diff options
author | José Fonseca <[email protected]> | 2011-02-23 18:43:53 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2011-09-23 07:58:44 -0600 |
commit | 157309348e3d9cc5c6bb81e68f13500e702d3a1e (patch) | |
tree | 001329ad8edc4fd6c41a4e2c74c1e79ceaf30038 /src/gallium/drivers | |
parent | 2b74fb139ca2f6a09eb96d105fafeb9c5c8424f9 (diff) |
svgadump: Update for svga3d_reg.h header changes.
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/svga/svgadump/svga_dump.c | 93 |
1 files changed, 60 insertions, 33 deletions
diff --git a/src/gallium/drivers/svga/svgadump/svga_dump.c b/src/gallium/drivers/svga/svgadump/svga_dump.c index d59fb89a58c..7feb5e14c57 100644 --- a/src/gallium/drivers/svga/svgadump/svga_dump.c +++ b/src/gallium/drivers/svga/svgadump/svga_dump.c @@ -510,9 +510,6 @@ dump_SVGA3dCmdSetShader(const SVGA3dCmdSetShader *cmd) { _debug_printf("\t\t.cid = %u\n", (*cmd).cid); switch((*cmd).type) { - case SVGA3D_SHADERTYPE_COMPILED_DX8: - _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_COMPILED_DX8\n"); - break; case SVGA3D_SHADERTYPE_VS: _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_VS\n"); break; @@ -915,9 +912,6 @@ dump_SVGA3dCmdDefineShader(const SVGA3dCmdDefineShader *cmd) _debug_printf("\t\t.cid = %u\n", (*cmd).cid); _debug_printf("\t\t.shid = %u\n", (*cmd).shid); switch((*cmd).type) { - case SVGA3D_SHADERTYPE_COMPILED_DX8: - _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_COMPILED_DX8\n"); - break; case SVGA3D_SHADERTYPE_VS: _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_VS\n"); break; @@ -934,14 +928,14 @@ dump_SVGA3dCmdDefineShader(const SVGA3dCmdDefineShader *cmd) } static void -dump_SVGA3dCmdSetShaderConst(const SVGA3dCmdSetShaderConst *cmd) +dump_SVGA3dCmdSetShaderConst(const SVGA3dCmdSetShaderConst *cmd, uint32 numConsts) { + uint32 i; + const float (*fvalues)[4]; + const int32 (*ivalues)[4]; _debug_printf("\t\t.cid = %u\n", (*cmd).cid); _debug_printf("\t\t.reg = %u\n", (*cmd).reg); switch((*cmd).type) { - case SVGA3D_SHADERTYPE_COMPILED_DX8: - _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_COMPILED_DX8\n"); - break; case SVGA3D_SHADERTYPE_VS: _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_VS\n"); break; @@ -958,31 +952,51 @@ dump_SVGA3dCmdSetShaderConst(const SVGA3dCmdSetShaderConst *cmd) switch((*cmd).ctype) { case SVGA3D_CONST_TYPE_FLOAT: _debug_printf("\t\t.ctype = SVGA3D_CONST_TYPE_FLOAT\n"); - _debug_printf("\t\t.values[0] = %f\n", *(const float *)&(*cmd).values[0]); - _debug_printf("\t\t.values[1] = %f\n", *(const float *)&(*cmd).values[1]); - _debug_printf("\t\t.values[2] = %f\n", *(const float *)&(*cmd).values[2]); - _debug_printf("\t\t.values[3] = %f\n", *(const float *)&(*cmd).values[3]); + fvalues = (const float (*)[4])cmd->values; + for (i = 0; i < numConsts; ++i) { + _debug_printf("\t\t.values[%u] = {%f, %f, %f, %f}\n", + cmd->reg + i, + fvalues[i][0], + fvalues[i][1], + fvalues[i][2], + fvalues[i][3]); + } break; case SVGA3D_CONST_TYPE_INT: _debug_printf("\t\t.ctype = SVGA3D_CONST_TYPE_INT\n"); - _debug_printf("\t\t.values[0] = %u\n", (*cmd).values[0]); - _debug_printf("\t\t.values[1] = %u\n", (*cmd).values[1]); - _debug_printf("\t\t.values[2] = %u\n", (*cmd).values[2]); - _debug_printf("\t\t.values[3] = %u\n", (*cmd).values[3]); + ivalues = (const int32 (*)[4])cmd->values; + for (i = 0; i < numConsts; ++i) { + _debug_printf("\t\t.values[%u] = {%i, %i, %i, %i}\n", + cmd->reg + i, + ivalues[i][0], + ivalues[i][1], + ivalues[i][2], + ivalues[i][3]); + } break; case SVGA3D_CONST_TYPE_BOOL: _debug_printf("\t\t.ctype = SVGA3D_CONST_TYPE_BOOL\n"); - _debug_printf("\t\t.values[0] = %u\n", (*cmd).values[0]); - _debug_printf("\t\t.values[1] = %u\n", (*cmd).values[1]); - _debug_printf("\t\t.values[2] = %u\n", (*cmd).values[2]); - _debug_printf("\t\t.values[3] = %u\n", (*cmd).values[3]); + ivalues = (const int32 (*)[4])cmd->values; + for (i = 0; i < numConsts; ++i) { + _debug_printf("\t\t.values[%u] = {%i, %i, %i, %i}\n", + cmd->reg + i, + ivalues[i][0], + ivalues[i][1], + ivalues[i][2], + ivalues[i][3]); + } break; default: _debug_printf("\t\t.ctype = %i\n", (*cmd).ctype); - _debug_printf("\t\t.values[0] = %u\n", (*cmd).values[0]); - _debug_printf("\t\t.values[1] = %u\n", (*cmd).values[1]); - _debug_printf("\t\t.values[2] = %u\n", (*cmd).values[2]); - _debug_printf("\t\t.values[3] = %u\n", (*cmd).values[3]); + ivalues = (const int32 (*)[4])cmd->values; + for (i = 0; i < numConsts; ++i) { + _debug_printf("\t\t.values[%u] = {%i, %i, %i, %i}\n", + cmd->reg + i, + ivalues[i][0], + ivalues[i][1], + ivalues[i][2], + ivalues[i][3]); + } break; } } @@ -1212,9 +1226,6 @@ dump_SVGA3dCmdDestroyShader(const SVGA3dCmdDestroyShader *cmd) _debug_printf("\t\t.cid = %u\n", (*cmd).cid); _debug_printf("\t\t.shid = %u\n", (*cmd).shid); switch((*cmd).type) { - case SVGA3D_SHADERTYPE_COMPILED_DX8: - _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_COMPILED_DX8\n"); - break; case SVGA3D_SHADERTYPE_VS: _debug_printf("\t\t.type = SVGA3D_SHADERTYPE_VS\n"); break; @@ -1401,8 +1412,23 @@ dump_SVGA3dCmdDefineSurface(const SVGA3dCmdDefineSurface *cmd) case SVGA3D_Z_D24X8: _debug_printf("\t\t.format = SVGA3D_Z_D24X8\n"); break; - case SVGA3D_FORMAT_MAX: - _debug_printf("\t\t.format = SVGA3D_FORMAT_MAX\n"); + case SVGA3D_G16R16: + _debug_printf("\t\t.format = SVGA3D_G16R16\n"); + break; + case SVGA3D_A16B16G16R16: + _debug_printf("\t\t.format = SVGA3D_A16B16G16R16\n"); + break; + case SVGA3D_UYVY: + _debug_printf("\t\t.format = SVGA3D_UYVY\n"); + break; + case SVGA3D_YUY2: + _debug_printf("\t\t.format = SVGA3D_YUY2\n"); + break; + case SVGA3D_NV12: + _debug_printf("\t\t.format = SVGA3D_NV12\n"); + break; + case SVGA3D_AYUV: + _debug_printf("\t\t.format = SVGA3D_AYUV\n"); break; default: _debug_printf("\t\t.format = %i\n", (*cmd).format); @@ -1666,8 +1692,9 @@ svga_dump_command(uint32_t cmd_id, const void *data, uint32_t size) _debug_printf("\tSVGA_3D_CMD_SET_SHADER_CONST\n"); { const SVGA3dCmdSetShaderConst *cmd = (const SVGA3dCmdSetShaderConst *)body; - dump_SVGA3dCmdSetShaderConst(cmd); - body = (const uint8_t *)&cmd[1]; + uint32 numConsts = 1 + (size - sizeof *cmd) / (4 * sizeof(uint32)); + dump_SVGA3dCmdSetShaderConst(cmd, numConsts); + body = next; } break; case SVGA_3D_CMD_DRAW_PRIMITIVES: |