuf; + data.format = data.ps->format; + data.tile = sp_get_cached_tile(qs->softpipe->zsbuf_cache, + quads[0]->input.x0, + quads[0]->input.y0); + + for (i = 0; i < nr; i++) { + get_depth_stencil_values(&data, quads[i]); + + if (qs->softpipe->depth_stencil->depth.enabled) { + if (interp_depth) + interpolate_quad_depth(quads[i]); + + convert_quad_depth(&data, quads[i]); } - break; - case PIPE_FORMAT_Z24S8_UNORM: - for (j = 0; j < QUAD_SIZE; j++) { - int x = quad->input.x0 % TILE_SIZE + (j & 1); - int y = quad->input.y0 % TILE_SIZE + (j >> 1); - uint z24s8 = tile->data.depth32[y][x]; - z24s8 = (z24s8 & 0xff) | (bzzzz[j] << 8); - tile->data.depth32[y][x] = z24s8; + + if (qs->softpipe->depth_stencil->stencil[0].enabled) { + depth_stencil_test_quad(qs, &data, quads[i]); + write_depth_stencil_values(&data, quads[i]); } - break; - case PIPE_FORMAT_Z24X8_UNORM: - for (j = 0; j < QUAD_SIZE; j++) { - int x = quad->input.x0 % TILE_SIZE + (j & 1); - int y = quad->input.y0 % TILE_SIZE + (j >> 1); - tile->data.depth32[y][x] = bzzzz[j] << 8; + else { + if (!depth_test_quad(qs, &data, quads[i])) + continue; + + if (qs->softpipe->depth_stencil->depth.writemask) + write_depth_stencil_values(&data, quads[i]); } - break; - default: - assert(0); + + + quads[pass++] = quads[i]; + } + + nr = pass; + } + + if (qs->softpipe->active_query_count) { + for (i = 0; i < nr; i++) + qs->softpipe->occlusion_count += mask_count[quads[i]->inout.mask]; + } + + if (nr) + qs->next->run(qs->next, quads, nr); +} + +/* XXX: this function assumes setup function actually emits linear + * spans of quads. It seems a lot more natural to do (early) + * depth-testing on spans rather than quads. + */ +static void +depth_interp_z16_less_write(struct quad_stage *qs, + struct quad_header *quads[], + unsigned nr) +{ + unsigned i, pass = 0; + const unsigned ix = quads[0]->input.x0; + const unsigned iy = quads[0]->input.y0; + const float fx = (float) ix; + const float fy = (float) iy; + const float dzdx = quads[0]->posCoef->dadx[2]; + const float dzdy = quads[0]->posCoef->dady[2]; + const float z0 = quads[0]->posCoef->a0[2] + dzdx * fx + dzdy * fy; + struct softpipe_cached_tile *tile; + ushort (*depth16)[TILE_SIZE]; + ushort idepth[4], depth_step; + const float scale = 65535.0; + + idepth[0] = (ushort)((z0) * scale); + idepth[1] = (ushort)((z0 + dzdx) * scale); + idepth[2] = (ushort)((z0 + dzdy) * scale); + idepth[3] = (ushort)((z0 + dzdx + dzdy) * scale); + + depth_step = (ushort)(dzdx * 2 * scale); + + tile = sp_get_cached_tile(qs->softpipe->zsbuf_cache, ix, iy); + + depth16 = (ushort (*)[TILE_SIZE]) + &tile->data.depth16[iy % TILE_SIZE][ix % TILE_SIZE]; + + for (i = 0; i < nr; i++) { + unsigned outmask = quads[i]->inout.mask; + unsigned mask = 0; + + if ((outmask & 1) && idepth[0] < depth16[0][0]) { + depth16[0][0] = idepth[0]; + mask |= (1 << 0); + } + + if ((outmask & 2) && idepth[1] < depth16[0][1]) { + depth16[0][1] = idepth[1]; + mask |= (1 << 1); + } + + if ((outmask & 4) && idepth[2] < depth16[1][0]) { + depth16[1][0] = idepth[2]; + mask |= (1 << 2); + } + + if ((outmask & 8) && idepth[3] < depth16[1][1]) { + depth16[1][1] = idepth[3]; + mask |= (1 << 3); } + + idepth[0] += depth_step; + idepth[1] += depth_step; + idepth[2] += depth_step; + idepth[3] += depth_step; + + depth16 = (ushort (*)[TILE_SIZE]) &depth16[0][2]; + + quads[i]->inout.mask = mask; + if (quads[i]->inout.mask) + quads[pass++] = quads[i]; } + + if (pass) + qs->next->run(qs->next, quads, pass); + } static void -depth_test_quad(struct quad_stage *qs, struct quad_header *quad) +depth_interp_z16_lequal_write(struct quad_stage *qs, + struct quad_header *quads[], + unsigned nr) { - sp_depth_test_quad(qs, quad); + unsigned i, pass = 0; + const unsigned ix = quads[0]->input.x0; + const unsigned iy = quads[0]->input.y0; + const float fx = (float) ix; + const float fy = (float) iy; + const float dzdx = quads[0]->posCoef->dadx[2]; + const float dzdy = quads[0]->posCoef->dady[2]; + const float z0 = quads[0]->posCoef->a0[2] + dzdx * fx + dzdy * fy; + struct softpipe_cached_tile *tile; + ushort (*depth16)[TILE_SIZE]; + ushort idepth[4], depth_step; + const float scale = 65535.0; + + idepth[0] = (ushort)((z0) * scale); + idepth[1] = (ushort)((z0 + dzdx) * scale); + idepth[2] = (ushort)((z0 + dzdy) * scale); + idepth[3] = (ushort)((z0 + dzdx + dzdy) * scale); + + depth_step = (ushort)(dzdx * 2 * scale); + + tile = sp_get_cached_tile(qs->softpipe->zsbuf_cache, ix, iy); + + depth16 = (ushort (*)[TILE_SIZE]) + &tile->data.depth16[iy % TILE_SIZE][ix % TILE_SIZE]; + + for (i = 0; i < nr; i++) { + unsigned outmask = quads[i]->inout.mask; + unsigned mask = 0; + + if ((outmask & 1) && idepth[0] <= depth16[0][0]) { + depth16[0][0] = idepth[0]; + mask |= (1 << 0); + } + + if ((outmask & 2) && idepth[1] <= depth16[0][1]) { + depth16[0][1] = idepth[1]; + mask |= (1 << 1); + } + + if ((outmask & 4) && idepth[2] <= depth16[1][0]) { + depth16[1][0] = idepth[2]; + mask |= (1 << 2); + } + + if ((outmask & 8) && idepth[3] <= depth16[1][1]) { + depth16[1][1] = idepth[3]; + mask |= (1 << 3); + } + + idepth[0] += depth_step; + idepth[1] += depth_step; + idepth[2] += depth_step; + idepth[3] += depth_step; + + depth16 = (ushort (*)[TILE_SIZE]) &depth16[0][2]; + + quads[i]->inout.mask = mask; + if (quads[i]->inout.mask) + quads[pass++] = quads[i]; + } + + if (pass) + qs->next->run(qs->next, quads, pass); - if (quad->inout.mask) - qs->next->run(qs->next, quad); } + + + +static void +depth_noop(struct quad_stage *qs, + struct quad_header *quads[], + unsigned nr) +{ + qs->next->run(qs->next, quads, nr); +} + + + +static void +choose_depth_test(struct quad_stage *qs, + struct quad_header *quads[], + unsigned nr) +{ + boolean interp_depth = !qs->softpipe->fs->info.writes_z; + + boolean alpha = qs->softpipe->depth_stencil->alpha.enabled; + + boolean depth = (qs->softpipe->framebuffer.zsbuf && + qs->softpipe->depth_stencil->depth.enabled); + + unsigned depthfunc = qs->softpipe->depth_stencil->depth.func; + + boolean stencil = qs->softpipe->depth_stencil->stencil[0].enabled; + + boolean depthwrite = qs->softpipe->depth_stencil->depth.writemask; + + boolean occlusion = qs->softpipe->active_query_count; + + + if (!alpha && + !depth && + !stencil) { + qs->run = depth_noop; + } + else if (!alpha && + interp_depth && + depth && + depthwrite && + !occlusion && + !stencil) + { + switch (depthfunc) { + case PIPE_FUNC_LESS: + switch (qs->softpipe->framebuffer.zsbuf->format) { + case PIPE_FORMAT_Z16_UNORM: + qs->run = depth_interp_z16_less_write; + break; + default: + qs->run = depth_test_quads_fallback; + break; + } + break; + case PIPE_FUNC_LEQUAL: + switch (qs->softpipe->framebuffer.zsbuf->format) { + case PIPE_FORMAT_Z16_UNORM: + qs->run = depth_interp_z16_lequal_write; + break; + default: + qs->run = depth_test_quads_fallback; + break; + } + break; + default: + qs->run = depth_test_quads_fallback; + } + } + else { + qs->run = depth_test_quads_fallback; + } + + + qs->run( qs, quads, nr ); +} + + + + + static void depth_test_begin(struct quad_stage *qs) { + qs->run = choose_depth_test; qs->next->begin(qs->next); } @@ -283,7 +964,7 @@ struct quad_stage *sp_quad_depth_test_stage( struct softpipe_context *softpipe ) stage->softpipe = softpipe; stage->begin = depth_test_begin; - stage->run = depth_test_quad; + stage->run = choose_depth_test; stage->destroy = depth_test_destroy; return stage; diff --git a/src/gallium/drivers/softpipe/sp_quad_earlyz.c b/src/gallium/drivers/softpipe/sp_quad_earlyz.c deleted file mode 100644 index 496fd39ed1a..00000000000 --- a/src/gallium/drivers/softpipe/sp_quad_earlyz.c +++ /dev/null @@ -1,88 +0,0 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -/** - * \brief Quad early-z testing - */ - -#include "pipe/p_defines.h" -#include "util/u_memory.h" -#include "sp_quad.h" -#include "sp_quad_pipe.h" - - -/** - * All this stage does is compute the quad's Z values (which is normally - * done by the shading stage). - * The next stage will do the actual depth test. - */ -static void -earlyz_quad( - struct quad_stage *qs, - struct quad_header *quad ) -{ - const float fx = (float) quad->input.x0; - const float fy = (float) quad->input.y0; - const float dzdx = quad->posCoef->dadx[2]; - const float dzdy = quad->posCoef->dady[2]; - const float z0 = quad->posCoef->a0[2] + dzdx * fx + dzdy * fy; - - quad->output.depth[0] = z0; - quad->output.depth[1] = z0 + dzdx; - quad->output.depth[2] = z0 + dzdy; - quad->output.depth[3] = z0 + dzdx + dzdy; - - qs->next->run( qs->next, quad ); -} - -static void -earlyz_begin( - struct quad_stage *qs ) -{ - qs->next->begin( qs->next ); -} - -static void -earlyz_destroy( - struct quad_stage *qs ) -{ - FREE( qs ); -} - -struct quad_stage * -sp_quad_earlyz_stage( - struct softpipe_context *softpipe ) -{ - struct quad_stage *stage = CALLOC_STRUCT( quad_stage ); - - stage->softpipe = softpipe; - stage->begin = earlyz_begin; - stage->run = earlyz_quad; - stage->destroy = earlyz_destroy; - - return stage; -} diff --git a/src/gallium/drivers/softpipe/sp_quad_fs.c b/src/gallium/drivers/softpipe/sp_quad_fs.c index 28f8d1a60ea..1e7533d0f9e 100644 --- a/src/gallium/drivers/softpipe/sp_quad_fs.c +++ b/src/gallium/drivers/softpipe/sp_quad_fs.c @@ -68,72 +68,69 @@ quad_shade_stage(struct quad_stage *qs) /** * Execute fragment shader for the four fragments in the quad. */ -static void +static INLINE boolean shade_quad(struct quad_stage *qs, struct quad_header *quad) { struct quad_shade_stage *qss = quad_shade_stage( qs ); struct softpipe_context *softpipe = qs->softpipe; struct tgsi_exec_machine *machine = qss->machine; - boolean z_written; - - /* Consts do not require 16 byte alignment. */ - machine->Consts = softpipe->mapped_constants[PIPE_SHADER_FRAGMENT]; - - machine->InterpCoefs = quad->coef; /* run shader */ - quad->inout.mask &= softpipe->fs->run( softpipe->fs, machine, quad ); - - /* store outputs */ - z_written = FALSE; - { - const ubyte *sem_name = softpipe->fs->info.output_semantic_name; - const ubyte *sem_index = softpipe->fs->info.output_semantic_index; - const uint n = qss->stage.softpipe->fs->info.num_outputs; - uint i; - for (i = 0; i < n; i++) { - switch (sem_name[i]) { - case TGSI_SEMANTIC_COLOR: - { - uint cbuf = sem_index[i]; - memcpy(quad->output.color[cbuf], - &machine->Outputs[i].xyzw[0].f[0], - sizeof(quad->output.color[0]) ); - } - break; - case TGSI_SEMANTIC_POSITION: - { - uint j; - for (j = 0; j < 4; j++) { - quad->output.depth[j] = machine->Outputs[0].xyzw[2].f[j]; - } - z_written = TRUE; - } - break; - } + return softpipe->fs->run( softpipe->fs, machine, quad ); +} + + + +static void +coverage_quad(struct quad_stage *qs, struct quad_header *quad) +{ + struct softpipe_context *softpipe = qs->softpipe; + uint cbuf; + + /* loop over colorbuffer outputs */ + for (cbuf = 0; cbuf < softpipe->framebuffer.nr_cbufs; cbuf++) { + float (*quadColor)[4] = quad->output.color[cbuf]; + unsigned j; + for (j = 0; j < QUAD_SIZE; j++) { + assert(quad->input.coverage[j] >= 0.0); + assert(quad->input.coverage[j] <= 1.0); + quadColor[3][j] *= quad->input.coverage[j]; } } +} + - if (!z_written) { - /* compute Z values now, as in the quad earlyz stage */ - /* XXX we should really only do this if the earlyz stage is not used */ - const float fx = (float) quad->input.x0; - const float fy = (float) quad->input.y0; - const float dzdx = quad->posCoef->dadx[2]; - const float dzdy = quad->posCoef->dady[2]; - const float z0 = quad->posCoef->a0[2] + dzdx * fx + dzdy * fy; - - quad->output.depth[0] = z0; - quad->output.depth[1] = z0 + dzdx; - quad->output.depth[2] = z0 + dzdy; - quad->output.depth[3] = z0 + dzdx + dzdy; - } - /* shader may cull fragments */ - if (quad->inout.mask) { - qs->next->run( qs->next, quad ); +static void +shade_quads(struct quad_stage *qs, + struct quad_header *quads[], + unsigned nr) +{ + struct quad_shade_stage *qss = quad_shade_stage( qs ); + struct softpipe_context *softpipe = qs->softpipe; + struct tgsi_exec_machine *machine = qss->machine; + + unsigned i, pass = 0; + + machine->Consts = softpipe->mapped_constants[PIPE_SHADER_FRAGMENT]; + machine->InterpCoefs = quads[0]->coef; + + for (i = 0; i < nr; i++) { + if (!shade_quad(qs, quads[i])) + continue; + + if (/*do_coverage*/ 0) + coverage_quad( qs, quads[i] ); + + quads[pass++] = quads[i]; } + + if (pass) + qs->next->run(qs->next, quads, pass); } + + + /** @@ -174,7 +171,7 @@ sp_quad_shade_stage( struct softpipe_context *softpipe ) qss->stage.softpipe = softpipe; qss->stage.begin = shade_begin; - qss->stage.run = shade_quad; + qss->stage.run = shade_quads; qss->stage.destroy = shade_destroy; qss->machine = tgsi_exec_machine_create(); diff --git a/src/gallium/drivers/softpipe/sp_quad_occlusion.c b/src/gallium/drivers/softpipe/sp_quad_occlusion.c deleted file mode 100644 index dfa7ff3b1d1..00000000000 --- a/src/gallium/drivers/softpipe/sp_quad_occlusion.c +++ /dev/null @@ -1,85 +0,0 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -/** - * \brief Quad occlusion counter stage - * \author Brian Paul - */ - - -#include "pipe/p_defines.h" -#include "util/u_memory.h" -#include "sp_context.h" -#include "sp_quad.h" -#include "sp_surface.h" -#include "sp_quad_pipe.h" - -static unsigned count_bits( unsigned val ) -{ - unsigned i; - - for (i = 0; val ; val >>= 1) - i += (val & 1); - - return i; -} - -static void -occlusion_count_quad(struct quad_stage *qs, struct quad_header *quad) -{ - struct softpipe_context *softpipe = qs->softpipe; - - softpipe->occlusion_count += count_bits(quad->inout.mask); - - qs->next->run(qs->next, quad); -} - - -static void occlusion_begin(struct quad_stage *qs) -{ - qs->next->begin(qs->next); -} - - -static void occlusion_destroy(struct quad_stage *qs) -{ - FREE( qs ); -} - - -struct quad_stage *sp_quad_occlusion_stage( struct softpipe_context *softpipe ) -{ - struct quad_stage *stage = CALLOC_STRUCT(quad_stage); - - stage->softpipe = softpipe; - stage->begin = occlusion_begin; - stage->run = occlusion_count_quad; - stage->destroy = occlusion_destroy; - - return stage; -} diff --git a/src/gallium/drivers/softpipe/sp_quad_output.c b/src/gallium/drivers/softpipe/sp_quad_output.c deleted file mode 100644 index 92d5f9f3c1a..00000000000 --- a/src/gallium/drivers/softpipe/sp_quad_output.c +++ /dev/null @@ -1,103 +0,0 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "util/u_memory.h" -#include "sp_context.h" -#include "sp_quad.h" -#include "sp_surface.h" -#include "sp_quad_pipe.h" -#include "sp_tile_cache.h" - - -/** - * Last step of quad processing: write quad colors to the framebuffer, - * taking mask into account. - */ -static void -output_quad(struct quad_stage *qs, struct quad_header *quad) -{ - /* in-tile pos: */ - const int itx = quad->input.x0 % TILE_SIZE; - const int ity = quad->input.y0 % TILE_SIZE; - - struct softpipe_context *softpipe = qs->softpipe; - uint cbuf; - - /* loop over colorbuffer outputs */ - for (cbuf = 0; cbuf < softpipe->framebuffer.nr_cbufs; cbuf++) { - struct softpipe_cached_tile *tile - = sp_get_cached_tile(softpipe, - softpipe->cbuf_cache[cbuf], - quad->input.x0, quad->input.y0); - float (*quadColor)[4] = quad->output.color[cbuf]; - int i, j; - - /* get/swizzle dest colors */ - for (j = 0; j < QUAD_SIZE; j++) { - if (quad->inout.mask & (1 << j)) { - int x = itx + (j & 1); - int y = ity + (j >> 1); - for (i = 0; i < 4; i++) { /* loop over color chans */ - tile->data.color[y][x][i] = quadColor[i][j]; - } - if (0) { - debug_printf("sp write pixel %d,%d: %g, %g, %g\n", - quad->input.x0 + x, - quad->input.y0 + y, - quadColor[0][j], - quadColor[1][j], - quadColor[2][j]); - } - } - } - } -} - - -static void output_begin(struct quad_stage *qs) -{ - assert(qs->next == NULL); -} - - -static void output_destroy(struct quad_stage *qs) -{ - FREE( qs ); -} - - -struct quad_stage *sp_quad_output_stage( struct softpipe_context *softpipe ) -{ - struct quad_stage *stage = CALLOC_STRUCT(quad_stage); - - stage->softpipe = softpipe; - stage->begin = output_begin; - stage->run = output_quad; - stage->destroy = output_destroy; - - return stage; -} diff --git a/src/gallium/drivers/softpipe/sp_quad_pipe.c b/src/gallium/drivers/softpipe/sp_quad_pipe.c index b5f69b74264..1b5bab4eca6 100644 --- a/src/gallium/drivers/softpipe/sp_quad_pipe.c +++ b/src/gallium/drivers/softpipe/sp_quad_pipe.c @@ -31,88 +31,33 @@ #include "pipe/p_shader_tokens.h" static void -sp_push_quad_first( - struct softpipe_context *sp, - struct quad_stage *quad, - uint i ) +sp_push_quad_first( struct softpipe_context *sp, + struct quad_stage *quad ) { - quad->next = sp->quad[i].first; - sp->quad[i].first = quad; + quad->next = sp->quad.first; + sp->quad.first = quad; } -static void -sp_build_depth_stencil( - struct softpipe_context *sp, - uint i ) -{ - if (sp->depth_stencil->stencil[0].enabled || - sp->depth_stencil->stencil[1].enabled) { - sp_push_quad_first( sp, sp->quad[i].stencil_test, i ); - } - else if (sp->depth_stencil->depth.enabled && - sp->framebuffer.zsbuf) { - sp_push_quad_first( sp, sp->quad[i].depth_test, i ); - } -} void sp_build_quad_pipeline(struct softpipe_context *sp) { - uint i; - boolean early_depth_test = - sp->depth_stencil->depth.enabled && - sp->framebuffer.zsbuf && - !sp->depth_stencil->alpha.enabled && - !sp->fs->info.uses_kill && - !sp->fs->info.writes_z; - - /* build up the pipeline in reverse order... */ - for (i = 0; i < SP_NUM_QUAD_THREADS; i++) { - sp->quad[i].first = sp->quad[i].output; - - if (sp->blend->colormask != 0xf) { - sp_push_quad_first( sp, sp->quad[i].colormask, i ); - } + sp->depth_stencil->depth.enabled && + sp->framebuffer.zsbuf && + !sp->depth_stencil->alpha.enabled && + !sp->fs->info.uses_kill && + !sp->fs->info.writes_z; - if (sp->blend->blend_enable || - sp->blend->logicop_enable) { - sp_push_quad_first( sp, sp->quad[i].blend, i ); - } + sp->quad.first = sp->quad.blend; - if (sp->active_query_count) { - sp_push_quad_first( sp, sp->quad[i].occlusion, i ); - } - - if (sp->rasterizer->poly_smooth || - sp->rasterizer->line_smooth || - sp->rasterizer->point_smooth) { - sp_push_quad_first( sp, sp->quad[i].coverage, i ); - } - - if (!early_depth_test) { - sp_build_depth_stencil( sp, i ); - } - - if (sp->depth_stencil->alpha.enabled) { - sp_push_quad_first( sp, sp->quad[i].alpha_test, i ); - } - - /* XXX always enable shader? */ - if (1) { - sp_push_quad_first( sp, sp->quad[i].shade, i ); - } - - if (early_depth_test) { - sp_build_depth_stencil( sp, i ); - sp_push_quad_first( sp, sp->quad[i].earlyz, i ); - } - -#if !USE_DRAW_STAGE_PSTIPPLE - if (sp->rasterizer->poly_stipple_enable) { - sp_push_quad_first( sp, sp->quad[i].polygon_stipple, i ); - } -#endif + if (early_depth_test) { + sp_push_quad_first( sp, sp->quad.shade ); + sp_push_quad_first( sp, sp->quad.depth_test ); + } + else { + sp_push_quad_first( sp, sp->quad.depth_test ); + sp_push_quad_first( sp, sp->quad.shade ); } } diff --git a/src/gallium/drivers/softpipe/sp_quad_pipe.h b/src/gallium/drivers/softpipe/sp_quad_pipe.h index 0e40586ffc8..c0aa1348319 100644 --- a/src/gallium/drivers/softpipe/sp_quad_pipe.h +++ b/src/gallium/drivers/softpipe/sp_quad_pipe.h @@ -49,7 +49,7 @@ struct quad_stage { void (*begin)(struct quad_stage *qs); /** the stage action */ - void (*run)(struct quad_stage *qs, struct quad_header *quad); + void (*run)(struct quad_stage *qs, struct quad_header *quad[], unsigned nr); void (*destroy)(struct quad_stage *qs); }; @@ -69,6 +69,4 @@ struct quad_stage *sp_quad_output_stage( struct softpipe_context *softpipe ); void sp_build_quad_pipeline(struct softpipe_context *sp); -void sp_depth_test_quad(struct quad_stage *qs, struct quad_header *quad); - #endif /* SP_QUAD_PIPE_H */ diff --git a/src/gallium/drivers/softpipe/sp_quad_stencil.c b/src/gallium/drivers/softpipe/sp_quad_stencil.c deleted file mode 100644 index 5e9d447737d..00000000000 --- a/src/gallium/drivers/softpipe/sp_quad_stencil.c +++ /dev/null @@ -1,352 +0,0 @@ - -/** - * \brief Quad stencil testing - */ - - -#include "sp_context.h" -#include "sp_quad.h" -#include "sp_surface.h" -#include "sp_tile_cache.h" -#include "sp_quad_pipe.h" -#include "pipe/p_defines.h" -#include "util/u_memory.h" - - -/** Only 8-bit stencil supported */ -#define STENCIL_MAX 0xff - - -/** - * Do the basic stencil test (compare stencil buffer values against the - * reference value. - * - * \param stencilVals the stencil values from the stencil buffer - * \param func the stencil func (PIPE_FUNC_x) - * \param ref the stencil reference value - * \param valMask the stencil value mask indicating which bits of the stencil - * values and ref value are to be used. - * \return mask indicating which pixels passed the stencil test - */ -static unsigned -do_stencil_test(const ubyte stencilVals[QUAD_SIZE], unsigned func, - unsigned ref, unsigned valMask) -{ - unsigned passMask = 0x0; - unsigned j; - - ref &= valMask; - - switch (func) { - case PIPE_FUNC_NEVER: - /* passMask = 0x0 */ - break; - case PIPE_FUNC_LESS: - for (j = 0; j < QUAD_SIZE; j++) { - if (ref < (stencilVals[j] & valMask)) { - passMask |= (1 << j); - } - } - break; - case PIPE_FUNC_EQUAL: - for (j = 0; j < QUAD_SIZE; j++) { - if (ref == (stencilVals[j] & valMask)) { - passMask |= (1 << j); - } - } - break; - case PIPE_FUNC_LEQUAL: - for (j = 0; j < QUAD_SIZE; j++) { - if (ref <= (stencilVals[j] & valMask)) { - passMask |= (1 << j); - } - } - break; - case PIPE_FUNC_GREATER: - for (j = 0; j < QUAD_SIZE; j++) { - if (ref > (stencilVals[j] & valMask)) { - passMask |= (1 << j); - } - } - break; - case PIPE_FUNC_NOTEQUAL: - for (j = 0; j < QUAD_SIZE; j++) { - if (ref != (stencilVals[j] & valMask)) { - passMask |= (1 << j); - } - } - break; - case PIPE_FUNC_GEQUAL: - for (j = 0; j < QUAD_SIZE; j++) { - if (ref >= (stencilVals[j] & valMask)) { - passMask |= (1 << j); - } - } - break; - case PIPE_FUNC_ALWAYS: - passMask = MASK_ALL; - break; - default: - assert(0); - } - - return passMask; -} - - -/** - * Apply the stencil operator to stencil values. - * - * \param stencilVals the stencil buffer values (read and written) - * \param mask indicates which pixels to update - * \param op the stencil operator (PIPE_STENCIL_OP_x) - * \param ref the stencil reference value - * \param wrtMask writemask controlling which bits are changed in the - * stencil values - */ -static void -apply_stencil_op(ubyte stencilVals[QUAD_SIZE], - unsigned mask, unsigned op, ubyte ref, ubyte wrtMask) -{ - unsigned j; - ubyte newstencil[QUAD_SIZE]; - - for (j = 0; j < QUAD_SIZE; j++) { - newstencil[j] = stencilVals[j]; - } - - switch (op) { - case PIPE_STENCIL_OP_KEEP: - /* no-op */ - break; - case PIPE_STENCIL_OP_ZERO: - for (j = 0; j < QUAD_SIZE; j++) { - if (mask & (1 << j)) { - newstencil[j] = 0; - } - } - break; - case PIPE_STENCIL_OP_REPLACE: - for (j = 0; j < QUAD_SIZE; j++) { - if (mask & (1 << j)) { - newstencil[j] = ref; - } - } - break; - case PIPE_STENCIL_OP_INCR: - for (j = 0; j < QUAD_SIZE; j++) { - if (mask & (1 << j)) { - if (stencilVals[j] < STENCIL_MAX) { - newstencil[j] = stencilVals[j] + 1; - } - } - } - break; - case PIPE_STENCIL_OP_DECR: - for (j = 0; j < QUAD_SIZE; j++) { - if (mask & (1 << j)) { - if (stencilVals[j] > 0) { - newstencil[j] = stencilVals[j] - 1; - } - } - } - break; - case PIPE_STENCIL_OP_INCR_WRAP: - for (j = 0; j < QUAD_SIZE; j++) { - if (mask & (1 << j)) { - newstencil[j] = stencilVals[j] + 1; - } - } - break; - case PIPE_STENCIL_OP_DECR_WRAP: - for (j = 0; j < QUAD_SIZE; j++) { - if (mask & (1 << j)) { - newstencil[j] = stencilVals[j] - 1; - } - } - break; - case PIPE_STENCIL_OP_INVERT: - for (j = 0; j < QUAD_SIZE; j++) { - if (mask & (1 << j)) { - newstencil[j] = ~stencilVals[j]; - } - } - break; - default: - assert(0); - } - - /* - * update the stencil values - */ - if (wrtMask != STENCIL_MAX) { - /* apply bit-wise stencil buffer writemask */ - for (j = 0; j < QUAD_SIZE; j++) { - stencilVals[j] = (wrtMask & newstencil[j]) | (~wrtMask & stencilVals[j]); - } - } - else { - for (j = 0; j < QUAD_SIZE; j++) { - stencilVals[j] = newstencil[j]; - } - } -} - - -/** - * Do stencil (and depth) testing. Stenciling depends on the outcome of - * depth testing. - */ -static void -stencil_test_quad(struct quad_stage *qs, struct quad_header *quad) -{ - struct softpipe_context *softpipe = qs->softpipe; - struct pipe_surface *ps = softpipe->framebuffer.zsbuf; - unsigned func, zFailOp, zPassOp, failOp; - ubyte ref, wrtMask, valMask; - ubyte stencilVals[QUAD_SIZE]; - struct softpipe_cached_tile *tile - = sp_get_cached_tile(softpipe, softpipe->zsbuf_cache, quad->input.x0, quad->input.y0); - uint j; - uint face = quad->input.facing; - - if (!softpipe->depth_stencil->stencil[1].enabled) { - /* single-sided stencil test, use front (face=0) state */ - face = 0; - } - - /* choose front or back face function, operator, etc */ - /* XXX we could do these initializations once per primitive */ - func = softpipe->depth_stencil->stencil[face].func; - failOp = softpipe->depth_stencil->stencil[face].fail_op; - zFailOp = softpipe->depth_stencil->stencil[face].zfail_op; - zPassOp = softpipe->depth_stencil->stencil[face].zpass_op; - ref = softpipe->depth_stencil->stencil[face].ref_value; - wrtMask = softpipe->depth_stencil->stencil[face].writemask; - valMask = softpipe->depth_stencil->stencil[face].valuemask; - - assert(ps); /* shouldn't get here if there's no stencil buffer */ - - /* get stencil values from cached tile */ - switch (ps->format) { - case PIPE_FORMAT_S8Z24_UNORM: - for (j = 0; j < QUAD_SIZE; j++) { - int x = quad->input.x0 % TILE_SIZE + (j & 1); - int y = quad->input.y0 % TILE_SIZE + (j >> 1); - stencilVals[j] = tile->data.depth32[y][x] >> 24; - } - break; - case PIPE_FORMAT_Z24S8_UNORM: - for (j = 0; j < QUAD_SIZE; j++) { - int x = quad->input.x0 % TILE_SIZE + (j & 1); - int y = quad->input.y0 % TILE_SIZE + (j >> 1); - stencilVals[j] = tile->data.depth32[y][x] & 0xff; - } - break; - case PIPE_FORMAT_S8_UNORM: - for (j = 0; j < QUAD_SIZE; j++) { - int x = quad->input.x0 % TILE_SIZE + (j & 1); - int y = quad->input.y0 % TILE_SIZE + (j >> 1); - stencilVals[j] = tile->data.stencil8[y][x]; - } - break; - default: - assert(0); - } - - /* do the stencil test first */ - { - unsigned passMask, failMask; - passMask = do_stencil_test(stencilVals, func, ref, valMask); - failMask = quad->inout.mask & ~passMask; - quad->inout.mask &= passMask; - - if (failOp != PIPE_STENCIL_OP_KEEP) { - apply_stencil_op(stencilVals, failMask, failOp, ref, wrtMask); - } - } - - if (quad->inout.mask) { - /* now the pixels that passed the stencil test are depth tested */ - if (softpipe->depth_stencil->depth.enabled) { - const unsigned origMask = quad->inout.mask; - - sp_depth_test_quad(qs, quad); /* quad->mask is updated */ - - /* update stencil buffer values according to z pass/fail result */ - if (zFailOp != PIPE_STENCIL_OP_KEEP) { - const unsigned failMask = origMask & ~quad->inout.mask; - apply_stencil_op(stencilVals, failMask, zFailOp, ref, wrtMask); - } - - if (zPassOp != PIPE_STENCIL_OP_KEEP) { - const unsigned passMask = origMask & quad->inout.mask; - apply_stencil_op(stencilVals, passMask, zPassOp, ref, wrtMask); - } - } - else { - /* no depth test, apply Zpass operator to stencil buffer values */ - apply_stencil_op(stencilVals, quad->inout.mask, zPassOp, ref, wrtMask); - } - - } - - /* put new stencil values into cached tile */ - switch (ps->format) { - case PIPE_FORMAT_S8Z24_UNORM: - for (j = 0; j < QUAD_SIZE; j++) { - int x = quad->input.x0 % TILE_SIZE + (j & 1); - int y = quad->input.y0 % TILE_SIZE + (j >> 1); - uint s8z24 = tile->data.depth32[y][x]; - s8z24 = (stencilVals[j] << 24) | (s8z24 & 0xffffff); - tile->data.depth32[y][x] = s8z24; - } - break; - case PIPE_FORMAT_Z24S8_UNORM: - for (j = 0; j < QUAD_SIZE; j++) { - int x = quad->input.x0 % TILE_SIZE + (j & 1); - int y = quad->input.y0 % TILE_SIZE + (j >> 1); - uint z24s8 = tile->data.depth32[y][x]; - z24s8 = (z24s8 & 0xffffff00) | stencilVals[j]; - tile->data.depth32[y][x] = z24s8; - } - break; - case PIPE_FORMAT_S8_UNORM: - for (j = 0; j < QUAD_SIZE; j++) { - int x = quad->input.x0 % TILE_SIZE + (j & 1); - int y = quad->input.y0 % TILE_SIZE + (j >> 1); - tile->data.stencil8[y][x] = stencilVals[j]; - } - break; - default: - assert(0); - } - - if (quad->inout.mask) - qs->next->run(qs->next, quad); -} - - -static void stencil_begin(struct quad_stage *qs) -{ - qs->next->begin(qs->next); -} - - -static void stencil_destroy(struct quad_stage *qs) -{ - FREE( qs ); -} - - -struct quad_stage *sp_quad_stencil_test_stage( struct softpipe_context *softpipe ) -{ - struct quad_stage *stage = CALLOC_STRUCT(quad_stage); - - stage->softpipe = softpipe; - stage->begin = stencil_begin; - stage->run = stencil_test_quad; - stage->destroy = stencil_destroy; - - return stage; -} diff --git a/src/gallium/drivers/softpipe/sp_quad_stipple.c b/src/gallium/drivers/softpipe/sp_quad_stipple.c index 07162db7b6e..a0527a596a6 100644 --- a/src/gallium/drivers/softpipe/sp_quad_stipple.c +++ b/src/gallium/drivers/softpipe/sp_quad_stipple.c @@ -14,14 +14,20 @@ * Apply polygon stipple to quads produced by triangle rasterization */ static void -stipple_quad(struct quad_stage *qs, struct quad_header *quad) +stipple_quad(struct quad_stage *qs, struct quad_header *quads[], unsigned nr) { static const uint bit31 = 1 << 31; static const uint bit30 = 1 << 30; + unsigned pass = nr; + + struct softpipe_context *softpipe = qs->softpipe; + unsigned q; + + pass = 0; + + for (q = 0; q < nr; q++) { + struct quad_header *quad = quads[q]; - if (quad->input.prim == QUAD_PRIM_TRI) { - struct softpipe_context *softpipe = qs->softpipe; - /* need to invert Y to index into OpenGL's stipple pattern */ const int col0 = quad->input.x0 % 32; const int y0 = quad->input.y0; const int y1 = y0 + 1; @@ -41,13 +47,11 @@ stipple_quad(struct quad_stage *qs, struct quad_header *quad) if ((stipple1 & (bit30 >> col0)) == 0) quad->inout.mask &= ~MASK_BOTTOM_RIGHT; - if (!quad->inout.mask) { - /* all fragments failed stipple test, end of quad pipeline */ - return; - } + if (quad->inout.mask) + quads[pass++] = quad; } - qs->next->run(qs->next, quad); + qs->next->run(qs->next, quads, pass); } diff --git a/src/gallium/drivers/softpipe/sp_setup.c b/src/gallium/drivers/softpipe/sp_setup.c index de3ae3c3696..ade125662ad 100644 --- a/src/gallium/drivers/softpipe/sp_setup.c +++ b/src/gallium/drivers/softpipe/sp_setup.c @@ -33,7 +33,6 @@ */ #include "sp_context.h" -#include "sp_prim_setup.h" #include "sp_quad.h" #include "sp_quad_pipe.h" #include "sp_setup.h" @@ -61,87 +60,9 @@ struct edge { int lines; /**< number of lines on this edge */ }; -#if SP_NUM_QUAD_THREADS > 1 -/* Set to 1 if you want other threads to be instantly - * notified of pending jobs. - */ -#define INSTANT_NOTEMPTY_NOTIFY 0 - -struct thread_info -{ - struct setup_context *setup; - uint id; - pipe_thread handle; -}; - -struct quad_job; - -typedef void (* quad_job_routine)( struct setup_context *setup, uint thread, struct quad_job *job ); - -struct quad_job -{ - struct quad_header_input input; - struct quad_header_inout inout; - quad_job_routine routine; -}; - -#define NUM_QUAD_JOBS 64 - -struct quad_job_que -{ - struct quad_job jobs[NUM_QUAD_JOBS]; - uint first; - uint last; - pipe_mutex que_mutex; - pipe_condvar que_notfull_condvar; - pipe_condvar que_notempty_condvar; - uint jobs_added; - uint jobs_done; - pipe_condvar que_done_condvar; -}; - -static void -add_quad_job( struct quad_job_que *que, struct quad_header *quad, quad_job_routine routine ) -{ -#if INSTANT_NOTEMPTY_NOTIFY - boolean empty; -#endif - - /* Wait for empty slot, see if the que is empty. - */ - pipe_mutex_lock( que->que_mutex ); - while ((que->last + 1) % NUM_QUAD_JOBS == que->first) { -#if !INSTANT_NOTEMPTY_NOTIFY - pipe_condvar_broadcast( que->que_notempty_condvar ); -#endif - pipe_condvar_wait( que->que_notfull_condvar, que->que_mutex ); - } -#if INSTANT_NOTEMPTY_NOTIFY - empty = que->last == que->first; -#endif - que->jobs_added++; - pipe_mutex_unlock( que->que_mutex ); +#define MAX_QUADS 16 - /* Submit new job. - */ - que->jobs[que->last].input = quad->input; - que->jobs[que->last].inout = quad->inout; - que->jobs[que->last].routine = routine; - que->last = (que->last + 1) % NUM_QUAD_JOBS; - -#if INSTANT_NOTEMPTY_NOTIFY - /* If the que was empty, notify consumers there's a job to be done. - */ - if (empty) { - pipe_mutex_lock( que->que_mutex ); - pipe_condvar_broadcast( que->que_notempty_condvar ); - pipe_mutex_unlock( que->que_mutex ); - } -#endif -} - -#endif /** * Triangle setup info (derived from draw_stage). @@ -164,22 +85,19 @@ struct setup_context { struct edge emaj; float oneoverarea; + int facing; + + struct quad_header quad[MAX_QUADS]; + struct quad_header *quad_ptrs[MAX_QUADS]; + unsigned count; struct tgsi_interp_coef coef[PIPE_MAX_SHADER_INPUTS]; struct tgsi_interp_coef posCoef; /* For Z, W */ - struct quad_header quad; - -#if SP_NUM_QUAD_THREADS > 1 - struct quad_job_que que; - struct thread_info threads[SP_NUM_QUAD_THREADS]; -#endif struct { int left[2]; /**< [0] = row0, [1] = row1 */ int right[2]; int y; - unsigned y_flags; - unsigned mask; /**< mask of MASK_BOTTOM/TOP_LEFT/RIGHT bits */ } span; #if DEBUG_FRAGS @@ -190,67 +108,6 @@ struct setup_context { unsigned winding; /* which winding to cull */ }; -#if SP_NUM_QUAD_THREADS > 1 - -static PIPE_THREAD_ROUTINE( quad_thread, param ) -{ - struct thread_info *info = (struct thread_info *) param; - struct quad_job_que *que = &info->setup->que; - - for (;;) { - struct quad_job job; - boolean full; - - /* Wait for an available job. - */ - pipe_mutex_lock( que->que_mutex ); - while (que->last == que->first) - pipe_condvar_wait( que->que_notempty_condvar, que->que_mutex ); - - /* See if the que is full. - */ - full = (que->last + 1) % NUM_QUAD_JOBS == que->first; - - /* Take a job and remove it from que. - */ - job = que->jobs[que->first]; - que->first = (que->first + 1) % NUM_QUAD_JOBS; - - /* Notify the producer if the que is not full. - */ - if (full) - pipe_condvar_signal( que->que_notfull_condvar ); - pipe_mutex_unlock( que->que_mutex ); - - job.routine( info->setup, info->id, &job ); - - /* Notify the producer if that's the last finished job. - */ - pipe_mutex_lock( que->que_mutex ); - que->jobs_done++; - if (que->jobs_added == que->jobs_done) - pipe_condvar_signal( que->que_done_condvar ); - pipe_mutex_unlock( que->que_mutex ); - } - - return NULL; -} - -#define WAIT_FOR_COMPLETION(setup) \ - do {\ - pipe_mutex_lock( setup->que.que_mutex );\ - if (!INSTANT_NOTEMPTY_NOTIFY)\ - pipe_condvar_broadcast( setup->que.que_notempty_condvar );\ - while (setup->que.jobs_added != setup->que.jobs_done)\ - pipe_condvar_wait( setup->que.que_done_condvar, setup->que.que_mutex );\ - pipe_mutex_unlock( setup->que.que_mutex );\ - } while (0) - -#else - -#define WAIT_FOR_COMPLETION(setup) ((void) 0) - -#endif @@ -313,98 +170,18 @@ quad_clip( struct setup_context *setup, struct quad_header *quad ) * Emit a quad (pass to next stage) with clipping. */ static INLINE void -clip_emit_quad( struct setup_context *setup, struct quad_header *quad, uint thread ) +clip_emit_quad( struct setup_context *setup, struct quad_header *quad ) { quad_clip( setup, quad ); + if (quad->inout.mask) { struct softpipe_context *sp = setup->softpipe; - sp->quad[thread].first->run( sp->quad[thread].first, quad ); + sp->quad.first->run( sp->quad.first, &quad, 1 ); } } -#if SP_NUM_QUAD_THREADS > 1 - -static void -clip_emit_quad_job( struct setup_context *setup, uint thread, struct quad_job *job ) -{ - struct quad_header quad; - - quad.input = job->input; - quad.inout = job->inout; - quad.coef = setup->quad.coef; - quad.posCoef = setup->quad.posCoef; - quad.nr_attrs = setup->quad.nr_attrs; - clip_emit_quad( setup, &quad, thread ); -} - -#define CLIP_EMIT_QUAD(setup) add_quad_job( &setup->que, &setup->quad, clip_emit_quad_job ) - -#else - -#define CLIP_EMIT_QUAD(setup) clip_emit_quad( setup, &setup->quad, 0 ) - -#endif - -/** - * Emit a quad (pass to next stage). No clipping is done. - */ -static INLINE void -emit_quad( struct setup_context *setup, struct quad_header *quad, uint thread ) -{ - struct softpipe_context *sp = setup->softpipe; -#if DEBUG_FRAGS - uint mask = quad->inout.mask; -#endif - -#if DEBUG_FRAGS - if (mask & 1) setup->numFragsEmitted++; - if (mask & 2) setup->numFragsEmitted++; - if (mask & 4) setup->numFragsEmitted++; - if (mask & 8) setup->numFragsEmitted++; -#endif - sp->quad[thread].first->run( sp->quad[thread].first, quad ); -#if DEBUG_FRAGS - mask = quad->inout.mask; - if (mask & 1) setup->numFragsWritten++; - if (mask & 2) setup->numFragsWritten++; - if (mask & 4) setup->numFragsWritten++; - if (mask & 8) setup->numFragsWritten++; -#endif -} - -#if SP_NUM_QUAD_THREADS > 1 -static void -emit_quad_job( struct setup_context *setup, uint thread, struct quad_job *job ) -{ - struct quad_header quad; - - quad.input = job->input; - quad.inout = job->inout; - quad.coef = setup->quad.coef; - quad.posCoef = setup->quad.posCoef; - quad.nr_attrs = setup->quad.nr_attrs; - emit_quad( setup, &quad, thread ); -} - -#define EMIT_QUAD(setup,x,y,mask) do {\ - setup->quad.input.x0 = x;\ - setup->quad.input.y0 = y;\ - setup->quad.inout.mask = mask;\ - add_quad_job( &setup->que, &setup->quad, emit_quad_job );\ - } while (0) - -#else - -#define EMIT_QUAD(setup,x,y,mask) do {\ - setup->quad.input.x0 = x;\ - setup->quad.input.y0 = y;\ - setup->quad.inout.mask = mask;\ - emit_quad( setup, &setup->quad, 0 );\ - } while (0) - -#endif /** * Given an X or Y coordinate, return the block/quad coordinate that it @@ -412,7 +189,12 @@ emit_quad_job( struct setup_context *setup, uint thread, struct quad_job *job ) */ static INLINE int block( int x ) { - return x & ~1; + return x & ~(2-1); +} + +static INLINE int block_x( int x ) +{ + return x & ~(16-1); } @@ -421,72 +203,63 @@ static INLINE int block( int x ) */ static void flush_spans( struct setup_context *setup ) { + const int step = 16; const int xleft0 = setup->span.left[0]; const int xleft1 = setup->span.left[1]; const int xright0 = setup->span.right[0]; const int xright1 = setup->span.right[1]; - int minleft, maxright; + struct quad_stage *pipe = setup->softpipe->quad.first; + + + int minleft = block_x(MIN2(xleft0, xleft1)); + int maxright = MAX2(xright0, xright1); int x; - switch (setup->span.y_flags) { - case 0x3: - /* both odd and even lines written (both quad rows) */ - minleft = block(MIN2(xleft0, xleft1)); - maxright = block(MAX2(xright0, xright1)); - for (x = minleft; x <= maxright; x += 2) { - /* determine which of the four pixels is inside the span bounds */ - uint mask = 0x0; - if (x >= xleft0 && x < xright0) - mask |= MASK_TOP_LEFT; - if (x >= xleft1 && x < xright1) - mask |= MASK_BOTTOM_LEFT; - if (x+1 >= xleft0 && x+1 < xright0) - mask |= MASK_TOP_RIGHT; - if (x+1 >= xleft1 && x+1 < xright1) - mask |= MASK_BOTTOM_RIGHT; - if (mask) - EMIT_QUAD( setup, x, setup->span.y, mask ); - } - break; - - case 0x1: - /* only even line written (quad top row) */ - minleft = block(xleft0); - maxright = block(xright0); - for (x = minleft; x <= maxright; x += 2) { - uint mask = 0x0; - if (x >= xleft0 && x < xright0) - mask |= MASK_TOP_LEFT; - if (x+1 >= xleft0 && x+1 < xright0) - mask |= MASK_TOP_RIGHT; - if (mask) - EMIT_QUAD( setup, x, setup->span.y, mask ); - } - break; - - case 0x2: - /* only odd line written (quad bottom row) */ - minleft = block(xleft1); - maxright = block(xright1); - for (x = minleft; x <= maxright; x += 2) { - uint mask = 0x0; - if (x >= xleft1 && x < xright1) - mask |= MASK_BOTTOM_LEFT; - if (x+1 >= xleft1 && x+1 < xright1) - mask |= MASK_BOTTOM_RIGHT; - if (mask) - EMIT_QUAD( setup, x, setup->span.y, mask ); - } - break; + for (x = minleft; x < maxright; x += step) { + unsigned skip_left0 = CLAMP(xleft0 - x, 0, step); + unsigned skip_left1 = CLAMP(xleft1 - x, 0, step); + unsigned skip_right0 = CLAMP(x + step - xright0, 0, step); + unsigned skip_right1 = CLAMP(x + step - xright1, 0, step); + unsigned lx = x; + unsigned q = 0; - default: - return; + unsigned skipmask_left0 = (1U << skip_left0) - 1U; + unsigned skipmask_left1 = (1U << skip_left1) - 1U; + + /* These calculations fail when step == 32 and skip_right == 0. + */ + unsigned skipmask_right0 = ~0U << (unsigned)(step - skip_right0); + unsigned skipmask_right1 = ~0U << (unsigned)(step - skip_right1); + + unsigned mask0 = ~skipmask_left0 & ~skipmask_right0; + unsigned mask1 = ~skipmask_left1 & ~skipmask_right1; + + if (mask0 | mask1) { + do { + unsigned quadmask = (mask0 & 3) | ((mask1 & 3) << 2); + if (quadmask) { + setup->quad[q].input.x0 = lx; + setup->quad[q].input.y0 = setup->span.y; + setup->quad[q].input.facing = setup->facing; + setup->quad[q].inout.mask = quadmask; + setup->quad_ptrs[q] = &setup->quad[q]; + q++; + } + mask0 >>= 2; + mask1 >>= 2; + lx += 2; + } while (mask0 | mask1); + + pipe->run( pipe, setup->quad_ptrs, q ); + } } + setup->span.y = 0; - setup->span.y_flags = 0; setup->span.right[0] = 0; setup->span.right[1] = 0; + setup->span.left[0] = 1000000; /* greater than right[0] */ + setup->span.left[1] = 1000000; /* greater than right[1] */ } @@ -496,7 +269,7 @@ static void print_vertex(const struct setup_context *setup, { int i; debug_printf(" Vertex: (%p)\n", v); - for (i = 0; i < setup->quad.nr_attrs; i++) { + for (i = 0; i < setup->quad[0].nr_attrs; i++) { debug_printf(" %d: %f %f %f %f\n", i, v[i][0], v[i][1], v[i][2], v[i][3]); if (util_is_inf_or_nan(v[i][0])) { @@ -601,7 +374,9 @@ static boolean setup_sort_vertices( struct setup_context *setup, * - the GLSL gl_FrontFacing fragment attribute (bool) * - two-sided stencil test */ - setup->quad.input.facing = (det > 0.0) ^ (setup->softpipe->rasterizer->front_winding == PIPE_WINDING_CW); + setup->facing = + ((det > 0.0) ^ + (setup->softpipe->rasterizer->front_winding == PIPE_WINDING_CW)); return TRUE; } @@ -788,7 +563,7 @@ static void setup_tri_coefficients( struct setup_context *setup ) } if (spfs->info.input_semantic_name[fragSlot] == TGSI_SEMANTIC_FACE) { - setup->coef[fragSlot].a0[0] = 1.0f - setup->quad.input.facing; + setup->coef[fragSlot].a0[0] = 1.0f - setup->facing; setup->coef[fragSlot].dadx[0] = 0.0; setup->coef[fragSlot].dady[0] = 0.0; } @@ -844,11 +619,10 @@ static void subtriangle( struct setup_context *setup, /* clip top/bottom */ start_y = sy; - finish_y = sy + lines; - if (start_y < miny) start_y = miny; + finish_y = sy + lines; if (finish_y > maxy) finish_y = maxy; @@ -885,7 +659,6 @@ static void subtriangle( struct setup_context *setup, setup->span.left[_y&1] = left; setup->span.right[_y&1] = right; - setup->span.y_flags |= 1<<(_y&1); } } @@ -958,10 +731,9 @@ void setup_tri( struct setup_context *setup, setup_tri_coefficients( setup ); setup_tri_edges( setup ); - setup->quad.input.prim = QUAD_PRIM_TRI; + assert(setup->softpipe->reduced_prim == PIPE_PRIM_TRIANGLES); setup->span.y = 0; - setup->span.y_flags = 0; setup->span.right[0] = 0; setup->span.right[1] = 0; /* setup->span.z_mode = tri_z_mode( setup->ctx ); */ @@ -983,8 +755,6 @@ void setup_tri( struct setup_context *setup, flush_spans( setup ); - WAIT_FOR_COMPLETION(setup); - #if DEBUG_FRAGS printf("Tri: %u frags emitted, %u written\n", setup->numFragsEmitted, @@ -1101,7 +871,7 @@ setup_line_coefficients(struct setup_context *setup, } if (spfs->info.input_semantic_name[fragSlot] == TGSI_SEMANTIC_FACE) { - setup->coef[fragSlot].a0[0] = 1.0f - setup->quad.input.facing; + setup->coef[fragSlot].a0[0] = 1.0f - setup->facing; setup->coef[fragSlot].dadx[0] = 0.0; setup->coef[fragSlot].dady[0] = 0.0; } @@ -1122,20 +892,20 @@ plot(struct setup_context *setup, int x, int y) const int quadY = y - iy; const int mask = (1 << ix) << (2 * iy); - if (quadX != setup->quad.input.x0 || - quadY != setup->quad.input.y0) + if (quadX != setup->quad[0].input.x0 || + quadY != setup->quad[0].input.y0) { /* flush prev quad, start new quad */ - if (setup->quad.input.x0 != -1) - CLIP_EMIT_QUAD(setup); + if (setup->quad[0].input.x0 != -1) + clip_emit_quad( setup, &setup->quad[0] ); - setup->quad.input.x0 = quadX; - setup->quad.input.y0 = quadY; - setup->quad.inout.mask = 0x0; + setup->quad[0].input.x0 = quadX; + setup->quad[0].input.y0 = quadY; + setup->quad[0].inout.mask = 0x0; } - setup->quad.inout.mask |= mask; + setup->quad[0].inout.mask |= mask; } @@ -1195,17 +965,18 @@ setup_line(struct setup_context *setup, assert(dx >= 0); assert(dy >= 0); + assert(setup->softpipe->reduced_prim == PIPE_PRIM_LINES); + + setup->quad[0].input.x0 = setup->quad[0].input.y0 = -1; + setup->quad[0].inout.mask = 0x0; - setup->quad.input.x0 = setup->quad.input.y0 = -1; - setup->quad.inout.mask = 0x0; - setup->quad.input.prim = QUAD_PRIM_LINE; /* XXX temporary: set coverage to 1.0 so the line appears * if AA mode happens to be enabled. */ - setup->quad.input.coverage[0] = - setup->quad.input.coverage[1] = - setup->quad.input.coverage[2] = - setup->quad.input.coverage[3] = 1.0; + setup->quad[0].input.coverage[0] = + setup->quad[0].input.coverage[1] = + setup->quad[0].input.coverage[2] = + setup->quad[0].input.coverage[3] = 1.0; if (dx > dy) { /*** X-major line ***/ @@ -1249,11 +1020,9 @@ setup_line(struct setup_context *setup, } /* draw final quad */ - if (setup->quad.inout.mask) { - CLIP_EMIT_QUAD(setup); + if (setup->quad[0].inout.mask) { + clip_emit_quad( setup, &setup->quad[0] ); } - - WAIT_FOR_COMPLETION(setup); } @@ -1300,6 +1069,8 @@ setup_point( struct setup_context *setup, if (softpipe->no_rast) return; + assert(setup->softpipe->reduced_prim == PIPE_PRIM_POINTS); + /* For points, all interpolants are constant-valued. * However, for point sprites, we'll need to setup texcoords appropriately. * XXX: which coefficients are the texcoords??? @@ -1346,22 +1117,21 @@ setup_point( struct setup_context *setup, } if (spfs->info.input_semantic_name[fragSlot] == TGSI_SEMANTIC_FACE) { - setup->coef[fragSlot].a0[0] = 1.0f - setup->quad.input.facing; + setup->coef[fragSlot].a0[0] = 1.0f - setup->facing; setup->coef[fragSlot].dadx[0] = 0.0; setup->coef[fragSlot].dady[0] = 0.0; } } - setup->quad.input.prim = QUAD_PRIM_POINT; if (halfSize <= 0.5 && !round) { /* special case for 1-pixel points */ const int ix = ((int) x) & 1; const int iy = ((int) y) & 1; - setup->quad.input.x0 = (int) x - ix; - setup->quad.input.y0 = (int) y - iy; - setup->quad.inout.mask = (1 << ix) << (2 * iy); - CLIP_EMIT_QUAD(setup); + setup->quad[0].input.x0 = (int) x - ix; + setup->quad[0].input.y0 = (int) y - iy; + setup->quad[0].inout.mask = (1 << ix) << (2 * iy); + clip_emit_quad( setup, &setup->quad[0] ); } else { if (round) { @@ -1381,15 +1151,15 @@ setup_point( struct setup_context *setup, for (ix = ixmin; ix <= ixmax; ix += 2) { float dx, dy, dist2, cover; - setup->quad.inout.mask = 0x0; + setup->quad[0].inout.mask = 0x0; dx = (ix + 0.5f) - x; dy = (iy + 0.5f) - y; dist2 = dx * dx + dy * dy; if (dist2 <= rmax2) { cover = 1.0F - (dist2 - rmin2) * cscale; - setup->quad.input.coverage[QUAD_TOP_LEFT] = MIN2(cover, 1.0f); - setup->quad.inout.mask |= MASK_TOP_LEFT; + setup->quad[0].input.coverage[QUAD_TOP_LEFT] = MIN2(cover, 1.0f); + setup->quad[0].inout.mask |= MASK_TOP_LEFT; } dx = (ix + 1.5f) - x; @@ -1397,8 +1167,8 @@ setup_point( struct setup_context *setup, dist2 = dx * dx + dy * dy; if (dist2 <= rmax2) { cover = 1.0F - (dist2 - rmin2) * cscale; - setup->quad.input.coverage[QUAD_TOP_RIGHT] = MIN2(cover, 1.0f); - setup->quad.inout.mask |= MASK_TOP_RIGHT; + setup->quad[0].input.coverage[QUAD_TOP_RIGHT] = MIN2(cover, 1.0f); + setup->quad[0].inout.mask |= MASK_TOP_RIGHT; } dx = (ix + 0.5f) - x; @@ -1406,8 +1176,8 @@ setup_point( struct setup_context *setup, dist2 = dx * dx + dy * dy; if (dist2 <= rmax2) { cover = 1.0F - (dist2 - rmin2) * cscale; - setup->quad.input.coverage[QUAD_BOTTOM_LEFT] = MIN2(cover, 1.0f); - setup->quad.inout.mask |= MASK_BOTTOM_LEFT; + setup->quad[0].input.coverage[QUAD_BOTTOM_LEFT] = MIN2(cover, 1.0f); + setup->quad[0].inout.mask |= MASK_BOTTOM_LEFT; } dx = (ix + 1.5f) - x; @@ -1415,14 +1185,14 @@ setup_point( struct setup_context *setup, dist2 = dx * dx + dy * dy; if (dist2 <= rmax2) { cover = 1.0F - (dist2 - rmin2) * cscale; - setup->quad.input.coverage[QUAD_BOTTOM_RIGHT] = MIN2(cover, 1.0f); - setup->quad.inout.mask |= MASK_BOTTOM_RIGHT; + setup->quad[0].input.coverage[QUAD_BOTTOM_RIGHT] = MIN2(cover, 1.0f); + setup->quad[0].inout.mask |= MASK_BOTTOM_RIGHT; } - if (setup->quad.inout.mask) { - setup->quad.input.x0 = ix; - setup->quad.input.y0 = iy; - CLIP_EMIT_QUAD(setup); + if (setup->quad[0].inout.mask) { + setup->quad[0].input.x0 = ix; + setup->quad[0].input.y0 = iy; + clip_emit_quad( setup, &setup->quad[0] ); } } } @@ -1466,33 +1236,25 @@ setup_point( struct setup_context *setup, mask &= (MASK_BOTTOM_LEFT | MASK_TOP_LEFT); } - setup->quad.inout.mask = mask; - setup->quad.input.x0 = ix; - setup->quad.input.y0 = iy; - CLIP_EMIT_QUAD(setup); + setup->quad[0].inout.mask = mask; + setup->quad[0].input.x0 = ix; + setup->quad[0].input.y0 = iy; + clip_emit_quad( setup, &setup->quad[0] ); } } } } - - WAIT_FOR_COMPLETION(setup); } void setup_prepare( struct setup_context *setup ) { struct softpipe_context *sp = setup->softpipe; - unsigned i; if (sp->dirty) { softpipe_update_derived(sp); } - /* Note: nr_attrs is only used for debugging (vertex printing) */ - setup->quad.nr_attrs = draw_num_vs_outputs(sp->draw); - - for (i = 0; i < SP_NUM_QUAD_THREADS; i++) { - sp->quad[i].first->begin( sp->quad[i].first ); - } + sp->quad.first->begin( sp->quad.first ); if (sp->reduced_api_prim == PIPE_PRIM_TRIANGLES && sp->rasterizer->fill_cw == PIPE_POLYGON_MODE_FILL && @@ -1520,30 +1282,17 @@ void setup_destroy_context( struct setup_context *setup ) struct setup_context *setup_create_context( struct softpipe_context *softpipe ) { struct setup_context *setup = CALLOC_STRUCT(setup_context); -#if SP_NUM_QUAD_THREADS > 1 - uint i; -#endif + unsigned i; setup->softpipe = softpipe; - setup->quad.coef = setup->coef; - setup->quad.posCoef = &setup->posCoef; - -#if SP_NUM_QUAD_THREADS > 1 - setup->que.first = 0; - setup->que.last = 0; - pipe_mutex_init( setup->que.que_mutex ); - pipe_condvar_init( setup->que.que_notfull_condvar ); - pipe_condvar_init( setup->que.que_notempty_condvar ); - setup->que.jobs_added = 0; - setup->que.jobs_done = 0; - pipe_condvar_init( setup->que.que_done_condvar ); - for (i = 0; i < SP_NUM_QUAD_THREADS; i++) { - setup->threads[i].setup = setup; - setup->threads[i].id = i; - setup->threads[i].handle = pipe_thread_create( quad_thread, &setup->threads[i] ); + for (i = 0; i < MAX_QUADS; i++) { + setup->quad[i].coef = setup->coef; + setup->quad[i].posCoef = &setup->posCoef; } -#endif + + setup->span.left[0] = 1000000; /* greater than right[0] */ + setup->span.left[1] = 1000000; /* greater than right[1] */ return setup; } diff --git a/src/gallium/drivers/softpipe/sp_state.h b/src/gallium/drivers/softpipe/sp_state.h index 9776e978e3e..77ee3c1136b 100644 --- a/src/gallium/drivers/softpipe/sp_state.h +++ b/src/gallium/drivers/softpipe/sp_state.h @@ -87,6 +87,7 @@ struct sp_fragment_shader { struct sp_vertex_shader { struct pipe_shader_state shader; struct draw_vertex_shader *draw_data; + int max_sampler; /* -1 if no samplers */ }; diff --git a/src/gallium/drivers/softpipe/sp_state_blend.c b/src/gallium/drivers/softpipe/sp_state_blend.c index 384fe559afd..efed082f823 100644 --- a/src/gallium/drivers/softpipe/sp_state_blend.c +++ b/src/gallium/drivers/softpipe/sp_state_blend.c @@ -45,7 +45,7 @@ void softpipe_bind_blend_state( struct pipe_context *pipe, { struct softpipe_context *softpipe = softpipe_context(pipe); - softpipe->blend = (const struct pipe_blend_state *)blend; + softpipe->blend = (struct pipe_blend_state *)blend; softpipe->dirty |= SP_NEW_BLEND; } @@ -86,7 +86,7 @@ softpipe_bind_depth_stencil_state(struct pipe_context *pipe, { struct softpipe_context *softpipe = softpipe_context(pipe); - softpipe->depth_stencil = (const struct pipe_depth_stencil_alpha_state *)depth_stencil; + softpipe->depth_stencil = (struct pipe_depth_stencil_alpha_state *)depth_stencil; softpipe->dirty |= SP_NEW_DEPTH_STENCIL_ALPHA; } diff --git a/src/gallium/drivers/softpipe/sp_state_derived.c b/src/gallium/drivers/softpipe/sp_state_derived.c index 9258f641091..1faeca1c2a3 100644 --- a/src/gallium/drivers/softpipe/sp_state_derived.c +++ b/src/gallium/drivers/softpipe/sp_state_derived.c @@ -32,7 +32,10 @@ #include "draw/draw_vertex.h" #include "draw/draw_private.h" #include "sp_context.h" +#include "sp_screen.h" #include "sp_state.h" +#include "sp_texture.h" +#include "sp_tex_tile_cache.h" /** @@ -65,24 +68,19 @@ softpipe_get_vertex_info(struct softpipe_context *softpipe) const struct sp_fragment_shader *spfs = softpipe->fs; const enum interp_mode colorInterp = softpipe->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR; + struct vertex_info *vinfo_vbuf = &softpipe->vertex_info_vbuf; + const uint num = draw_num_vs_outputs(softpipe->draw); uint i; - if (softpipe->vbuf) { - /* if using the post-transform vertex buffer, tell draw_vbuf to - * simply emit the whole post-xform vertex as-is: - */ - struct vertex_info *vinfo_vbuf = &softpipe->vertex_info_vbuf; - const uint num = draw_num_vs_outputs(softpipe->draw); - uint i; - - /* No longer any need to try and emit draw vertex_header info. - */ - vinfo_vbuf->num_attribs = 0; - for (i = 0; i < num; i++) { - draw_emit_vertex_attr(vinfo_vbuf, EMIT_4F, INTERP_PERSPECTIVE, i); - } - draw_compute_vertex_size(vinfo_vbuf); + /* Tell draw_vbuf to simply emit the whole post-xform vertex + * as-is. No longer any need to try and emit draw vertex_header + * info. + */ + vinfo_vbuf->num_attribs = 0; + for (i = 0; i < num; i++) { + draw_emit_vertex_attr(vinfo_vbuf, EMIT_4F, INTERP_PERSPECTIVE, i); } + draw_compute_vertex_size(vinfo_vbuf); /* * Loop over fragment shader inputs, searching for the matching output @@ -181,11 +179,19 @@ softpipe_get_vbuf_vertex_info(struct softpipe_context *softpipe) static void compute_cliprect(struct softpipe_context *sp) { + /* SP_NEW_FRAMEBUFFER + */ uint surfWidth = sp->framebuffer.width; uint surfHeight = sp->framebuffer.height; + /* SP_NEW_RASTERIZER + */ if (sp->rasterizer->scissor) { - /* clip to scissor rect */ + + /* SP_NEW_SCISSOR + * + * clip to scissor rect: + */ sp->cliprect.minx = MAX2(sp->scissor.minx, 0); sp->cliprect.miny = MAX2(sp->scissor.miny, 0); sp->cliprect.maxx = MIN2(sp->scissor.maxx, surfWidth); @@ -201,27 +207,63 @@ compute_cliprect(struct softpipe_context *sp) } +static void +update_tgsi_samplers( struct softpipe_context *softpipe ) +{ + unsigned i; + + softpipe_reset_sampler_varients( softpipe ); + + for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { + struct softpipe_tex_tile_cache *tc = softpipe->tex_cache[i]; + if (tc->texture) { + struct softpipe_texture *spt = softpipe_texture(tc->texture); + if (spt->timestamp != tc->timestamp) { + sp_tex_tile_cache_validate_texture( tc ); + /* + _debug_printf("INV %d %d\n", tc->timestamp, spt->timestamp); + */ + tc->timestamp = spt->timestamp; + } + } + } +} + + /* Hopefully this will remain quite simple, otherwise need to pull in * something like the state tracker mechanism. */ void softpipe_update_derived( struct softpipe_context *softpipe ) { + struct softpipe_screen *sp_screen = softpipe_screen(softpipe->pipe.screen); + + /* Check for updated textures. + */ + if (softpipe->tex_timestamp != sp_screen->timestamp) { + softpipe->tex_timestamp = sp_screen->timestamp; + softpipe->dirty |= SP_NEW_TEXTURE; + } + + if (softpipe->dirty & (SP_NEW_SAMPLER | + SP_NEW_TEXTURE | + SP_NEW_FS | + SP_NEW_VS)) + update_tgsi_samplers( softpipe ); + if (softpipe->dirty & (SP_NEW_RASTERIZER | SP_NEW_FS | SP_NEW_VS)) invalidate_vertex_layout( softpipe ); if (softpipe->dirty & (SP_NEW_SCISSOR | - SP_NEW_DEPTH_STENCIL_ALPHA | + SP_NEW_RASTERIZER | SP_NEW_FRAMEBUFFER)) compute_cliprect(softpipe); if (softpipe->dirty & (SP_NEW_BLEND | SP_NEW_DEPTH_STENCIL_ALPHA | SP_NEW_FRAMEBUFFER | - SP_NEW_RASTERIZER | - SP_NEW_FS | - SP_NEW_QUERY)) + SP_NEW_FS)) sp_build_quad_pipeline(softpipe); softpipe->dirty = 0; diff --git a/src/gallium/drivers/softpipe/sp_state_fs.c b/src/gallium/drivers/softpipe/sp_state_fs.c index 4330c203935..256faa94b84 100644 --- a/src/gallium/drivers/softpipe/sp_state_fs.c +++ b/src/gallium/drivers/softpipe/sp_state_fs.c @@ -31,9 +31,8 @@ #include "pipe/p_defines.h" #include "util/u_memory.h" -#include "pipe/internal/p_winsys_screen.h" -#include "pipe/p_shader_tokens.h" #include "draw/draw_context.h" +#include "draw/draw_vs.h" #include "tgsi/tgsi_dump.h" #include "tgsi/tgsi_scan.h" #include "tgsi/tgsi_parse.h" @@ -51,12 +50,9 @@ softpipe_create_fs_state(struct pipe_context *pipe, tgsi_dump(templ->tokens, 0); /* codegen */ - state = softpipe_create_fs_llvm( softpipe, templ ); + state = softpipe_create_fs_sse( softpipe, templ ); if (!state) { - state = softpipe_create_fs_sse( softpipe, templ ); - if (!state) { - state = softpipe_create_fs_exec( softpipe, templ ); - } + state = softpipe_create_fs_exec( softpipe, templ ); } assert(state); @@ -111,6 +107,8 @@ softpipe_create_vs_state(struct pipe_context *pipe, if (state->draw_data == NULL) goto fail; + state->max_sampler = state->draw_data->info.file_max[TGSI_FILE_SAMPLER]; + return state; fail: @@ -128,7 +126,7 @@ softpipe_bind_vs_state(struct pipe_context *pipe, void *vs) { struct softpipe_context *softpipe = softpipe_context(pipe); - softpipe->vs = (const struct sp_vertex_shader *)vs; + softpipe->vs = (struct sp_vertex_shader *) vs; draw_bind_vertex_shader(softpipe->draw, (softpipe->vs ? softpipe->vs->draw_data : NULL)); @@ -142,8 +140,7 @@ softpipe_delete_vs_state(struct pipe_context *pipe, void *vs) { struct softpipe_context *softpipe = softpipe_context(pipe); - struct sp_vertex_shader *state = - (struct sp_vertex_shader *)vs; + struct sp_vertex_shader *state = (struct sp_vertex_shader *) vs; draw_delete_vertex_shader(softpipe->draw, state->draw_data); FREE( state ); diff --git a/src/gallium/drivers/softpipe/sp_state_sampler.c b/src/gallium/drivers/softpipe/sp_state_sampler.c index cb517b02e44..db0b8ab76b1 100644 --- a/src/gallium/drivers/softpipe/sp_state_sampler.c +++ b/src/gallium/drivers/softpipe/sp_state_sampler.c @@ -32,21 +32,37 @@ #include "util/u_memory.h" #include "draw/draw_context.h" +#include "draw/draw_context.h" #include "sp_context.h" -#include "sp_context.h" #include "sp_state.h" #include "sp_texture.h" -#include "sp_tile_cache.h" -#include "draw/draw_context.h" +#include "sp_tex_sample.h" +#include "sp_tex_tile_cache.h" +struct sp_sampler { + struct pipe_sampler_state base; + struct sp_sampler_varient *varients; + struct sp_sampler_varient *current; +}; + +static struct sp_sampler *sp_sampler( struct pipe_sampler_state *sampler ) +{ + return (struct sp_sampler *)sampler; +} + void * softpipe_create_sampler_state(struct pipe_context *pipe, const struct pipe_sampler_state *sampler) { - return mem_dup(sampler, sizeof(*sampler)); + struct sp_sampler *sp_sampler = CALLOC_STRUCT(sp_sampler); + + sp_sampler->base = *sampler; + sp_sampler->varients = NULL; + + return (void *)sp_sampler; } @@ -97,7 +113,7 @@ softpipe_set_sampler_textures(struct pipe_context *pipe, struct pipe_texture *tex = i < num ? texture[i] : NULL; pipe_texture_reference(&softpipe->texture[i], tex); - sp_tile_cache_set_texture(pipe, softpipe->tex_cache[i], tex); + sp_tex_tile_cache_set_texture(softpipe->tex_cache[i], tex); } softpipe->num_textures = num; @@ -106,10 +122,111 @@ softpipe_set_sampler_textures(struct pipe_context *pipe, } +/** + * Find/create an sp_sampler_varient object for sampling the given texture, + * sampler and tex unit. + * + * Note that the tex unit is significant. We can't re-use a sampler + * varient for multiple texture units because the sampler varient contains + * the texture object pointer. If the texture object pointer were stored + * somewhere outside the sampler varient, we could re-use samplers for + * multiple texture units. + */ +static struct sp_sampler_varient * +get_sampler_varient( unsigned unit, + struct sp_sampler *sampler, + struct pipe_texture *texture, + unsigned processor ) +{ + struct softpipe_texture *sp_texture = softpipe_texture(texture); + struct sp_sampler_varient *v = NULL; + union sp_sampler_key key; + + /* if this fails, widen the key.unit field and update this assertion */ + assert(PIPE_MAX_SAMPLERS <= 16); + + key.bits.target = sp_texture->base.target; + key.bits.is_pot = sp_texture->pot; + key.bits.processor = processor; + key.bits.unit = unit; + key.bits.pad = 0; + + if (sampler->current && + key.value == sampler->current->key.value) { + v = sampler->current; + } + + if (v == NULL) { + for (v = sampler->varients; v; v = v->next) + if (v->key.value == key.value) + break; + + if (v == NULL) { + v = sp_create_sampler_varient( &sampler->base, key ); + v->next = sampler->varients; + sampler->varients = v; + } + } + + sampler->current = v; + return v; +} + + + + +void +softpipe_reset_sampler_varients(struct softpipe_context *softpipe) +{ + int i; + + /* It's a bit hard to build these samplers ahead of time -- don't + * really know which samplers are going to be used for vertex and + * fragment programs. + */ + for (i = 0; i <= softpipe->vs->max_sampler; i++) { + if (softpipe->sampler[i]) { + softpipe->tgsi.vert_samplers_list[i] = + get_sampler_varient( i, + sp_sampler(softpipe->sampler[i]), + softpipe->texture[i], + TGSI_PROCESSOR_VERTEX ); + + sp_sampler_varient_bind_texture( softpipe->tgsi.vert_samplers_list[i], + softpipe->tex_cache[i], + softpipe->texture[i] ); + } + } + + for (i = 0; i <= softpipe->fs->info.file_max[TGSI_FILE_SAMPLER]; i++) { + if (softpipe->sampler[i]) { + softpipe->tgsi.frag_samplers_list[i] = + get_sampler_varient( i, + sp_sampler(softpipe->sampler[i]), + softpipe->texture[i], + TGSI_PROCESSOR_FRAGMENT ); + + sp_sampler_varient_bind_texture( softpipe->tgsi.frag_samplers_list[i], + softpipe->tex_cache[i], + softpipe->texture[i] ); + } + } +} + + + void softpipe_delete_sampler_state(struct pipe_context *pipe, void *sampler) { + struct sp_sampler *sp_sampler = (struct sp_sampler *)sampler; + struct sp_sampler_varient *v, *tmp; + + for (v = sp_sampler->varients; v; v = tmp) { + tmp = v->next; + sp_sampler_varient_destroy(v); + } + FREE( sampler ); } diff --git a/src/gallium/drivers/softpipe/sp_state_surface.c b/src/gallium/drivers/softpipe/sp_state_surface.c index 7c06d864a75..c8f55c3cec4 100644 --- a/src/gallium/drivers/softpipe/sp_state_surface.c +++ b/src/gallium/drivers/softpipe/sp_state_surface.c @@ -53,7 +53,7 @@ softpipe_set_framebuffer_state(struct pipe_context *pipe, /* check if changing cbuf */ if (sp->framebuffer.cbufs[i] != fb->cbufs[i]) { /* flush old */ - sp_flush_tile_cache(sp, sp->cbuf_cache[i]); + sp_flush_tile_cache(sp->cbuf_cache[i]); /* assign new */ sp->framebuffer.cbufs[i] = fb->cbufs[i]; @@ -68,58 +68,28 @@ softpipe_set_framebuffer_state(struct pipe_context *pipe, /* zbuf changing? */ if (sp->framebuffer.zsbuf != fb->zsbuf) { /* flush old */ - sp_flush_tile_cache(sp, sp->zsbuf_cache); + sp_flush_tile_cache(sp->zsbuf_cache); /* assign new */ sp->framebuffer.zsbuf = fb->zsbuf; /* update cache */ sp_tile_cache_set_surface(sp->zsbuf_cache, fb->zsbuf); - } - -#if 0 - /* XXX combined depth/stencil here */ - - /* sbuf changing? */ - if (sp->framebuffer.sbuf != fb->sbuf) { - /* flush old */ - sp_flush_tile_cache(sp, sp->sbuf_cache_sep); - - /* assign new */ - sp->framebuffer.sbuf = fb->sbuf; - - /* update cache */ - if (fb->sbuf != fb->zbuf) { - /* separate stencil buf */ - sp->sbuf_cache = sp->sbuf_cache_sep; - sp_tile_cache_set_surface(sp->sbuf_cache, fb->sbuf); - } - else { - /* combined depth/stencil */ - sp->sbuf_cache = sp->zbuf_cache; - sp_tile_cache_set_surface(sp->sbuf_cache, fb->sbuf); - } - } -#endif - /* Tell draw module how deep the Z/depth buffer is */ - { - int depth_bits; - double mrd; + /* Tell draw module how deep the Z/depth buffer is */ if (sp->framebuffer.zsbuf) { + int depth_bits; + double mrd; depth_bits = pf_get_component_bits(sp->framebuffer.zsbuf->format, PIPE_FORMAT_COMP_Z); + if (depth_bits > 16) { + mrd = 0.0000001; + } + else { + mrd = 0.00002; + } + draw_set_mrd(sp->draw, mrd); } - else { - depth_bits = 0; - } - if (depth_bits > 16) { - mrd = 0.0000001; - } - else { - mrd = 0.00002; - } - draw_set_mrd(sp->draw, mrd); } sp->framebuffer.width = fb->width; diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c index f99a30277dd..21031c11b88 100644 --- a/src/gallium/drivers/softpipe/sp_tex_sample.c +++ b/src/gallium/drivers/softpipe/sp_tex_sample.c @@ -31,18 +31,17 @@ * * Authors: * Brian Paul + * Keith Whitwell */ -#include "sp_context.h" -#include "sp_quad.h" -#include "sp_surface.h" -#include "sp_texture.h" -#include "sp_tex_sample.h" -#include "sp_tile_cache.