diff options
author | Marek Olšák <[email protected]> | 2013-05-29 20:12:27 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2013-06-13 03:54:13 +0200 |
commit | 4d59258856a3601fb7fbb4c4d80f64491f0cb5c7 (patch) | |
tree | 96517f8de61cc65988a8de19d0db840e69e9d8bc /src/gallium/drivers | |
parent | 72a086b8b2a58044be1a66dc09d9cb8b0d3da719 (diff) |
r600g: upsample and downsample MSAA resources for transfers
We did downsample (=resolve) MSAA resources to make ReadPixels work with MSAA
GLX visuals, which was enough for read-only color-only transfers.
This commit makes write color transfers and depth-stencil transfers work
in a similar manner. It does downsampling in transfer_map and upsampling
in transfer_unmap.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r-- | src/gallium/drivers/r600/r600_texture.c | 220 |
1 files changed, 141 insertions, 79 deletions
diff --git a/src/gallium/drivers/r600/r600_texture.c b/src/gallium/drivers/r600/r600_texture.c index 19afd65e2c8..60d8c3610d6 100644 --- a/src/gallium/drivers/r600/r600_texture.c +++ b/src/gallium/drivers/r600/r600_texture.c @@ -33,6 +33,40 @@ #include "util/u_memory.h" +/* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */ +static void r600_copy_region_with_blit(struct pipe_context *pipe, + struct pipe_resource *dst, + unsigned dst_level, + unsigned dstx, unsigned dsty, unsigned dstz, + struct pipe_resource *src, + unsigned src_level, + const struct pipe_box *src_box) +{ + struct pipe_blit_info blit; + + memset(&blit, 0, sizeof(blit)); + blit.src.resource = src; + blit.src.format = src->format; + blit.src.level = src_level; + blit.src.box = *src_box; + blit.dst.resource = dst; + blit.dst.format = dst->format; + blit.dst.level = dst_level; + blit.dst.box.x = dstx; + blit.dst.box.y = dsty; + blit.dst.box.z = dstz; + blit.dst.box.width = src_box->width; + blit.dst.box.height = src_box->height; + blit.dst.box.depth = src_box->depth; + blit.mask = util_format_get_mask(src->format) & + util_format_get_mask(dst->format); + blit.filter = PIPE_TEX_FILTER_NEAREST; + + if (blit.mask) { + pipe->blit(pipe, &blit); + } +} + /* Copy from a full GPU texture to a transfer's staging one. */ static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer) { @@ -41,32 +75,17 @@ static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_t struct pipe_resource *dst = &rtransfer->staging->b.b; struct pipe_resource *src = transfer->resource; - if (src->nr_samples <= 1) { - if (!rctx->screen->dma_blit(ctx, dst, 0, 0, 0, 0, - src, transfer->level, - &transfer->box)) { - /* async dma could not be use */ - ctx->resource_copy_region(ctx, dst, 0, 0, 0, 0, - src, transfer->level, &transfer->box); - } - } else { - /* Resolve the resource. */ - struct pipe_blit_info blit; - - memset(&blit, 0, sizeof(blit)); - blit.src.resource = src; - blit.src.format = src->format; - blit.src.level = transfer->level; - blit.src.box = transfer->box; - blit.dst.resource = dst; - blit.dst.format = dst->format; - blit.dst.box.width = transfer->box.width; - blit.dst.box.height = transfer->box.height; - blit.dst.box.depth = transfer->box.depth; - blit.mask = PIPE_MASK_RGBA; - blit.filter = PIPE_TEX_FILTER_NEAREST; - - ctx->blit(ctx, &blit); + if (src->nr_samples > 1) { + r600_copy_region_with_blit(ctx, dst, 0, 0, 0, 0, + src, transfer->level, &transfer->box); + return; + } + + if (!rctx->screen->dma_blit(ctx, dst, 0, 0, 0, 0, + src, transfer->level, + &transfer->box)) { + ctx->resource_copy_region(ctx, dst, 0, 0, 0, 0, + src, transfer->level, &transfer->box); } } @@ -75,19 +94,25 @@ static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600 { struct r600_context *rctx = (struct r600_context*)ctx; struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer; - struct pipe_resource *texture = transfer->resource; + struct pipe_resource *dst = transfer->resource; + struct pipe_resource *src = &rtransfer->staging->b.b; struct pipe_box sbox; u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox); - if (!rctx->screen->dma_blit(ctx, texture, transfer->level, + if (dst->nr_samples > 1) { + r600_copy_region_with_blit(ctx, dst, transfer->level, + transfer->box.x, transfer->box.y, transfer->box.z, + src, 0, &sbox); + return; + } + + if (!rctx->screen->dma_blit(ctx, dst, transfer->level, transfer->box.x, transfer->box.y, transfer->box.z, - &rtransfer->staging->b.b, 0, &sbox)) { - /* async dma could not be use */ - ctx->resource_copy_region(ctx, texture, transfer->level, + src, 0, &sbox)) { + ctx->resource_copy_region(ctx, dst, transfer->level, transfer->box.x, transfer->box.y, transfer->box.z, - &rtransfer->staging->b.b, - 0, &sbox); + src, 0, &sbox); } } @@ -731,6 +756,44 @@ bool r600_init_flushed_depth_texture(struct pipe_context *ctx, return true; } +/** + * Initialize the pipe_resource descriptor to be of the same size as the box, + * which is supposed to hold a subregion of the texture "orig" at the given + * mipmap level. + */ +static void r600_init_temp_resource_from_box(struct