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authorJason Ekstrand <[email protected]>2016-04-18 18:57:07 -0700
committerJason Ekstrand <[email protected]>2016-04-20 09:15:01 -0700
commit87a4fb516eeebd6be0441db5aeffc705f16bef86 (patch)
treefa18d176a5b7d1641eae2b0972d62cf016642e66 /src/gallium/drivers
parentb3f43822c72301c904fd2824ae3edcd20ea93a29 (diff)
i965/vec4: Always split uniforms in array_access_to_pull_constants
Normally, we split uniforms at the end but in Vulkan, we bail because we don't want pull constants. However, we still need them split because pack_uniforms relies on it. I really don't like this patch not because it doesn't work (it does) but because now that we're using MOV_INDIRECT, uniform numbers and sizes don't really matter anymore. In the FS backend, uniform splitting and packing is handled all at once (actual re-assignment of locations happens later) and we really should do it that way in vec4 eventually as well. Reviewed-by: Iago Toral Quiroga <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94998 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95001
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