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" +#include "pipe/p_shader_tokens.h" #include "util/u_math.h" #include "util/u_memory.h" +#include "sp_quad.h" /* only for #define QUAD_* tokens */ +#include "sp_tex_sample.h" +#include "sp_tex_tile_cache.h" @@ -115,133 +114,157 @@ lerp_3d(float a, float b, float c, * \param icoord returns the integer texcoords * \return integer texture index */ -static INLINE void -nearest_texcoord_4(unsigned wrapMode, const float s[4], unsigned size, +static void +wrap_nearest_repeat(const float s[4], unsigned size, + int icoord[4]) +{ + uint ch; + + /* s limited to [0,1) */ + /* i limited to [0,size-1] */ + for (ch = 0; ch < 4; ch++) { + int i = util_ifloor(s[ch] * size); + icoord[ch] = REMAINDER(i, size); + } +} + + +static void +wrap_nearest_clamp(const float s[4], unsigned size, int icoord[4]) { uint ch; - switch (wrapMode) { - case PIPE_TEX_WRAP_REPEAT: - /* s limited to [0,1) */ - /* i limited to [0,size-1] */ - for (ch = 0; ch < 4; ch++) { - int i = util_ifloor(s[ch] * size); - icoord[ch] = REMAINDER(i, size); - } - return; - case PIPE_TEX_WRAP_CLAMP: + /* s limited to [0,1] */ + /* i limited to [0,size-1] */ + for (ch = 0; ch < 4; ch++) { + if (s[ch] <= 0.0F) + icoord[ch] = 0; + else if (s[ch] >= 1.0F) + icoord[ch] = size - 1; + else + icoord[ch] = util_ifloor(s[ch] * size); + } +} + + +static void +wrap_nearest_clamp_to_edge(const float s[4], unsigned size, + int icoord[4]) +{ + uint ch; + /* s limited to [min,max] */ + /* i limited to [0, size-1] */ + const float min = 1.0F / (2.0F * size); + const float max = 1.0F - min; + for (ch = 0; ch < 4; ch++) { + if (s[ch] < min) + icoord[ch] = 0; + else if (s[ch] > max) + icoord[ch] = size - 1; + else + icoord[ch] = util_ifloor(s[ch] * size); + } +} + + +static void +wrap_nearest_clamp_to_border(const float s[4], unsigned size, + int icoord[4]) +{ + uint ch; + /* s limited to [min,max] */ + /* i limited to [-1, size] */ + const float min = -1.0F / (2.0F * size); + const float max = 1.0F - min; + for (ch = 0; ch < 4; ch++) { + if (s[ch] <= min) + icoord[ch] = -1; + else if (s[ch] >= max) + icoord[ch] = size; + else + icoord[ch] = util_ifloor(s[ch] * size); + } +} + +static void +wrap_nearest_mirror_repeat(const float s[4], unsigned size, + int icoord[4]) +{ + uint ch; + const float min = 1.0F / (2.0F * size); + const float max = 1.0F - min; + for (ch = 0; ch < 4; ch++) { + const int flr = util_ifloor(s[ch]); + float u; + if (flr & 1) + u = 1.0F - (s[ch] - (float) flr); + else + u = s[ch] - (float) flr; + if (u < min) + icoord[ch] = 0; + else if (u > max) + icoord[ch] = size - 1; + else + icoord[ch] = util_ifloor(u * size); + } +} + +static void +wrap_nearest_mirror_clamp(const float s[4], unsigned size, + int icoord[4]) +{ + uint ch; + for (ch = 0; ch < 4; ch++) { /* s limited to [0,1] */ /* i limited to [0,size-1] */ - for (ch = 0; ch < 4; ch++) { - if (s[ch] <= 0.0F) - icoord[ch] = 0; - else if (s[ch] >= 1.0F) - icoord[ch] = size - 1; - else - icoord[ch] = util_ifloor(s[ch] * size); - } - return; - case PIPE_TEX_WRAP_CLAMP_TO_EDGE: - { - /* s limited to [min,max] */ - /* i limited to [0, size-1] */ - const float min = 1.0F / (2.0F * size); - const float max = 1.0F - min; - for (ch = 0; ch < 4; ch++) { - if (s[ch] < min) - icoord[ch] = 0; - else if (s[ch] > max) - icoord[ch] = size - 1; - else - icoord[ch] = util_ifloor(s[ch] * size); - } - } - return; - case PIPE_TEX_WRAP_CLAMP_TO_BORDER: - { - /* s limited to [min,max] */ - /* i limited to [-1, size] */ - const float min = -1.0F / (2.0F * size); - const float max = 1.0F - min; - for (ch = 0; ch < 4; ch++) { - if (s[ch] <= min) - icoord[ch] = -1; - else if (s[ch] >= max) - icoord[ch] = size; - else - icoord[ch] = util_ifloor(s[ch] * size); - } - } - return; - case PIPE_TEX_WRAP_MIRROR_REPEAT: - { - const float min = 1.0F / (2.0F * size); - const float max = 1.0F - min; - for (ch = 0; ch < 4; ch++) { - const int flr = util_ifloor(s[ch]); - float u; - if (flr & 1) - u = 1.0F - (s[ch] - (float) flr); - else - u = s[ch] - (float) flr; - if (u < min) - icoord[ch] = 0; - else if (u > max) - icoord[ch] = size - 1; - else - icoord[ch] = util_ifloor(u * size); - } - } - return; - case PIPE_TEX_WRAP_MIRROR_CLAMP: - for (ch = 0; ch < 4; ch++) { - /* s limited to [0,1] */ - /* i limited to [0,size-1] */ - const float u = fabsf(s[ch]); - if (u <= 0.0F) - icoord[ch] = 0; - else if (u >= 1.0F) - icoord[ch] = size - 1; - else - icoord[ch] = util_ifloor(u * size); - } - return; - case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: - { - /* s limited to [min,max] */ - /* i limited to [0, size-1] */ - const float min = 1.0F / (2.0F * size); - const float max = 1.0F - min; - for (ch = 0; ch < 4; ch++) { - const float u = fabsf(s[ch]); - if (u < min) - icoord[ch] = 0; - else if (u > max) - icoord[ch] = size - 1; - else - icoord[ch] = util_ifloor(u * size); - } - } - return; - case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: - { - /* s limited to [min,max] */ - /* i limited to [0, size-1] */ - const float min = -1.0F / (2.0F * size); - const float max = 1.0F - min; - for (ch = 0; ch < 4; ch++) { - const float u = fabsf(s[ch]); - if (u < min) - icoord[ch] = -1; - else if (u > max) - icoord[ch] = size; - else - icoord[ch] = util_ifloor(u * size); - } - } - return; - default: - assert(0); + const float u = fabsf(s[ch]); + if (u <= 0.0F) + icoord[ch] = 0; + else if (u >= 1.0F) + icoord[ch] = size - 1; + else + icoord[ch] = util_ifloor(u * size); + } +} + +static void +wrap_nearest_mirror_clamp_to_edge(const float s[4], unsigned size, + int icoord[4]) +{ + uint ch; + /* s limited to [min,max] */ + /* i limited to [0, size-1] */ + const float min = 1.0F / (2.0F * size); + const float max = 1.0F - min; + for (ch = 0; ch < 4; ch++) { + const float u = fabsf(s[ch]); + if (u < min) + icoord[ch] = 0; + else if (u > max) + icoord[ch] = size - 1; + else + icoord[ch] = util_ifloor(u * size); + } +} + + +static void +wrap_nearest_mirror_clamp_to_border(const float s[4], unsigned size, + int icoord[4]) +{ + uint ch; + /* s limited to [min,max] */ + /* i limited to [0, size-1] */ + const float min = -1.0F / (2.0F * size); + const float max = 1.0F - min; + for (ch = 0; ch < 4; ch++) { + const float u = fabsf(s[ch]); + if (u < min) + icoord[ch] = -1; + else if (u > max) + icoord[ch] = size; + else + icoord[ch] = util_ifloor(u * size); } } @@ -256,125 +279,151 @@ nearest_texcoord_4(unsigned wrapMode, const float s[4], unsigned size, * \param w returns blend factor/weight between texture indexes * \param icoord returns the computed integer texture coords */ -static INLINE void -linear_texcoord_4(unsigned wrapMode, const float s[4], unsigned size, +static void +wrap_linear_repeat(const float s[4], unsigned size, + int icoord0[4], int icoord1[4], float w[4]) +{ + uint ch; + + for (ch = 0; ch < 4; ch++) { + float u = s[ch] * size - 0.5F; + icoord0[ch] = REMAINDER(util_ifloor(u), size); + icoord1[ch] = REMAINDER(icoord0[ch] + 1, size); + w[ch] = FRAC(u); + } +} + +static void +wrap_linear_clamp(const float s[4], unsigned size, int icoord0[4], int icoord1[4], float w[4]) { uint ch; + for (ch = 0; ch < 4; ch++) { + float u = CLAMP(s[ch], 0.0F, 1.0F); + u = u * size - 0.5f; + icoord0[ch] = util_ifloor(u); + icoord1[ch] = icoord0[ch] + 1; + w[ch] = FRAC(u); + } +} - switch (wrapMode) { - case PIPE_TEX_WRAP_REPEAT: - for (ch = 0; ch < 4; ch++) { - float u = s[ch] * size - 0.5F; - icoord0[ch] = REMAINDER(util_ifloor(u), size); - icoord1[ch] = REMAINDER(icoord0[ch] + 1, size); - w[ch] = FRAC(u); - } - break;; - case PIPE_TEX_WRAP_CLAMP: - for (ch = 0; ch < 4; ch++) { - float u = CLAMP(s[ch], 0.0F, 1.0F); - u = u * size - 0.5f; - icoord0[ch] = util_ifloor(u); - icoord1[ch] = icoord0[ch] + 1; - w[ch] = FRAC(u); - } - break;; - case PIPE_TEX_WRAP_CLAMP_TO_EDGE: - for (ch = 0; ch < 4; ch++) { - float u = CLAMP(s[ch], 0.0F, 1.0F); - u = u * size - 0.5f; - icoord0[ch] = util_ifloor(u); - icoord1[ch] = icoord0[ch] + 1; - if (icoord0[ch] < 0) - icoord0[ch] = 0; - if (icoord1[ch] >= (int) size) - icoord1[ch] = size - 1; - w[ch] = FRAC(u); - } - break;; - case PIPE_TEX_WRAP_CLAMP_TO_BORDER: - { - const float min = -1.0F / (2.0F * size); - const float max = 1.0F - min; - for (ch = 0; ch < 4; ch++) { - float u = CLAMP(s[ch], min, max); - u = u * size - 0.5f; - icoord0[ch] = util_ifloor(u); - icoord1[ch] = icoord0[ch] + 1; - w[ch] = FRAC(u); - } - } - break;; - case PIPE_TEX_WRAP_MIRROR_REPEAT: - for (ch = 0; ch < 4; ch++) { - const int flr = util_ifloor(s[ch]); - float u; - if (flr & 1) - u = 1.0F - (s[ch] - (float) flr); - else - u = s[ch] - (float) flr; - u = u * size - 0.5F; - icoord0[ch] = util_ifloor(u); - icoord1[ch] = icoord0[ch] + 1; - if (icoord0[ch] < 0) - icoord0[ch] = 0; - if (icoord1[ch] >= (int) size) - icoord1[ch] = size - 1; - w[ch] = FRAC(u); - } - break;; - case PIPE_TEX_WRAP_MIRROR_CLAMP: - for (ch = 0; ch < 4; ch++) { - float u = fabsf(s[ch]); - if (u >= 1.0F) - u = (float) size; - else - u *= size; - u -= 0.5F; - icoord0[ch] = util_ifloor(u); - icoord1[ch] = icoord0[ch] + 1; - w[ch] = FRAC(u); - } - break;; - case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: - for (ch = 0; ch < 4; ch++) { - float u = fabsf(s[ch]); - if (u >= 1.0F) - u = (float) size; - else - u *= size; - u -= 0.5F; - icoord0[ch] = util_ifloor(u); - icoord1[ch] = icoord0[ch] + 1; - if (icoord0[ch] < 0) - icoord0[ch] = 0; - if (icoord1[ch] >= (int) size) - icoord1[ch] = size - 1; - w[ch] = FRAC(u); - } - break;; - case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: - { - const float min = -1.0F / (2.0F * size); - const float max = 1.0F - min; - for (ch = 0; ch < 4; ch++) { - float u = fabsf(s[ch]); - if (u <= min) - u = min * size; - else if (u >= max) - u = max * size; - else - u *= size; - u -= 0.5F; - icoord0[ch] = util_ifloor(u); - icoord1[ch] = icoord0[ch] + 1; - w[ch] = FRAC(u); - } - } - break;; - default: - assert(0); +static void +wrap_linear_clamp_to_edge(const float s[4], unsigned size, + int icoord0[4], int icoord1[4], float w[4]) +{ + uint ch; + for (ch = 0; ch < 4; ch++) { + float u = CLAMP(s[ch], 0.0F, 1.0F); + u = u * size - 0.5f; + icoord0[ch] = util_ifloor(u); + icoord1[ch] = icoord0[ch] + 1; + if (icoord0[ch] < 0) + icoord0[ch] = 0; + if (icoord1[ch] >= (int) size) + icoord1[ch] = size - 1; + w[ch] = FRAC(u); + } +} + +static void +wrap_linear_clamp_to_border(const float s[4], unsigned size, + int icoord0[4], int icoord1[4], float w[4]) +{ + const float min = -1.0F / (2.0F * size); + const float max = 1.0F - min; + uint ch; + for (ch = 0; ch < 4; ch++) { + float u = CLAMP(s[ch], min, max); + u = u * size - 0.5f; + icoord0[ch] = util_ifloor(u); + icoord1[ch] = icoord0[ch] + 1; + w[ch] = FRAC(u); + } +} + + +static void +wrap_linear_mirror_repeat(const float s[4], unsigned size, + int icoord0[4], int icoord1[4], float w[4]) +{ + uint ch; + for (ch = 0; ch < 4; ch++) { + const int flr = util_ifloor(s[ch]); + float u; + if (flr & 1) + u = 1.0F - (s[ch] - (float) flr); + else + u = s[ch] - (float) flr; + u = u * size - 0.5F; + icoord0[ch] = util_ifloor(u); + icoord1[ch] = icoord0[ch] + 1; + if (icoord0[ch] < 0) + icoord0[ch] = 0; + if (icoord1[ch] >= (int) size) + icoord1[ch] = size - 1; + w[ch] = FRAC(u); + } +} + +static void +wrap_linear_mirror_clamp(const float s[4], unsigned size, + int icoord0[4], int icoord1[4], float w[4]) +{ + uint ch; + for (ch = 0; ch < 4; ch++) { + float u = fabsf(s[ch]); + if (u >= 1.0F) + u = (float) size; + else + u *= size; + u -= 0.5F; + icoord0[ch] = util_ifloor(u); + icoord1[ch] = icoord0[ch] + 1; + w[ch] = FRAC(u); + } +} + +static void +wrap_linear_mirror_clamp_to_edge(const float s[4], unsigned size, + int icoord0[4], int icoord1[4], float w[4]) +{ + uint ch; + for (ch = 0; ch < 4; ch++) { + float u = fabsf(s[ch]); + if (u >= 1.0F) + u = (float) size; + else + u *= size; + u -= 0.5F; + icoord0[ch] = util_ifloor(u); + icoord1[ch] = icoord0[ch] + 1; + if (icoord0[ch] < 0) + icoord0[ch] = 0; + if (icoord1[ch] >= (int) size) + icoord1[ch] = size - 1; + w[ch] = FRAC(u); + } +} + +static void +wrap_linear_mirror_clamp_to_border(const float s[4], unsigned size, + int icoord0[4], int icoord1[4], float w[4]) +{ + const float min = -1.0F / (2.0F * size); + const float max = 1.0F - min; + uint ch; + for (ch = 0; ch < 4; ch++) { + float u = fabsf(s[ch]); + if (u <= min) + u = min * size; + else if (u >= max) + u = max * size; + else + u *= size; + u -= 0.5F; + icoord0[ch] = util_ifloor(u); + icoord1[ch] = icoord0[ch] + 1; + w[ch] = FRAC(u); } } @@ -383,27 +432,26 @@ linear_texcoord_4(unsigned wrapMode, const float s[4], unsigned size, * For RECT textures / unnormalized texcoords * Only a subset of wrap modes supported. */ -static INLINE void -nearest_texcoord_unnorm_4(unsigned wrapMode, const float s[4], unsigned size, +static void +wrap_nearest_unorm_clamp(const float s[4], unsigned size, int icoord[4]) { uint ch; - switch (wrapMode) { - case PIPE_TEX_WRAP_CLAMP: - for (ch = 0; ch < 4; ch++) { - int i = util_ifloor(s[ch]); - icoord[ch]= CLAMP(i, 0, (int) size-1); - } - return; - case PIPE_TEX_WRAP_CLAMP_TO_EDGE: - /* fall-through */ - case PIPE_TEX_WRAP_CLAMP_TO_BORDER: - for (ch = 0; ch < 4; ch++) { - icoord[ch]= util_ifloor( CLAMP(s[ch], 0.5F, (float) size - 0.5F) ); - } - return; - default: - assert(0); + for (ch = 0; ch < 4; ch++) { + int i = util_ifloor(s[ch]); + icoord[ch]= CLAMP(i, 0, (int) size-1); + } +} + +/* Handles clamp_to_edge and clamp_to_border: + */ +static void +wrap_nearest_unorm_clamp_to_border(const float s[4], unsigned size, + int icoord[4]) +{ + uint ch; + for (ch = 0; ch < 4; ch++) { + icoord[ch]= util_ifloor( CLAMP(s[ch], 0.5F, (float) size - 0.5F) ); } } @@ -412,358 +460,979 @@ nearest_texcoord_unnorm_4(unsigned wrapMode, const float s[4], unsigned size, * For RECT textures / unnormalized texcoords. * Only a subset of wrap modes supported. */ -static INLINE void -linear_texcoord_unnorm_4(unsigned wrapMode, const float s[4], unsigned size, +static void +wrap_linear_unorm_clamp(const float s[4], unsigned size, int icoord0[4], int icoord1[4], float w[4]) { uint ch; - switch (wrapMode) { - case PIPE_TEX_WRAP_CLAMP: - for (ch = 0; ch < 4; ch++) { - /* Not exactly what the spec says, but it matches NVIDIA output */ - float u = CLAMP(s[ch] - 0.5F, 0.0f, (float) size - 1.0f); - icoord0[ch] = util_ifloor(u); - icoord1[ch] = icoord0[ch] + 1; - w[ch] = FRAC(u); - } - return; - case PIPE_TEX_WRAP_CLAMP_TO_EDGE: - /* fall-through */ - case PIPE_TEX_WRAP_CLAMP_TO_BORDER: - for (ch = 0; ch < 4; ch++) { - float u = CLAMP(s[ch], 0.5F, (float) size - 0.5F); - u -= 0.5F; - icoord0[ch] = util_ifloor(u); - icoord1[ch] = icoord0[ch] + 1; - if (icoord1[ch] > (int) size - 1) - icoord1[ch] = size - 1; - w[ch] = FRAC(u); - } - break; - default: - assert(0); + for (ch = 0; ch < 4; ch++) { + /* Not exactly what the spec says, but it matches NVIDIA output */ + float u = CLAMP(s[ch] - 0.5F, 0.0f, (float) size - 1.0f); + icoord0[ch] = util_ifloor(u); + icoord1[ch] = icoord0[ch] + 1; + w[ch] = FRAC(u); } } +static void +wrap_linear_unorm_clamp_to_border( const float s[4], unsigned size, + int icoord0[4], int icoord1[4], float w[4]) +{ + uint ch; + for (ch = 0; ch < 4; ch++) { + float u = CLAMP(s[ch], 0.5F, (float) size - 0.5F); + u -= 0.5F; + icoord0[ch] = util_ifloor(u); + icoord1[ch] = icoord0[ch] + 1; + if (icoord1[ch] > (int) size - 1) + icoord1[ch] = size - 1; + w[ch] = FRAC(u); + } +} + + + -static unsigned -choose_cube_face(float rx, float ry, float rz, float *newS, float *newT) + +/** + * Examine the quad's texture coordinates to compute the partial + * derivatives w.r.t X and Y, then compute lambda (level of detail). + */ +static float +compute_lambda_1d(const struct sp_sampler_varient *samp, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + float lodbias) { - /* - major axis - direction target sc tc ma - ---------- ------------------------------- --- --- --- - +rx TEXTURE_CUBE_MAP_POSITIVE_X_EXT -rz -ry rx - -rx TEXTURE_CUBE_MAP_NEGATIVE_X_EXT +rz -ry rx - +ry TEXTURE_CUBE_MAP_POSITIVE_Y_EXT +rx +rz ry - -ry TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT +rx -rz ry - +rz TEXTURE_CUBE_MAP_POSITIVE_Z_EXT +rx -ry rz - -rz TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT -rx -ry rz - */ - const float arx = fabsf(rx), ary = fabsf(ry), arz = fabsf(rz); - unsigned face; - float sc, tc, ma; - - if (arx >= ary && arx >= arz) { - if (rx >= 0.0F) { - face = PIPE_TEX_FACE_POS_X; - sc = -rz; - tc = -ry; - ma = arx; + const struct pipe_texture *texture = samp->texture; + const struct pipe_sampler_state *sampler = samp->sampler; + float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]); + float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); + float rho = MAX2(dsdx, dsdy) * texture->width[0]; + float lambda; + + lambda = util_fast_log2(rho); + lambda += lodbias + sampler->lod_bias; + lambda = CLAMP(lambda, sampler->min_lod, sampler->max_lod); + + return lambda; +} + +static float +compute_lambda_2d(const struct sp_sampler_varient *samp, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + float lodbias) +{ + const struct pipe_texture *texture = samp->texture; + const struct pipe_sampler_state *sampler = samp->sampler; + float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]); + float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); + float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]); + float dtdy = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]); + float maxx = MAX2(dsdx, dsdy) * texture->width[0]; + float maxy = MAX2(dtdx, dtdy) * texture->height[0]; + float rho = MAX2(maxx, maxy); + float lambda; + + lambda = util_fast_log2(rho); + lambda += lodbias + sampler->lod_bias; + lambda = CLAMP(lambda, sampler->min_lod, sampler->max_lod); + + return lambda; +} + + +static float +compute_lambda_3d(const struct sp_sampler_varient *samp, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + float lodbias) +{ + const struct pipe_texture *texture = samp->texture; + const struct pipe_sampler_state *sampler = samp->sampler; + float dsdx = fabsf(s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]); + float dsdy = fabsf(s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]); + float dtdx = fabsf(t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]); + float dtdy = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]); + float dpdx = fabsf(p[QUAD_BOTTOM_RIGHT] - p[QUAD_BOTTOM_LEFT]); + float dpdy = fabsf(p[QUAD_TOP_LEFT] - p[QUAD_BOTTOM_LEFT]); + float maxx = MAX2(dsdx, dsdy) * texture->width[0]; + float maxy = MAX2(dtdx, dtdy) * texture->height[0]; + float maxz = MAX2(dpdx, dpdy) * texture->depth[0]; + float rho, lambda; + + rho = MAX2(maxx, maxy); + rho = MAX2(rho, maxz); + + lambda = util_fast_log2(rho); + lambda += lodbias + sampler->lod_bias; + lambda = CLAMP(lambda, sampler->min_lod, sampler->max_lod); + + return lambda; +} + + + +static float +compute_lambda_vert(const struct sp_sampler_varient *samp, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + float lodbias) +{ + return lodbias; +} + + + +/** + * Get a texel from a texture, using the texture tile cache. + * + * \param addr the template tex address containing cube, z, face info. + * \param x the x coord of texel within 2D image + * \param y the y coord of texel within 2D image + * \param rgba the quad to put the texel/color into + * + * XXX maybe move this into sp_tex_tile_cache.c and merge with the + * sp_get_cached_tile_tex() function. Also, get 4 texels instead of 1... + */ + + + + +static INLINE const float * +get_texel_2d_no_border(const struct sp_sampler_varient *samp, + union tex_tile_address addr, int x, int y) +{ + const struct softpipe_tex_cached_tile *tile; + + addr.bits.x = x / TILE_SIZE; + addr.bits.y = y / TILE_SIZE; + y %= TILE_SIZE; + x %= TILE_SIZE; + + tile = sp_get_cached_tile_tex(samp->cache, addr); + + return &tile->data.color[y][x][0]; +} + + +static INLINE const float * +get_texel_2d(const struct sp_sampler_varient *samp, + union tex_tile_address addr, int x, int y) +{ + const struct pipe_texture *texture = samp->texture; + unsigned level = addr.bits.level; + + if (x < 0 || x >= (int) texture->width[level] || + y < 0 || y >= (int) texture->height[level]) { + return samp->sampler->border_color; + } + else { + return get_texel_2d_no_border( samp, addr, x, y ); + } +} + + +/* Gather a quad of adjacent texels within a tile: + */ +static INLINE void +get_texel_quad_2d_no_border_single_tile(const struct sp_sampler_varient *samp, + union tex_tile_address addr, + unsigned x, unsigned y, + const float *out[4]) +{ + const struct softpipe_tex_cached_tile *tile; + + addr.bits.x = x / TILE_SIZE; + addr.bits.y = y / TILE_SIZE; + y %= TILE_SIZE; + x %= TILE_SIZE; + + tile = sp_get_cached_tile_tex(samp->cache, addr); + + out[0] = &tile->data.color[y ][x ][0]; + out[1] = &tile->data.color[y ][x+1][0]; + out[2] = &tile->data.color[y+1][x ][0]; + out[3] = &tile->data.color[y+1][x+1][0]; +} + + +/* Gather a quad of potentially non-adjacent texels: + */ +static INLINE void +get_texel_quad_2d_no_border(const struct sp_sampler_varient *samp, + union tex_tile_address addr, + int x0, int y0, + int x1, int y1, + const float *out[4]) +{ + out[0] = get_texel_2d_no_border( samp, addr, x0, y0 ); + out[1] = get_texel_2d_no_border( samp, addr, x1, y0 ); + out[2] = get_texel_2d_no_border( samp, addr, x0, y1 ); + out[3] = get_texel_2d_no_border( samp, addr, x1, y1 ); +} + +/* Can involve a lot of unnecessary checks for border color: + */ +static INLINE void +get_texel_quad_2d(const struct sp_sampler_varient *samp, + union tex_tile_address addr, + int x0, int y0, + int x1, int y1, + const float *out[4]) +{ + out[0] = get_texel_2d( samp, addr, x0, y0 ); + out[1] = get_texel_2d( samp, addr, x1, y0 ); + out[3] = get_texel_2d( samp, addr, x1, y1 ); + out[2] = get_texel_2d( samp, addr, x0, y1 ); +} + + + +/* 3d varients: + */ +static INLINE const float * +get_texel_3d_no_border(const struct sp_sampler_varient *samp, + union tex_tile_address addr, int x, int y, int z) +{ + const struct softpipe_tex_cached_tile *tile; + + addr.bits.x = x / TILE_SIZE; + addr.bits.y = y / TILE_SIZE; + addr.bits.z = z; + y %= TILE_SIZE; + x %= TILE_SIZE; + + tile = sp_get_cached_tile_tex(samp->cache, addr); + + return &tile->data.color[y][x][0]; +} + + +static INLINE const float * +get_texel_3d(const struct sp_sampler_varient *samp, + union tex_tile_address addr, int x, int y, int z ) +{ + const struct pipe_texture *texture = samp->texture; + unsigned level = addr.bits.level; + + if (x < 0 || x >= (int) texture->width[level] || + y < 0 || y >= (int) texture->height[level] || + z < 0 || z >= (int) texture->depth[level]) { + return samp->sampler->border_color; + } + else { + return get_texel_3d_no_border( samp, addr, x, y, z ); + } +} + + +/** + * Given the logbase2 of a mipmap's base level size and a mipmap level, + * return the size (in texels) of that mipmap level. + * For example, if level[0].width = 256 then base_pot will be 8. + * If level = 2, then we'll return 64 (the width at level=2). + * Return 1 if level > base_pot. + */ +static INLINE unsigned +pot_level_size(unsigned base_pot, unsigned level) +{ + return (base_pot >= level) ? (1 << (base_pot - level)) : 1; +} + + +/* Some image-filter fastpaths: + */ +static INLINE void +img_filter_2d_linear_repeat_POT(struct tgsi_sampler *tgsi_sampler, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + float lodbias, + float rgba[NUM_CHANNELS][QUAD_SIZE]) +{ + const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); + unsigned j; + unsigned level = samp->level; + unsigned xpot = pot_level_size(samp->xpot, level); + unsigned ypot = pot_level_size(samp->ypot, level); + unsigned xmax = (xpot - 1) & (TILE_SIZE - 1); /* MIN2(TILE_SIZE, xpot) - 1; */ + unsigned ymax = (ypot - 1) & (TILE_SIZE - 1); /* MIN2(TILE_SIZE, ypot) - 1; */ + union tex_tile_address addr; + + addr.value = 0; + addr.bits.level = samp->level; + + + for (j = 0; j < QUAD_SIZE; j++) { + int c; + + float u = s[j] * xpot - 0.5F; + float v = t[j] * ypot - 0.5F; + + int uflr = util_ifloor(u); + int vflr = util_ifloor(v); + + float xw = u - (float)uflr; + float yw = v - (float)vflr; + + int x0 = uflr & (xpot - 1); + int y0 = vflr & (ypot - 1); + + const float *tx[4]; + + /* Can we fetch all four at once: + */ + if (x0 < xmax && y0 < ymax) + { + get_texel_quad_2d_no_border_single_tile(samp, addr, x0, y0, tx); } - else { - face = PIPE_TEX_FACE_NEG_X; - sc = rz; - tc = -ry; - ma = arx; + else + { + unsigned x1 = (x0 + 1) & (xpot - 1); + unsigned y1 = (y0 + 1) & (ypot - 1); + get_texel_quad_2d_no_border(samp, addr, x0, y0, x1, y1, tx); } - } - else if (ary >= arx && ary >= arz) { - if (ry >= 0.0F) { - face = PIPE_TEX_FACE_POS_Y; - sc = rx; - tc = rz; - ma = ary; + + + /* interpolate R, G, B, A */ + for (c = 0; c < 4; c++) { + rgba[c][j] = lerp_2d(xw, yw, + tx[0][c], tx[1][c], + tx[2][c], tx[3][c]); } - else { - face = PIPE_TEX_FACE_NEG_Y; - sc = rx; - tc = -rz; - ma = ary; + } +} + + +static INLINE void +img_filter_2d_nearest_repeat_POT(struct tgsi_sampler *tgsi_sampler, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + float lodbias, + float rgba[NUM_CHANNELS][QUAD_SIZE]) +{ + const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); + unsigned j; + unsigned level = samp->level; + unsigned xpot = pot_level_size(samp->xpot, level); + unsigned ypot = pot_level_size(samp->ypot, level); + union tex_tile_address addr; + + addr.value = 0; + addr.bits.level = samp->level; + + for (j = 0; j < QUAD_SIZE; j++) { + int c; + + float u = s[j] * xpot; + float v = t[j] * ypot; + + int uflr = util_ifloor(u); + int vflr = util_ifloor(v); + + int x0 = uflr & (xpot - 1); + int y0 = vflr & (ypot - 1); + + const float *out = get_texel_2d_no_border(samp, addr, x0, y0); + + for (c = 0; c < 4; c++) { + rgba[c][j] = out[c]; } } - else { - if (rz > 0.0F) { - face = PIPE_TEX_FACE_POS_Z; - sc = rx; - tc = -ry; - ma = arz; +} + + +static INLINE void +img_filter_2d_nearest_clamp_POT(struct tgsi_sampler *tgsi_sampler, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + float lodbias, + float rgba[NUM_CHANNELS][QUAD_SIZE]) +{ + const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); + unsigned j; + unsigned level = samp->level; + unsigned xpot = pot_level_size(samp->xpot, level); + unsigned ypot = pot_level_size(samp->ypot, level); + union tex_tile_address addr; + + addr.value = 0; + addr.bits.level = samp->level; + + for (j = 0; j < QUAD_SIZE; j++) { + int c; + + float u = s[j] * xpot; + float v = t[j] * ypot; + + int x0, y0; + const float *out; + + x0 = util_ifloor(u); + if (x0 < 0) + x0 = 0; + else if (x0 > xpot - 1) + x0 = xpot - 1; + + y0 = util_ifloor(v); + if (y0 < 0) + y0 = 0; + else if (y0 > ypot - 1) + y0 = ypot - 1; + + out = get_texel_2d_no_border(samp, addr, x0, y0); + + for (c = 0; c < 4; c++) { + rgba[c][j] = out[c]; } - else { - face = PIPE_TEX_FACE_NEG_Z; - sc = -rx; - tc = -ry; - ma = arz; + } +} + +static void +img_filter_1d_nearest(struct tgsi_sampler *tgsi_sampler, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + float lodbias, + float rgba[NUM_CHANNELS][QUAD_SIZE]) +{ + const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); + const struct pipe_texture *texture = samp->texture; + unsigned level0, j; + int width; + int x[4]; + union tex_tile_address addr; + + level0 = samp->level; + width = texture->width[level0]; + + assert(width > 0); + + addr.value = 0; + addr.bits.level = samp->level; + + samp->nearest_texcoord_s(s, width, x); + + for (j = 0; j < QUAD_SIZE; j++) { + const float *out = get_texel_2d(samp, addr, x[j], 0); + int c; + for (c = 0; c < 4; c++) { + rgba[c][j] = out[c]; } } +} - *newS = ( sc / ma + 1.0F ) * 0.5F; - *newT = ( tc / ma + 1.0F ) * 0.5F; - return face; +static void +img_filter_2d_nearest(struct tgsi_sampler *tgsi_sampler, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + float lodbias, + float rgba[NUM_CHANNELS][QUAD_SIZE]) +{ + const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); + const struct pipe_texture *texture = samp->texture; + unsigned level0, j; + int width, height; + int x[4], y[4]; + union tex_tile_address addr; + + + level0 = samp->level; + width = texture->width[level0]; + height = texture->height[level0]; + + assert(width > 0); + assert(height > 0); + + addr.value = 0; + addr.bits.level = samp->level; + + samp->nearest_texcoord_s(s, width, x); + samp->nearest_texcoord_t(t, height, y); + + for (j = 0; j < QUAD_SIZE; j++) { + const float *out = get_texel_2d(samp, addr, x[j], y[j]); + int c; + for (c = 0; c < 4; c++) { + rgba[c][j] = out[c]; + } + } } +static inline union tex_tile_address face( union tex_tile_address addr, + unsigned face ) +{ + addr.bits.face = face; + return addr; +} -/** - * Examine the quad's texture coordinates to compute the partial - * derivatives w.r.t X and Y, then compute lambda (level of detail). - * - * This is only done for fragment shaders, not vertex shaders. - */ -static float -compute_lambda(const struct pipe_texture *tex, - const struct pipe_sampler_state *sampler, - const float s[QUAD_SIZE], - const float t[QUAD_SIZE], - const float p[QUAD_SIZE], - float lodbias) +static void +img_filter_cube_nearest(struct tgsi_sampler *tgsi_sampler, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + float lodbias, + float rgba[NUM_CHANNELS][QUAD_SIZE]) { - float rho, lambda; + const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); + const struct pipe_texture *texture = samp->texture; + const unsigned *faces = samp->faces; /* zero when not cube-mapping */ + unsigned level0, j; + int width, height; + int x[4], y[4]; + union tex_tile_address addr; - assert(sampler->normalized_coords); - assert(s); - { - float dsdx = s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT]; - float dsdy = s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT]; - dsdx = fabsf(dsdx); - dsdy = fabsf(dsdy); - rho = MAX2(dsdx, dsdy) * tex->width[0]; + level0 = samp->level; + width = texture->width[level0]; + height = texture->height[level0]; + + assert(width > 0); + assert(height > 0); + + addr.value = 0; + addr.bits.level = samp->level; + + samp->nearest_texcoord_s(s, width, x); + samp->nearest_texcoord_t(t, height, y); + + for (j = 0; j < QUAD_SIZE; j++) { + const float *out = get_texel_2d(samp, face(addr, faces[j]), x[j], y[j]); + int c; + for (c = 0; c < 4; c++) { + rgba[c][j] = out[c]; + } } - if (t) { - float dtdx = t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT]; - float dtdy = t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]; - float max; - dtdx = fabsf(dtdx); - dtdy = fabsf(dtdy); - max = MAX2(dtdx, dtdy) * tex->height[0]; - rho = MAX2(rho, max); +} + + +static void +img_filter_3d_nearest(struct tgsi_sampler *tgsi_sampler, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + float lodbias, + float rgba[NUM_CHANNELS][QUAD_SIZE]) +{ + const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); + const struct pipe_texture *texture = samp->texture; + unsigned level0, j; + int width, height, depth; + int x[4], y[4], z[4]; + union tex_tile_address addr; + + level0 = samp->level; + width = texture->width[level0]; + height = texture->height[level0]; + depth = texture->depth[level0]; + + assert(width > 0); + assert(height > 0); + assert(depth > 0); + + samp->nearest_texcoord_s(s, width, x); + samp->nearest_texcoord_t(t, height, y); + samp->nearest_texcoord_p(p, depth, z); + + addr.value = 0; + addr.bits.level = samp->level; + + for (j = 0; j < QUAD_SIZE; j++) { + const float *out = get_texel_3d(samp, addr, x[j], y[j], z[j]); + int c; + for (c = 0; c < 4; c++) { + rgba[c][j] = out[c]; + } } - if (p) { - float dpdx = p[QUAD_BOTTOM_RIGHT] - p[QUAD_BOTTOM_LEFT]; - float dpdy = p[QUAD_TOP_LEFT] - p[QUAD_BOTTOM_LEFT]; - float max; - dpdx = fabsf(dpdx); - dpdy = fabsf(dpdy); - max = MAX2(dpdx, dpdy) * tex->depth[0]; - rho = MAX2(rho, max); +} + + +static void +img_filter_1d_linear(struct tgsi_sampler *tgsi_sampler, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + float lodbias, + float rgba[NUM_CHANNELS][QUAD_SIZE]) +{ + const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); + const struct pipe_texture *texture = samp->texture; + unsigned level0, j; + int width; + int x0[4], x1[4]; + float xw[4]; /* weights */ + union tex_tile_address addr; + + + level0 = samp->level; + width = texture->width[level0]; + + assert(width > 0); + + addr.value = 0; + addr.bits.level = samp->level; + + samp->linear_texcoord_s(s, width, x0, x1, xw); + + + for (j = 0; j < QUAD_SIZE; j++) { + const float *tx0 = get_texel_2d(samp, addr, x0[j], 0); + const float *tx1 = get_texel_2d(samp, addr, x1[j], 0); + int c; + + /* interpolate R, G, B, A */ + for (c = 0; c < 4; c++) { + rgba[c][j] = lerp(xw[j], tx0[c], tx1[c]); + } } +} - lambda = util_fast_log2(rho); - lambda += lodbias + sampler->lod_bias; - lambda = CLAMP(lambda, sampler->min_lod, sampler->max_lod); - return lambda; +static void +img_filter_2d_linear(struct tgsi_sampler *tgsi_sampler, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + float lodbias, + float rgba[NUM_CHANNELS][QUAD_SIZE]) +{ + const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); + const struct pipe_texture *texture = samp->texture; + unsigned level0, j; + int width, height; + int x0[4], y0[4], x1[4], y1[4]; + float xw[4], yw[4]; /* weights */ + union tex_tile_address addr; + + + level0 = samp->level; + width = texture->width[level0]; + height = texture->height[level0]; + + assert(width > 0); + assert(height > 0); + + addr.value = 0; + addr.bits.level = samp->level; + + samp->linear_texcoord_s(s, width, x0, x1, xw); + samp->linear_texcoord_t(t, height, y0, y1, yw); + + for (j = 0; j < QUAD_SIZE; j++) { + const float *tx0 = get_texel_2d(samp, addr, x0[j], y0[j]); + const float *tx1 = get_texel_2d(samp, addr, x1[j], y0[j]); + const float *tx2 = get_texel_2d(samp, addr, x0[j], y1[j]); + const float *tx3 = get_texel_2d(samp, addr, x1[j], y1[j]); + int c; + + /* interpolate R, G, B, A */ + for (c = 0; c < 4; c++) { + rgba[c][j] = lerp_2d(xw[j], yw[j], + tx0[c], tx1[c], + tx2[c], tx3[c]); + } + } } -/** - * Do several things here: - * 1. Compute lambda from the texcoords, if needed - * 2. Determine if we're minifying or magnifying - * 3. If minifying, choose mipmap levels - * 4. Return image filter to use within mipmap images - * \param level0 Returns first mipmap level to sample from - * \param level1 Returns second mipmap level to sample from - * \param levelBlend Returns blend factor between levels, in [0,1] - * \param imgFilter Returns either the min or mag filter, depending on lambda - */ static void -choose_mipmap_levels(const struct pipe_texture *texture, - const struct pipe_sampler_state *sampler, +img_filter_cube_linear(struct tgsi_sampler *tgsi_sampler, const float s[QUAD_SIZE], const float t[QUAD_SIZE], const float p[QUAD_SIZE], - boolean computeLambda, float lodbias, - unsigned *level0, unsigned *level1, float *levelBlend, - unsigned *imgFilter) + float rgba[NUM_CHANNELS][QUAD_SIZE]) { - if (sampler->min_mip_filter == PIPE_TEX_MIPFILTER_NONE) { - /* no mipmap selection needed */ - *level0 = *level1 = CLAMP((int) sampler->min_lod, - 0, (int) texture->last_level); - - if (sampler->min_img_filter != sampler->mag_img_filter) { - /* non-mipmapped texture, but still need to determine if doing - * minification or magnification. - */ - float lambda = compute_lambda(texture, sampler, s, t, p, lodbias); - if (lambda <= 0.0) { - *imgFilter = sampler->mag_img_filter; - } - else { - *imgFilter = sampler->min_img_filter; - } + const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); + const struct pipe_texture *texture = samp->texture; + const unsigned *faces = samp->faces; /* zero when not cube-mapping */ + unsigned level0, j; + int width, height; + int x0[4], y0[4], x1[4], y1[4]; + float xw[4], yw[4]; /* weights */ + union tex_tile_address addr; + + + level0 = samp->level; + width = texture->width[level0]; + height = texture->height[level0]; + + assert(width > 0); + assert(height > 0); + + addr.value = 0; + addr.bits.level = samp->level; + + samp->linear_texcoord_s(s, width, x0, x1, xw); + samp->linear_texcoord_t(t, height, y0, y1, yw); + + for (j = 0; j < QUAD_SIZE; j++) { + union tex_tile_address addrj = face(addr, faces[j]); + const float *tx0 = get_texel_2d(samp, addrj, x0[j], y0[j]); + const float *tx1 = get_texel_2d(samp, addrj, x1[j], y0[j]); + const float *tx2 = get_texel_2d(samp, addrj, x0[j], y1[j]); + const float *tx3 = get_texel_2d(samp, addrj, x1[j], y1[j]); + int c; + + /* interpolate R, G, B, A */ + for (c = 0; c < 4; c++) { + rgba[c][j] = lerp_2d(xw[j], yw[j], + tx0[c], tx1[c], + tx2[c], tx3[c]); } - else { - *imgFilter = sampler->mag_img_filter; + } +} + + +static void +img_filter_3d_linear(struct tgsi_sampler *tgsi_sampler, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + float lodbias, + float rgba[NUM_CHANNELS][QUAD_SIZE]) +{ + const struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); + const struct pipe_texture *texture = samp->texture; + unsigned level0, j; + int width, height, depth; + int x0[4], x1[4], y0[4], y1[4], z0[4], z1[4]; + float xw[4], yw[4], zw[4]; /* interpolation weights */ + union tex_tile_address addr; + + level0 = samp->level; + width = texture->width[level0]; + height = texture->height[level0]; + depth = texture->depth[level0]; + + addr.value = 0; + addr.bits.level = level0; + + assert(width > 0); + assert(height > 0); + assert(depth > 0); + + samp->linear_texcoord_s(s, width, x0, x1, xw); + samp->linear_texcoord_t(t, height, y0, y1, yw); + samp->linear_texcoord_p(p, depth, z0, z1, zw); + + for (j = 0; j < QUAD_SIZE; j++) { + int c; + + const float *tx00 = get_texel_3d(samp, addr, x0[j], y0[j], z0[j]); + const float *tx01 = get_texel_3d(samp, addr, x1[j], y0[j], z0[j]); + const float *tx02 = get_texel_3d(samp, addr, x0[j], y1[j], z0[j]); + const float *tx03 = get_texel_3d(samp, addr, x1[j], y1[j], z0[j]); + + const float *tx10 = get_texel_3d(samp, addr, x0[j], y0[j], z1[j]); + const float *tx11 = get_texel_3d(samp, addr, x1[j], y0[j], z1[j]); + const float *tx12 = get_texel_3d(samp, addr, x0[j], y1[j], z1[j]); + const float *tx13 = get_texel_3d(samp, addr, x1[j], y1[j], z1[j]); + + /* interpolate R, G, B, A */ + for (c = 0; c < 4; c++) { + rgba[c][j] = lerp_3d(xw[j], yw[j], zw[j], + tx00[c], tx01[c], + tx02[c], tx03[c], + tx10[c], tx11[c], + tx12[c], tx13[c]); } } +} + + + + + + + +static void +mip_filter_linear(struct tgsi_sampler *tgsi_sampler, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + float lodbias, + float rgba[NUM_CHANNELS][QUAD_SIZE]) +{ + struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); + const struct pipe_texture *texture = samp->texture; + int level0; + float lambda; + + lambda = samp->compute_lambda(samp, s, t, p, lodbias); + level0 = (int)lambda; + + if (lambda < 0.0) { + samp->level = 0; + samp->mag_img_filter( tgsi_sampler, s, t, p, 0, rgba ); + } + else if (level0 >= texture->last_level) { + samp->level = texture->last_level; + samp->min_img_filter( tgsi_sampler, s, t, p, 0, rgba ); + } else { - float lambda; + float levelBlend = lambda - level0; + float rgba0[4][4]; + float rgba1[4][4]; + int c,j; - if (computeLambda) - /* fragment shader */ - lambda = compute_lambda(texture, sampler, s, t, p, lodbias); - else - /* vertex shader */ - lambda = lodbias; /* not really a bias, but absolute LOD */ + samp->level = level0; + samp->min_img_filter( tgsi_sampler, s, t, p, 0, rgba0 ); - if (lambda <= 0.0) { /* XXX threshold depends on the filter */ - /* magnifying */ - *imgFilter = sampler->mag_img_filter; - *level0 = *level1 = 0; - } - else { - /* minifying */ - *imgFilter = sampler->min_img_filter; - - /* choose mipmap level(s) and compute the blend factor between them */ - if (sampler->min_mip_filter == PIPE_TEX_MIPFILTER_NEAREST) { - /* Nearest mipmap level */ - const int lvl = (int) (lambda + 0.5); - *level0 = - *level1 = CLAMP(lvl, 0, (int) texture->last_level); - } - else { - /* Linear interpolation between mipmap levels */ - const int lvl = (int) lambda; - *level0 = CLAMP(lvl, 0, (int) texture->last_level); - *level1 = CLAMP(lvl + 1, 0, (int) texture->last_level); - *levelBlend = FRAC(lambda); /* blending weight between levels */ + samp->level = level0+1; + samp->min_img_filter( tgsi_sampler, s, t, p, 0, rgba1 ); + + for (j = 0; j < QUAD_SIZE; j++) { + for (c = 0; c < 4; c++) { + rgba[c][j] = lerp(levelBlend, rgba0[c][j], rgba1[c][j]); } } } } -/** - * Get a texel from a texture, using the texture tile cache. - * - * \param face the cube face in 0..5 - * \param level the mipmap level - * \param x the x coord of texel within 2D image - * \param y the y coord of texel within 2D image - * \param z which slice of a 3D texture - * \param rgba the quad to put the texel/color into - * \param j which element of the rgba quad to write to - * - * XXX maybe move this into sp_tile_cache.c and merge with the - * sp_get_cached_tile_tex() function. Also, get 4 texels instead of 1... - */ + static void -get_texel(const struct tgsi_sampler *tgsi_sampler, - unsigned face, unsigned level, int x, int y, int z, - float rgba[NUM_CHANNELS][QUAD_SIZE], unsigned j) +mip_filter_nearest(struct tgsi_sampler *tgsi_sampler, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + float lodbias, + float rgba[NUM_CHANNELS][QUAD_SIZE]) { - const struct sp_shader_sampler *samp = sp_shader_sampler(tgsi_sampler); - struct softpipe_context *sp = samp->sp; - const uint unit = samp->unit; - const struct pipe_texture *texture = sp->texture[unit]; - const struct pipe_sampler_state *sampler = sp->sampler[unit]; + struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); + const struct pipe_texture *texture = samp->texture; + float lambda; - if (x < 0 || x >= (int) texture->width[level] || - y < 0 || y >= (int) texture->height[level] || - z < 0 || z >= (int) texture->depth[level]) { - rgba[0][j] = sampler->border_color[0]; - rgba[1][j] = sampler->border_color[1]; - rgba[2][j] = sampler->border_color[2]; - rgba[3][j] = sampler->border_color[3]; + lambda = samp->compute_lambda(samp, s, t, p, lodbias); + + if (lambda < 0.0) { + samp->level = 0; + samp->mag_img_filter( tgsi_sampler, s, t, p, 0, rgba ); } else { - const int tx = x % TILE_SIZE; - const int ty = y % TILE_SIZE; - const struct softpipe_cached_tile *tile - = sp_get_cached_tile_tex(sp, samp->cache, - x, y, z, face, level); - rgba[0][j] = tile->data.color[ty][tx][0]; - rgba[1][j] = tile->data.color[ty][tx][1]; - rgba[2][j] = tile->data.color[ty][tx][2]; - rgba[3][j] = tile->data.color[ty][tx][3]; - if (0) - { - debug_printf("Get texel %f %f %f %f from %s\n", - rgba[0][j], rgba[1][j], rgba[2][j], rgba[3][j], - pf_name(texture->format)); - } + samp->level = (int)(lambda + 0.5) ; + samp->level = MIN2(samp->level, (int)texture->last_level); + samp->min_img_filter( tgsi_sampler, s, t, p, 0, rgba ); } + +#if 0 + printf("RGBA %g %g %g %g, %g %g %g %g, %g %g %g %g, %g %g %g %g\n", + rgba[0][0], rgba[1][0], rgba[2][0], rgba[3][0], + rgba[0][1], rgba[1][1], rgba[2][1], rgba[3][1], + rgba[0][2], rgba[1][2], rgba[2][2], rgba[3][2], + rgba[0][3], rgba[1][3], rgba[2][3], rgba[3][3]); +#endif } -/** - * Compare texcoord 'p' (aka R) against texture value 'rgba[0]' - * When we sampled the depth texture, the depth value was put into all - * RGBA channels. We look at the red channel here. - * \param rgba quad of (depth) texel values - * \param p texture 'P' components for four pixels in quad - * \param j which pixel in the quad to test [0..3] +static void +mip_filter_none(struct tgsi_sampler *tgsi_sampler, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + float lodbias, + float rgba[NUM_CHANNELS][QUAD_SIZE]) +{ + struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); + float lambda = samp->compute_lambda(samp, s, t, p, lodbias); + + if (lambda < 0.0) { + samp->mag_img_filter( tgsi_sampler, s, t, p, 0, rgba ); + } + else { + samp->min_img_filter( tgsi_sampler, s, t, p, 0, rgba ); + } +} + + + +/* Specialized version of mip_filter_linear with hard-wired calls to + * 2d lambda calculation and 2d_linear_repeat_POT img filters. */ -static INLINE void -shadow_compare(const struct pipe_sampler_state *sampler, - float rgba[NUM_CHANNELS][QUAD_SIZE], - const float p[QUAD_SIZE], - uint j) +static void +mip_filter_linear_2d_linear_repeat_POT( + struct tgsi_sampler *tgsi_sampler, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + float lodbias, + float rgba[NUM_CHANNELS][QUAD_SIZE]) { - int k; - switch (sampler->compare_func) { - case PIPE_FUNC_LESS: - k = p[j] < rgba[0][j]; - break; - case PIPE_FUNC_LEQUAL: - k = p[j] <= rgba[0][j]; - break; - case PIPE_FUNC_GREATER: - k = p[j] > rgba[0][j]; - break; - case PIPE_FUNC_GEQUAL: - k = p[j] >= rgba[0][j]; - break; - case PIPE_FUNC_EQUAL: - k = p[j] == rgba[0][j]; - break; - case PIPE_FUNC_NOTEQUAL: - k = p[j] != rgba[0][j]; - break; - case PIPE_FUNC_ALWAYS: - k = 1; - break; - case PIPE_FUNC_NEVER: - k = 0; - break; - default: - k = 0; - assert(0); - break; + struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); + const struct pipe_texture *texture = samp->texture; + int level0; + float lambda; + + lambda = compute_lambda_2d(samp, s, t, p, lodbias); + level0 = (int)lambda; + + /* Catches both negative and large values of level0: + */ + if ((unsigned)level0 >= texture->last_level) { + if (level0 < 0) + samp->level = 0; + else + samp->level = texture->last_level; + + img_filter_2d_linear_repeat_POT( tgsi_sampler, s, t, p, 0, rgba ); } + else { + float levelBlend = lambda - level0; + float rgba0[4][4]; + float rgba1[4][4]; + int c,j; - /* XXX returning result for default GL_DEPTH_TEXTURE_MODE = GL_LUMINANCE */ - rgba[0][j] = rgba[1][j] = rgba[2][j] = (float) k; - rgba[3][j] = 1.0F; + samp->level = level0; + img_filter_2d_linear_repeat_POT( tgsi_sampler, s, t, p, 0, rgba0 ); + + samp->level = level0+1; + img_filter_2d_linear_repeat_POT( tgsi_sampler, s, t, p, 0, rgba1 ); + + for (j = 0; j < QUAD_SIZE; j++) { + for (c = 0; c < 4; c++) { + rgba[c][j] = lerp(levelBlend, rgba0[c][j], rgba1[c][j]); + } + } + } } -/** - * As above, but do four z/texture comparisons. + +/* Compare stage in the little sampling pipeline. */ -static INLINE void -shadow_compare4(const struct pipe_sampler_state *sampler, - float rgba[NUM_CHANNELS][QUAD_SIZE], - const float p[QUAD_SIZE]) +static void +sample_compare(struct tgsi_sampler *tgsi_sampler, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + float lodbias, + float rgba[NUM_CHANNELS][QUAD_SIZE]) { + struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); + const struct pipe_sampler_state *sampler = samp->sampler; int j, k0, k1, k2, k3; float val; + samp->mip_filter( tgsi_sampler, s, t, p, lodbias, rgba ); + + + /** + * Compare texcoord 'p' (aka R) against texture value 'rgba[0]' + * When we sampled the depth texture, the depth value was put into all + * RGBA channels. We look at the red channel here. + */ + /* compare four texcoords vs. four texture samples */ switch (sampler->compare_func) { case PIPE_FUNC_LESS: @@ -824,472 +1493,387 @@ shadow_compare4(const struct pipe_sampler_state *sampler, } } - -/** - * Common code for sampling 1D/2D/cube textures. - * Could probably extend for 3D... +/* Calculate cube faces. */ static void -sp_get_samples_2d_common(const struct tgsi_sampler *tgsi_sampler, - const float s[QUAD_SIZE], - const float t[QUAD_SIZE], - const float p[QUAD_SIZE], - boolean computeLambda, - float lodbias, - float rgba[NUM_CHANNELS][QUAD_SIZE], - const unsigned faces[4]) +sample_cube(struct tgsi_sampler *tgsi_sampler, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + float lodbias, + float rgba[NUM_CHANNELS][QUAD_SIZE]) { - const struct sp_shader_sampler *samp = sp_shader_sampler(tgsi_sampler); - const struct softpipe_context *sp = samp->sp; - const uint unit = samp->unit; - const struct pipe_texture *texture = sp->texture[unit]; - const struct pipe_sampler_state *sampler = sp->sampler[unit]; - unsigned level0, level1, j, imgFilter; - int width, height; - float levelBlend; - - choose_mipmap_levels(texture, sampler, s, t, p, computeLambda, lodbias, - &level0, &level1, &levelBlend, &imgFilter); + struct sp_sampler_varient *samp = sp_sampler_varient(tgsi_sampler); + unsigned j; + float ssss[4], tttt[4]; - assert(sampler->normalized_coords); + /* + major axis + direction target sc tc ma + ---------- ------------------------------- --- --- --- + +rx TEXTURE_CUBE_MAP_POSITIVE_X_EXT -rz -ry rx + -rx TEXTURE_CUBE_MAP_NEGATIVE_X_EXT +rz -ry rx + +ry TEXTURE_CUBE_MAP_POSITIVE_Y_EXT +rx +rz ry + -ry TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT +rx -rz ry + +rz TEXTURE_CUBE_MAP_POSITIVE_Z_EXT +rx -ry rz + -rz TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT -rx -ry rz + */ + for (j = 0; j < QUAD_SIZE; j++) { + float rx = s[j]; + float ry = t[j]; + float rz = p[j]; + const float arx = fabsf(rx), ary = fabsf(ry), arz = fabsf(rz); + unsigned face; + float sc, tc, ma; + + if (arx >= ary && arx >= arz) { + if (rx >= 0.0F) { + face = PIPE_TEX_FACE_POS_X; + sc = -rz; + tc = -ry; + ma = arx; + } + else { + face = PIPE_TEX_FACE_NEG_X; + sc = rz; + tc = -ry; + ma = arx; + } + } + else if (ary >= arx && ary >= arz) { + if (ry >= 0.0F) { + face = PIPE_TEX_FACE_POS_Y; + sc = rx; + tc = rz; + ma = ary; + } + else { + face = PIPE_TEX_FACE_NEG_Y; + sc = rx; + tc = -rz; + ma = ary; + } + } + else { + if (rz > 0.0F) { + face = PIPE_TEX_FACE_POS_Z; + sc = rx; + tc = -ry; + ma = arz; + } + else { + face = PIPE_TEX_FACE_NEG_Z; + sc = -rx; + tc = -ry; + ma = arz; + } + } - width = texture->width[level0]; - height = texture->height[level0]; + { + const float ima = 1.0 / ma; + ssss[j] = ( sc * ima + 1.0F ) * 0.5F; + tttt[j] = ( tc * ima + 1.0F ) * 0.5F; + samp->faces[j] = face; + } + } - assert(width > 0); + /* In our little pipeline, the compare stage is next. If compare + * is not active, this will point somewhere deeper into the + * pipeline, eg. to mip_filter or even img_filter. + */ + samp->compare(tgsi_sampler, ssss, tttt, NULL, lodbias, rgba); +} - switch (imgFilter) { - case PIPE_TEX_FILTER_NEAREST: - { - int x[4], y[4]; - nearest_texcoord_4(sampler->wrap_s, s, width, x); - nearest_texcoord_4(sampler->wrap_t, t, height, y); - - for (j = 0; j < QUAD_SIZE; j++) { - get_texel(tgsi_sampler, faces[j], level0, x[j], y[j], 0, rgba, j); - if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) { - shadow_compare(sampler, rgba, p, j); - } - if (level0 != level1) { - /* get texels from second mipmap level and blend */ - float rgba2[4][4]; - unsigned c; - x[j] /= 2; - y[j] /= 2; - get_texel(tgsi_sampler, faces[j], level1, x[j], y[j], 0, - rgba2, j); - if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE){ - shadow_compare(sampler, rgba2, p, j); - } - - for (c = 0; c < NUM_CHANNELS; c++) { - rgba[c][j] = lerp(levelBlend, rgba[c][j], rgba2[c][j]); - } - } - } - } - break; - case PIPE_TEX_FILTER_LINEAR: - case PIPE_TEX_FILTER_ANISO: - { - int x0[4], y0[4], x1[4], y1[4]; - float xw[4], yw[4]; /* weights */ - - linear_texcoord_4(sampler->wrap_s, s, width, x0, x1, xw); - linear_texcoord_4(sampler->wrap_t, t, height, y0, y1, yw); - - for (j = 0; j < QUAD_SIZE; j++) { - float tx[4][4]; /* texels */ - int c; - get_texel(tgsi_sampler, faces[j], level0, x0[j], y0[j], 0, tx, 0); - get_texel(tgsi_sampler, faces[j], level0, x1[j], y0[j], 0, tx, 1); - get_texel(tgsi_sampler, faces[j], level0, x0[j], y1[j], 0, tx, 2); - get_texel(tgsi_sampler, faces[j], level0, x1[j], y1[j], 0, tx, 3); - if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) { - shadow_compare4(sampler, tx, p); - } - /* interpolate R, G, B, A */ - for (c = 0; c < 4; c++) { - rgba[c][j] = lerp_2d(xw[j], yw[j], - tx[c][0], tx[c][1], - tx[c][2], tx[c][3]); - } - if (level0 != level1) { - /* get texels from second mipmap level and blend */ - float rgba2[4][4]; - x0[j] /= 2; - y0[j] /= 2; - x1[j] /= 2; - y1[j] /= 2; - get_texel(tgsi_sampler, faces[j], level1, x0[j], y0[j], 0, tx, 0); - get_texel(tgsi_sampler, faces[j], level1, x1[j], y0[j], 0, tx, 1); - get_texel(tgsi_sampler, faces[j], level1, x0[j], y1[j], 0, tx, 2); - get_texel(tgsi_sampler, faces[j], level1, x1[j], y1[j], 0, tx, 3); - if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE){ - shadow_compare4(sampler, tx, p); - } - - /* interpolate R, G, B, A */ - for (c = 0; c < 4; c++) { - rgba2[c][j] = lerp_2d(xw[j], yw[j], - tx[c][0], tx[c][1], tx[c][2], tx[c][3]); - } - - for (c = 0; c < NUM_CHANNELS; c++) { - rgba[c][j] = lerp(levelBlend, rgba[c][j], rgba2[c][j]); - } - } - } - } - break; +static wrap_nearest_func get_nearest_unorm_wrap( unsigned mode ) +{ + switch (mode) { + case PIPE_TEX_WRAP_CLAMP: + return wrap_nearest_unorm_clamp; + case PIPE_TEX_WRAP_CLAMP_TO_EDGE: + case PIPE_TEX_WRAP_CLAMP_TO_BORDER: + return wrap_nearest_unorm_clamp_to_border; default: assert(0); + return wrap_nearest_unorm_clamp; } } -static INLINE void -sp_get_samples_1d(const struct tgsi_sampler *sampler, - const float s[QUAD_SIZE], - const float t[QUAD_SIZE], - const float p[QUAD_SIZE], - boolean computeLambda, - float lodbias, - float rgba[NUM_CHANNELS][QUAD_SIZE]) +static wrap_nearest_func get_nearest_wrap( unsigned mode ) { - static const unsigned faces[4] = {0, 0, 0, 0}; - static const float tzero[4] = {0, 0, 0, 0}; - sp_get_samples_2d_common(sampler, s, tzero, NULL, - computeLambda, lodbias, rgba, faces); + switch (mode) { + case PIPE_TEX_WRAP_REPEAT: + return wrap_nearest_repeat; + case PIPE_TEX_WRAP_CLAMP: + return wrap_nearest_clamp; + case PIPE_TEX_WRAP_CLAMP_TO_EDGE: + return wrap_nearest_clamp_to_edge; + case PIPE_TEX_WRAP_CLAMP_TO_BORDER: + return wrap_nearest_clamp_to_border; + case PIPE_TEX_WRAP_MIRROR_REPEAT: + return wrap_nearest_mirror_repeat; + case PIPE_TEX_WRAP_MIRROR_CLAMP: + return wrap_nearest_mirror_clamp; + case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: + return wrap_nearest_mirror_clamp_to_edge; + case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: + return wrap_nearest_mirror_clamp_to_border; + default: + assert(0); + return wrap_nearest_repeat; + } } - -static INLINE void -sp_get_samples_2d(const struct tgsi_sampler *sampler, - const float s[QUAD_SIZE], - const float t[QUAD_SIZE], - const float p[QUAD_SIZE], - boolean computeLambda, - float lodbias, - float rgba[NUM_CHANNELS][QUAD_SIZE]) +static wrap_linear_func get_linear_unorm_wrap( unsigned mode ) { - static const unsigned faces[4] = {0, 0, 0, 0}; - sp_get_samples_2d_common(sampler, s, t, p, - computeLambda, lodbias, rgba, faces); + switch (mode) { + case PIPE_TEX_WRAP_CLAMP: + return wrap_linear_unorm_clamp; + case PIPE_TEX_WRAP_CLAMP_TO_EDGE: + case PIPE_TEX_WRAP_CLAMP_TO_BORDER: + return wrap_linear_unorm_clamp_to_border; + default: + assert(0); + return wrap_linear_unorm_clamp; + } } - -static INLINE void -sp_get_samples_3d(const struct tgsi_sampler *tgsi_sampler, - const float s[QUAD_SIZE], - const float t[QUAD_SIZE], - const float p[QUAD_SIZE], - boolean computeLambda, - float lodbias, - float rgba[NUM_CHANNELS][QUAD_SIZE]) +static wrap_linear_func get_linear_wrap( unsigned mode ) { - const struct sp_shader_sampler *samp = sp_shader_sampler(tgsi_sampler); - const struct softpipe_context *sp = samp->sp; - const uint unit = samp->unit; - const struct pipe_texture *texture = sp->texture[unit]; - const struct pipe_sampler_state *sampler = sp->sampler[unit]; - /* get/map pipe_surfaces corresponding to 3D tex slices */ - unsigned level0, level1, j, imgFilter; - int width, height, depth; - float levelBlend; - const uint face = 0; - - choose_mipmap_levels(texture, sampler, s, t, p, computeLambda, lodbias, - &level0, &level1, &levelBlend, &imgFilter); - - assert(sampler->normalized_coords); - - width = texture->width[level0]; - height = texture->height[level0]; - depth = texture->depth[level0]; - - assert(width > 0); - assert(height > 0); - assert(depth > 0); - - switch (imgFilter) { - case PIPE_TEX_FILTER_NEAREST: - { - int x[4], y[4], z[4]; - nearest_texcoord_4(sampler->wrap_s, s, width, x); - nearest_texcoord_4(sampler->wrap_t, t, height, y); - nearest_texcoord_4(sampler->wrap_r, p, depth, z); - for (j = 0; j < QUAD_SIZE; j++) { - get_texel(tgsi_sampler, face, level0, x[j], y[j], z[j], rgba, j); - if (level0 != level1) { - /* get texels from second mipmap level and blend */ - float rgba2[4][4]; - unsigned c; - x[j] /= 2; - y[j] /= 2; - z[j] /= 2; - get_texel(tgsi_sampler, face, level1, x[j], y[j], z[j], rgba2, j); - for (c = 0; c < NUM_CHANNELS; c++) { - rgba[c][j] = lerp(levelBlend, rgba2[c][j], rgba[c][j]); - } - } - } - } - break; - case PIPE_TEX_FILTER_LINEAR: - case PIPE_TEX_FILTER_ANISO: - { - int x0[4], x1[4], y0[4], y1[4], z0[4], z1[4]; - float xw[4], yw[4], zw[4]; /* interpolation weights */ - linear_texcoord_4(sampler->wrap_s, s, width, x0, x1, xw); - linear_texcoord_4(sampler->wrap_t, t, height, y0, y1, yw); - linear_texcoord_4(sampler->wrap_r, p, depth, z0, z1, zw); - - for (j = 0; j < QUAD_SIZE; j++) { - int c; - float tx0[4][4], tx1[4][4]; - get_texel(tgsi_sampler, face, level0, x0[j], y0[j], z0[j], tx0, 0); - get_texel(tgsi_sampler, face, level0, x1[j], y0[j], z0[j], tx0, 1); - get_texel(tgsi_sampler, face, level0, x0[j], y1[j], z0[j], tx0, 2); - get_texel(tgsi_sampler, face, level0, x1[j], y1[j], z0[j], tx0, 3); - get_texel(tgsi_sampler, face, level0, x0[j], y0[j], z1[j], tx1, 0); - get_texel(tgsi_sampler, face, level0, x1[j], y0[j], z1[j], tx1, 1); - get_texel(tgsi_sampler, face, level0, x0[j], y1[j], z1[j], tx1, 2); - get_texel(tgsi_sampler, face, level0, x1[j], y1[j], z1[j], tx1, 3); - - /* interpolate R, G, B, A */ - for (c = 0; c < 4; c++) { - rgba[c][j] = lerp_3d(xw[j], yw[j], zw[j], - tx0[c][0], tx0[c][1], - tx0[c][2], tx0[c][3], - tx1[c][0], tx1[c][1], - tx1[c][2], tx1[c][3]); - } - - if (level0 != level1) { - /* get texels from second mipmap level and blend */ - float rgba2[4][4]; - x0[j] /= 2; - y0[j] /= 2; - z0[j] /= 2; - x1[j] /= 2; - y1[j] /= 2; - z1[j] /= 2; - get_texel(tgsi_sampler, face, level1, x0[j], y0[j], z0[j], tx0, 0); - get_texel(tgsi_sampler, face, level1, x1[j], y0[j], z0[j], tx0, 1); - get_texel(tgsi_sampler, face, level1, x0[j], y1[j], z0[j], tx0, 2); - get_texel(tgsi_sampler, face, level1, x1[j], y1[j], z0[j], tx0, 3); - get_texel(tgsi_sampler, face, level1, x0[j], y0[j], z1[j], tx1, 0); - get_texel(tgsi_sampler, face, level1, x1[j], y0[j], z1[j], tx1, 1); - get_texel(tgsi_sampler, face, level1, x0[j], y1[j], z1[j], tx1, 2); - get_texel(tgsi_sampler, face, level1, x1[j], y1[j], z1[j], tx1, 3); - - /* interpolate R, G, B, A */ - for (c = 0; c < 4; c++) { - rgba2[c][j] = lerp_3d(xw[j], yw[j], zw[j], - tx0[c][0], tx0[c][1], - tx0[c][2], tx0[c][3], - tx1[c][0], tx1[c][1], - tx1[c][2], tx1[c][3]); - } - - /* blend mipmap levels */ - for (c = 0; c < NUM_CHANNELS; c++) { - rgba[c][j] = lerp(levelBlend, rgba[c][j], rgba2[c][j]); - } - } - } - } - break; + switch (mode) { + case PIPE_TEX_WRAP_REPEAT: + return wrap_linear_repeat; + case PIPE_TEX_WRAP_CLAMP: + return wrap_linear_clamp; + case PIPE_TEX_WRAP_CLAMP_TO_EDGE: + return wrap_linear_clamp_to_edge; + case PIPE_TEX_WRAP_CLAMP_TO_BORDER: + return wrap_linear_clamp_to_border; + case PIPE_TEX_WRAP_MIRROR_REPEAT: + return wrap_linear_mirror_repeat; + case PIPE_TEX_WRAP_MIRROR_CLAMP: + return