pipe_resource *res, + struct pipe_resource *orig, + const struct pipe_box *box, + unsigned level, unsigned flags) +{ + memset(res, 0, sizeof(*res)); + res->format = orig->format; + res->width0 = box->width; + res->height0 = box->height; + res->depth0 = 1; + res->array_size = 1; + res->usage = flags & R600_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_STATIC; + res->flags = flags; + + /* We must set the correct texture target and dimensions for a 3D box. */ + if (box->depth > 1 && util_max_layer(orig, level) > 0) + res->target = orig->target; + else + res->target = PIPE_TEXTURE_2D; + + switch (res->target) { + case PIPE_TEXTURE_1D_ARRAY: + case PIPE_TEXTURE_2D_ARRAY: + case PIPE_TEXTURE_CUBE_ARRAY: + res->array_size = box->depth; + break; + case PIPE_TEXTURE_3D: + res->depth0 = box->depth; + break; + default:; + } +} + static void *r600_texture_transfer_map(struct pipe_context *ctx, struct pipe_resource *texture, unsigned level, @@ -784,66 +847,65 @@ static void *r600_texture_transfer_map(struct pipe_context *ctx, trans->transfer.level = level; trans->transfer.usage = usage; trans->transfer.box = *box; + if (rtex->is_depth) { - /* XXX: only readback the rectangle which is being mapped? - */ - /* XXX: when discard is true, no need to read back from depth texture - */ + /* XXX: only readback the rectangle which is being mapped? */ + /* XXX: when discard is true, no need to read back from depth texture */ struct r600_texture *staging_depth; - assert(rtex->resource.b.b.nr_samples <= 1); if (rtex->resource.b.b.nr_samples > 1) { - R600_ERR("mapping MSAA zbuffer unimplemented\n"); - FREE(trans); - return NULL; - } + /* MSAA depth buffers need to be converted to single sample buffers. + * + * Mapping MSAA depth buffers can occur if ReadPixels is called + * with a multisample GLX visual. + * + * First downsample the depth buffer to a temporary texture, + * then decompress the temporary one to staging. + */ + struct pipe_resource *temp; + struct pipe_resource resource; - if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) { - R600_ERR("failed to create temporary texture to hold untiled copy\n"); - FREE(trans); - return NULL; + r600_init_temp_resource_from_box(&resource, texture, box, level, 0); + temp = ctx->screen->resource_create(ctx->screen, &resource); + + r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box); + + if (!r600_init_flushed_depth_texture(ctx, temp, &staging_depth)) { + R600_ERR("failed to create temporary texture to hold untiled copy\n"); + FREE(trans); + return NULL; + } + + r600_blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth, + 0, 0, 0, box->depth, 0, 0); + + pipe_resource_reference((struct pipe_resource**)&temp, NULL); + trans->offset = 0; } + else { + if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) { + R600_ERR("failed to create temporary texture to hold untiled copy\n"); + FREE(trans); + return NULL; + } - r600_blit_decompress_depth(ctx, rtex, staging_depth, - level, level, - box->z, box->z + box->depth - 1, - 0, 0); + r600_blit_decompress_depth(ctx, rtex, staging_depth, + level, level, + box->z, box->z + box->depth - 1, + 0, 0); + + trans->offset = r600_texture_get_offset(staging_depth, level, box->z); + } trans->transfer.stride = staging_depth->surface.level[level].pitch_bytes; trans->transfer.layer_stride = staging_depth->surface.level[level].slice_size; - trans->offset = r600_texture_get_offset(staging_depth, level, box->z); trans->staging = (struct r600_resource*)staging_depth; } else if (use_staging_texture) { struct pipe_resource resource; struct r600_texture *staging; - memset(&resource, 0, sizeof(resource)); - resource.format = texture->format; - resource.width0 = box->width; - resource.height0 = box->height; - resource.depth0 = 1; - resource.array_size = 1; - resource.usage = PIPE_USAGE_STAGING; - resource.flags = R600_RESOURCE_FLAG_TRANSFER; - - /* We must set the correct texture target and dimensions if needed for a 3D transfer. */ - if (box->depth > 1 && util_max_layer(texture, level) > 0) - resource.target = texture->target; - else - resource.target = PIPE_TEXTURE_2D; - - switch (resource.target) { - case PIPE_TEXTURE_1D_ARRAY: - case PIPE_TEXTURE_2D_ARRAY: - case PIPE_TEXTURE_CUBE_ARRAY: - resource.array_size = box->depth; - break; - case PIPE_TEXTURE_3D: - resource.depth0 = box->depth; - break; - default:; - } - + r600_init_temp_resource_from_box(&resource, texture, box, level, + R600_RESOURCE_FLAG_TRANSFER); /* Create the temporary texture. */ staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource); @@ -911,7 +973,7 @@ static void r600_texture_transfer_unmap(struct pipe_context *ctx, rctx->ws->buffer_unmap(buf); if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) { - if (rtex->is_depth) { + if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) { ctx->resource_copy_region(ctx, texture, transfer->level, transfer->box.x, transfer->box.y, transfer->box.z, &rtransfer->staging->b.b, transfer->level, |