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authorJosé Fonseca <[email protected]>2012-11-06 11:35:31 +0000
committerJosé Fonseca <[email protected]>2012-11-09 13:43:19 +0000
commitb7283834dcd8ee5573b791fa95991f5117fa7352 (patch)
tree6fdff2a1913dee3776a82fae3c776ff3a6985b87 /src/gallium/drivers
parent5d12c7b755cd405c41d44ef9102e826a366323e3 (diff)
softpipe: Handle adjacency primitives.
Not fully tested. Based on diagrams from http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124.aspx#Primitive_Adjacency v2: Fix based on Brian's feedback. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r--src/gallium/drivers/softpipe/sp_prim_vbuf.c46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/gallium/drivers/softpipe/sp_prim_vbuf.c b/src/gallium/drivers/softpipe/sp_prim_vbuf.c
index a142118f31e..bb5ebcc7aee 100644
--- a/src/gallium/drivers/softpipe/sp_prim_vbuf.c
+++ b/src/gallium/drivers/softpipe/sp_prim_vbuf.c
@@ -380,6 +380,14 @@ sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
}
break;
+ case PIPE_PRIM_LINES_ADJACENCY:
+ for (i = 3; i < nr; i += 4) {
+ sp_setup_line( setup,
+ get_vert(vertex_buffer, i-2, stride),
+ get_vert(vertex_buffer, i-1, stride) );
+ }
+ break;
+
case PIPE_PRIM_LINE_STRIP:
for (i = 1; i < nr; i ++) {
sp_setup_line( setup,
@@ -388,6 +396,14 @@ sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
}
break;
+ case PIPE_PRIM_LINE_STRIP_ADJACENCY:
+ for (i = 3; i < nr; i++) {
+ sp_setup_line( setup,
+ get_vert(vertex_buffer, i-2, stride),
+ get_vert(vertex_buffer, i-1, stride) );
+ }
+ break;
+
case PIPE_PRIM_LINE_LOOP:
for (i = 1; i < nr; i ++) {
sp_setup_line( setup,
@@ -410,6 +426,15 @@ sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
}
break;
+ case PIPE_PRIM_TRIANGLES_ADJACENCY:
+ for (i = 5; i < nr; i += 6) {
+ sp_setup_tri( setup,
+ get_vert(vertex_buffer, i-5, stride),
+ get_vert(vertex_buffer, i-3, stride),
+ get_vert(vertex_buffer, i-1, stride) );
+ }
+ break;
+
case PIPE_PRIM_TRIANGLE_STRIP:
if (flatshade_first) {
for (i = 2; i < nr; i++) {
@@ -431,6 +456,27 @@ sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
}
break;
+ case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
+ if (flatshade_first) {
+ for (i = 5; i < nr; i += 2) {
+ /* emit first triangle vertex as first triangle vertex */
+ sp_setup_tri( setup,
+ get_vert(vertex_buffer, i-5, stride),
+ get_vert(vertex_buffer, i+(i&1)*2-3, stride),
+ get_vert(vertex_buffer, i-(i&1)*2-1, stride) );
+ }
+ }
+ else {
+ for (i = 5; i < nr; i += 2) {
+ /* emit last triangle vertex as last triangle vertex */
+ sp_setup_tri( setup,
+ get_vert(vertex_buffer, i+(i&1)*2-5, stride),
+ get_vert(vertex_buffer, i-(i&1)*2-3, stride),
+ get_vert(vertex_buffer, i-1, stride) );
+ }
+ }
+ break;
+
case PIPE_PRIM_TRIANGLE_FAN:
if (flatshade_first) {
for (i = 2; i < nr; i += 1) {