wrap_linear_mirror_clamp; + case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE: + return wrap_linear_mirror_clamp_to_edge; + case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER: + return wrap_linear_mirror_clamp_to_border; default: assert(0); + return wrap_linear_repeat; } } - -static void -sp_get_samples_cube(const struct tgsi_sampler *sampler, - const float s[QUAD_SIZE], - const float t[QUAD_SIZE], - const float p[QUAD_SIZE], - boolean computeLambda, - float lodbias, - float rgba[NUM_CHANNELS][QUAD_SIZE]) +static compute_lambda_func get_lambda_func( const union sp_sampler_key key ) { - unsigned faces[QUAD_SIZE], j; - float ssss[4], tttt[4]; - for (j = 0; j < QUAD_SIZE; j++) { - faces[j] = choose_cube_face(s[j], t[j], p[j], ssss + j, tttt + j); + if (key.bits.processor == TGSI_PROCESSOR_VERTEX) + return compute_lambda_vert; + + switch (key.bits.target) { + case PIPE_TEXTURE_1D: + return compute_lambda_1d; + case PIPE_TEXTURE_2D: + case PIPE_TEXTURE_CUBE: + return compute_lambda_2d; + case PIPE_TEXTURE_3D: + return compute_lambda_3d; + default: + assert(0); + return compute_lambda_1d; } - sp_get_samples_2d_common(sampler, ssss, tttt, NULL, - computeLambda, lodbias, rgba, faces); } - -static void -sp_get_samples_rect(const struct tgsi_sampler *tgsi_sampler, - const float s[QUAD_SIZE], - const float t[QUAD_SIZE], - const float p[QUAD_SIZE], - boolean computeLambda, - float lodbias, - float rgba[NUM_CHANNELS][QUAD_SIZE]) +static filter_func get_img_filter( const union sp_sampler_key key, + unsigned filter, + const struct pipe_sampler_state *sampler ) { - const struct sp_shader_sampler *samp = sp_shader_sampler(tgsi_sampler); - const struct softpipe_context *sp = samp->sp; - const uint unit = samp->unit; - const struct pipe_texture *texture = sp->texture[unit]; - const struct pipe_sampler_state *sampler = sp->sampler[unit]; - const uint face = 0; - unsigned level0, level1, j, imgFilter; - int width, height; - float levelBlend; - - choose_mipmap_levels(texture, sampler, s, t, p, computeLambda, lodbias, - &level0, &level1, &levelBlend, &imgFilter); - - /* texture RECTS cannot be mipmapped */ - assert(level0 == level1); - - width = texture->width[level0]; - height = texture->height[level0]; - - assert(width > 0); - - switch (imgFilter) { - case PIPE_TEX_FILTER_NEAREST: - { - int x[4], y[4]; - nearest_texcoord_unnorm_4(sampler->wrap_s, s, width, x); - nearest_texcoord_unnorm_4(sampler->wrap_t, t, height, y); - for (j = 0; j < QUAD_SIZE; j++) { - get_texel(tgsi_sampler, face, level0, x[j], y[j], 0, rgba, j); - if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) { - shadow_compare(sampler, rgba, p, j); - } - } - } + switch (key.bits.target) { + case PIPE_TEXTURE_1D: + if (filter == PIPE_TEX_FILTER_NEAREST) + return img_filter_1d_nearest; + else + return img_filter_1d_linear; break; - case PIPE_TEX_FILTER_LINEAR: - case PIPE_TEX_FILTER_ANISO: + case PIPE_TEXTURE_2D: + /* Try for fast path: + */ + if (key.bits.is_pot && + sampler->wrap_s == sampler->wrap_t && + sampler->normalized_coords) { - int x0[4], y0[4], x1[4], y1[4]; - float xw[4], yw[4]; /* weights */ - linear_texcoord_unnorm_4(sampler->wrap_s, s, width, x0, x1, xw); - linear_texcoord_unnorm_4(sampler->wrap_t, t, height, y0, y1, yw); - for (j = 0; j < QUAD_SIZE; j++) { - float tx[4][4]; /* texels */ - int c; - get_texel(tgsi_sampler, face, level0, x0[j], y0[j], 0, tx, 0); - get_texel(tgsi_sampler, face, level0, x1[j], y0[j], 0, tx, 1); - get_texel(tgsi_sampler, face, level0, x0[j], y1[j], 0, tx, 2); - get_texel(tgsi_sampler, face, level0, x1[j], y1[j], 0, tx, 3); - if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) { - shadow_compare4(sampler, tx, p); + switch (sampler->wrap_s) { + case PIPE_TEX_WRAP_REPEAT: + switch (filter) { + case PIPE_TEX_FILTER_NEAREST: + return img_filter_2d_nearest_repeat_POT; + case PIPE_TEX_FILTER_LINEAR: + return img_filter_2d_linear_repeat_POT; + default: + break; } - for (c = 0; c < 4; c++) { - rgba[c][j] = lerp_2d(xw[j], yw[j], - tx[c][0], tx[c][1], tx[c][2], tx[c][3]); + break; + case PIPE_TEX_WRAP_CLAMP: + switch (filter) { + case PIPE_TEX_FILTER_NEAREST: + return img_filter_2d_nearest_clamp_POT; + default: + break; } } } + /* Otherwise use default versions: + */ + if (filter == PIPE_TEX_FILTER_NEAREST) + return img_filter_2d_nearest; + else + return img_filter_2d_linear; + break; + case PIPE_TEXTURE_CUBE: + if (filter == PIPE_TEX_FILTER_NEAREST) + return img_filter_cube_nearest; + else + return img_filter_cube_linear; + break; + case PIPE_TEXTURE_3D: + if (filter == PIPE_TEX_FILTER_NEAREST) + return img_filter_3d_nearest; + else + return img_filter_3d_linear; break; default: assert(0); + return img_filter_1d_nearest; } } /** - * Common code for vertex/fragment program texture sampling. + * Bind the given texture object and texture cache to the sampler varient. */ -static INLINE void -sp_get_samples(struct tgsi_sampler *tgsi_sampler, - const float s[QUAD_SIZE], - const float t[QUAD_SIZE], - const float p[QUAD_SIZE], - boolean computeLambda, - float lodbias, - float rgba[NUM_CHANNELS][QUAD_SIZE]) +void +sp_sampler_varient_bind_texture( struct sp_sampler_varient *samp, + struct softpipe_tex_tile_cache *tex_cache, + const struct pipe_texture *texture ) { - const struct sp_shader_sampler *samp = sp_shader_sampler(tgsi_sampler); - const struct softpipe_context *sp = samp->sp; - const uint unit = samp->unit; - const struct pipe_texture *texture = sp->texture[unit]; - const struct pipe_sampler_state *sampler = sp->sampler[unit]; + const struct pipe_sampler_state *sampler = samp->sampler; - if (!texture) - return; + samp->texture = texture; + samp->cache = tex_cache; + samp->xpot = util_unsigned_logbase2( texture->width[0] ); + samp->ypot = util_unsigned_logbase2( texture->height[0] ); + samp->level = CLAMP((int) sampler->min_lod, 0, (int) texture->last_level); +} - switch (texture->target) { - case PIPE_TEXTURE_1D: - assert(sampler->normalized_coords); - sp_get_samples_1d(tgsi_sampler, s, t, p, computeLambda, lodbias, rgba); - break; - case PIPE_TEXTURE_2D: - if (sampler->normalized_coords) - sp_get_samples_2d(tgsi_sampler, s, t, p, computeLambda, lodbias, rgba); + +void +sp_sampler_varient_destroy( struct sp_sampler_varient *samp ) +{ + FREE(samp); +} + + +/* Create a sampler varient for a given set of non-orthogonal state. Currently the + */ +struct sp_sampler_varient * +sp_create_sampler_varient( const struct pipe_sampler_state *sampler, + const union sp_sampler_key key ) +{ + struct sp_sampler_varient *samp = CALLOC_STRUCT(sp_sampler_varient); + if (!samp) + return NULL; + + samp->sampler = sampler; + samp->key = key; + + /* Note that (for instance) linear_texcoord_s and + * nearest_texcoord_s may be active at the same time, if the + * sampler min_img_filter differs from its mag_img_filter. + */ + if (sampler->normalized_coords) { + samp->linear_texcoord_s = get_linear_wrap( sampler->wrap_s ); + samp->linear_texcoord_t = get_linear_wrap( sampler->wrap_t ); + samp->linear_texcoord_p = get_linear_wrap( sampler->wrap_r ); + + samp->nearest_texcoord_s = get_nearest_wrap( sampler->wrap_s ); + samp->nearest_texcoord_t = get_nearest_wrap( sampler->wrap_t ); + samp->nearest_texcoord_p = get_nearest_wrap( sampler->wrap_r ); + } + else { + samp->linear_texcoord_s = get_linear_unorm_wrap( sampler->wrap_s ); + samp->linear_texcoord_t = get_linear_unorm_wrap( sampler->wrap_t ); + samp->linear_texcoord_p = get_linear_unorm_wrap( sampler->wrap_r ); + + samp->nearest_texcoord_s = get_nearest_unorm_wrap( sampler->wrap_s ); + samp->nearest_texcoord_t = get_nearest_unorm_wrap( sampler->wrap_t ); + samp->nearest_texcoord_p = get_nearest_unorm_wrap( sampler->wrap_r ); + } + + samp->compute_lambda = get_lambda_func( key ); + + samp->min_img_filter = get_img_filter(key, sampler->min_img_filter, sampler); + samp->mag_img_filter = get_img_filter(key, sampler->mag_img_filter, sampler); + + switch (sampler->min_mip_filter) { + case PIPE_TEX_MIPFILTER_NONE: + if (sampler->min_img_filter == sampler->mag_img_filter) + samp->mip_filter = samp->min_img_filter; else - sp_get_samples_rect(tgsi_sampler, s, t, p, computeLambda, lodbias, rgba); + samp->mip_filter = mip_filter_none; break; - case PIPE_TEXTURE_3D: - assert(sampler->normalized_coords); - sp_get_samples_3d(tgsi_sampler, s, t, p, computeLambda, lodbias, rgba); + + case PIPE_TEX_MIPFILTER_NEAREST: + samp->mip_filter = mip_filter_nearest; break; - case PIPE_TEXTURE_CUBE: - assert(sampler->normalized_coords); - sp_get_samples_cube(tgsi_sampler, s, t, p, computeLambda, lodbias, rgba); + + case PIPE_TEX_MIPFILTER_LINEAR: + if (key.bits.is_pot && + sampler->min_img_filter == sampler->mag_img_filter && + sampler->normalized_coords && + sampler->wrap_s == PIPE_TEX_WRAP_REPEAT && + sampler->wrap_t == PIPE_TEX_WRAP_REPEAT && + sampler->min_img_filter == PIPE_TEX_FILTER_LINEAR) + { + samp->mip_filter = mip_filter_linear_2d_linear_repeat_POT; + } + else + { + samp->mip_filter = mip_filter_linear; + } break; - default: - assert(0); } -#if 0 /* DEBUG */ - { - int i; - printf("Sampled at %f, %f, %f:\n", s[0], t[0], p[0]); - for (i = 0; i < 4; i++) { - printf("Frag %d: %f %f %f %f\n", i, - rgba[0][i], - rgba[1][i], - rgba[2][i], - rgba[3][i]); - } + if (sampler->compare_mode != FALSE) { + samp->compare = sample_compare; } -#endif + else { + /* Skip compare operation by promoting the mip_filter function + * pointer: + */ + samp->compare = samp->mip_filter; + } + + if (key.bits.target == PIPE_TEXTURE_CUBE) { + samp->base.get_samples = sample_cube; + } + else { + samp->faces[0] = 0; + samp->faces[1] = 0; + samp->faces[2] = 0; + samp->faces[3] = 0; + + /* Skip cube face determination by promoting the compare + * function pointer: + */ + samp->base.get_samples = samp->compare; + } + + return samp; } -/** - * Called via tgsi_sampler::get_samples() when running a fragment shader. - * Get four filtered RGBA values from the sampler's texture. - */ -void -sp_get_samples_fragment(struct tgsi_sampler *tgsi_sampler, - const float s[QUAD_SIZE], - const float t[QUAD_SIZE], - const float p[QUAD_SIZE], - float lodbias, - float rgba[NUM_CHANNELS][QUAD_SIZE]) -{ - sp_get_samples(tgsi_sampler, s, t, p, TRUE, lodbias, rgba); -} -/** - * Called via tgsi_sampler::get_samples() when running a vertex shader. - * Get four filtered RGBA values from the sampler's texture. - */ -void -sp_get_samples_vertex(struct tgsi_sampler *tgsi_sampler, - const float s[QUAD_SIZE], - const float t[QUAD_SIZE], - const float p[QUAD_SIZE], - float lodbias, - float rgba[NUM_CHANNELS][QUAD_SIZE]) -{ - sp_get_samples(tgsi_sampler, s, t, p, FALSE, lodbias, rgba); -} + + diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.h b/src/gallium/drivers/softpipe/sp_tex_sample.h index 40d8eb2c2a8..b0797711d37 100644 --- a/src/gallium/drivers/softpipe/sp_tex_sample.h +++ b/src/gallium/drivers/softpipe/sp_tex_sample.h @@ -31,43 +31,122 @@ #include "tgsi/tgsi_exec.h" +struct sp_sampler_varient; + +typedef void (*wrap_nearest_func)(const float s[4], + unsigned size, + int icoord[4]); + +typedef void (*wrap_linear_func)(const float s[4], + unsigned size, + int icoord0[4], + int icoord1[4], + float w[4]); + +typedef float (*compute_lambda_func)(const struct sp_sampler_varient *sampler, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + float lodbias); + +typedef void (*filter_func)(struct tgsi_sampler *tgsi_sampler, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + float lodbias, + float rgba[NUM_CHANNELS][QUAD_SIZE]); + + +union sp_sampler_key { + struct { + unsigned target:3; + unsigned is_pot:1; + unsigned processor:2; + unsigned unit:4; + unsigned pad:22; + } bits; + unsigned value; +}; /** * Subclass of tgsi_sampler */ -struct sp_shader_sampler +struct sp_sampler_varient { struct tgsi_sampler base; /**< base class */ - uint unit; - struct softpipe_context *sp; - struct softpipe_tile_cache *cache; + union sp_sampler_key key; + + /* The owner of this struct: + */ + const struct pipe_sampler_state *sampler; + + + /* Currently bound texture: + */ + const struct pipe_texture *texture; + struct softpipe_tex_tile_cache *cache; + + unsigned processor; + + /* For sp_get_samples_2d_linear_POT: + */ + unsigned xpot; + unsigned ypot; + unsigned level; + + unsigned faces[4]; + + wrap_nearest_func nearest_texcoord_s; + wrap_nearest_func nearest_texcoord_t; + wrap_nearest_func nearest_texcoord_p; + + wrap_linear_func linear_texcoord_s; + wrap_linear_func linear_texcoord_t; + wrap_linear_func linear_texcoord_p; + + filter_func min_img_filter; + filter_func mag_img_filter; + + compute_lambda_func compute_lambda; + + filter_func mip_filter; + filter_func compare; + + /* Linked list: + */ + struct sp_sampler_varient *next; }; +struct sp_sampler; +/* Create a sampler varient for a given set of non-orthogonal state. Currently the + */ +struct sp_sampler_varient * +sp_create_sampler_varient( const struct pipe_sampler_state *sampler, + const union sp_sampler_key key ); -static INLINE const struct sp_shader_sampler * -sp_shader_sampler(const struct tgsi_sampler *sampler) -{ - return (const struct sp_shader_sampler *) sampler; -} +void sp_sampler_varient_bind_texture( struct sp_sampler_varient *varient, + struct softpipe_tex_tile_cache *tex_cache, + const struct pipe_texture *tex ); +void sp_sampler_varient_destroy( struct sp_sampler_varient * ); -extern void -sp_get_samples_fragment(struct tgsi_sampler *tgsi_sampler, - const float s[QUAD_SIZE], - const float t[QUAD_SIZE], - const float p[QUAD_SIZE], - float lodbias, - float rgba[NUM_CHANNELS][QUAD_SIZE]); + + +static INLINE struct sp_sampler_varient * +sp_sampler_varient(const struct tgsi_sampler *sampler) +{ + return (struct sp_sampler_varient *) sampler; +} extern void -sp_get_samples_vertex(struct tgsi_sampler *tgsi_sampler, - const float s[QUAD_SIZE], - const float t[QUAD_SIZE], - const float p[QUAD_SIZE], - float lodbias, - float rgba[NUM_CHANNELS][QUAD_SIZE]); +sp_get_samples(struct tgsi_sampler *tgsi_sampler, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + float lodbias, + float rgba[NUM_CHANNELS][QUAD_SIZE]); #endif /* SP_TEX_SAMPLE_H */ diff --git a/src/gallium/drivers/softpipe/sp_tex_tile_cache.c b/src/gallium/drivers/softpipe/sp_tex_tile_cache.c new file mode 100644 index 00000000000..407a22a9f4b --- /dev/null +++ b/src/gallium/drivers/softpipe/sp_tex_tile_cache.c @@ -0,0 +1,273 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/** + * Texture tile caching. + * + * Author: + * Brian Paul + */ + +#include "pipe/p_inlines.h" +#include "util/u_memory.h" +#include "util/u_tile.h" +#include "sp_context.h" +#include "sp_surface.h" +#include "sp_texture.h" +#include "sp_tex_tile_cache.h" + + + +struct softpipe_tex_tile_cache * +sp_create_tex_tile_cache( struct pipe_screen *screen ) +{ + struct softpipe_tex_tile_cache *tc; + uint pos; + + tc = CALLOC_STRUCT( softpipe_tex_tile_cache ); + if (tc) { + tc->screen = screen; + for (pos = 0; pos < NUM_ENTRIES; pos++) { + tc->entries[pos].addr.bits.invalid = 1; + } + tc->last_tile = &tc->entries[0]; /* any tile */ + } + return tc; +} + + +void +sp_destroy_tex_tile_cache(struct softpipe_tex_tile_cache *tc) +{ + struct pipe_screen *screen; + uint pos; + + for (pos = 0; pos < NUM_ENTRIES; pos++) { + /*assert(tc->entries[pos].x < 0);*/ + } + if (tc->transfer) { + screen = tc->transfer->texture->screen; + screen->tex_transfer_destroy(tc->transfer); + } + if (tc->tex_trans) { + screen = tc->tex_trans->texture->screen; + screen->tex_transfer_destroy(tc->tex_trans); + } + + FREE( tc ); +} + + + + +void +sp_tex_tile_cache_map_transfers(struct softpipe_tex_tile_cache *tc) +{ + if (tc->tex_trans && !tc->tex_trans_map) + tc->tex_trans_map = tc->screen->transfer_map(tc->screen, tc->tex_trans); +} + + +void +sp_tex_tile_cache_unmap_transfers(struct softpipe_tex_tile_cache *tc) +{ + if (tc->tex_trans_map) { + tc->screen->transfer_unmap(tc->screen, tc->tex_trans); + tc->tex_trans_map = NULL; + } +} + +/** + * Invalidate all cached tiles for the cached texture. + * Should be called when the texture is modified. + */ +void +sp_tex_tile_cache_validate_texture(struct softpipe_tex_tile_cache *tc) +{ + unsigned i; + + assert(tc); + assert(tc->texture); + + for (i = 0; i < NUM_ENTRIES; i++) { + tc->entries[i].addr.bits.invalid = 1; + } +} + +/** + * Specify the texture to cache. + */ +void +sp_tex_tile_cache_set_texture(struct softpipe_tex_tile_cache *tc, + struct pipe_texture *texture) +{ + uint i; + + assert(!tc->transfer); + + if (tc->texture != texture) { + pipe_texture_reference(&tc->texture, texture); + + if (tc->tex_trans) { + struct pipe_screen *screen = tc->tex_trans->texture->screen; + + if (tc->tex_trans_map) { + screen->transfer_unmap(screen, tc->tex_trans); + tc->tex_trans_map = NULL; + } + + screen->tex_transfer_destroy(tc->tex_trans); + tc->tex_trans = NULL; + } + + /* mark as entries as invalid/empty */ + /* XXX we should try to avoid this when the teximage hasn't changed */ + for (i = 0; i < NUM_ENTRIES; i++) { + tc->entries[i].addr.bits.invalid = 1; + } + + tc->tex_face = -1; /* any invalid value here */ + } +} + + + + +/** + * Flush the tile cache: write all dirty tiles back to the transfer. + * any tiles "flagged" as cleared will be "really" cleared. + */ +void +sp_flush_tex_tile_cache(struct softpipe_tex_tile_cache *tc) +{ + int pos; + + if (tc->texture) { + /* caching a texture, mark all entries as empty */ + for (pos = 0; pos < NUM_ENTRIES; pos++) { + tc->entries[pos].addr.bits.invalid = 1; + } + tc->tex_face = -1; + } + +} + + +/** + * Given the texture face, level, zslice, x and y values, compute + * the cache entry position/index where we'd hope to find the + * cached texture tile. + * This is basically a direct-map cache. + * XXX There's probably lots of ways in which we can improve this. + */ +static INLINE uint +tex_cache_pos( union tex_tile_address addr ) +{ + uint entry = (addr.bits.x + + addr.bits.y * 9 + + addr.bits.z * 3 + + addr.bits.face + + addr.bits.level * 7); + + return entry % NUM_ENTRIES; +} + +/** + * Similar to sp_get_cached_tile() but for textures. + * Tiles are read-only and indexed with more params. + */ +const struct softpipe_tex_cached_tile * +sp_find_cached_tile_tex(struct softpipe_tex_tile_cache *tc, + union tex_tile_address addr ) +{ + struct pipe_screen *screen = tc->screen; + struct softpipe_tex_cached_tile *tile; + + tile = tc->entries + tex_cache_pos( addr ); + + if (addr.value != tile->addr.value) { + + /* cache miss. Most misses are because we've invaldiated the + * texture cache previously -- most commonly on binding a new + * texture. Currently we effectively flush the cache on texture + * bind. + */ +#if 0 + _debug_printf("miss at %u: x=%d y=%d z=%d face=%d level=%d\n" + " tile %u: x=%d y=%d z=%d face=%d level=%d\n", + pos, x/TILE_SIZE, y/TILE_SIZE, z, face, level, + pos, tile->addr.bits.x, tile->addr.bits.y, tile->z, tile->face, tile->level); +#endif + + /* check if we need to get a new transfer */ + if (!tc->tex_trans || + tc->tex_face != addr.bits.face || + tc->tex_level != addr.bits.level || + tc->tex_z != addr.bits.z) { + /* get new transfer (view into texture) */ + + if (tc->tex_trans) { + if (tc->tex_trans_map) { + tc->screen->transfer_unmap(tc->screen, tc->tex_trans); + tc->tex_trans_map = NULL; + } + + screen->tex_transfer_destroy(tc->tex_trans); + tc->tex_trans = NULL; + } + + tc->tex_trans = + screen->get_tex_transfer(screen, tc->texture, + addr.bits.face, + addr.bits.level, + addr.bits.z, + PIPE_TRANSFER_READ, 0, 0, + tc->texture->width[addr.bits.level], + tc->texture->height[addr.bits.level]); + + tc->tex_trans_map = screen->transfer_map(screen, tc->tex_trans); + + tc->tex_face = addr.bits.face; + tc->tex_level = addr.bits.level; + tc->tex_z = addr.bits.z; + } + + /* get tile from the transfer (view into texture) */ + pipe_get_tile_rgba(tc->tex_trans, + addr.bits.x * TILE_SIZE, + addr.bits.y * TILE_SIZE, + TILE_SIZE, TILE_SIZE, + (float *) tile->data.color); + tile->addr = addr; + } + + tc->last_tile = tile; + return tile; +} + + + diff --git a/src/gallium/drivers/softpipe/sp_tex_tile_cache.h b/src/gallium/drivers/softpipe/sp_tex_tile_cache.h new file mode 100644 index 00000000000..c6003f35508 --- /dev/null +++ b/src/gallium/drivers/softpipe/sp_tex_tile_cache.h @@ -0,0 +1,161 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef SP_TEX_TILE_CACHE_H +#define SP_TEX_TILE_CACHE_H + + +#include "pipe/p_compiler.h" + + +struct softpipe_context; +struct softpipe_tex_tile_cache; + + +/** + * Cache tile size (width and height). This needs to be a power of two. + */ +#define TILE_SIZE 64 + + +/* If we need to support > 4096, just expand this to be a 64 bit + * union, or consider tiling in Z as well. + */ +union tex_tile_address { + struct { + unsigned x:6; /* 4096 / TILE_SIZE */ + unsigned y:6; /* 4096 / TILE_SIZE */ + unsigned z:12; /* 4096 -- z not tiled */ + unsigned face:3; + unsigned level:4; + unsigned invalid:1; + } bits; + unsigned value; +}; + + +struct softpipe_tex_cached_tile +{ + union tex_tile_address addr; + union { + float color[TILE_SIZE][TILE_SIZE][4]; + } data; +}; + +#define NUM_ENTRIES 50 + + +/** XXX move these */ +#define MAX_WIDTH 2048 +#define MAX_HEIGHT 2048 + + +struct softpipe_tex_tile_cache +{ + struct pipe_screen *screen; + struct pipe_transfer *transfer; + void *transfer_map; + + struct pipe_texture *texture; /**< if caching a texture */ + unsigned timestamp; + + struct softpipe_tex_cached_tile entries[NUM_ENTRIES]; + + struct pipe_transfer *tex_trans; + void *tex_trans_map; + int tex_face, tex_level, tex_z; + + struct softpipe_tex_cached_tile *last_tile; /**< most recently retrieved tile */ +}; + + +extern struct softpipe_tex_tile_cache * +sp_create_tex_tile_cache( struct pipe_screen *screen ); + +extern void +sp_destroy_tex_tile_cache(struct softpipe_tex_tile_cache *tc); + + +extern void +sp_tex_tile_cache_map_transfers(struct softpipe_tex_tile_cache *tc); + +extern void +sp_tex_tile_cache_unmap_transfers(struct softpipe_tex_tile_cache *tc); + +extern void +sp_tex_tile_cache_set_texture(struct softpipe_tex_tile_cache *tc, + struct pipe_texture *texture); + +void +sp_tex_tile_cache_validate_texture(struct softpipe_tex_tile_cache *tc); + +extern void +sp_flush_tex_tile_cache(struct softpipe_tex_tile_cache *tc); + + + +extern const struct softpipe_tex_cached_tile * +sp_find_cached_tile_tex(struct softpipe_tex_tile_cache *tc, + union tex_tile_address addr ); + +static INLINE const union tex_tile_address +tex_tile_address( unsigned x, + unsigned y, + unsigned z, + unsigned face, + unsigned level ) +{ + union tex_tile_address addr; + + addr.value = 0; + addr.bits.x = x / TILE_SIZE; + addr.bits.y = y / TILE_SIZE; + addr.bits.z = z; + addr.bits.face = face; + addr.bits.level = level; + + return addr; +} + +/* Quickly retrieve tile if it matches last lookup. + */ +static INLINE const struct softpipe_tex_cached_tile * +sp_get_cached_tile_tex(struct softpipe_tex_tile_cache *tc, + union tex_tile_address addr ) +{ + if (tc->last_tile->addr.value == addr.value) + return tc->last_tile; + + return sp_find_cached_tile_tex( tc, addr ); +} + + + + + +#endif /* SP_TEX_TILE_CACHE_H */ + diff --git a/src/gallium/drivers/softpipe/sp_texture.c b/src/gallium/drivers/softpipe/sp_texture.c index 548e40c4a8c..49b51afda7e 100644 --- a/src/gallium/drivers/softpipe/sp_texture.c +++ b/src/gallium/drivers/softpipe/sp_texture.c @@ -113,16 +113,20 @@ softpipe_displaytarget_layout(struct pipe_screen *screen, static struct pipe_texture * softpipe_texture_create(struct pipe_screen *screen, - const struct pipe_texture *templat) + const struct pipe_texture *template) { struct softpipe_texture *spt = CALLOC_STRUCT(softpipe_texture); if (!spt) return NULL; - spt->base = *templat; + spt->base = *template; pipe_reference_init(&spt->base.reference, 1); spt->base.screen = screen; + spt->pot = (util_is_power_of_two(template->width[0]) && + util_is_power_of_two(template->height[0]) && + util_is_power_of_two(template->depth[0])); + if (spt->base.tex_usage & (PIPE_TEXTURE_USAGE_DISPLAY_TARGET | PIPE_TEXTURE_USAGE_PRIMARY)) { if (!softpipe_displaytarget_layout(screen, spt)) @@ -218,6 +222,13 @@ softpipe_get_tex_surface(struct pipe_screen *screen, if (ps->usage & PIPE_BUFFER_USAGE_GPU_READ) ps->usage |= PIPE_BUFFER_USAGE_CPU_READ; + if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE | + PIPE_BUFFER_USAGE_GPU_WRITE)) { + /* Mark the surface as dirty. The tile cache will look for this. */ + spt->timestamp++; + softpipe_screen(screen)->timestamp++; + } + ps->face = face; ps->level = level; ps->zslice = zslice; @@ -366,7 +377,7 @@ softpipe_transfer_unmap(struct pipe_screen *screen, if (transfer->usage != PIPE_TRANSFER_READ) { /* Mark the texture as dirty to expire the tile caches. */ - spt->modified = TRUE; + spt->timestamp++; } } diff --git a/src/gallium/drivers/softpipe/sp_texture.h b/src/gallium/drivers/softpipe/sp_texture.h index b1b6130b22c..2537ab6a40d 100644 --- a/src/gallium/drivers/softpipe/sp_texture.h +++ b/src/gallium/drivers/softpipe/sp_texture.h @@ -48,7 +48,11 @@ struct softpipe_texture */ struct pipe_buffer *buffer; - boolean modified; + /* True if texture images are power-of-two in all dimensions: + */ + boolean pot; + + unsigned timestamp; }; struct softpipe_transfer diff --git a/src/gallium/drivers/softpipe/sp_tile_cache.c b/src/gallium/drivers/softpipe/sp_tile_cache.c index 1f9b8f1f4fb..608fbcc5896 100644 --- a/src/gallium/drivers/softpipe/sp_tile_cache.c +++ b/src/gallium/drivers/softpipe/sp_tile_cache.c @@ -26,7 +26,7 @@ **************************************************************************/ /** - * Texture tile caching. + * Render target tile caching. * * Author: * Brian Paul @@ -35,38 +35,8 @@ #include "pipe/p_inlines.h" #include "util/u_memory.h" #include "util/u_tile.h" -#include "sp_context.h" -#include "sp_surface.h" -#include "sp_texture.h" #include "sp_tile_cache.h" -#define NUM_ENTRIES 50 - - -/** XXX move these */ -#define MAX_WIDTH 2048 -#define MAX_HEIGHT 2048 - - -struct softpipe_tile_cache -{ - struct pipe_screen *screen; - struct pipe_surface *surface; /**< the surface we're caching */ - struct pipe_transfer *transfer; - void *transfer_map; - struct pipe_texture *texture; /**< if caching a texture */ - struct softpipe_cached_tile entries[NUM_ENTRIES]; - uint clear_flags[(MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32]; - float clear_color[4]; /**< for color bufs */ - uint clear_val; /**< for z+stencil, or packed color clear value */ - boolean depth_stencil; /**< Is the surface a depth/stencil format? */ - - struct pipe_transfer *tex_trans; - void *tex_trans_map; - int tex_face, tex_level, tex_z; - - struct softpipe_cached_tile tile; /**< scratch tile for clears */ -}; /** @@ -76,7 +46,7 @@ struct softpipe_tile_cache * a LRU replacement policy. */ #define CACHE_POS(x, y) \ - (((x) / TILE_SIZE + ((y) / TILE_SIZE) * 5) % NUM_ENTRIES) + (((x) + (y) * 5) % NUM_ENTRIES) @@ -84,12 +54,10 @@ struct softpipe_tile_cache * Is the tile at (x,y) in cleared state? */ static INLINE uint -is_clear_flag_set(const uint *bitvec, int x, int y) +is_clear_flag_set(const uint *bitvec, union tile_address addr) { int pos, bit; - x /= TILE_SIZE; - y /= TILE_SIZE; - pos = y * (MAX_WIDTH / TILE_SIZE) + x; + pos = addr.bits.y * (MAX_WIDTH / TILE_SIZE) + addr.bits.x; assert(pos / 32 < (MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32); bit = bitvec[pos / 32] & (1 << (pos & 31)); return bit; @@ -100,12 +68,10 @@ is_clear_flag_set(const uint *bitvec, int x, int y) * Mark the tile at (x,y) as not cleared. */ static INLINE void -clear_clear_flag(uint *bitvec, int x, int y) +clear_clear_flag(uint *bitvec, union tile_address addr) { int pos; - x /= TILE_SIZE; - y /= TILE_SIZE; - pos = y * (MAX_WIDTH / TILE_SIZE) + x; + pos = addr.bits.y * (MAX_WIDTH / TILE_SIZE) + addr.bits.x; assert(pos / 32 < (MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32); bitvec[pos / 32] &= ~(1 << (pos & 31)); } @@ -121,9 +87,9 @@ sp_create_tile_cache( struct pipe_screen *screen ) if (tc) { tc->screen = screen; for (pos = 0; pos < NUM_ENTRIES; pos++) { - tc->entries[pos].x = - tc->entries[pos].y = -1; + tc->entries[pos].addr.bits.invalid = 1; } + tc->last_tile = &tc->entries[0]; /* any tile */ } return tc; } @@ -142,10 +108,6 @@ sp_destroy_tile_cache(struct softpipe_tile_cache *tc) screen = tc->transfer->texture->screen; screen->tex_transfer_destroy(tc->transfer); } - if (tc->tex_trans) { - screen = tc->tex_trans->texture->screen; - screen->tex_transfer_destroy(tc->tex_trans); - } FREE( tc ); } @@ -158,8 +120,6 @@ void sp_tile_cache_set_surface(struct softpipe_tile_cache *tc, struct pipe_surface *ps) { - assert(!tc->texture); - if (tc->transfer) { struct pipe_screen *screen = tc->transfer->texture->screen; @@ -211,9 +171,6 @@ sp_tile_cache_map_transfers(struct softpipe_tile_cache *tc) { if (tc->transfer && !tc->transfer_map) tc->transfer_map = tc->screen->transfer_map(tc->screen, tc->transfer); - - if (tc->tex_trans && !tc->tex_trans_map) - tc->tex_trans_map = tc->screen->transfer_map(tc->screen, tc->tex_trans); } @@ -224,47 +181,6 @@ sp_tile_cache_unmap_transfers(struct softpipe_tile_cache *tc) tc->screen->transfer_unmap(tc->screen, tc->transfer); tc->transfer_map = NULL; } - - if (tc->tex_trans_map) { - tc->screen->transfer_unmap(tc->screen, tc->tex_trans); - tc->tex_trans_map = NULL; - } -} - - -/** - * Specify the texture to cache. - */ -void -sp_tile_cache_set_texture(struct pipe_context *pipe, - struct softpipe_tile_cache *tc, - struct pipe_texture *texture) -{ - uint i; - - assert(!tc->transfer); - - pipe_texture_reference(&tc->texture, texture); - - if (tc->tex_trans) { - struct pipe_screen *screen = tc->tex_trans->texture->screen; - - if (tc->tex_trans_map) { - screen->transfer_unmap(screen, tc->tex_trans); - tc->tex_trans_map = NULL; - } - - screen->tex_transfer_destroy(tc->tex_trans); - tc->tex_trans = NULL; - } - - /* mark as entries as invalid/empty */ - /* XXX we should try to avoid this when the teximage hasn't changed */ - for (i = 0; i < NUM_ENTRIES; i++) { - tc->entries[i].x = -1; - } - - tc->tex_face = -1; /* any invalid value here */ } @@ -308,7 +224,7 @@ clear_tile(struct softpipe_cached_tile *tile, switch (pf_get_size(format)) { case 1: - memset(tile->data.any, 0, TILE_SIZE * TILE_SIZE); + memset(tile->data.any, clear_value, TILE_SIZE * TILE_SIZE); break; case 2: if (clear_value == 0) { @@ -344,8 +260,7 @@ clear_tile(struct softpipe_cached_tile *tile, * Actually clear the tiles which were flagged as being in a clear state. */ static void -sp_tile_cache_flush_clear(struct pipe_context *pipe, - struct softpipe_tile_cache *tc) +sp_tile_cache_flush_clear(struct softpipe_tile_cache *tc) { struct pipe_transfer *pt = tc->transfer; const uint w = tc->transfer->width; @@ -359,13 +274,15 @@ sp_tile_cache_flush_clear(struct pipe_context *pipe, /* push the tile to all positions marked as clear */ for (y = 0; y < h; y += TILE_SIZE) { for (x = 0; x < w; x += TILE_SIZE) { - if (is_clear_flag_set(tc->clear_flags, x, y)) { + union tile_address addr = tile_address(x, y); + + if (is_clear_flag_set(tc->clear_flags, addr)) { pipe_put_tile_raw(pt, x, y, TILE_SIZE, TILE_SIZE, tc->tile.data.color32, 0/*STRIDE*/); /* do this? */ - clear_clear_flag(tc->clear_flags, x, y); + clear_clear_flag(tc->clear_flags, addr); numCleared++; } @@ -382,8 +299,7 @@ sp_tile_cache_flush_clear(struct pipe_context *pipe, * any tiles "flagged" as cleared will be "really" cleared. */ void -sp_flush_tile_cache(struct softpipe_context *softpipe, - struct softpipe_tile_cache *tc) +sp_flush_tile_cache(struct softpipe_tile_cache *tc) { struct pipe_transfer *pt = tc->transfer; int inuse = 0, pos; @@ -392,33 +308,30 @@ sp_flush_tile_cache(struct softpipe_context *softpipe, /* caching a drawing transfer */ for (pos = 0; pos < NUM_ENTRIES; pos++) { struct softpipe_cached_tile *tile = tc->entries + pos; - if (tile->x >= 0) { + if (!tile->addr.bits.invalid) { if (tc->depth_stencil) { pipe_put_tile_raw(pt, - tile->x, tile->y, TILE_SIZE, TILE_SIZE, + tile->addr.bits.x * TILE_SIZE, + tile->addr.bits.y * TILE_SIZE, + TILE_SIZE, TILE_SIZE, tile->data.depth32, 0/*STRIDE*/); } else { pipe_put_tile_rgba(pt, - tile->x, tile->y, TILE_SIZE, TILE_SIZE, + tile->addr.bits.x * TILE_SIZE, + tile->addr.bits.y * TILE_SIZE, + TILE_SIZE, TILE_SIZE, (float *) tile->data.color); } - tile->x = tile->y = -1; /* mark as empty */ + tile->addr.bits.invalid = 1; /* mark as empty */ inuse++; } } #if TILE_CLEAR_OPTIMIZATION - sp_tile_cache_flush_clear(&softpipe->pipe, tc); + sp_tile_cache_flush_clear(tc); #endif } - else if (tc->texture) { - /* caching a texture, mark all entries as empty */ - for (pos = 0; pos < NUM_ENTRIES; pos++) { - tc->entries[pos].x = -1; - } - tc->tex_face = -1; - } #if 0 debug_printf("flushed tiles in use: %d\n", inuse); @@ -431,40 +344,39 @@ sp_flush_tile_cache(struct softpipe_context *softpipe, * \param x, y position of tile, in pixels */ struct softpipe_cached_tile * -sp_get_cached_tile(struct softpipe_context *softpipe, - struct softpipe_tile_cache *tc, int x, int y) +sp_find_cached_tile(struct softpipe_tile_cache *tc, + union tile_address addr ) { struct pipe_transfer *pt = tc->transfer; - - /* tile pos in framebuffer: */ - const int tile_x = x & ~(TILE_SIZE - 1); - const int tile_y = y & ~(TILE_SIZE - 1); - + /* cache pos/entry: */ - const int pos = CACHE_POS(x, y); + const int pos = CACHE_POS(addr.bits.x, + addr.bits.y); struct softpipe_cached_tile *tile = tc->entries + pos; - if (tile_x != tile->x || - tile_y != tile->y) { + if (addr.value != tile->addr.value) { - if (tile->x != -1) { + if (tile->addr.bits.invalid == 0) { /* put dirty tile back in framebuffer */ if (tc->depth_stencil) { pipe_put_tile_raw(pt, - tile->x, tile->y, TILE_SIZE, TILE_SIZE, + tile->addr.bits.x * TILE_SIZE, + tile->addr.bits.y * TILE_SIZE, + TILE_SIZE, TILE_SIZE, tile->data.depth32, 0/*STRIDE*/); } else { pipe_put_tile_rgba(pt, - tile->x, tile->y, TILE_SIZE, TILE_SIZE, + tile->addr.bits.x * TILE_SIZE, + tile->addr.bits.y * TILE_SIZE, + TILE_SIZE, TILE_SIZE, (float *) tile->data.color); } } - tile->x = tile_x; - tile->y = tile_y; + tile->addr = addr; - if (is_clear_flag_set(tc->clear_flags, x, y)) { + if (is_clear_flag_set(tc->clear_flags, addr)) { /* don't get tile from framebuffer, just clear it */ if (tc->depth_stencil) { clear_tile(tile, pt->format, tc->clear_val); @@ -472,125 +384,33 @@ sp_get_cached_tile(struct softpipe_context *softpipe, else { clear_tile_rgba(tile, pt->format, tc->clear_color); } - clear_clear_flag(tc->clear_flags, x, y); + clear_clear_flag(tc->clear_flags, addr); } else { /* get new tile data from transfer */ if (tc->depth_stencil) { pipe_get_tile_raw(pt, - tile->x, tile->y, TILE_SIZE, TILE_SIZE, + tile->addr.bits.x * TILE_SIZE, + tile->addr.bits.y * TILE_SIZE, + TILE_SIZE, TILE_SIZE, tile->data.depth32, 0/*STRIDE*/); } else { pipe_get_tile_rgba(pt, - tile->x, tile->y, TILE_SIZE, TILE_SIZE, + tile->addr.bits.x * TILE_SIZE, + tile->addr.bits.y * TILE_SIZE, + TILE_SIZE, TILE_SIZE, (float *) tile->data.color); } } } + tc->last_tile = tile; return tile; } -/** - * Given the texture face, level, zslice, x and y values, compute - * the cache entry position/index where we'd hope to find the - * cached texture tile. - * This is basically a direct-map cache. - * XXX There's probably lots of ways in which we can improve this. - */ -static INLINE uint -tex_cache_pos(int x, int y, int z, int face, int level) -{ - uint entry = x + y * 9 + z * 3 + face + level * 7; - return entry % NUM_ENTRIES; -} - -/** - * Similar to sp_get_cached_tile() but for textures. - * Tiles are read-only and indexed with more params. - */ -const struct softpipe_cached_tile * -sp_get_cached_tile_tex(struct softpipe_context *sp, - struct softpipe_tile_cache *tc, int x, int y, int z, - int face, int level) -{ - struct pipe_screen *screen = sp->pipe.screen; - /* tile pos in framebuffer: */ - const int tile_x = x & ~(TILE_SIZE - 1); - const int tile_y = y & ~(TILE_SIZE - 1); - /* cache pos/entry: */ - const uint pos = tex_cache_pos(x / TILE_SIZE, y / TILE_SIZE, z, - face, level); - struct softpipe_cached_tile *tile = tc->entries + pos; - - if (tc->texture) { - struct softpipe_texture *spt = softpipe_texture(tc->texture); - if (spt->modified) { - /* texture was modified, invalidate all cached tiles */ - uint p; - for (p = 0; p < NUM_ENTRIES; p++) { - tile = tc->entries + p; - tile->x = -1; - } - spt->modified = FALSE; - } - } - - if (tile_x != tile->x || - tile_y != tile->y || - z != tile->z || - face != tile->face || - level != tile->level) { - /* cache miss */ - -#if 0 - printf("miss at %u x=%d y=%d z=%d face=%d level=%d\n", pos, - x/TILE_SIZE, y/TILE_SIZE, z, face, level); -#endif - /* check if we need to get a new transfer */ - if (!tc->tex_trans || - tc->tex_face != face || - tc->tex_level != level || - tc->tex_z != z) { - /* get new transfer (view into texture) */ - - if (tc->tex_trans) { - if (tc->tex_trans_map) { - tc->screen->transfer_unmap(tc->screen, tc->tex_trans); - tc->tex_trans_map = NULL; - } - - screen->tex_transfer_destroy(tc->tex_trans); - tc->tex_trans = NULL; - } - - tc->tex_trans = screen->get_tex_transfer(screen, tc->texture, face, level, z, - PIPE_TRANSFER_READ, 0, 0, - tc->texture->width[level], - tc->texture->height[level]); - tc->tex_trans_map = screen->transfer_map(screen, tc->tex_trans); - - tc->tex_face = face; - tc->tex_level = level; - tc->tex_z = z; - } - - /* get tile from the transfer (view into texture) */ - pipe_get_tile_rgba(tc->tex_trans, - tile_x, tile_y, TILE_SIZE, TILE_SIZE, - (float *) tile->data.color); - tile->x = tile_x; - tile->y = tile_y; - tile->z = z; - tile->face = face; - tile->level = level; - } - - return tile; -} /** @@ -621,6 +441,6 @@ sp_tile_cache_clear(struct softpipe_tile_cache *tc, const float *rgba, for (pos = 0; pos < NUM_ENTRIES; pos++) { struct softpipe_cached_tile *tile = tc->entries + pos; - tile->x = tile->y = -1; + tile->addr.bits.invalid = 1; } } diff --git a/src/gallium/drivers/softpipe/sp_tile_cache.h b/src/gallium/drivers/softpipe/sp_tile_cache.h index 8f247d0e580..a80678e8658 100644 --- a/src/gallium/drivers/softpipe/sp_tile_cache.h +++ b/src/gallium/drivers/softpipe/sp_tile_cache.h @@ -34,7 +34,6 @@ #include "pipe/p_compiler.h" -struct softpipe_context; struct softpipe_tile_cache; @@ -44,11 +43,23 @@ struct softpipe_tile_cache; #define TILE_SIZE 64 +/* If we need to support > 4096, just expand this to be a 64 bit + * union, or consider tiling in Z as well. + */ +union tile_address { + struct { + unsigned x:6; /* 4096 / TILE_SIZE */ + unsigned y:6; /* 4096 / TILE_SIZE */ + unsigned invalid:1; + unsigned pad:19; + } bits; + unsigned value; +}; + struct softpipe_cached_tile { - int x, y; /**< pos of tile in window coords */ - int z, face, level; /**< Extra texture indexes */ + union tile_address addr; union { float color[TILE_SIZE][TILE_SIZE][4]; uint color32[TILE_SIZE][TILE_SIZE]; @@ -59,6 +70,32 @@ struct softpipe_cached_tile } data; }; +#define NUM_ENTRIES 50 + + +/** XXX move these */ +#define MAX_WIDTH 2048 +#define MAX_HEIGHT 2048 + + +struct softpipe_tile_cache +{ + struct pipe_screen *screen; + struct pipe_surface *surface; /**< the surface we're caching */ + struct pipe_transfer *transfer; + void *transfer_map; + + struct softpipe_cached_tile entries[NUM_ENTRIES]; + uint clear_flags[(MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32]; + float clear_color[4]; /**< for color bufs */ + uint clear_val; /**< for z+stencil, or packed color clear value */ + boolean depth_stencil; /**< Is the surface a depth/stencil format? */ + + struct softpipe_cached_tile tile; /**< scratch tile for clears */ + + struct softpipe_cached_tile *last_tile; /**< most recently retrieved tile */ +}; + extern struct softpipe_tile_cache * sp_create_tile_cache( struct pipe_screen *screen ); @@ -80,26 +117,45 @@ extern void sp_tile_cache_unmap_transfers(struct softpipe_tile_cache *tc); extern void -sp_tile_cache_set_texture(struct pipe_context *pipe, - struct softpipe_tile_cache *tc, - struct pipe_texture *texture); - -extern void -sp_flush_tile_cache(struct softpipe_context *softpipe, - struct softpipe_tile_cache *tc); +sp_flush_tile_cache(struct softpipe_tile_cache *tc); extern void sp_tile_cache_clear(struct softpipe_tile_cache *tc, const float *rgba, uint clearValue); extern struct softpipe_cached_tile * -sp_get_cached_tile(struct softpipe_context *softpipe, - struct softpipe_tile_cache *tc, int x, int y); +sp_find_cached_tile(struct softpipe_tile_cache *tc, + union tile_address addr ); + + +static INLINE const union tile_address +tile_address( unsigned x, + unsigned y ) +{ + union tile_address addr; + + addr.value = 0; + addr.bits.x = x / TILE_SIZE; + addr.bits.y = y / TILE_SIZE; + + return addr; +} + +/* Quickly retrieve tile if it matches last lookup. + */ +static INLINE struct softpipe_cached_tile * +sp_get_cached_tile(struct softpipe_tile_cache *tc, + int x, int y ) +{ + union tile_address addr = tile_address( x, y ); + + if (tc->last_tile->addr.value == addr.value) + return tc->last_tile; + + return sp_find_cached_tile( tc, addr ); +} + -extern const struct softpipe_cached_tile * -sp_get_cached_tile_tex(struct softpipe_context *softpipe, - struct softpipe_tile_cache *tc, int x, int y, int z, - int face, int level); #endif /* SP_TILE_CACHE_H */ |